# Heroes of Might and Magic: Olden Era Patch #7: Removing Abuses and Improving Campaign - Product: Heroes of Might and Magic: Olden Era (https://whatsnew.fyi/product/heroes-of-might-and-magic-olden-era) - Vendor: Unfrozen - Date: 2026-05-21 - Original notes: https://store.steampowered.com/news/app/3105440/view/687506377581527474 - Permalink: https://whatsnew.fyi/product/heroes-of-might-and-magic-olden-era/releases/2026-05-21-patch-7-removing-abuses-and-improving-campaign What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added an alternative starting camera position in combat that allows zooming closer or further out - **added** — Added unique inventory icons for quest-related items in the Never-ending Conflict mission - **added** — Added a unique model and icon for one of the quest items in Renegade and Corruption missions - **added** — Added the ability to select the localization language in the bug report submission form - **changed** — Improved the in-game bug-report form - **changed** — Disabled camera position saving between battles - **changed** — Map exit points and paths leading to them are now more visually prominent in Alvar Diruil mission - **changed** — Updated bonus movement point logic for all heroes in Renegade and Corruption missions - **changed** — Updated localization for all languages with translations for new settings and error fixes - **fixed** — Fixed the pocket dimension logic with the Direct Supervision skill that allowed army size to be doubled - **fixed** — Fixed a bug that doubled garrison troops during a city siege - **fixed** — Fixed incorrect behavior of the Taunt effect - **fixed** — Fixed a bug where the camera would sometimes zoom in too far at the start of combat - **fixed** — Fixed a bug where a hero on the map could not interact with a city by pressing Space - **fixed** — Fixed a bug that made it impossible to use a hero's strike when using the upgraded Excalibur - **fixed** — Fixed incorrect camera behavior in certain situations - **fixed** — Fixed tournament information display after loading a save - **fixed** — Fixed UI breaking when loading the game in map view mode after one of the participants had left the match - **fixed** — Fixed incorrect display of the name of a participant who lost or left the game - **fixed** — Fixed the Perception sub-skill of the Insight skill ##### **Greetings, Heroes!** A new update is now live! This patch focuses on significantly improving the overall campaign experience, eliminating progression-breaking script crashes, and optimizing map areas. We have also fixed several bugs that were unfairly abused in some games, ensuring a fair and competitive playing field for everyone. Additionally, this update introduces a couple of quality-of-life features: the in-game bug-report form has been slightly improved, and you can now select an alternative starting camera position during combat. > Rest assured, the next patch is already on the way! Get ready to see it next week — its main focus will be balance changes, and we cannot wait to share them with you! > ##### **Changelog** _v. 0.80.16_ ##### **New Features** - Added an alternative starting camera position in combat. It allows you to zoom the starting position in a little closer or, conversely, further out. ##### **Bug Fixes** - Fixed the pocket dimension logic with the "Direct Supervision" skill that allowed army size to be doubled. - Fixed a bug that doubled garrison troops during a city siege. - Fixed incorrect behavior of the "Taunt" effect. - Fixed a bug where the camera would sometimes zoom in too far at the start of combat. - Disabled camera position saving between battles. - Fixed a bug where a hero on the map could not interact with a city by pressing Space. - Fixed a bug that made it impossible to use a hero's strike when using the upgraded Excalibur. - Fixed incorrect camera behavior in certain situations. - Fixed tournament information display after loading a save. - Fixed UI breaking when loading the game in map view mode after one of the participants had left the match. - Fixed incorrect display of the name of a participant who lost or left the game. - Fixed the "Perception" sub-skill of the "Insight" skill. - Fixed Cyrillic character display in player nicknames. ##### **Campaign** ⚠️ Most fixes will not apply to saves made inside a mission prior to the patch ⚠️ _General_ - Fixed game area layouts in several missions. This fix directly affects AI behavior logic and the correct functioning of sub-skills related to territory control. - Fixed the timing of story dialogue windows in a number of missions — dialogues following the defeat of story enemies now play strictly after their death animation, not before it. - Necromancy is now enabled by default for Necromancer heroes. _"Into the Woods"_ - Fixed a bug that caused the dialogue with the Crystal Canyon guards to repeat after the player chose to attack them. _"Never-ending Conflict"_ - Removed a pile of resources that was located inside decorations and was inaccessible. - Added unique inventory icons for quest-related items. _"Burning Hearts"_ - Fixed a bug in the dialogue with the builders: selecting "Give Resources" now correctly deducts them from the player's total. - The builders' quest is now correctly removed from the journal if the player changes their mind about fulfilling the conditions and decides to attack them instead. - Fixed a bug where Ignatius would appear in the final dialogue even when he shouldn't have. ;) - The neutral Warlock will no longer return and attack the spies at the portal. _"Deal with a Vampire"_ - Fixed bugs with quest markers. _"Saving the Knight"_ - Fixed a critical bug related to the Sentinel of Glory that broke all subsequent mission scripts. - Fixed a critical bug related to the Troglodyte that broke all subsequent mission scripts. - Fixed the Troglodyte dialogue replaying after selecting "Attack." _"Renegade" _and/or_ "Corruption"_ - Fixed a bug where, during the amplifier destruction quest, the player received a negative effect despite having the option available to avoid it. - Added a unique model and icon for one of the quest items. - Fixed a bug that caused an infinite tactical phase in the battle with the Necromancer at the portal. - Updated the bonus movement point _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/3105440/view/687506377581527474]_