# Heroes of Might and Magic: Olden Era Patch #9: Hotfix & Balance Adjustments - Product: Heroes of Might and Magic: Olden Era (https://whatsnew.fyi/product/heroes-of-might-and-magic-olden-era) - Vendor: Unfrozen - Date: 2026-06-02 - Original notes: https://store.steampowered.com/news/app/3105440/view/716780409378049336 - Permalink: https://whatsnew.fyi/product/heroes-of-might-and-magic-olden-era/releases/2026-06-02-patch-9-hotfix-balance-adjustments What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a bug where Taverns and Mage Guilds were still being built in central area cities in Jebus Cross despite intended changes - **fixed** — Fixed a bug where some guards were not generating in Sand Clover - **fixed** — Fixed a bug where the template in Exodus could still generate more dwellings of a specific tier - **fixed** — Fixed a bug where upgraded versions of Cultists had inconsistent hiring costs - **fixed** — Fixed a bug where the casting cost of the Death Merchant's Ensnare Memories ability was displayed incorrectly - **fixed** — Fixed bugs related to class changes for Tavi and Pauper including wrong models and Heroic Strike - **fixed** — Fixed a bug where the number of bonus attributes for the Temple sub-skill Strong Faith was displayed incorrectly - **fixed** — Fixed a UI bug that occurred when exchanging items or troops between heroes if either hero had active buffs or debuffs, which was also causing desyncs in multiplayer - **fixed** — Fixed a bug where force-closing the game via Alt+F4 during the pick-and-ban phase incorrectly assigned match results - **fixed** — Fixed a bug with army growth from temporary stacks gained through Communion of the Abyss for the Schism faction AI-opponent - **changed** — Decreased Summon Avatar damage scaling from Spell Power: 12–12/18–18/24–24 to 12–12/16–16/20–20 - **changed** — Changed Pauper starting skill from Luck to Battlecraft - **changed** — Changed Maelstrom starting skill from Insight to Luck - **changed** — Changed Nor starting skill from Battlecraft to Insight - **changed** — Changed Zoran the Self-Founded starting skill from Nightshade Magic to Defense - **changed** — Changed Lo starting skill from Defense to Recruitment - **changed** — Changed Leira starting skill from Battle Magic to Nightshade Magic - **changed** — Changed Oriax starting skill from Recruitment to Battle Magic - **changed** — Adjusted Tavi bonus to summoned Fire Larvae based on Hive army health from 4% + 1% per every two hero levels to 4% + 2% per every three hero levels ##### **Greetings, Heroes!** Yesterday’s patch brought significant changes, and today we’re releasing a hotfix to address them. Having analysed the initial data and your feedback following Patch 8, we’ve concluded that a number of changes have had too significant an impact on single hero mode’s gameplay — primarily affecting the Schism faction. In today’s minor patch, we’re reverting some of these changes and adjusting others in line with our vision for balance. At the same time, we are implementing improvements for Hive that were originally planned for a later date ahead of schedule. The update also includes bug fixes (including those introduced by Patch 8 itself) and a buff to the Dungeon in the Arena. Full patch notes are below. Good luck on the battlefield! ##### **Changelog** _v. 0.80.19_ ##### **Bug Fixes** - **Jebus Cross:** Fixed a bug from the previous update where Taverns and Mage Guilds were still being built in central area cities despite the intended changes. - **Sand Clover:** Fixed a bug from the previous update where some guards were not generating. - **Exodus:** Fixed a bug from the previous update where the template could still generate more dwellings of a specific tier. - Fixed a bug from the previous update where upgraded versions of Cultists had inconsistent hiring costs. - Fixed a bug from the previous update where the casting cost of the Death Merchant's "Ensnare Memories" ability was displayed incorrectly. - Fixed bugs from the previous update related to the class changes for Tavi and Pauper (wrong models and Heroic Strike). - Fixed a bug from the previous update where the number of bonus attributes for the Temple sub-skill "Strong Faith" was displayed incorrectly. - Fixed a UI bug that occurred when exchanging items or troops between heroes if either hero had active buffs or debuffs. In multiplayer, this was also causing desyncs. - Fixed a bug where force-closing the game via Alt+F4 during the pick-and-ban phase incorrectly assigned match results. - Fixed a bug with army growth from temporary stacks gained through Communion of the Abyss for the Schism faction AI-opponent. --- ##### **Balance** After reviewing your feedback following yesterday's patch, we are making a number of adjustments in today's hotfix. Yesterday's changes were aimed at refreshing the gameplay, including strengthening the Schism faction's standing in Classic mode. However, as many of you noted in the comments, some of those changes had too strong an impact on Single Hero mode. In today's update, we are reverting some of those changes and making additional adjustments. These changes will have a greater impact on Single Hero mode and a lesser one on Classic mode, where Schism's position is already quite weak. At the same time, in the previous update we did not give sufficient attention to the Hive. Its situation is broadly the inverse of Schism's — the faction performs well in Arena and Classic modes but struggles in Single Hero mode. One reason for this is the demanding nature of Hive battles, which require significant time investment to minimize losses. As a result, in that update we slightly adjusted combat timers and intended to observe how this would affect the faction's results before making further decisions. However, we see your requests for more impactful changes, so we are implementing some of the planned adjustments now. ##### **Skills** After the update, the Summon Avatar use cases have shifted, closing off some abuse scenarios (though you will certainly find new ones), and the skill has also started performing effectively in Arena mode. Based on initial observations, the skill appears quite strong, so we are making a slight adjustment to its damage and will continue to monitor its performance. More significant changes, however, will require more data. _"Summon Avatar"_ - Damage scaling from Spell Power **decreased**: 12–12/18–18/24–24 → 12–12/16–16/20–20. **Hero Specializations** We have sligh _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/3105440/view/716780409378049336]_