# Heroes of Might and Magic: Olden Era Patch #3: Bug fixes and Network stability improvements - Product: Heroes of Might and Magic: Olden Era (https://whatsnew.fyi/product/heroes-of-might-and-magic-olden-era) - Vendor: Unfrozen - Date: 2026-05-03 - Original notes: https://store.steampowered.com/news/app/3105440/view/703267074116420588 - Permalink: https://whatsnew.fyi/product/heroes-of-might-and-magic-olden-era/releases/2026-05-03-patch-3-bug-fixes-and-network-stability-improveme What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a bug that occurred when loading several save files in a row and attempting to open the Esc menu - **fixed** — Fixed a bug blocking progress in the Into the woods mission - **fixed** — Fixed a campaign bug where the Mountain Monastery object increased hero attributes by 1 instead of 2 - **fixed** — Fixed a rare AI-player error during sieges - **changed** — The recruitment window now automatically closes once all available units have been hired - **fixed** — Fixed an issue with construction menu scaling on 21:9 monitors - **fixed** — Restored missing tooltips explaining stats within the neutral creature window - **added** — Added an option to enable input from peripheral devices - **changed** — Set the default AI difficulty in lobbies to Easy - **fixed** — Fixed Crystal Iriyad Defense stat from 8 to 10 - **fixed** — Fixed the cost of the Nature's Fury ability of Faun Warriors from 1 to 2 - **fixed** — Fixed an issue where the Children of the Wild faction law was not functioning - **added** — Added a notification when receiving an artifact from the Crow Nest object - **fixed** — Fixed an issue causing AI-player to freeze in some battles - **fixed** — Fixed a bug where the Beelzebub's Blessing bonus incorrectly stacked with Battle Frenzy and As Luck Would Have It subskills - **fixed** — Fixed the incorrect tooltip for AoE attacks that only target enemy creatures - **fixed** — Infernal hydra now correctly applies Weakening Venom when using its alternative attack - **fixed** — Resolved several issues related to joining lobbies and starting games - **fixed** — Fixed the reconnection system during active game - **added** — Added a game version check when inviting friends to prevent desynchronization caused by version mismatches ##### **Greetings, heroes!** In this update, we’ve focused on bug fixes, improving network stability, and balance adjustments. Critical bugs affecting campaign progression and AI-player behaviour have been fixed, and errors in creature and object stats have been corrected. The network is now more stable — we’ve improved lobby entry, the reconnection process, and client synchronisation. In multiplayer, we’ve adjusted timers, the “Diplomacy” skill parameters, and the cost of several Hive faction buildings. We’ve also made adjustments to hero skills and fixed localisation mistakes in several languages. We keep actively working on network stability and balance — there are many more improvements to come. Thank you for your feedback and bug reports: it is thanks to you that we can make the game better with every update. ##### **Changelog** _v. 0.80.11_ ##### **Bug Fixes** - Fixed a bug that occured when loading several save files in a row and attempting to open the Esc menu. - Fixed a bug blocking progress in the “Into the woods” mission. - Fixed a campaign bug where the Mountain Monastery object increased hero attributes by 1 instead of 2. - Fixed a rare AI-player error during sieges. - The recruitment window now automatically closes once all available units have been hired. - Fixed an issue with construction menu scaling on 21:9 monitors. - Restored missing tooltips explaining stats within the neutral creature window. - **⚠️ Experimental Feature:** Added an option to enable input from peripheral devices. Important! Full support for controllers is still not available. - Set the default AI difficulty in lobbies to Easy. ⚠️ **Please double-check your settings when creating a new lobby if you want to change it!** - Fixed Crystal Iriyad Defense stat (8 → 10). - Fixed the cost of the “Nature’s Fury” ability of Faun Warriors (1 → 2). - Fixed an issue where the “Children of the Wild” faction law was not functioning. - Added a notification when receiving an artifact from the “Crow Nest” object. - Fixed an issue causing AI-player to freeze in some battles. - Fixed a bug where the “Beelzebub’s Blessing” bonus incorrectly stacked with “Battle Frenzy” and “As Luck Would Have It” subskills, resulting in unintended massive attribute boosts of the Maniacal Reavers. - Fixed the incorrect tooltip for AoE attacks that only target enemy creatures (previously they incorrectly stated they affected all creatures). - Infernal hydra now correctly applies Weakening Venom when using its alternative attack. ##### **Network** - Resolved several issues related to joining lobbies and starting games. - Fixed the reconnection system during active game. - Added a game version check when inviting friends (via the Invite button or lobby code) to prevent desynchronization caused by version mismatches. - Improved filtering for lobbies without password protection. - Various general networking improvements. ##### **Balance** - Timers in Multiplayer: - Time for selecting heroes, skills, and artifacts on Arena increased from 5 to 6 minutes. - PvE combat timer in Single Hero mode reduced by 5 seconds. The daily timer bonus increased by 15 seconds, and the weekly bonus by 30 seconds. - Diplomacy skill: - The additional cost for recruiting joining creatures reduced from +100% resources to +50%. - Increased the influence of army composition and hero level on the likelihood of creatures joining the player. - Slightly reduced army strength requirements when attempting to recruit "Hostile" squads. - Defense tower damage per constructed building increased from 10% to 15%. - Hive faction construction costs: - Chitinous Ziggurat: Gold: 2250 → 3750. Crystals: 5 → 0. - Burning Soul Burrows: Gold: 4500 → 6000. Crystals: 10 → 5. - Hero Skills: - Battle Magic: Attack and Defense bonus based on Magic stats: 15/20/25% → 15/25/35%. - Thaumaturgy: Additional mana cost for re-casting a spell: 150/125/100% → 100/75/50%. - Tactics: “One for All” su _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/3105440/view/703267074116420588]_