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Heroes of Might and Magic: Olden Era

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Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically…

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Changelog

Patch #12: Bug Fixes & Improvements

Changed
  • Decreased the starting unit counts offered during the draft phase in Arena Mode for Magic heroes
  • Sorcery Magic Damage bonus increased from 10/20/30% to 20/30/40%
  • Magic Damage specialists now gain 15% + 5% bonus per 3 hero levels, previously 10% + 1% per 1 hero level
  • Stables are now completely blocked from generating on Sprint template
  • The size of the player starting areas on Jebus Tournament template has been slightly reduced
  • Guard strength for both standard guards and central area gatekeepers on Jebus Tournament has been slightly decreased
  • Point of Balance objects can no longer generate in players' side areas on Helltide
Fixed
  • Jebus Tournament no longer crashes when a player's starting hero is absent at the beginning of a tournament battle
  • Fixed the hotkey for Heroic Strike
  • Fixed a bug where the match timer incorrectly continued running for both players while simultaneous turns were stopped
  • An enemy hero executing a strike while under the effect of Mirage no longer crashes the game
  • An opponent leaving Arena Mode while selecting a target for an ability no longer crashes the game
  • Restored the correct official Chinese localization term for Angels (天使) which was accidentally reverted
Greetings, Heroes!

Following Patch #11, we've put together a smaller follow-up patch addressing bugs and rough edges that surfaced after its release. No sweeping changes this time — just a focused round of fixes to make sure everything introduced in Patch #11 is working as intended.

Full patch notes are below. Good luck on the battlefield!

Steam reviews — thank you!

Your reports and feedback after Patch #11 helped us identify and prioritize the issues addressed in this update. Keep them coming — they go straight into our bug tracker. Thank you for your support!

Changelog

v. 0.80.34

Bug Fixes
  • Jebus Tournament: The absence of a player’s starting hero at the beginning of a tournament battle no longer crashes the game.

  • Fixed the hotkey for "Heroic Strike".

  • Fixed a bug where the match timer incorrectly continued running for both players while simultaneous turns were stopped.

  • An enemy hero executing a strike while under the effect of "Mirage" no longer crashes the game.

  • An opponent leaving Arena Mode while selecting a target for an ability no longer crashes the game.

Balance
  • Balance adjustments from the previous patch over-nerfed Magic heroes in Arena Mode; as a result, we are decreasing the starting unit counts offered during the draft phase.

  • "Sorcery": Magic Damage bonus increased: 10/20/30% → 20/30/40%.

  • Magic Damage specialists (Sorcery specialists) have been adjusted: they now gain a 15% + 5% bonus per 3 hero levels (previously 10% + 1% per 1 hero level).

  • "Stables" have been completely blocked from generating on Sprint template (for good this time, good riddance).

  • The size of the player starting areas on Jebus Tournament template has been slightly reduced. Guard strength for both standard guards and central area gatekeepers has been slightly decreased.

  • "Point of Balance" objects can no longer generate in players' side areas on Helltide.

Localization

Fixed a translation memory error where the Chinese localization for Angels (and Archangels) was accidentally reverted to 光明者. The correct official term (天使) has been fully restored.

Official Wiki

New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!

Join the Community

Stay informed and share your victories with the community! Follow us on (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Funfrozen&snr=1_2108_9__2107), (https://steamcommunity.com/app/3105440?snr=1_2108_9__2107) and (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FUnfrozen.official&snr=1_2108_9__2107) for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!

With love,

💙 Unfrozen Team

Hotfix: Battle Magic, Save Loading & Description Fixes

Fixed
  • Incorrect behavior of the Advanced Battle Magic
  • Bug where some saves would not load
  • Error in the description of the Summon Avatar skill
  • Error in the description of the Dungeon Masters laws of the Dungeon faction
Greetings, Heroes!

A quick hotfix is here to address a few issues discovered after the previous update — including a bug affecting Advanced-tier Battle Magic, a save loading issue, and some incorrect skill and law descriptions.

Full patch notes are below. See you on the battlefield!

Changelog

v. 0.80.33

  • Fixed incorrect behavior of the Advanced Battle Magic.

  • Fixed a bug where some saves would not load.

  • Fixed an error in the description of the Summon Avatar skill.

  • Fixed an error in the description of the "Dungeon Masters" laws of the Dungeon faction.

Thanks for your reports — keep sending in bug reports, it helps us make the game better!

With love,

💙 Unfrozen Team

Patch #11: Necromancy Update, UI Tweaks and Balance Changes

Added
  • Added UI elements for necromancy including the ability to manually recycle fallen enemies into Necromantic Energy in the combat results window
  • Added new Tournament win condition templates to the random map generator including Jebus Tournament and Outcast Tournament with uninterrupted simultaneous turns
  • Added hybrid templates called Mix and Galaxy to the random map generator
Changed
  • Completely reworked necromancy core logic to allow raising enemy units into undead regardless of whether those unit tiers exist in your army
  • Significantly changed energy costs for raising creatures via necromancy
  • Modified Schism faction's Abyssal Communion to apply its effect to non-Schism faction units as well
  • Shifted Hive faction larvae mechanics gameplay focus toward their explosive potential
  • Reverted Battle Magic base stats to their original values
  • Adjusted Summon Avatar skill by weakening the base version while adding more situational upgrade options via sub-skills
  • Updated template rotation pool for both Classic Mode and Single Hero Mode
  • Slightly adjusted faction pick-and-ban order between players
Fixed
  • Fixed a bug where dragons dealt half damage with their alternative attack when choosing certain strike directions
  • Fixed the description of the Vampirism passive ability for Vampire Lords and Vampire Scholars
  • Fixed a bug where Stinging Ra'Shoth counterattacked while under the effect of Staggering Hits
  • Fixed a bug where Weakening Venom and Poisonous Blood abilities of Chthonic Hydras and Infernal Hydras increased damage dealt instead of reducing it
  • Fixed a bug where Mirror Copy spell effect could be dispelled leading to indefinite existence of the created copy on the battlefield
  • Added the correct cooldown time for the Lightning Bolt ability of Thunder Qilins
  • Fixed a bug where the max-level Guillotine spell failed to trigger on stacks with full HP
  • Fixed an exploit that allowed Temple players to infinitely gain resources on the Global Map
Greetings, Heroes!

We are excited to present a massive and fresh update, with a special focus on balancing faction mechanics, fixing exploits, and improving overall gameplay convenience. Based on your feedback and collected statistics, we have prepared a series of large-scale changes that will noticeably refresh the current meta. Main highlights of this patch:

  • Necromancy. We have completely reworked the core logic for raising undead after combat. You can now raise enemy units into undead even if you did not have creatures of that exact tier in your army. Along with this, the energy cost to raise creatures has significantly changed, and we have added helpful elements to the UI, including the ability to manually recycle fallen enemies into Necromantic Energy directly in the combat results window.

  • Other Faction Skills. Changes have been made to Schism's "Abyssal Communion" (the effect now applies to non-Schism faction units as well), as well as to Hive's larvae mechanics, shifting their gameplay focus toward their explosive potential.

  • Battle Magic and Summon Avatar. Following recent balance adjustments and nerfs to Might heroes, Mages have significantly solidified their position. We are reverting the base stats of "Battle Magic" to their original values. The heavily debated "Summon Avatar" skill has also been adjusted — the base version is weakened, but you will now have more options for situational upgrades via its sub-skills.

  • New “Tournament” Win Condition Templates. New competitive templates have been added to the random map generator — Jebus Tournament and Outcast Tournament, featuring uninterrupted simultaneous turns, alongside the hybrid templates called Mix and Galaxy.

  • Template Rotation. The template rotation pool has been updated for both Classic Mode and Single Hero Mode, and the faction pick-and-ban order between players has been slightly adjusted.

  • Bug Fixes. Among other fixes, we eliminated an exploit that allowed Temple players to infinitely gain resources on the Global Map, resolved an issue with incorrect Dungeon dragons alternative attack damage, and fixed errors related to loading multiplayer saves. ⚠️ Reminder: Intentionally exploiting in-game bugs in competitive play can result in a temporary or permanent multiplayer ban! Engaging in such behavior may also violate the rules of the platform you're playing on, risking a platform-wide ban. Don't jeopardize your account for a dubious advantage — play fair! ⚠️

Thank you so much for your support, for developing the official community wiki, and for helping us make the game better!

Steam Reviews: Keep Them Coming!

We read every single review — and this patch is proof. Your feedback on Necromancy directly shaped the changes you see today. If you haven't left a review yet, now's a great time: it helps us understand what matters most to you and guides what we tackle next.


Changelog

v. 0.80.31

Bug Fixes
Combat and Creature Behavior
  • Fixed a bug where dragons dealt half damage with their alternative attack when choosing certain strike directions.

  • Fixed the description of the "Vampirism" passive ability for Vampire Lords and Vampire Scholars.

  • Fixed a bug where Stinging Ra’Shoth counterattacked while under the effect of "Staggering Hits".

  • Fixed a bug where the "Weakening Venom" and “Poisonous Blood” abilities of Chthonic Hydras and Infernal Hydras increased damage dealt instead of reducing it.

  • Fixed a bug where the "Mirror Copy" spell effect could be dispelled, leading to the indefinite existence of the created copy on the battlefield.

  • Added the correct cooldown time for the "Lightning Bolt" ability of Thunder Qilins.

  • Fixed a bug where the max-level "Guillotine" spell failed to trigger on stacks with full HP.

  • Activating active skills or performing a counterattack animation in combat no longer resets the player's current selection from the active abilities panel.

  • Fixed a bug where Grove faction Might heroes in Arena Mode were offered an incorrect set of skills to choose from.

  • Fixed an incorrect creature type indicator for the summoned Avatar.

  • Enemy traps now become visible strictly upon being stepped on, rather than when stepping onto adjacent hexes.

Global Map and Objects
  • Fixed a bug where the "Scales of Worth" object granted its bonus only to the first hero who visited it.

  • Fixed an exploit that allowed Temple players to infinitely gain resources on the Global Map.

  • Highlighting and Outlines:

  • Fixed the outlining algorithm for interactive objects: outlines now correctly update after visiting them and at the start of a new week.

  • Interactive object highlighting logic now correctly accounts for the currently selected hero.

  • Fixed a bug where the "Infernal Cirque" object offered level-1 skills as a reward instead of the maximum level.

  • Hero Map Behavior:

  • Heroes now correctly disappear from the Global Map after fleeing from combat.

  • Heroes now correctly disappear from the Global Map upon losing a battle for the Grail.

  • Fixed the specialization of the hero Xirr — it now correctly protects him from negative effects on the Global Map.

  • Fixed a bug where combat against neutral squads failed to trigger in certain situations.

Multiplayer, UI, and Lobby
  • Fast clicking of the Tab key while transitioning to the combat screen no longer breaks the battlefield rendering.

  • Fixed a bug where entering a tournament combat from a city placed the player on the Global Map with a broken game UI.

  • Fixed incorrect calculation and display of Law points and Astrology Points.

  • Lobby**:**

  • Players can no longer occupy locked slots in the lobby prior to match start.

  • Fixed a bug with map areas generation if player slots were locked in the lobby.

  • Fixed a bug that caused map generation failure under certain lobby settings.

  • Fixed a bug where a host leaving the lobby set an unknown password for that lobby.

  • Settings and Saves

  • Language changes are now applied instantly, but are saved only upon confirming the settings.

  • Fixed a bug where Necropolis heroes appeared in the Tavern with no Necromantic Energy.

  • Fixed a bug where settings were reset after editing the emote wheel or confirming the configuration.

  • Using a period (.) in a save file name no longer cuts off or corrupts the save file name.

  • Detailed tooltips have been added to the UI, informing players of specific reasons why fleeing or surrendering is currently impossible in combat.

  • Fixed a bug where certain extra heroes were incorrectly shown as unselectable on some maps and templates.

  • Fixed an issue where some saves in multiplayer were loading incorrectly.

  • Fixed a visual bug where an oversized Aga’Shoth Rider could be displayed on the battlefield.

  • The Black Player color is now correctly displayed on the initiative bar.

  • Combat stances for Dungeon heroes are now displayed in the correct order.

  • Fixed the position of the numbers in the selected spells during arena’s draft phase, which were shifted after the previous update.

  • Positive and negative effects are now correctly displayed in the hero inventory window.

  • Fixed the position of the "Already Visited" text for the "Four Scholars Shrine" object.

  • Fixed an issue where the Tactical Phase timer overlapped the battle timer in the first round, making them unreadable as a result.

  • Artifacts included in a set are now correctly highlighted on the city screen, whilst within the hero inventory window.

New Features
  • The Necromancy interface has been significantly redesigned: additional information has been added to guard tooltips on the map and in the end-of-battle window. You can now switch between accumulating Necromantic Energy and turning creatures into Undead of the same tier directly in the battle results window.

  • The Dungeon Heroes' Combat Stance interface has been improved.

  • The retreat button has been disabled in single-hero mode, and tooltips have been added explaining the reasons for blocking an escape or surrender in various situations.

  • Selected spells are now displayed in the arena's final window.


Balance
Skills

Offense

  • "Reality Wardens": Effect reworked. The sub-skill now reduces the enemy hero's Spell Power by 10%. The effect is doubled if the hero knows "Nightshade Magic."

Luck

  • The base chance to trigger a Lucky Hit per 1 point of Luck has been increased: 6% → 8%. This chance is now twice the base trigger chance of the high Morale effect.

Wisdom

  • "Rhythmic Cadence": Max mana bonus increased: 30% → 40%.

  • "Stargazer": Daily Astrology Points gained increased: 250 → 500.

Battle Magic

Following recent balance adjustments and nerfs to Might heroes, Mages have significantly solidified their position. We are reverting the base stats of "Battle Magic" to their original values while balancing its individual sub-skills.

  • Creature Attack and Defense bonus scaling from the hero's Spell Power and Knowledge: 15/25/35% → 15/20/25%.

  • Sub-skill Updates:

  • "Battle Mage’s Authority": Attack bonus scaling from Spell Power reduced: 20% → 15%.

  • "Mage Protector’s Authority": Defense bonus scaling from Knowledge reduced: 20% → 15%.

Summon Avatar

Based on collected statistics and your feedback, we are introducing a series of adjustments to this skill. The new version significantly reduces the power of the base version of the summoned Avatar, but allows you to heavily upgrade it depending on your preferences and the game situation.

  • The Avatar can now survive strictly 3 hits, regardless of the skill level.

  • The number of hits can no longer be increased by bonuses that "increase creature HP."

  • Base damage reduced: 12-12 → 10-10.

  • Damage scaling per 1 point of hero Spell Power reduced: 12–12/12–12/12–12 → 6–6/8–8/10–10.

  • The spell has been moved to Tier 4, meaning its cooldown is now 5 rounds (including the round of casting).

  • Sub-skill Updates:

  • "Avatar of Fury": Base damage bonus to the Avatar increased: 25% → 40%.

  • "Avatar of Celerity": Base Speed and Initiative bonuses to the Avatar increased: 1 → 2.

  • Replacement skill: "Fields of Mana" has been replaced by a new sub-skill, "Summon Destruction": The hero and friendly creatures deal +50% Damage to all summoned creatures.

Combat

  • "Effortless Strike": This sub-skill is now learned at the Expert level of the skill.

  • "Swordcraft": This sub-skill is now learned at the Advanced level of the skill.

Thaumaturgy

  • "Ancient Scrolls": This sub-skill is now learned at the Expert level of the skill.

  • "Thaumaturge Brilliance": This sub-skill is now learned at the Advanced level of the skill.

Faction Skills

Necromancy

The current version of Necromancy is powerful enough, but overly complex to grasp. With this update, we are removing the strict restriction that ties undead raising to the current composition of the hero's army. Now, even if your army lacks creatures of a certain tier, you will still be able to raise high-tier units after a victory.

To balance this change, we are adjusting the starting energy values and its recovery after combat — the total number of raised units has been noticeably decreased.

🎨 Additionally, we have made major improvements to the Necromancy UI.

  • Reworked the core logic for raising undead after combat:

  • You can now raise enemy units into undead even if you did not have creatures of that exact tier in your army.

  • By default, fallen enemies are resurrected as their base versions: Tier-1 units become Skeletons, Tier-2 units become Wights, etc.

  • If your army already includes undead of the required tier, the type of unit raised depends on its composition:

  • If the base creature is present — the base version is raised.

  • If only the upgraded creature is present — the upgraded version is raised (at an increased energy cost).

  • If multiple upgrades of the creature are present — the undead type whose stack is numerically larger in the army will be raised.

  • Information regarding which exact creature will be raised has been added to map tooltips.

  • In the combat results window, you can now cancel the summon decision and manually recycle fallen enemies into Necromantic Energy.

  • Base Necromantic Energy capacity for heroes increased: 1000/1250/1500 → 3000/4000/5000.

  • Energy cost to raise creatures (values in parentheses indicate upgraded versions):

  • Tier 1: 5 → 20 (26)

  • Tier 2: 10 → 40 (54)

  • Tier 3: 25 → 100 (140)

  • Tier 4: 50 → 200 (290)

  • Tier 5: 100 → 400 (600)

  • Tier 6: 200 → 800 (1280)

  • Tier 7: 500 → 2000 (3500)

  • Tier 8: 2000 → 7500

  • Energy recovery values chosen instead of raising units remain unchanged.

  • The elite class for Necromancers — "Chronomancer" — has been reworked. It now fully replenishes the hero's Necromantic Energy pool daily.

  • Sub-skill Updates:

  • "Death Herald": Max Necromantic Energy bonus for the hero: 500 → 1000.

  • "Eternal Service": Base health restored reduced: 80 → 50 HP.

Abyssal Communion

Following recent adjustments, Schism still performs under expectations in Classic Mode while remaining dominant in Single Hero Mode. We are making a series of adjustments to faction laws (see below), expanding the effect of their faction skill to cover all units instead of just Schism faction units, while reducing numerical bonuses.

  • The Abyssal Communion effect now applies to non-Schism faction units as well.

  • Maximum level of Abyssal Communion reduced: 4/5/6 → 3/4/5.

  • The percentage of temporary creatures summoned per Communion level has been reduced: 3% → 2.5%.

  • Sub-skill Updates:

  • "Call of the Void": Mana restored per level of Abyssal Communion reduced: 3 → 2.

  • "Celestial Abyss": Bonus to the number of temporary creatures per Communion level reduced: 1% → 0.5%.

Summon Swarm

Recent changes have had a positive impact on Hive's power, particularly in Single Hero Mode. However, in the late game, their faction skill allows them to create a massive extra unit that is extremely difficult to counter. We are adjusting the stats of summoned larvae and shifting gameplay focus toward their passive explosive ability.

  • Other summoned or temporary stacks are no longer counted when calculating the number of larvae to summon.

  • Larvae health increased: 8 → 16.

  • "Unstable Concoction": Damage increased: 8 → 15 per hero level.

  • "Fiery Embrace" and "Blow Up": Damage increased: 16 → 30 per hero level.

Murmuring

  • The effects of the sub-skills "Just One More Time," "Burst of Energy," and "Strong Connection" now trigger as many times as there were Focus Charges spent to activate the ability.

  • "Just One More Time": Spellbook cooldown reduction reduced: 2 → 1 round.

Hero Specializations, Starting Skills, and Resources

Temple

  • Kestrel. Starting skill: Offense → Luck.

  • Keandra. Starting skill: Battlecraft → Offense.

  • Lord Edgar:

  • Starting skills: Advanced Righteousness → Basic Righteousness and Battlecraft.

  • Creature Attack and Defense bonus scaling from hero attributes: "10% + 5% per 6 hero levels" → "10% + 5% per 5 hero levels."

  • Merry Elias. Max mana capacity bonus increased: "10% + 5% per 5 hero levels" → "20% + 5% per 4 hero levels."

  • Zenith. Starting skill: Wisdom → Summon Avatar.

  • Lia the Untethered One. Starting spell: Inner Light → Judgement.

  • Julius. Starting skill: Resistance → Defense.

  • Vesper. Starting skill: Battle Magic → Daylight Magic.

  • Nadir. Specialization reworked: this hero's spell effect can now stack.

Necropolis

  • Kel’Ghul. Number of Dread Knights in the starting army increased: 2-3 → 3-3.

  • Ethric. Wights removed from the starting army, but the number of Liches increased: 3-4 → 4-6.

Grove

  • Gingertail: Starting skill: Battlecraft → Leadership.

  • Octavia: Lucky Strike chance bonus: "2% + 1% per 4 hero levels" → "3% + 1% per 4 hero levels."

  • Vatawna: Max mana capacity bonus increased: "10% + 5% per 5 hero levels" → "20% + 5% per 4 hero levels."

  • Elder Tss’kish: Number of Herbomancers in the starting army increased: 2-3 → 3-4.

Schism

  • All Might Heroes:

  • Starting Defense: 2 → 1

  • Starting Knowledge: 1 → 2

  • Jänhei: Starting skill: Wisdom → Battlecraft.

  • The Iron Master:

  • Starting skill: Resistance → Wisdom

  • Number of Concubi in the starting army increased: 2-3 → 3-4

  • Martyr Tho: Starting skill: Daylight Magic → Arcane Magic.

  • Eye Collective: Starting skill: Summon Avatar → Leadership.

Hive

  • Maelstrom: Number of Reavers in the starting army increased: 2-3 → 3-4.

Dungeon

  • All Might Heroes:

  • Starting Spell Power: 2 → 1

  • Starting Knowledge: 1 → 2

  • Tellaris the Betrayed: Specialization reworked. The hero's spell now affects all friendly creatures.

  • Rhea: Lucky Strike chance bonus: "2% + 1% per 4 hero levels" → "3% + 1% per 4 hero levels."

  • Kelarr, son of Navarr: Starting spell: Wean → Stone Fangs.

Factions: Creatures, Laws, and More

Temple

  • Tier 2:

[list

Patch #10: Tactics Phase Formation Saving & Bug Fixes

Added
  • Unit formations selected during the tactics phase are now saved for battles against AI players
  • Add a confirmation window when clicking the Exit button in the connection loss window
Changed
  • Improve the visual display of unit movement in tactics mode and add sound
  • Reduce Avatar damage per point of hero Spell Power from 12–12/16–16/20–20 to 12–12/12–12/12–12
Fixed
  • Fix a bug that caused numerous UI errors after loading a previously started Hotseat game or when swapping positions with an AI player in the lobby
  • Fix a bug where the timer in lobby settings could display 00 in rare situations
  • Fix a bug where part of progress from an old campaign profile could carry over to a new profile created in the same slot
  • Fix a bug in tournament templates where moving a unit between slots in the last second before a tournament battle could result in creatures being duplicated or disappearing
  • Fix a rare bug in tournament templates where a player attacking a neutral stack in the last second before a tournament battle would lose the ability to interact with that neutral stack after the battle
  • Fix a rare AI bug where the AI could freeze during its turn under certain circumstances
  • Fix a potentially serious bug related to checking adjacent zones when casting adventure map spells with simultaneous turns
  • Fix tournament battle notification to adjust and fit the text size on tournament templates
  • Fix an error where an incorrect value was displayed in the tooltip for the Eternal Service sub-skill of the Necromancy skill
  • Fix a bug where the resurrection bonus from Elite Liches law was not displayed in Lich ability tooltips after research
  • Fix a bug where the Ambassador's Word set effect was not triggering
  • Fix an error where a connection loss window appeared when one player upgrades creatures in the Pit of Glory while the other player simultaneously moves a hero from garrison to guest slot
  • Fix an error where extended info tooltip for a scroll continued to display over the previous cell where the scroll had been located
  • Fix a bug where autobattle did not work when attacking objects guarded by a garrison in campaign mode
Greetings, Heroes!

This patch introduces an update to the combat tactics phase: unit formations are now saved between battles! We've also improved the visual display and sound of unit movement there.

You can find the details and nuances of how the new system works in the full changelog below.

In addition to the tactics phase changes, we've continued removing bugs: fixes have been made to tournament template issues related to last-second timer actions and tournament start notifications; several incorrectly functioning tooltips have been addressed; the "Ambassador's Word" set effect has been fixed, along with a number of other bugs.

We've also added a confirmation window when clicking the "Exit" button in the connection loss window. No more accidents!

Full patch notes are below. Good luck on the battlefield!


Changelog

v. 0.80.24

Bug Fixes
  • Fixed a bug that caused numerous UI errors after loading a previously started Hotseat game, or when swapping positions with an AI player in the lobby of a previously started game.

  • Fixed a bug where, in rare situations, the timer in the lobby settings could display "00."

  • Fixed a bug where part of the progress from an old campaign profile could carry over to a new profile created in the same slot.

  • Fixed a bug in tournament templates where moving a unit between slots (from a hero to a town, from a town to a hero, etc.) in the last second of the timer before a tournament battle started could result in creatures being duplicated or disappearing.

  • Fixed a rare bug in tournament templates where a player who attacked a neutral stack in the last second of the timer before a tournament battle started would lose the ability to interact with that neutral stack after the battle ended.

  • Fixed a rare AI bug where, under certain circumstances, the AI could freeze during its turn.

  • Fixed a potentially serious bug related to checking adjacent zones for the possibility of interrupting simultaneous turns when casting adventure map spells.

  • The notification about an upcoming tournament battle on tournament templates now adjusts to fit the text size.

  • Fixed an error where an incorrect value was displayed in the tooltip for the "Eternal Service" sub-skill of the "Necromancy" skill.

  • Fixed a bug where, after researching the "Elite Liches" law, the resurrection bonus it provides was not displayed in the Lich ability tooltips.

  • Fixed a bug where the "Ambassador's Word" set effect was not triggering.

  • Fixed an error where a connection loss window appeared in the following situation: one player upgrades creatures in the "Pit of Glory" while the other player simultaneously moves a hero from the garrison slot to the guest slot (or vice versa).

  • Fixed an error where the extended info tooltip for a scroll continued to display over the previous cell where the scroll had been located.

  • Fixed a bug where autobattle did not work when attacking objects guarded by a garrison in campaign mode.

New Features
  • Added a confirmation window when clicking the "Exit" button in the connection loss window.

  • The unit formation selected during the tactics phase is now saved for battles against AI players.

  • Important details about how the system works:

  • The formation is saved separately for each of the player's heroes.

  • Formation saving only applies to standard battles against neutral enemies. In battles for objects or against other players, armies are placed in their default positions.

  • The formation is saved at the moment the tactics phase ends in standard battles against neutral enemies.

  • If for any reason (for example, due to an obstacle on the battlefield) a unit cannot be placed in its previously saved position, it will be placed in its default position instead.

  • Unit placement takes into account the order in which stacks occupy the hero's army slots.

  • Example_: a hero had Skeletons in the first slot and Wights in the second → During the tactics phase, a formation was saved with Skeletons placed higher and Wights lower → After the battle, the player swapped Skeletons and Wights in the army slots, so Wights are now in the first slot and Skeletons in the second → In the next battle, Wights will be placed in the higher position (where Skeletons used to be) and Skeletons in the lower position (where Wights used to be)._

  • Improved the visual display of unit movement in tactics mode; sound has been added.

Balance
  • Reduced the damage dealt by the Avatar per point of hero Spell Power: 12–12/16–16/20–20 → 12–12/12–12/12–12. This change is a temporary fix ahead of an upcoming major balance update.
Steam reviews — thank you!

Your reviews help us understand what matters most to you. We read every single one, so please keep them coming — they really do make a difference.

Official Wiki

New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!

Join the Community

Stay informed and share your victories with the community! Follow us on (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Funfrozen&snr=1_2108_9__2107), (https://steamcommunity.com/app/3105440?snr=1_2108_9__2107) and (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FUnfrozen.official&snr=1_2108_9__2107) for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!

With love,

💙 Unfrozen Team

Hotfix: Game Exit Exploit, Map Generation & Mondays

Fixed
  • Fixed another variation of the game exit exploit that also affected the correct saving of match results
  • Fixed a bug crashing Jebus Outcast and All Around generation
  • Fixed a bug that prevented Law and Astrology points from increasing on the first day of each week
Greetings, Heroes!

A small hotfix is here to address a few issues that slipped through after the previous update.

Changelog

v. 0.80.20

  • Fixed another variation of the game exit exploit, which also affected the correct saving of match results. ⚠️_We remind you one more time that bug exploiting and other dishonest behaviour in competitive play may end up with a long-term multiplayer ban for you._

  • Fixed a bug crashing Jebus Outcast and All Around generation.

  • Fixed a bug that was the reason for Law and Astrology points not increasing on the first day of each week (although Mondays are hard, so we don’t judge them too much).

Thanks for your reports — keep sending in bug reports, it helps us make the game better!

With love,

💙 Unfrozen Team

Patch #9: Hotfix & Balance Adjustments

Changed
  • Decreased Summon Avatar damage scaling from Spell Power: 12–12/18–18/24–24 to 12–12/16–16/20–20
  • Changed Pauper starting skill from Luck to Battlecraft
  • Changed Maelstrom starting skill from Insight to Luck
  • Changed Nor starting skill from Battlecraft to Insight
  • Changed Zoran the Self-Founded starting skill from Nightshade Magic to Defense
  • Changed Lo starting skill from Defense to Recruitment
  • Changed Leira starting skill from Battle Magic to Nightshade Magic
  • Changed Oriax starting skill from Recruitment to Battle Magic
  • Adjusted Tavi bonus to summoned Fire Larvae based on Hive army health from 4% + 1% per every two hero levels to 4% + 2% per every three hero levels
Fixed
  • Fixed a bug where Taverns and Mage Guilds were still being built in central area cities in Jebus Cross despite intended changes
  • Fixed a bug where some guards were not generating in Sand Clover
  • Fixed a bug where the template in Exodus could still generate more dwellings of a specific tier
  • Fixed a bug where upgraded versions of Cultists had inconsistent hiring costs
  • Fixed a bug where the casting cost of the Death Merchant's Ensnare Memories ability was displayed incorrectly
  • Fixed bugs related to class changes for Tavi and Pauper including wrong models and Heroic Strike
  • Fixed a bug where the number of bonus attributes for the Temple sub-skill Strong Faith was displayed incorrectly
  • Fixed a UI bug that occurred when exchanging items or troops between heroes if either hero had active buffs or debuffs, which was also causing desyncs in multiplayer
  • Fixed a bug where force-closing the game via Alt+F4 during the pick-and-ban phase incorrectly assigned match results
  • Fixed a bug with army growth from temporary stacks gained through Communion of the Abyss for the Schism faction AI-opponent
Greetings, Heroes!

Yesterday’s patch brought significant changes, and today we’re releasing a hotfix to address them.

Having analysed the initial data and your feedback following Patch 8, we’ve concluded that a number of changes have had too significant an impact on single hero mode’s gameplay — primarily affecting the Schism faction. In today’s minor patch, we’re reverting some of these changes and adjusting others in line with our vision for balance. At the same time, we are implementing improvements for Hive that were originally planned for a later date ahead of schedule.

The update also includes bug fixes (including those introduced by Patch 8 itself) and a buff to the Dungeon in the Arena.

Full patch notes are below. Good luck on the battlefield!

Changelog

v. 0.80.19

Bug Fixes
  • Jebus Cross: Fixed a bug from the previous update where Taverns and Mage Guilds were still being built in central area cities despite the intended changes.

  • Sand Clover: Fixed a bug from the previous update where some guards were not generating.

  • Exodus: Fixed a bug from the previous update where the template could still generate more dwellings of a specific tier.

  • Fixed a bug from the previous update where upgraded versions of Cultists had inconsistent hiring costs.

  • Fixed a bug from the previous update where the casting cost of the Death Merchant's "Ensnare Memories" ability was displayed incorrectly.

  • Fixed bugs from the previous update related to the class changes for Tavi and Pauper (wrong models and Heroic Strike).

  • Fixed a bug from the previous update where the number of bonus attributes for the Temple sub-skill "Strong Faith" was displayed incorrectly.

  • Fixed a UI bug that occurred when exchanging items or troops between heroes if either hero had active buffs or debuffs. In multiplayer, this was also causing desyncs.

  • Fixed a bug where force-closing the game via Alt+F4 during the pick-and-ban phase incorrectly assigned match results.

  • Fixed a bug with army growth from temporary stacks gained through Communion of the Abyss for the Schism faction AI-opponent.


Balance

After reviewing your feedback following yesterday's patch, we are making a number of adjustments in today's hotfix.

Yesterday's changes were aimed at refreshing the gameplay, including strengthening the Schism faction's standing in Classic mode. However, as many of you noted in the comments, some of those changes had too strong an impact on Single Hero mode. In today's update, we are reverting some of those changes and making additional adjustments. These changes will have a greater impact on Single Hero mode and a lesser one on Classic mode, where Schism's position is already quite weak.

At the same time, in the previous update we did not give sufficient attention to the Hive. Its situation is broadly the inverse of Schism's — the faction performs well in Arena and Classic modes but struggles in Single Hero mode. One reason for this is the demanding nature of Hive battles, which require significant time investment to minimize losses. As a result, in that update we slightly adjusted combat timers and intended to observe how this would affect the faction's results before making further decisions. However, we see your requests for more impactful changes, so we are implementing some of the planned adjustments now.

Skills

After the update, the Summon Avatar use cases have shifted, closing off some abuse scenarios (though you will certainly find new ones), and the skill has also started performing effectively in Arena mode. Based on initial observations, the skill appears quite strong, so we are making a slight adjustment to its damage and will continue to monitor its performance. More significant changes, however, will require more data.

"Summon Avatar"

  • Damage scaling from Spell Power decreased: 12–12/18–18/24–24 → 12–12/16–16/20–20.

Hero Specializations

We have slightly adjusted the starting skills of Hive heroes so that, in combination with the other changes, these heroes perform better as starter heroes — which will primarily affect their effectiveness in Single Hero mode.

Hive

  • Pauper

  • Starting skill: Luck → Battlecraft

  • Maelstrom

  • Starting skill: Insight → Luck

  • Nor

  • Starting skill: Battlecraft → Insight

  • Zoran, the Self-Founded

  • Starting skill: Nightshade Magic → Defense

  • Lo

  • Starting skill: Defense → Recruitment

  • Leira

  • Starting skill: Battle Magic → Nightshade Magic

  • Oriax

  • Starting skill: Recruitment → Battle Magic

  • Tavi

  • Bonus to the number of summoned Fire Larvae based on Hive army health: 4% + 1% per every two hero levels → 4% + 2% per every three hero levels

Factions: Creatures, Buildings, Pandora's Boxes, and More

During the creature changes, we revisited the balance value of certain active and passive abilities, resulting in adjustments to some creatures — and related elements such as Pandora's Box counts, hiring costs, and city recruitment buildings. The main changes affect the Schism and Hive factions: the former has been slightly nerfed, while the latter has been buffed. Additionally, significant changes have been made to Hive faction laws, which should allow them to accumulate power faster in Single Hero mode matches. Also included are Pandora's Box changes for the Dungeon faction that were accidentally omitted from the previous update.

Pandora's Boxes

The number of creatures players can receive from Pandora's Boxes has been adjusted. Values are given for standard/upgraded versions in "before → after" format:

  • Necropolis:

  • Tier 4, Graverobber: 30/21 → 31/21.

  • Hive:

  • Tier 3, Hornet: 30/22 → 28/20.

  • Tier 4, Scorpion: 29/20 → 32/22.

  • Tier 7, Hive Queen: 7/4 → 8/5.

  • Dungeon:

  • Tier 1, Troglodyte: 60/45 → 50/35.

  • Tier 2, Infiltrator: 35/25 → 40/30.

  • Tier 3, Onyx Dancer: 34/24 → 34/25.

  • Tier 4, Minotaur: 20/14 → 23/16.

  • Tier 5, Medusa: 21/15 → 23/16.

  • Tier 6, Hydra: 11/7 → 12/8.

Necropolis

  • Tier 7:

  • Vampire Lord:

  • Defense: 25 → 26.

  • Vampire Scholar:

  • Attack: 26 → 27.

  • Buildings:

  • Construction of "Bone Exchange I" (Tier-4 dwelling) is now 250 Gold cheaper.

  • Construction of "Bone Exchange II" (Tier-4 dwelling) is now 500 Gold cheaper.

Grove

  • Tier 1:

  • Faun:

  • Damage: 3–4 → 3–5.

  • Faun Archer:

  • Damage: 3–4 → 3–5.

  • Faun Warrior:

  • Damage: 4–5 → 4–6.

  • Buildings:

  • Construction of "Shroomwood Shack I" (Tier-5 dwelling) is now 500 Gold cheaper.

Schism

  • Tier 1:

  • Ra'Shoth:

  • Initiative: 5 → 4.

  • Stinging Ra'Shoth:

  • Initiative: 5 → 4.

  • Ferocious Ra'Shoth:

  • Initiative: 6 → 5.

  • Tier 2:

  • Cultist:

  • Speed: 4 → 3.

  • "Glance of the Abyss" ability effect power: 15 + 3 × Stack Size → 12 + 2 × Stack Size.

  • Binder:

  • Attack: 6 → 5.

  • Speed: 6 → 5.

  • "Glance of the Abyss" ability effect power: 15 + 3 × Stack Size → 12 + 2 × Stack Size.

  • Votary:

  • Speed: 5 → 4.

  • Tier 6:

  • Rift Arbitrator:

  • Attack: 24 → 26.

  • Defense: 26 → 28.

  • Initiative: 12 → 10.

  • Tier 7:

  • Abyssal Envoy:

  • Initiative: 9 → 8.

  • Abyssal Overseer:

  • Initiative: 10 → 9.

  • Abyssal Executor:

  • Initiative: 11 → 10.

  • Buildings:

  • Construction of "Cultist Spire I" and "Cultist Spire II" (Tier-2 dwelling) is now 250 Gold cheaper.

  • "Involuntary Summons" once again requires "Mage Guild III" to be built.

  • "The World is Ours" law Tier reverted to pre-update value: 3 → 5.

Hive

  • Tier 1: Base weekly growth in all cities increased: 21 → 22. All hero starting armies adjusted accordingly.

  • Parasite:

  • Damage: 2–3 → 2–4.

  • Speed: 3 → 4.

  • Warden Parasite:

  • Damage: 2–3 → 2–4.

  • Speed: 4 → 5.

  • Ravager Parasite:

  • Damage: 2–3 → 2–4.

  • Speed: 5 → 6.

  • Tier 2: Base weekly growth in all cities increased: 13 → 14. All hero starting armies adjusted accordingly.

  • Locust:

  • Damage: 3–4 → 3–5.

  • Overgrown Locust:

  • Damage: 3–4 → 3–5.

  • Harvester Locust:

  • Damage: 4–4 → 4–5.

  • Tier 3:

  • Hornet:

  • Damage: 4–7 → 4–9.

  • Chanter:

  • Damage: 4–7 → 4–9.

  • Stinger:

  • Damage: 4–7 → 4–9.

  • Tier 4:

  • Scorpion:

  • Attack: 11 → 12.

  • Defense: 11 → 12.

  • Volcanic Scorpion:

  • Attack: 11 → 12.

  • Spelaean Scorpion:

  • Defense: 11 → 12.

  • Damage: 11–14 → 12–14.

  • Tier 6:

  • Health restored by the "Corpse Eater" passive ability: 65 → 120.

  • Tier 7:

  • Hive Queen:

  • Initiative: 7 → 8.

  • Buildings:

  • Construction of "Neglected Housing I" (Tier 1 dwelling) is now 500 gold more expensive.

  • Construction of "Neglected Housing II" (Tier 1 dwelling) is now 1250 gold more expensive and no longer requires Crystals to build.

  • Construction of "Carrion Lair I" (Tier 2 dwelling) is now 500 gold more expensive.

  • Construction of "Carrion Lair II" (Tier 2 dwelling) is now 1750 gold more expensive and no longer requires Crystals to build.

  • Construction of "Paper Nest I" and "Paper Nest II" (Tier 3 dwelling) is now 250 gold more expensive.

  • Construction of "Chitinous Ziggurat I" and "Chitinous Ziggurat II" (Tier 4 dwelling) is now 250 gold cheaper.

  • Construction of "Tower of Love I" and "Tower of Love II" (Tier 7 dwelling) is now 2500 gold cheaper.

  • Construction of "Tower of Love II" (Tier 7 dwelling) now requires 5 Wood and Ore.

  • "Hidden Desires" law Tier increased: 1 → 2.

  • "Focus Reserves" law Tier decreased: 2 → 1.

  • "Natural Selection" law Tier decreased: 4 → 3.

  • "Evolve, Adapt, Overcome" law Tier increased: 4 → 5.

  • "Prosper and Flourish" law Tier decreased: 5 → 4.

Spells

Day Magic

  • "Riposte." Can now be cast on Magical creatures.
Arena Mode

Due to the creature balance changes, minor adjustments have also been made in Arena mode. Additionally, the Dungeon faction was underperforming in Arena mode, and to strengthen it we are slightly increasing its army sizes.

The number of creatures offered to players has been changed (values shown for standard/upgraded versions in "before → after" format):

Necropolis

  • Tier 4. Graverobber: 64/44 → 68/46.

Grove

  • Tier 5. Whisper Whisperer… nah, kidding, Herbomancer: 35/24 → 37/24.

Schism

  • Tier 1. Ra'Shoth: 215/165 → 220/165.

  • Tier 2. Cultist: 100/75 → 110/85.

Hive

  • Tier 1. Parasite: 180/140 → 165/125.

  • Tier 2. Locust: 110/85 → 105/80.

  • Tier 3. Hornet: 70/50 → 65/45.

  • Tier 4. Scorpion: 58/40 → 60/42.

Dungeon

  • Tier 1. Troglodyte: 285/220 → 295/230.

  • Tier 2. Infiltrator: 135/100 → 140/105.

  • Tier 4. Minotaur: 50/34 → 52/36.

  • Tier 5. Medusa: 45/30 → 47/31.

  • Tier 6. Hydra: 21/13 → 22/14.

  • Tier 7. Cave Dragon: 9/5 → 10/6.

Steam reviews — thank you!

Your reviews help us understand what matters most to you. We read every single one, so please keep them coming — they really do make a difference.

Official Wiki

New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!

Join the Community

Stay informed and share your victories with the community! Follow us on (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Funfrozen&snr=1_2108_9__2107), (https://steamcommunity.com/app/3105440?snr=1_2108_9__2107) and (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FUnfrozen.official&snr=1_2108_9__2107) for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!

With love,

💙 Unfrozen Team

Patch #8: Skills Rework, Balance Pass & Exploit Fixes

Changed
  • Reworked expert-level subskills for Murmuring
  • Fully overhauled Summon Avatar skill to position it as a purely magical ability
  • Recalculated passive creature abilities, most notably Parry
  • Buffed upgraded versions of creatures that were underperforming compared to their alternative upgrade options
  • Improved side areas on Jebus Cross map template to be more interesting to play
  • Adjusted Sprint, Harmony, and Exodus templates to increase overall pace of the game
  • Updated the template pool for the matchmaking system
Fixed
  • Ghouls spawned during combat now correctly leave a corpse on the battlefield upon death
  • Fixed a bug where increasing the maximum health of an Energy Phoenix caused its passive ability Eternal Flame to malfunction
  • Crystal Thorns passive ability now correctly applies to both the original stack and the copy when creating a copy of a Crystal Iriyad stack
  • Naiad passive ability Embodiment of Water now correctly grants immunity to Ice Bolt and Circle of Winter
  • Fixed a rare bug where the morale debuff from Avatars of War failed to be removed from enemies when two or more of them died simultaneously
  • Positive and negative effects applied by friendly stacks now correctly expire when the source stack dies
  • Fixed a bug where summoned creatures under the effect of max-level Heavenly Blades were destroying themselves
  • Creatures with ranged and long-reach attacks surrounded by other stacks now correctly switch to melee attacks while under Berserk effect
  • Fixed a rare bug where a stack would skip its turn instead of waiting
  • Fixed a bug where creatures in combat could not trigger the positive Morale effect after waiting
  • Fixed a bug where immunity to the Vampirism mechanic, destruction of summoned creatures, and destruction of temporary stacks was not working correctly
  • Reworked the emergency application close system so closing the game via Alt+F4 now correctly assigns an automatic loss to that player and a win to their opponent
  • Fixed an exploit that allowed seeing the enemy army placement during the Tactics Phase using a creature with high Speed
Greetings, Heroes!

A brand-new patch is now live — and it is a massive one.

This patch covers extensive balance adjustments across multiple game systems: skills, spells, hero specializations, creatures, artifacts, map templates, and the matchmaking system. The expert-level subskills for “Murmuring” have been significantly reworked, and the “Summon Avatar” skill has been fully overhauled to position it as a purely magical ability.

Certain passive creature abilities were recalculated — most notably “Parry. Additionally, based on collected telemetry and statistics, we have buffed the upgraded versions of creatures that were noticeably underperforming compared to their alternative upgrade options.

Improvements have also reached the random map genertator. The side areas on the popular Jebus Cross template are now much more interesting to play, while the Sprint, Harmony, and Exodus templates have been adjusted to increase overall pace of the game. Along with these changes, we have updated the template pool for the matchmaking.

Finally, we have patched-out a number of exploits and crucial bugs. In particular, we have removed the ability to abuse Alt+F4 to disconnect from games, fixed an exploit that allowed players to peek at the opponent’s setup during the tactics phase, and eliminated a bug that permitted free creature upgrades.

Furthermore, we have taken disciplinary action against players who knowingly exploited these vulnerabilities to secure unfair victories, as well as those who encouraged other community members to use them.

⚠️ A Quick Reminder: Intentionally exploiting in-game bugs in competitive play can result in a temporary or permanent multiplayer ban! Engaging in such behavior may also violate the rules of the platform you're playing on, risking a platform-wide ban. Don't jeopardize your account for a dubious advantage — play fair!

Full changelog is below. Good luck on the battlefield!

Changelog

v. 0.80.18

Bug Fixes
Combat and Creature Behavior
  • Ghouls spawned during combat now correctly leave a corpse on the battlefield upon death.

  • Fixed a bug where increasing the maximum health of an Energy Phoenix caused its passive ability "Eternal Flame" to malfunction.

  • When creating a copy of a Crystal Iriyad stack, its passive ability "Crystal Thorns" now correctly applies to both the original stack and the copy.

  • The Naiad passive ability "Embodiment of Water" now correctly grants the stack immunity to the effects of "Ice Bolt" and "Circle of Winter" as intended.

  • Fixed a rare bug where the morale debuff from Avatars of War failed to be removed from enemies when two or more of them died simultaneously.

  • Positive and negative effects applied by friendly stacks now correctly expire when the source stack dies.

  • Fixed a bug where summoned creatures under the effect of max-level "Heavenly Blades" were destroying themselves.

  • Creatures with ranged and long-reach attacks surrounded by other stacks now correctly switch to melee attacks while under the effect of "Berserk."

  • Fixed a rare bug where a stack would skip its turn instead of waiting.

  • Fixed a bug where creatures in combat could not trigger the positive Morale effect after waiting.

  • Fixed a bug where immunity to the Vampirism mechanic, destruction of summoned creatures, and destruction of temporary stacks was not working correctly.

Heroes, Skills, and Spells
  • The Lich ability "Death’s Embrace" now correctly interacts with the "Masterful Despair" spell effect applied by Laura.

  • Fixed a bug where Spell Power bonuses scaling from the level of Summon Avatar specialist heroes were not working.

  • Fixed a bug where the Grove hero sub-skills "Burst of Energy," "Just One More Time," and "Strong Connection" were incorrectly triggering when using abilities that did not actually consume Focus.

  • Fixed the "Revenge" sub-skill of the "Combat" skill — the hero now correctly receives a bonus Heroic Strike after a friendly stack dies.

  • The "One for All" and "All for One" sub-skills no longer incorrectly grant attribute bonuses for corpses on adjacent hexes.

  • Changes to Spell Power during combat now correctly update the numeric values of active effects and spells.

  • Magic Defense now correctly reduces magic damage from damage-over-time effects.

  • Fixed a bug in the effect applied to a hero by the "Shadowflight" spell.

  • The "Thaumaturgy" skill is no longer offered at the "Wise Owl" map object.

  • Fixed the synergy between the "Fortune’s Favored" Elite class and "As Luck Would Have It" sub-skill, which was causing abnormally high Defense values on creatures.

  • Fixed a bug where the Temple faction's "Chosen One" active ability had no cooldown.

  • Fixed incorrect descriptions of the "Temporal Spheres" spell upgrades.

Exploit Fixes
  • Alt+F4 protection: Reworked the emergency application close system. If a player closes the game via Alt+F4, the system now correctly assigns an automatic loss to that player and a win to their opponent.

  • Fixed an exploit that allowed seeing the enemy army placement during the Tactics Phase using a creature with high Speed.

  • Fixed a bug that allowed dishonestly swapping low-tier creatures for high-tier ones by switching their positions.

Sieges and Cities
  • Fixed a bug where traps created during a siege were not dealing damage to creatures that stepped on them.

  • Defensive tower damage during sieges now correctly scales based on the number of buildings in the city.

  • Fixed a bug causing a "zero" stack to appear when sending a hero to the "Guild of Six Winds" in a Temple city.

Multiplayer and UI Bugs
  • Fixed a bug where interacting with a map object in the last second of a player's timer would lock that object for the rest of the match.

  • Fixed a bug where Tier-7 creatures in the diplomacy window were blocking the purchase of all other creatures in that window.

  • Fixed incorrect display of a player kicked from a match when reopening the connection issues window.

  • Fixed incorrect display of the current income and point totals for Laws and Astrology when passing the turn in hotseat mode.

  • Fixed the Spellbook automatically closing when the opponent performed certain actions.

  • Fixed incorrect behavior of the hire window when there was insufficient gold to purchase creatures.

  • The tooltip for "Pocket Dimension" now disappears from the screen on its own.

  • The ~ hotkey (by default) now correctly resumes and stops hero movement.

  • Fixed the objects controlled by Black Player incorrectly marked as controlled by Red Player.

Description Fixes
  • Fixed incorrect numeric values for the Dungeon faction law "Leaders of the Nation."

  • The Dungeon faction law "Triumvirate’s Agents" now correctly applies only to heroes of that faction, as intended.

  • Fixed incorrect values in the description of the Minotaur Vanguard passive ability "Adrenaline Surge."

  • Fixed errors in the descriptions of the artifacts "Singing Pan‑Pipe" and "Clenching Ring."

Campaign and Scenarios
  • ⚠️ This fix will not apply to saves made inside a mission before the patch ⚠️ The victory screen no longer covers the final story dialogue.

  • ⚠️ This fix will not apply to saves made inside a mission before the patch ⚠️ Fixed broken quest and event triggers when loading certain missions.

  • Fixed a bug that locked artifact item slots when carrying them over from one mission to another.

  • The "Restart" button is no longer locked when loading a save.

  • Autosaves made within the same in-game day no longer overwrite each other — a save number in parentheses is added instead.

UI Improvements
  • Fixed a visual bug with creature movement range display during the tactics phase.

  • Holding Shift on elite class tooltips (in the hero window) now allows you to view details about the skills required to unlock those classes.

  • Positive and negative effects applied to heroes and creatures are now significantly more visible.

  • Various other visual improvements.


Balance
Skills

"Summon Avatar"

The skill has been significantly reworked and now the summoned avatar has its own unique scaling rules.

  • The summoned Avatar no longer receives a Defense bonus, and the Attack bonus now scales from the hero's Spell Power (not from Attack).

  • The Avatar no longer has a regular HP. Instead, it can survive a fixed number of hits: 2, 3, or 4 (depending on skill level).

  • The number of hits the Avatar can survive is increased by bonuses that increase creature HP.

  • The Avatar's HP cannot be restored during combat via healing spells or abilities.

  • Changes to the Avatar's base stats:

  • Damage increased: 6–6 → 12–12.

  • Initiative decreased: 6 → 5.

  • Speed decreased: 6 → 5.

  • Changes to stat bonuses (per 1 point of hero Spell Power):

  • HP changed: 12/18/24 → N/A.

  • Damage increased: 6–6/12–12/18–18 → 12–12/18–18/24–24.

  • Restriction: the Avatar can no longer be copied using the "Mirror Copy" spell.

Sub-skill updates:

  • "Avatar of Fury": now increases the summoned Avatar's Damage by 25%. The bonus is doubled if the hero has the "Leadership" skill.

  • "Avatar of Toughness": now allows the Avatar to survive one additional hit. The bonus is doubled if the hero has the "Defense" skill.

"Murmuring"

  • Child of the Woods: Maximum mana granted has been reduced: 30 → 20.

  • Expert-level sub-skills have been significantly reworked.

  • "Just One More Time." The cooldown reduction for all spells in the Spellbook when using Focus has been increased: 1 → 2 rounds.

  • "Burst of Energy." The bonus Damage to the Heroic Strike has been increased from 5% to 15%, but it now only lasts until the end of the current round.

  • "Strong Connection." The hero attribute bonus has been increased from 1 to 2, but now only lasts until the end of the current round.

"Righteousness"

  • Sub-skill "Chosen One." Stat bonuses granted to a creature from the hero's attributes have been reduced: 100% → 50%.

  • Sub-skill "Strong Faith." The bonus to additional attribute per round when a stack dies has been reduced: 2 → 1.

"Sorcery"

  • Sub-skill "Piercing Spells." Magic resistance ignored on targets has been increased: 20% → 25%.

  • Sub-skill "Magical Influence" has been replaced by a new sub-skill "Summoning Sorcery": All summoned creatures in battle gain +25% health and deal +25% damage.

"Insight"

  • Sub-skill "Civic Innovation." Bonus Law points: 100% → 30%.

"Offense"

Bonus damage from regular attacks reduced: 15/20/25% → 10/15/20%.

"Defense"

Damage reduction from regular attacks reduced: 15/20/25% → 10/15/20%.

Hero Specializations
  • Spell specialists have been slightly buffed. They now gain 1 additional Spell Power for their spell for every 2 hero levels (previously every 3 levels). Affected heroes:

  • Temple: Julius, Vesper, Anastasia the Meek, Nadir.

  • Necropolis: Marl, Laura, Lord Rufus.

  • Grove: Old Pilgrim, Faleor, Aeliniel, Glacia, Vim, Halon, Echolily, Sullie.

  • Schism: Changeling Urgo, Ra'Davok, Sister Keiri.

  • Hive: Mila.

  • Dungeon: Tellaris the Betrayed, Sister Deira.

  • Diplomat heroes have been slightly buffed. The base diplomacy power bonus has been increased from +5% to +10%. They also now gain +1% to persuasion power for every 3 hero levels (previously every 4 levels). Affected heroes:

  • Necropolis: King‑of‑Kings.

  • Grove: Alluring Sh'a.

  • Dungeon: Ylwari.

  • Morale specialists have been slightly nerfed. The additional morale trigger chance now increases by 1% for every 6 hero levels (previously every 4 levels). Affected heroes:

  • Temple: Aeos the Exalted.

  • Hive: Goldentongue.

  • Physical damage specialists have been nerfed. Base and specialized stack damage now increases by 1% for every 4 hero levels (previously every 2 levels). Affected heroes:

  • Necropolis: Bulwark.

  • Grove: Gorel Spearhead.

  • Schism: Grellekh the Betrayer, Icequeen Hel’Ghat.

  • Hive: Niev.

  • Magic Damage specialists have been buffed. Magic damage now increases by 1% for every hero level (previously every 2 levels). Affected heroes:

  • Schism: Blackhorn.

  • Dungeon: Zakron the Great.

  • Lord Edgar (Temple) has been nerfed. Bonus attack and Defense granted to creatures from the hero's attributes reduced: "20% + 5% per 6 hero levels" → "10% + 5% per 6 hero levels."

  • Aeliniel (Grove) has been buffed. Additional duration of Firewall increased: +1 → +2 rounds.

  • Tarius and Funerella (Necropolis) have been buffed. They now gain a 2% bonus to Necromancy power for every 5 hero levels (previously 1%).

  • Tavi (Hive) is now a Magic hero, and Pauper (Hive) is now a Might hero.

Starting Spell Changes

Temple

  • Heretic Avis: started with no spell → "Groundsight."

  • Pip: "Early Start" → "Clear Fog."

  • Lia the Untethered One: "From a Bird’s Eye" → "Inner Light."

  • Clarissa: "Energize" → "From a Bird’s Eye."

Necropolis

  • Zam: started with no spell → "Primordial Chaos."

  • Adahn: "Silence" → "Shade Cloak."

  • Ethric: "Shade Cloak" → "Song of Power."

  • Guildmaster Klastor: "Read Minds" → "Naira's Veil."

  • Shadespinner Oona: "Sleep" → "Umbral Grip."

  • Funerella: "Shackles" → "Read Minds."

Grove

  • Eith: "From a Bird’s Eye" → no spell.

  • Mreowa: started with no spell → "Berserk."

  • Elder Tss'kish: "Song of Power" → "Energize."

Schism

Important! Since all heroes of this faction are hybrids between Might and Magic, each of them now receives a starting spell. In addition, their starting army sizes have been averaged and no longer depend on the hero's specific class.

  • Nihil: started with no spell → "Energize."

  • Blackhorn: started with no spell → "Ice Bolt."

  • Matastala the White: started with no spell → "Optical Illusion."

  • Jänhei: started with no spell → "Early Start."

  • Mara Mat’ha: started with no spell → "Unnatural Calm."

  • The Iron Master: started with no spell → "Silence."

  • Changeling Urgo: no spell → "Shackles."

  • Martyr Tho: started with no spell → "Assemble!"

  • Grellekh the Betrayer: "Blessing" → "Enlarge Shadow."

  • Icequeen Hel'Ghat: "Ice Bolt" → "Shorten Shadow."

  • Kwinri: "Groundsight" → "Riposte."

  • Eye Collective: "Wean" → "Reinforcements."

  • Tölketh: "Reinforcement" → "Circle of Winter."

  • Ulkuth: "Unnatural Calm" → "From a Bird’s Eye."

  • Dhüvri: "Blink" → "Thick Hide."

Hive

  • Nor: "Impending Fate" → no spell.

  • Pauper: "Fireball" → no spell.

  • Leira: "Vulnerability" → "Wean."

  • Khariset: "Anti-Magic" → "Fireball."

  • Tavi: started with no spell → "Anti-Magic."

Dungeon

  • Creta, Daughter of Navarr: "Groundsight" → "Mind Reading."

  • Gleard the Grey: "Shackles" → "Temporal Spheres."

  • Kelarr, Son of Navarr: "Groundsight" → "Wean."

  • Glastor: "Thick Hide" → "Clear Fog."

Starting Skill Changes

Temple

  • Vesper: "Daylight Magic" → "Battle Magic."

Necropolis

  • Zam: "Battlecraft" → "Recruitment."

  • Adahn: "Recruitment" → "Battlecraft."

  • Funerella: Advanced "Necromancy" → Basic "Necromancy" and "Summon Avatar."

Grove

  • Mreowa: "Sorcery" → "Combat."

Dungeon

  • Motley: "Luck" → "Recruitment."

Hive

  • Pauper: "Battle Magic" → "Luck."

  • Oriax: "Summon Avatar" → "Recruitment."

Spells

Daylight Magic

  • "Healing Water." Base HP restored increased: 25/25/25/25 → 50/50/50/50.

  • "Inner Light." Base reduction to negative effect duration changed: −2/−3/−3/−3 → −2/−4/−4/−4.

  • "Vengeance":

  • Base Damage dealt reduced: 100/100/100/100 → 60/60/60/60.

  • Damage scaling from Spell Power reduced: 20/20/30/30 → 15/15/20/20.

  • "Judgement." Base damage dealt changed: 200/300/300/300 → 200/400/400/400.

Nightshade Magic

  • "Web." Casting cost reduced: 11 → 9.

  • "Umbral Grip." Damage scaling from Spell Power increased: 8/12/16/16 → 10/15/20/20.

  • "Summon Star Children":

  • Base number of summoned creatures increased: 4/4/4/4 → 8/8/8/8.

  • Number of summoned creatures scaling from Spell Power reduced: 2/2/2/3 → 1/1/1/2.

  • "Naira's Kiss":

  • Base Damage dealt reduced: 200/300/300/300 → 150/200/200/200.

  • Damage scaling from Spell Power reduced: 20/20/30/30 → 15/15/20/20.

Arcane Magic

  • "Shackles." Casting cost reduced: 9 → 6.

  • "Mirror Copy." Casting cost reduced: 24 → 20.

  • "Impending Fate." Damage per target level changed: 20/25/35/35 → 20/30/45/45.

  • "Reality Distortion." Casting cost reduced: 21 → 15.

Primal Magic

  • "Wean." Base reduction to positive effect duration increased: −1/−2/−2/−2 → −2/−4/−4/−4.

  • "Ice Bolt." Initiative reduction on target increased: 2 → 3.

  • "Firewall." Base damage dealt increased: 60/60/90/90 → 80/80/120/120.

  • "Anti-Magic." Casting cost reduced: 18 → 16.[

Patch #7: Removing Abuses and Improving Campaign

Added
  • Added an alternative starting camera position in combat that allows zooming closer or further out
  • Added unique inventory icons for quest-related items in the Never-ending Conflict mission
  • Added a unique model and icon for one of the quest items in Renegade and Corruption missions
  • Added the ability to select the localization language in the bug report submission form
Changed
  • Improved the in-game bug-report form
  • Disabled camera position saving between battles
  • Map exit points and paths leading to them are now more visually prominent in Alvar Diruil mission
  • Updated bonus movement point logic for all heroes in Renegade and Corruption missions
  • Updated localization for all languages with translations for new settings and error fixes
Fixed
  • Fixed the pocket dimension logic with the Direct Supervision skill that allowed army size to be doubled
  • Fixed a bug that doubled garrison troops during a city siege
  • Fixed incorrect behavior of the Taunt effect
  • Fixed a bug where the camera would sometimes zoom in too far at the start of combat
  • Fixed a bug where a hero on the map could not interact with a city by pressing Space
  • Fixed a bug that made it impossible to use a hero's strike when using the upgraded Excalibur
  • Fixed incorrect camera behavior in certain situations
  • Fixed tournament information display after loading a save
  • Fixed UI breaking when loading the game in map view mode after one of the participants had left the match
  • Fixed incorrect display of the name of a participant who lost or left the game
  • Fixed the Perception sub-skill of the Insight skill
Greetings, Heroes!

A new update is now live! This patch focuses on significantly improving the overall campaign experience, eliminating progression-breaking script crashes, and optimizing map areas. We have also fixed several bugs that were unfairly abused in some games, ensuring a fair and competitive playing field for everyone.

Additionally, this update introduces a couple of quality-of-life features: the in-game bug-report form has been slightly improved, and you can now select an alternative starting camera position during combat.

Rest assured, the next patch is already on the way! Get ready to see it next week — its main focus will be balance changes, and we cannot wait to share them with you!

Changelog

v. 0.80.16

New Features
  • Added an alternative starting camera position in combat. It allows you to zoom the starting position in a little closer or, conversely, further out.
Bug Fixes
  • Fixed the pocket dimension logic with the "Direct Supervision" skill that allowed army size to be doubled.

  • Fixed a bug that doubled garrison troops during a city siege.

  • Fixed incorrect behavior of the "Taunt" effect.

  • Fixed a bug where the camera would sometimes zoom in too far at the start of combat.

  • Disabled camera position saving between battles.

  • Fixed a bug where a hero on the map could not interact with a city by pressing Space.

  • Fixed a bug that made it impossible to use a hero's strike when using the upgraded Excalibur.

  • Fixed incorrect camera behavior in certain situations.

  • Fixed tournament information display after loading a save.

  • Fixed UI breaking when loading the game in map view mode after one of the participants had left the match.

  • Fixed incorrect display of the name of a participant who lost or left the game.

  • Fixed the "Perception" sub-skill of the "Insight" skill.

  • Fixed Cyrillic character display in player nicknames.

Campaign

⚠️ Most fixes will not apply to saves made inside a mission prior to the patch ⚠️

General

  • Fixed game area layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.

  • Fixed the timing of story dialogue windows in a number of missions — dialogues following the defeat of story enemies now play strictly after their death animation, not before it.

  • Necromancy is now enabled by default for Necromancer heroes.

"Into the Woods"

  • Fixed a bug that caused the dialogue with the Crystal Canyon guards to repeat after the player chose to attack them.

"Never-ending Conflict"

  • Removed a pile of resources that was located inside decorations and was inaccessible.

  • Added unique inventory icons for quest-related items.

"Burning Hearts"

  • Fixed a bug in the dialogue with the builders: selecting "Give Resources" now correctly deducts them from the player's total.

  • The builders' quest is now correctly removed from the journal if the player changes their mind about fulfilling the conditions and decides to attack them instead.

  • Fixed a bug where Ignatius would appear in the final dialogue even when he shouldn't have. ;)

  • The neutral Warlock will no longer return and attack the spies at the portal.

"Deal with a Vampire"

  • Fixed bugs with quest markers.

"Saving the Knight"

  • Fixed a critical bug related to the Sentinel of Glory that broke all subsequent mission scripts.

  • Fixed a critical bug related to the Troglodyte that broke all subsequent mission scripts.

  • Fixed the Troglodyte dialogue replaying after selecting "Attack."

"Renegade" and/or "Corruption"

  • Fixed a bug where, during the amplifier destruction quest, the player received a negative effect despite having the option available to avoid it.

  • Added a unique model and icon for one of the quest items.

  • Fixed a bug that caused an infinite tactical phase in the battle with the Necromancer at the portal.

  • Updated the bonus movement point logic for all heroes.

  • Minor mission balance tweaks.

  • Fixed quest markers.

  • Fixed a bug that caused an error in one of the quests.

  • Replaced one outdated voice-over audio track.

"Alvar Diruil"

  • Fixed a bug that allowed one of the battles to be skipped.

  • Map exit points and paths leading to them are now more visually prominent.

  • Fixed incorrect speaker name and portrait display in certain dialogue lines.

Scenarios

⚠️ Most fixes will not apply to saves made prior to the patch ⚠️

General

  • Fixed game territory layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control.

"Fun and Graves"

  • Fixed a bug that blocked mission completion after winning in one of the possible situations.

  • Fixed a bug where the game incorrectly registered the death of one of the characters.

  • Fixed the portrait of one of the non-player characters.

"Glittering Strait"

  • Fixed a bug that caused an empty, broken dialogue to appear.
Localization
  • Updated localization for all languages: added translations for new settings, fixed errors, etc.

  • Added the ability to select the localization language in the bug report submission form.

Steam reviews — thank you!

Your reviews help us understand what matters most to you. We read every single one, so please keep them coming — they really do make a difference.

Official Wiki

New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!

Join the Community

Stay informed and share your victories with the community! Follow us on (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Funfrozen&snr=1_2108_9__2107), (https://steamcommunity.com/app/3105440?snr=1_2108_9__2107) and (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FUnfrozen.official&snr=1_2108_9__2107) for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!

With love,

💙 Unfrozen Team

AI Building Construction HotFix

Fixed
  • Fixed a bug where AI was not constructing buildings in its cities
  • Fixed a bug where a player would sometimes not appear in the Connection Problem window for kicking
Greetings, Heroes!

We're releasing a small hotfix addressing two annoying bugs that affected AI behavior and multiplayer stability.

Changelog

v. 0.80.15

  • Fixed a bug where AI was not constructing buildings in its cities.

  • Fixed a bug where a player would sometimes not appear in the "Connection Problem" window for kicking.

Thanks for your reports — keep sending in bug reports, it helps us make the game better!

With love,

💙 Unfrozen Team

Patch #6: Network Stability, Balance Tweaks & Campaign Fixes

Added
  • Added a new Moderate AI difficulty level for random maps, positioned between Normal and Hard
Changed
  • Reconnection timeout after a disconnect reduced from 6 to 4 minutes
  • Improved opponent search in matchmaking
  • Players now receive +5 seconds on the timer after each stack ends its turn in combat
  • Changed the rules for timer penalty accumulation when restarting a match
  • Redesigned building windows on the city construction screen
  • Buildings with a choice are now more prominent: options are displayed separately, and the text indicating a choice must be made has been added to the button
  • Camera tracking has been disabled when entering a town and leaving without a hero, and when dismissing a hero
  • AI behavior on Hard and Unfair difficulties has been slightly adjusted to increase AI strength on these levels
  • Balancing of Easy and Normal campaign difficulties has been adjusted for missions Never-ending Conflict, Burning Hearts, Deal with a Vampire, and Alvar Diruil
Fixed
  • Fixed a desync issue caused by the Involuntary Summons building in loaded saves
  • Fixed a desync issue caused by the Guild of Six Winds building
  • Fixed a freeze in loaded saves where simultaneous turns had been interrupted
  • Fixed windows closing for players when lobby settings were changed
  • Fixed a bug where a player who left a match was not actually removed from it, potentially causing the match to run indefinitely
  • Kicked players no longer appear in the connection issues window
  • Fixed a bug preventing combat from starting on templates with tournaments and Hell Light Arena in hotseat mode
  • Fixed incorrect display of time spent in the campaign
  • Fixed portrait display for certain characters in the final campaign missions
Greetings, Heroes!

We have just released a new patch focused on multiplayer stability, gameplay improvements, and a wide range of fixes across the campaign, user experience, and interface. This patch resolves several causes of desynchronizations and softlocks in online play, reworks certain timer-related mechanics, and introduces additional balance adjustments for difficulty levels and AI behavior.

We have also introduced a new “Moderate” difficulty setting for skirmish maps. Located right between Normal and Hard, it’s designed to help you transition to tougher challenges with ease.

Thank you for your continued feedback and bug reports — they help us keep the game stable and steadily improving. Have a great time exploring Jadame and stay tuned for the next updates!

Changelog

v. 0.80.14

Bug Fixes

Network & Stability

  • Fixed a desync issue caused by the “Involuntary Summons” building in loaded saves.

  • Fixed a desync issue caused by the “Guild of Six Winds” building.

  • Fixed a freeze in loaded saves where simultaneous turns had been interrupted.

  • Network lobby & matchmaking:

  • Fixed windows closing for players when lobby settings were changed.

  • Reconnection timeout after a disconnect reduced from 6 to 4 minutes.

  • Improved opponent search in matchmaking.

  • Fixed a bug where a player who left a match was not actually removed from it, potentially causing the match to run indefinitely.

  • Kicked players no longer appear in the connection issues window.

  • Various other network stability improvements.

Timers, Hotseat & UI

  • Fixed a bug preventing combat from starting on templates with tournaments and “Hell Light Arena” in hotseat mode.

  • Players now receive +5 seconds on the timer after each stack ends its turn in combat.

  • Changed the rules for timer penalty accumulation when restarting a match.

  • Fixed incorrect display of time spent in the campaign.

  • Redesigned building windows on the city construction screen.

  • Buildings with a choice are now more prominent: options are displayed separately, and the text indicating a choice must be made has been added to the button.

  • Camera tracking has been disabled in the following situations: entering a town and leaving without a hero; dismissing a hero.

Balance

Difficulty levels in the campaign and on random maps have been adjusted:

  • A new AI difficulty level has been added to random maps, sitting between Normal and Hard. The full list in ascending order: Easy, Normal, Moderate, Hard, Unfair, and a separate Multiplayer difficulty outside this scale.

  • AI behavior on Hard and Unfair difficulties has been slightly adjusted. As these levels are intended to challenge experienced players, AI strength on these difficulties has been increased.

  • Balancing of Easy and Normal campaign difficulties is ongoing. Changes have been made to the missions “Never-ending Conflict,” “Burning Hearts,” “Deal with a Vampire,” and “Alvar Diruil.” A mission restart is recommended to apply changes in full.

We will continue monitoring difficulty levels in both the campaign and standard play to ensure every player can find their comfort zone. Keep sharing your feedback in the comments and on social media.

Campaign

General Fixes

  • Fixed portrait display for certain characters in the final campaign missions.

  • Fixed camera tracking on enemy heroes in the missions “Never-ending Conflict,” “Burning Hearts,” “Renegade,” “Corruption,” and “Alvar Diruil” (when the relevant setting is enabled).

Mission-Specific Fixes

Garner Hills

  • Fixed a missing final dialogue when all minotaurs had been lost.

Into the Woods

  • Fixed territory boundary markings.

  • Moved some quest objects for better narrative flow.

  • Fixed dialogue timing after combat with an enemy: it now plays after the enemy's death animation, not before.

Alvar Diruil

  • Fixed quest markers displaying above creature banks.

  • Fixed various cases of dialogue appearing at the wrong time.

Eternal Conflict

  • Fixed fog of war reveal over a quest object.

  • Fixed a bug preventing combat with a story character from starting.

Burning Hearts

  • Fixed a quest marker remaining above the astrologer's tower after the related objective was completed.

Corruption

  • Fixed a reward not being granted for one of the side quests.

  • Fixed reputation values shown in one of the dialogues.

  • Fixed the speaker name on one of the slides.

Scenarios

  • “Fun and Graves” — Removed redundant dialogues and made minor map design tweaks.

  • “Gorges of Discord” — Fixed the position of the infiltrator dwelling when playing as the Dungeon faction; it can no longer be captured for free.

Localization
  • Added descriptions for the new difficulty level.

  • Updated Czech localization: fixed various errors and typos.

  • Replaced some narrative placeholder texts in Russian, English, and Czech (remaining localizations to follow in the next patch).

Steam reviews — thank you!

Your reviews help us understand what matters most to you. We read every single one, so please keep them coming — they really do make a difference.

Official Wiki

New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!

Join the Community

Stay informed and share your victories with the community! Follow us on (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Funfrozen&snr=1_2108_9__2107), (https://steamcommunity.com/app/3105440?snr=1_2108_9__2107) and (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FUnfrozen.official&snr=1_2108_9__2107) for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!

With love,

💙 Unfrozen Team

Patch #5: Gameplay Optimizations and UI Fixes

Fixed
  • Fixed a rare AI error occurring during combat
  • Fixed a bug that blocked the recruitment of creatures when using the Diplomacy skill with Negotiator sub-skill
  • Fixed the Mentors sub-skill of the Recruitment skill
  • Fixed an issue that allowed players to repeatedly select responses in dialogue windows
  • Fixed the display of skill and sub-skill tooltips in the hero window when using the Shift key
  • Combat timers no longer overlap the Initiative bar on 16:10 aspect ratio screens
  • Fixed the gold growth display after constructing a Bank or Treasury
  • Fixed a UI error occurring when splitting stacks
  • The Alt key is now functional again during the pick and ban in multiplayer
  • The Exit to Desktop button now correctly closes the application while in multiplayer
  • Fixed the localization of the opponent's name in the battle log
  • Fixed the display of losses for stacks containing temporary units
  • Fixed a multiplayer bug when a player could continue taking actions even after their turn timer had expired
  • Fixed the customizable version of the University object (custom_university) so it no longer crashes the game when loading a map
Greetings, Heroes!

We have just deployed another update to address several technical issues and quality-of-life bugs reported by the community. This patch focuses on refining Multiplayer UI, and squashing persistent bugs within the Diplomacy and Recruitment skills. We’ve also tightened turn-timer logic in online play to ensure a fair experience for everyone.

Looking ahead, our next update will focus on futher rebalancing lower difficulty levels as well as improving the network stability.

Thank you for your detailed bug reports — they allow us to keep the portals to Jadame running smoothly! We hope you all have a fantastic weekend enjoying the game.

Changelog

v. 0.80.13

Bug Fixes

Gameplay and AI-player:

  • Fixed a rare AI error occurring during combat.

  • Fixed a bug that blocked the recruitment of creatures when using the Diplomacy skill with Negotiator sub-skill.

  • Fixed the Mentors sub-skill of the Recruitment skill.

  • Fixed an issue that allowed players to repeatedly select responses in dialogue windows.

UI and Multiplayer:

  • Fixed the display of skill and sub-skill tooltips in the hero window when using the Shift key.

  • Combat timers no longer overlap the Initiative bar on 16:10 aspect ratio screens.

  • Fixed the gold growth display after constructing a Bank or Treasury.

  • Fixed a UI error occuring when spliting stacks.

  • The Alt key is now functional again during the pick&ban in multiplayer.

  • The Exit to Desktop button now correctly closes the application while in multiplayer.

  • Fixed the localization of the opponent’s name in the battle log.

  • Fixed the display of losses for stacks containing temporary units.

  • Fixed a multiplayer bug when a player could continue taking actions even after their turn timer had expired.

Map Editor:

  • Fixed the customizable version of the University object (custom_university): it no longer crashes the game when loading a map.
Steam reviews — thank you!

Your reviews help us understand what matters most to you. We read every single one, so please keep them coming — they really do make a difference.

Official Wiki

New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!

Join the Community

Stay informed and share your victories with the community! Follow us on (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Funfrozen&snr=1_2108_9__2107), (https://steamcommunity.com/app/3105440?snr=1_2108_9__2107) and (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FUnfrozen.official&snr=1_2108_9__2107) for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!

With love,

💙 Unfrozen Team

Patch #4: Network Crash Hotfix for 3+ Players

Fixed
  • Fixed a crash occurring in multiplayer matches with 3 or more players when unit abilities were used during player vs. player combat
  • Fixed missing ability description text for Temps magique in French
  • Fixed game date display in Japanese
  • Fixed various typos across multiple languages
Greetings, Heroes!

Thank you for sticking with us and sharing your feedback on Discord, the Steam forums, and in reviews — we read every comment. Keep it coming!

We've seen a lot of reports about issues playing with multiple friends, so we're putting out a hotfix for this as quickly as possible. We're also aware of connection problems in certain regions and are actively working on a fix. AI balance remains on our radar as well.

In upcoming patches, we plan to introduce changes relating to game difficulty, and we are continuing to work on improving the stability of online play.

Changelog

v. 0.80.12

Bug Fix:

Fixed a crash occurring in multiplayer matches with 3 or more players when unit abilities were used during player vs. player combat.

Localization:
  • Fixed missing ability description text for Temps magique in French.

  • Fixed game date display in Japanese.

  • Fixed various typos across multiple languages.

Official Wiki

New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!

Join the Community

Stay informed and share your victories with the community! Follow us on (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Funfrozen&snr=1_2108_9__2107), (https://steamcommunity.com/app/3105440?snr=1_2108_9__2107) and (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FUnfrozen.official&snr=1_2108_9__2107) for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!

With love,

💙 Unfrozen Team

Patch #3: Bug fixes and Network stability improvements

Added
  • Added an option to enable input from peripheral devices
  • Added a notification when receiving an artifact from the Crow Nest object
  • Added a game version check when inviting friends to prevent desynchronization caused by version mismatches
Changed
  • The recruitment window now automatically closes once all available units have been hired
  • Set the default AI difficulty in lobbies to Easy
Fixed
  • Fixed a bug that occurred when loading several save files in a row and attempting to open the Esc menu
  • Fixed a bug blocking progress in the Into the woods mission
  • Fixed a campaign bug where the Mountain Monastery object increased hero attributes by 1 instead of 2
  • Fixed a rare AI-player error during sieges
  • Fixed an issue with construction menu scaling on 21:9 monitors
  • Restored missing tooltips explaining stats within the neutral creature window
  • Fixed Crystal Iriyad Defense stat from 8 to 10
  • Fixed the cost of the Nature's Fury ability of Faun Warriors from 1 to 2
  • Fixed an issue where the Children of the Wild faction law was not functioning
  • Fixed an issue causing AI-player to freeze in some battles
  • Fixed a bug where the Beelzebub's Blessing bonus incorrectly stacked with Battle Frenzy and As Luck Would Have It subskills
  • Fixed the incorrect tooltip for AoE attacks that only target enemy creatures
  • Infernal hydra now correctly applies Weakening Venom when using its alternative attack
  • Resolved several issues related to joining lobbies and starting games
  • Fixed the reconnection system during active game
Greetings, heroes!

In this update, we’ve focused on bug fixes, improving network stability, and balance adjustments.

Critical bugs affecting campaign progression and AI-player behaviour have been fixed, and errors in creature and object stats have been corrected.

The network is now more stable — we’ve improved lobby entry, the reconnection process, and client synchronisation. In multiplayer, we’ve adjusted timers, the “Diplomacy” skill parameters, and the cost of several Hive faction buildings. We’ve also made adjustments to hero skills and fixed localisation mistakes in several languages.

We keep actively working on network stability and balance — there are many more improvements to come. Thank you for your feedback and bug reports: it is thanks to you that we can make the game better with every update.

Changelog

v. 0.80.11

Bug Fixes
  • Fixed a bug that occured when loading several save files in a row and attempting to open the Esc menu.

  • Fixed a bug blocking progress in the “Into the woods” mission.

  • Fixed a campaign bug where the Mountain Monastery object increased hero attributes by 1 instead of 2.

  • Fixed a rare AI-player error during sieges.

  • The recruitment window now automatically closes once all available units have been hired.

  • Fixed an issue with construction menu scaling on 21:9 monitors.

  • Restored missing tooltips explaining stats within the neutral creature window.

  • ⚠️ Experimental Feature: Added an option to enable input from peripheral devices. Important! Full support for controllers is still not available.

  • Set the default AI difficulty in lobbies to Easy. ⚠️ Please double-check your settings when creating a new lobby if you want to change it!

  • Fixed Crystal Iriyad Defense stat (8 → 10).

  • Fixed the cost of the “Nature’s Fury” ability of Faun Warriors (1 → 2).

  • Fixed an issue where the “Children of the Wild” faction law was not functioning.

  • Added a notification when receiving an artifact from the “Crow Nest” object.

  • Fixed an issue causing AI-player to freeze in some battles.

  • Fixed a bug where the “Beelzebub’s Blessing” bonus incorrectly stacked with “Battle Frenzy” and “As Luck Would Have It” subskills, resulting in unintended massive attribute boosts of the Maniacal Reavers.

  • Fixed the incorrect tooltip for AoE attacks that only target enemy creatures (previously they incorrectly stated they affected all creatures).

  • Infernal hydra now correctly applies Weakening Venom when using its alternative attack.

Network
  • Resolved several issues related to joining lobbies and starting games.

  • Fixed the reconnection system during active game.

  • Added a game version check when inviting friends (via the Invite button or lobby code) to prevent desynchronization caused by version mismatches.

  • Improved filtering for lobbies without password protection.

  • Various general networking improvements.

Balance
  • Timers in Multiplayer:

  • Time for selecting heroes, skills, and artifacts on Arena increased from 5 to 6 minutes.

  • PvE combat timer in Single Hero mode reduced by 5 seconds. The daily timer bonus increased by 15 seconds, and the weekly bonus by 30 seconds.

  • Diplomacy skill:

  • The additional cost for recruiting joining creatures reduced from +100% resources to +50%.

  • Increased the influence of army composition and hero level on the likelihood of creatures joining the player.

  • Slightly reduced army strength requirements when attempting to recruit "Hostile" squads.

  • Defense tower damage per constructed building increased from 10% to 15%.

  • Hive faction construction costs:

  • Chitinous Ziggurat: Gold: 2250 → 3750. Crystals: 5 → 0.

  • Burning Soul Burrows: Gold: 4500 → 6000. Crystals: 10 → 5.

  • Hero Skills:

  • Battle Magic: Attack and Defense bonus based on Magic stats: 15/20/25% → 15/25/35%.

  • Thaumaturgy: Additional mana cost for re-casting a spell: 150/125/100% → 100/75/50%.

  • Tactics: “One for All” sub-skill. Attack bonus reduced from 3 to 2 per adjacent enemy.

  • Tactics: “All for One” sub-skill. Defense bonus reduced from 3 to 2 per adjacent friendly creature.

Localization
  • Fixed the outdated game title translation in Traditional Chinese.

  • Fixed an incorrect translation for the hero Le Ménestrel in French.

  • Fixed translation error in the tutorial quest log in Polish.

  • Fixed a bug with the "Leeching Hop" ability for Hoplets and Dusk Hoplets.

  • Fixed a bug with the Lich Dragon ability description.

  • Minor typo fixes across all supported languages.

Steam reviews — thank you!

Your reviews help us understand what matters most to you. We read every single one, so please keep them coming — they really do make a difference.

Official Wiki

New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!

Join the Community

Stay informed and share your victories with the community! Follow us on (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Funfrozen&snr=1_2108_9__2107), (https://steamcommunity.com/app/3105440?snr=1_2108_9__2107) and (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FUnfrozen.official&snr=1_2108_9__2107) for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!

With love,

💙 Unfrozen Team

Patch #2: Difficulty adjustments and Bug Fixes

Changed
  • Significantly weakened the AI difficulty on Easy mode to act very passively and give players plenty of time for calm, unhurried development
  • Weakened the AI difficulty on Normal mode to be less aggressive and use less complex hero and city management
Fixed
  • Fixed a bug that caused the siege sub-skill text to display an error
  • Fixed an issue where building effects would disappear or display incorrectly during construction
  • Fixed an issue with cloud saves
  • Restored missing tooltips explaining stats within the creature window
  • Fixed the display of the hero window after leveling up during combat
  • Fixed an incorrect description of the Chant de champignons ability in French
Removed
  • Removed the ability to launch scenario maps in the online lobby to prevent desynchronization
Greeting, Heroes!

Over the past two days since launch, we've been carefully reading through your reviews and feedback. Your thoughts on AI difficulty were heard loud and clear — and we got to work right away.

Difficulty adjustments

This patch focuses on making the early game experience more enjoyable, especially for those who prefer a relaxed pace. Many of you have expressed concerns that the AI-player was treating you a bit too harshly on Easy and Normal difficulties in custom games. Making the game feel balanced and rewarding for every playstyle is a top priority for us, so we’ve implemented the needed changes.

Thank you for taking the time to share your experience with us — it genuinely shapes how the game evolves.

Changelog

v. 0.80.10

Balance:

Adjusted the AI difficulty for random maps and scenarios:

  • Easy. Significantly weakened. The AI will now act very passively, giving players plenty of time for calm, unhurried development.

  • Normal. Weakened. The AI is now less aggressive and uses less complex hero and city management (less army transfering between the heroes and the cities, as well as unit upgrading).

  • We will continue to monitor AI difficulty across all difficulties and make timely adjustments, including the addition of new difficulty levels if necessary.

Bug Fixes:
  • Fixed a bug that caused the siege sub-skill text to display an error.

  • Fixed an issue where building effects would disappear or display incorrectly during construction.

  • Fixed an issue with cloud saves.

  • Restored missing tooltips explaining stats within the creature window.

  • Fixed the display of the hero window after leveling up during combat.

  • Removed the ability to launch scenario maps in the online lobby (this caused desynchronization). However, players can still load old scenario saves in the online lobby, doing so will likely results in errors.

Localization:
  • Fixed an incorrect description of the Chant de champignons ability in French.

  • Minor typo fixes across various languages.

Steam Reviews: Keep Them Coming!

We read every single review — and this patch is proof. Your feedback on AI difficulty directly shaped the changes you see today. If you haven't left a review yet, now's a great time: it helps us understand what matters most to you and guides what we tackle next.

Official Wiki

New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!

Join the Community

Stay informed and share your victories with the community! Follow us on (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Funfrozen), (https://steamcommunity.com/app/3105440?snr=1_2108_9__2107) and (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FUnfrozen.official) for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!

May your heroes be mighty and your castles ever-growing.

With love,

💙 Unfrozen Team

Patch #1: Template Tweaks and Bug Fixes

Added
  • Added Dragon Utopias to the central area in Arcade
  • Added Dragon Utopias to the penultimate area in Sprint
Changed
  • Temporarily disabled detection of unsupported peripherals such as gamepads, steering wheels, and pedals to prevent conflicts with keyboard and mouse controls
  • Optimized analytics and data saving for online games launched from the lobby
  • Reduced the number of Pandora's Boxes containing creatures in the central area in Arcade
  • Adjusted the value of Dragon Utopias and Legendary Artifacts in Arcade
  • Reduced the number of points of interest with multiple rewards in Arcade
  • Increased the number of points of interest with single reward in Arcade
  • Increased the number of artifacts in Sprint
  • Reduced the number of Pandora's Boxes containing creatures in the penultimate area in Sprint
  • Adjusted the distribution of reward values across areas 4—7 in Sprint
Fixed
  • Fixed an issue where hotkeys would fail to save or reset correctly
  • Fixed the display of Credits in Simplified and Traditional Chinese, Japanese and Korean
  • Fixed data loading issues for the leaderboard and profile in some versions
  • Fixed a rare server error occurring in the lobby
  • Fixed template rules in Zookeper that could cause launch errors or crash during gameplay
  • Fixed elevation issues in Symmetry that caused incorrect placement of Hell Light Arena
  • Fixed template rules in Symmetry that could cause launch errors or crash during gameplay
  • Fixed minor typos in the Russian localization, Spanish localization button text, Polish bug report interface, Lich Dragon Self-Reconstruction ability description, font size issues on the clock in Simplified and Traditional Chinese, spacing issues in the Ukrainian localization, and missing symbols in Simplified and Traditional Chinese, Korean, and Japanese
Removed
  • Removed Pandora's Boxes that grant experience in Sprint
Greeting, Heroes!

We have released a small patch fixing several issues that jumped straight of the portal following the game’s release. The changes are already available in the game!

Steam Reviews: Your Feedback Matters

We've been going through your Steam reviews and really appreciate all the feedback! Keep it coming — it helps us figure out what to prioritize in each upcoming patch.

Changelog

v. 0.80.09

Bug fixes
  • Fixed an issue where hotkeys would fail to save or reset correctly.

  • Fixed the display of Credits in Simplified and Traditional Chinese, Japanese and Korean.

  • Fixed data loading issues for the leaderboard and profile in some versions.

  • Temporarily disabled detection of unsupported peripherals (such as gamepads, steering wheels, pedals) to prevent conflicts with keyboard and mouse controls. An option to enable these devices will return as an experimental feature in a future update.

Network
  • Optimized analytics and data saving for online games launched from the lobby.

  • Fixed a rare server error occuring in the lobby.

Balance

Zookeper

  • Fixed template rules that could cause launch errors or crash during gameplay.

Symmetry

  • Fixed elevation issues that caused incorrect placement of Hell Light Arena.

  • Fixed template rules that could cause launch errors or crash during gameplay.

Arcade

  • Added Dragon Utopias to the central area.

  • Reduced the number of Pandora’s Boxes containig creatures in the central area.

  • Adjusted the value of Dragon Utopias and Legendary Artifacts.

  • Reduced the number of points of interest with multiple rewards.

  • Increased the number of points of interest with single reward.

Sprint

  • Removed Pandora’s Boxes that grant experience.

  • Increased the number of artifacts.

  • Reduced the number of Pandora’s Boxes containing creatures in the penultimate (6th) area.

  • Added Dragon Utopias to the penultimate (6th) area.

  • Adjusted the distribution of reward values across areas 4—7.

Localization
  • Fixed minor typos in the Russian localization.

  • Removed an extra colon from main menu button in the Spanish localization.

  • Fixed a typo in the bug report interface in the Polish localization.

  • Fixed the description of Self‑Reconstruction ability for the Lich Dragon across all languages.

  • Fixed font size issues on the clock in Simplified and Traditional Chinese.

  • Fixed spacing issues in the Ukrainian localization.

  • Fixed several missing symbols in Simplified and Traditional Chinese, Korean, and Japanese.

Official Wiki

New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!

Join the Community

Stay informed and share your victories with the community! Follow us on (https://discord.gg/unfrozen), (https://steamcommunity.com/app/3105440) and (https://www.facebook.com/Unfrozen.official) for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!

Demo Update #2: End Turn Hotkey Fix

Greetings everyone!

In the last update we removed the "end turn" hotkey ENTER as per feedback we've received from all of you. However, a small glitch sneaked in that resulted in the other hotkey, E, also getting removed. Our efforts are currently focused on the Early Access build, but we decided to go back and fix this!

Steam Reviews: Your Feedback Matters

If you’ve spent time with the demo, we’d like to hear what you think. We read every comment and review carefully. The small things you point out help us see where the game can improve.

Demo Update #1 Changelog

[expand type=details expanded=false]

Key Changes
  • Fixed an issue where the hotkey to end turn — E — would not work.

\

Join the Community

You can find us and join the conversation across our channels on: (https://discord.com/invite/unfrozen) | (https://x.com/Unfrozen_Studio) | (https://www.youtube.com/@unfrozenofficial) | (https://www.facebook.com/Unfrozen.official) | (https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Funfrozen.official). If you want to dive deeper into the world of Olden Era, visit the official community wiki. It’s free and open to everyone, with players and modders gathering knowledge, guides, and discoveries to help new and veteran heroes alike.

Wherever you prefer to follow us, we’re there, listening, sharing updates, and working with you to keep improving the game.

Let's keep exploring the wonders of Jadame, shall we?

DEMO Update is available NOW!

Greetings everyone!

Recently we’ve announced that we’ve just hit 1 000 000 wishlists for Olden Era! However, that is not all!

We’ve gone through all of your recent feedback and the reviews to find some issues you have run into while trying out our Demo that we could quickly fix. We’ve heard that the the computer opponents are a bit too aggressive on lower difficulties so we tweaked them around a bit! You’ve also told us you would like slightly smaller, less resource-packed templates to try out so we added one more template to Classic and Single Hero modes for you to enjoy! Play them over and over — all our templates are used by the Random Map Generator to deliver you a different map result every time!

We’ve done the following changes to address the issues you've reported:

Key changes:

  • ** Increased the size of creature icons in the game.**

  • ** Added one more template to each game mode: Crossroads and Jebus Outcast.**

  • ** Moved the game speed setting to a more visible location.**

  • ** On Easy difficulty, the AI now behaves less aggressively.**

Other changes:

  • Fixed a level-up bug where the hero would receive an extra skill.

  • Fixed a bug with incorrect coloring of town flags and interactive objects.

  • Fixed a bug with the Mercenary Guild.

  • Fixed a bug where Fungal Iriyad and Flaming Phoenix didn’t create obstacles after their death.

  • Fixed an AI freeze during battles with Groll.

  • Fixed broken environment objects on the world map.

  • Fixed text errors when evaluating resources on the market.

  • Fixed a bug where creature stats in battle could go below zero.

  • Fixed a bug where it was impossible to open the construction screen in Temple faction towns by clicking on the main building.

  • During the tutorial, the second mission is now automatically selected after completing the first one.

  • Fixed an issue where the high strength guards protecting the desert biome pathway to the enemy's starting region wouldn't appear on the map at highest difficulty in the Harmony template.

  • Fixed a bug that prevented closing interfaces when the quest list was open on screen.

  • Fixed an issue with Chinese characters.

  • Fixed a disappearing cursor issue after exiting a town.

  • Fixed a bug related to saving the game during the AI’s turn.

  • Adjusted the contents of the bug report window to improve feedback handling.

  • Removed the End Turn hotkey assigned to the Enter key.

  • Shift + U hotkey now hides the interface.

  • Added the ability to cancel a selected spell in battle by pressing Esc.

  • Adjusted the game’s default settings.

Larger changes, such as Interface/UI updates, will require more time and resources from us and will be already included in the Early Access version of the game! We hope that this update will make the Demo even more of a delight for all of you! We do not plan to remove the demo for now but we may take it down in the future. Don't worry though — we'll let you know in advance so that you'll be able to finish your ongoing playthroughs!

Now onwards to glory — there’s still plenty of mysteries to discover in Jadame!