# Heroes of Might and Magic: Olden Era Patch #8: Skills Rework, Balance Pass & Exploit Fixes - Product: Heroes of Might and Magic: Olden Era (https://whatsnew.fyi/product/heroes-of-might-and-magic-olden-era) - Vendor: Unfrozen - Date: 2026-06-01 - Original notes: https://store.steampowered.com/news/app/3105440/view/716780409378046099 - Permalink: https://whatsnew.fyi/product/heroes-of-might-and-magic-olden-era/releases/2026-06-01-patch-8-skills-rework-balance-pass-exploit-fixes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Reworked expert-level subskills for Murmuring - **changed** — Fully overhauled Summon Avatar skill to position it as a purely magical ability - **changed** — Recalculated passive creature abilities, most notably Parry - **changed** — Buffed upgraded versions of creatures that were underperforming compared to their alternative upgrade options - **changed** — Improved side areas on Jebus Cross map template to be more interesting to play - **changed** — Adjusted Sprint, Harmony, and Exodus templates to increase overall pace of the game - **changed** — Updated the template pool for the matchmaking system - **fixed** — Ghouls spawned during combat now correctly leave a corpse on the battlefield upon death - **fixed** — Fixed a bug where increasing the maximum health of an Energy Phoenix caused its passive ability Eternal Flame to malfunction - **fixed** — Crystal Thorns passive ability now correctly applies to both the original stack and the copy when creating a copy of a Crystal Iriyad stack - **fixed** — Naiad passive ability Embodiment of Water now correctly grants immunity to Ice Bolt and Circle of Winter - **fixed** — Fixed a rare bug where the morale debuff from Avatars of War failed to be removed from enemies when two or more of them died simultaneously - **fixed** — Positive and negative effects applied by friendly stacks now correctly expire when the source stack dies - **fixed** — Fixed a bug where summoned creatures under the effect of max-level Heavenly Blades were destroying themselves - **fixed** — Creatures with ranged and long-reach attacks surrounded by other stacks now correctly switch to melee attacks while under Berserk effect - **fixed** — Fixed a rare bug where a stack would skip its turn instead of waiting - **fixed** — Fixed a bug where creatures in combat could not trigger the positive Morale effect after waiting - **fixed** — Fixed a bug where immunity to the Vampirism mechanic, destruction of summoned creatures, and destruction of temporary stacks was not working correctly - **fixed** — Reworked the emergency application close system so closing the game via Alt+F4 now correctly assigns an automatic loss to that player and a win to their opponent - **fixed** — Fixed an exploit that allowed seeing the enemy army placement during the Tactics Phase using a creature with high Speed ##### **Greetings, Heroes!** A brand-new patch is now live — and it is a massive one. This patch covers extensive balance adjustments across multiple game systems: skills, spells, hero specializations, creatures, artifacts, map templates, and the matchmaking system. The expert-level subskills for “Murmuring” have been significantly reworked, and the “**Summon Avatar”** skill has been fully overhauled to position it as a purely magical ability. Certain passive creature abilities were recalculated — most notably **“Parry**.**”** Additionally, based on collected telemetry and statistics, we have buffed the upgraded versions of creatures that were noticeably underperforming compared to their alternative upgrade options. Improvements have also reached the random map genertator. The side areas on the popular **Jebus Cross** template are now much more interesting to play, while the **Sprint**, **Harmony**, and **Exodus** templates have been adjusted to increase overall pace of the game. Along with these changes, we have updated the template pool for the matchmaking. Finally, we have patched-out a number of exploits and crucial bugs. In particular, we have removed the ability to **abuse Alt+F4 to disconnect** from games, fixed an exploit that allowed players to peek at the opponent’s setup during the tactics phase, and eliminated a bug that permitted free creature upgrades. Furthermore, we have taken disciplinary action against players who knowingly exploited these vulnerabilities to secure unfair victories, as well as those who encouraged other community members to use them. > ⚠️ **A Quick Reminder:** Intentionally exploiting in-game bugs in competitive play can result in a temporary or permanent multiplayer ban! Engaging in such behavior may also violate the rules of the platform you're playing on, risking a platform-wide ban. Don't jeopardize your account for a dubious advantage — play fair! > Full changelog is below. Good luck on the battlefield! ##### **Changelog** _v. 0.80.18_ ##### **Bug Fixes** ##### **Combat and Creature Behavior** - Ghouls spawned during combat now correctly leave a corpse on the battlefield upon death. - Fixed a bug where increasing the maximum health of an Energy Phoenix caused its passive ability "Eternal Flame" to malfunction. - When creating a copy of a Crystal Iriyad stack, its passive ability "Crystal Thorns" now correctly applies to both the original stack and the copy. - The Naiad passive ability "Embodiment of Water" now correctly grants the stack immunity to the effects of "Ice Bolt" and "Circle of Winter" as intended. - Fixed a rare bug where the morale debuff from Avatars of War failed to be removed from enemies when two or more of them died simultaneously. - Positive and negative effects applied by friendly stacks now correctly expire when the source stack dies. - Fixed a bug where summoned creatures under the effect of max-level "Heavenly Blades" were destroying themselves. - Creatures with ranged and long-reach attacks surrounded by other stacks now correctly switch to melee attacks while under the effect of "Berserk." - Fixed a rare bug where a stack would skip its turn instead of waiting. - Fixed a bug where creatures in combat could not trigger the positive Morale effect after waiting. - Fixed a bug where immunity to the Vampirism mechanic, destruction of summoned creatures, and destruction of temporary stacks was not working correctly. ##### **Heroes, Skills, and Spells** - The Lich ability "Death’s Embrace" now correctly interacts with the "Masterful Despair" spell effect applied by Laura. - Fixed a bug where Spell Power bonuses scaling from the level of Summon Avatar specialist heroes were not working. - Fixed a bug where the Grove hero sub-skills "Burst of Energy," "Just One More Time," and "Strong Connection" were incorrectly triggering when using abilities that did not actually consume Focus. - Fixed the "Revenge" sub-skill of the "Combat" skill — the h _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/3105440/view/716780409378046099]_