# Heroes of Might and Magic: Olden Era Patch #11: Necromancy Update, UI Tweaks and Balance Changes - Product: Heroes of Might and Magic: Olden Era (https://whatsnew.fyi/product/heroes-of-might-and-magic-olden-era) - Vendor: Unfrozen - Date: 2026-07-06 - Original notes: https://store.steampowered.com/news/app/3105440/view/668369251018478585 - Permalink: https://whatsnew.fyi/product/heroes-of-might-and-magic-olden-era/releases/2026-07-06-patch-11-necromancy-update-ui-tweaks-and-balance What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Completely reworked necromancy core logic to allow raising enemy units into undead regardless of whether those unit tiers exist in your army - **changed** — Significantly changed energy costs for raising creatures via necromancy - **added** — Added UI elements for necromancy including the ability to manually recycle fallen enemies into Necromantic Energy in the combat results window - **changed** — Modified Schism faction's Abyssal Communion to apply its effect to non-Schism faction units as well - **changed** — Shifted Hive faction larvae mechanics gameplay focus toward their explosive potential - **changed** — Reverted Battle Magic base stats to their original values - **changed** — Adjusted Summon Avatar skill by weakening the base version while adding more situational upgrade options via sub-skills - **added** — Added new Tournament win condition templates to the random map generator including Jebus Tournament and Outcast Tournament with uninterrupted simultaneous turns - **added** — Added hybrid templates called Mix and Galaxy to the random map generator - **changed** — Updated template rotation pool for both Classic Mode and Single Hero Mode - **changed** — Slightly adjusted faction pick-and-ban order between players - **fixed** — Fixed a bug where dragons dealt half damage with their alternative attack when choosing certain strike directions - **fixed** — Fixed the description of the Vampirism passive ability for Vampire Lords and Vampire Scholars - **fixed** — Fixed a bug where Stinging Ra'Shoth counterattacked while under the effect of Staggering Hits - **fixed** — Fixed a bug where Weakening Venom and Poisonous Blood abilities of Chthonic Hydras and Infernal Hydras increased damage dealt instead of reducing it - **fixed** — Fixed a bug where Mirror Copy spell effect could be dispelled leading to indefinite existence of the created copy on the battlefield - **fixed** — Added the correct cooldown time for the Lightning Bolt ability of Thunder Qilins - **fixed** — Fixed a bug where the max-level Guillotine spell failed to trigger on stacks with full HP - **fixed** — Fixed an exploit that allowed Temple players to infinitely gain resources on the Global Map ##### **Greetings, Heroes!** We are excited to present a massive and fresh update, with a special focus on balancing faction mechanics, fixing exploits, and improving overall gameplay convenience. Based on your feedback and collected statistics, we have prepared a series of large-scale changes that will noticeably refresh the current meta. Main highlights of this patch: - **Necromancy.** We have completely reworked the core logic for raising undead after combat. You can now raise enemy units into undead even if you did not have creatures of that exact tier in your army. Along with this, the energy cost to raise creatures has significantly changed, and we have added helpful elements to the UI, including the ability to manually recycle fallen enemies into Necromantic Energy directly in the combat results window. - **Other Faction Skills.** Changes have been made to Schism's "Abyssal Communion" (the effect now applies to non-Schism faction units as well), as well as to Hive's larvae mechanics, shifting their gameplay focus toward their explosive potential. - **Battle Magic and Summon Avatar.** Following recent balance adjustments and nerfs to Might heroes, Mages have significantly solidified their position. We are reverting the base stats of "Battle Magic" to their original values. The heavily debated "Summon Avatar" skill has also been adjusted — the base version is weakened, but you will now have more options for situational upgrades via its sub-skills. - **New “Tournament” Win Condition Templates.** New competitive templates have been added to the random map generator — Jebus Tournament and Outcast Tournament, featuring uninterrupted simultaneous turns, alongside the hybrid templates called Mix and Galaxy. - **Template Rotation.** The template rotation pool has been updated for both Classic Mode and Single Hero Mode, and the faction pick-and-ban order between players has been slightly adjusted. - **Bug Fixes.** Among other fixes, we eliminated an exploit that allowed Temple players to infinitely gain resources on the Global Map, resolved an issue with incorrect Dungeon dragons alternative attack damage, and fixed errors related to loading multiplayer saves. ⚠️ **Reminder:** Intentionally exploiting in-game bugs in competitive play can result in a temporary or permanent multiplayer ban! Engaging in such behavior may also violate the rules of the platform you're playing on, risking a platform-wide ban. Don't jeopardize your account for a dubious advantage — play fair! ⚠️ Thank you so much for your support, for developing the official community wiki, and for helping us make the game better! ##### **Steam Reviews: Keep Them Coming!** --- We read every single review — and this patch is proof. Your feedback on Necromancy directly shaped the changes you see today. If you haven't left a review yet, now's a great time: it helps us understand what matters most to you and guides what we tackle next. --- ##### Changelog _v. 0.80.31_ ##### **Bug Fixes** ##### **Combat and Creature Behavior** - Fixed a bug where dragons dealt half damage with their alternative attack when choosing certain strike directions. - Fixed the description of the "Vampirism" passive ability for Vampire Lords and Vampire Scholars. - Fixed a bug where Stinging Ra’Shoth counterattacked while under the effect of "Staggering Hits". - Fixed a bug where the "Weakening Venom" and “Poisonous Blood” abilities of Chthonic Hydras and Infernal Hydras increased damage dealt instead of reducing it. - Fixed a bug where the "Mirror Copy" spell effect could be dispelled, leading to the indefinite existence of the created copy on the battlefield. - Added the correct cooldown time for the "Lightning Bolt" ability of Thunder Qilins. - Fixed a bug where the max-level "Guillotine" spell failed to trigger on stacks with full HP. - Activating active skills or performing a counterattack animation in combat no longer resets the player's current selection from the activ _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/3105440/view/668369251018478585]_