# Heroes of Might and Magic: Olden Era Patch #6: Network Stability, Balance Tweaks & Campaign Fixes - Product: Heroes of Might and Magic: Olden Era (https://whatsnew.fyi/product/heroes-of-might-and-magic-olden-era) - Vendor: Unfrozen - Date: 2026-05-13 - Original notes: https://store.steampowered.com/news/app/3105440/view/703267707461568588 - Permalink: https://whatsnew.fyi/product/heroes-of-might-and-magic-olden-era/releases/2026-05-13-patch-6-network-stability-balance-tweaks-campaign What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a desync issue caused by the Involuntary Summons building in loaded saves - **fixed** — Fixed a desync issue caused by the Guild of Six Winds building - **fixed** — Fixed a freeze in loaded saves where simultaneous turns had been interrupted - **fixed** — Fixed windows closing for players when lobby settings were changed - **changed** — Reconnection timeout after a disconnect reduced from 6 to 4 minutes - **changed** — Improved opponent search in matchmaking - **fixed** — Fixed a bug where a player who left a match was not actually removed from it, potentially causing the match to run indefinitely - **fixed** — Kicked players no longer appear in the connection issues window - **fixed** — Fixed a bug preventing combat from starting on templates with tournaments and Hell Light Arena in hotseat mode - **changed** — Players now receive +5 seconds on the timer after each stack ends its turn in combat - **changed** — Changed the rules for timer penalty accumulation when restarting a match - **fixed** — Fixed incorrect display of time spent in the campaign - **changed** — Redesigned building windows on the city construction screen - **changed** — Buildings with a choice are now more prominent: options are displayed separately, and the text indicating a choice must be made has been added to the button - **changed** — Camera tracking has been disabled when entering a town and leaving without a hero, and when dismissing a hero - **added** — Added a new Moderate AI difficulty level for random maps, positioned between Normal and Hard - **changed** — AI behavior on Hard and Unfair difficulties has been slightly adjusted to increase AI strength on these levels - **changed** — Balancing of Easy and Normal campaign difficulties has been adjusted for missions Never-ending Conflict, Burning Hearts, Deal with a Vampire, and Alvar Diruil - **fixed** — Fixed portrait display for certain characters in the final campaign missions ##### **Greetings, Heroes!** We have just released a new patch focused on multiplayer stability, gameplay improvements, and a wide range of fixes across the campaign, user experience, and interface. This patch resolves several causes of desynchronizations and softlocks in online play, reworks certain timer-related mechanics, and introduces additional balance adjustments for difficulty levels and AI behavior. We have also introduced a new “Moderate” difficulty setting for skirmish maps. Located right between Normal and Hard, it’s designed to help you transition to tougher challenges with ease. > Thank you for your continued feedback and bug reports — they help us keep the game stable and steadily improving. Have a great time exploring Jadame and stay tuned for the next updates! > ##### **Changelog** _v. 0.80.14_ ##### **Bug Fixes** **Network & Stability** - Fixed a desync issue caused by the “Involuntary Summons” building in loaded saves. - Fixed a desync issue caused by the “Guild of Six Winds” building. - Fixed a freeze in loaded saves where simultaneous turns had been interrupted. - Network lobby & matchmaking: - Fixed windows closing for players when lobby settings were changed. - Reconnection timeout after a disconnect reduced from 6 to 4 minutes. - Improved opponent search in matchmaking. - Fixed a bug where a player who left a match was not actually removed from it, potentially causing the match to run indefinitely. - Kicked players no longer appear in the connection issues window. - Various other network stability improvements. **Timers, Hotseat & UI** - Fixed a bug preventing combat from starting on templates with tournaments and “Hell Light Arena” in hotseat mode. - Players now receive +5 seconds on the timer after each stack ends its turn in combat. - Changed the rules for timer penalty accumulation when restarting a match. - Fixed incorrect display of time spent in the campaign. - Redesigned building windows on the city construction screen. - Buildings with a choice are now more prominent: options are displayed separately, and the text indicating a choice must be made has been added to the button. - Camera tracking has been disabled in the following situations: entering a town and leaving without a hero; dismissing a hero. ##### **Balance** Difficulty levels in the campaign and on random maps have been adjusted: - A new AI difficulty level has been added to random maps, sitting between Normal and Hard. The full list in ascending order: Easy, Normal, Moderate, Hard, Unfair, and a separate Multiplayer difficulty outside this scale. - AI behavior on Hard and Unfair difficulties has been slightly adjusted. As these levels are intended to challenge experienced players, AI strength on these difficulties has been increased. - Balancing of Easy and Normal campaign difficulties is ongoing. Changes have been made to the missions “Never-ending Conflict,” “Burning Hearts,” “Deal with a Vampire,” and “Alvar Diruil.” A mission restart is recommended to apply changes in full. We will continue monitoring difficulty levels in both the campaign and standard play to ensure every player can find their comfort zone. Keep sharing your feedback in the comments and on social media. ##### **Campaign** **General Fixes** - Fixed portrait display for certain characters in the final campaign missions. - Fixed camera tracking on enemy heroes in the missions “Never-ending Conflict,” “Burning Hearts,” “Renegade,” “Corruption,” and “Alvar Diruil” (when the relevant setting is enabled). **Mission-Specific Fixes** _Garner Hills_ - Fixed a missing final dialogue when all minotaurs had been lost. _Into the Woods_ - Fixed territory boundary markings. - Moved some quest objects for better narrative flow. - Fixed dialogue timing after combat with an enemy: it now plays after the enemy's death animation, not before. _Alvar Diruil_ - Fixed quest markers displaying above creature banks. - Fixed various cases of _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/3105440/view/703267707461568588]_