What’s New

Hogwarts Legacy — Patch Notes - May 4 2023 (4 of 4)

Patch Notes - May 4 2023 (4 of 4)

Developer Note - This patch addresses overall gameplay experience and stability improvements.

BUG FIXES:

GAMEPLAY Accessibility

  • Resolved the 'Audio Visualiser's 'Ambient Conversation' icon lingering on screen when fighting Inferi

  • Added Arachnophobia mode to the Accessibility option

  • Resolved the Fireplace not having any UI interaction despite being highlighted in High Contrast Gameplay

  • Resolved Teacup not having any UI interaction despite being highlighted in High Contrast Gameplay

  • Removed Corruption VFX from the Arachnophobia mode spider version

  • Removed small crawling spiders for Arachnophobia mode

  • Adjusted the spider corpse assets that are already present in dungeons and lairs will remain on screen even if Arachnophobia mode is turned on

  • Resolved assets of small crawling spiders in the dungeon stages and in the open world when arachnophobia mode is active

  • Resolved issue with Arachnophobia Mode enabled spiders emitting a screech when burning causing discomfort to people with Arachnophobia

  • Resolved an issue of Arachnophobia mode not defaulting to Off

  • Resolved the 'Arachnophobia Mode' accessibility option not resetting to the default value when using the 'Reset to Defaults' menu feature

  • Resolved the animation after killing small spiders and exploding normal spiders still showing normal spider legs with the Arachnophobia mode On

  • Resolved spiders having texture issues when toggling Arachnophobia Mode on or off during battle

  • Resolved the body of the spider for the WE_ICE_GARDEN world event failing to be displayed correctly when activating Arachnophobia mode

  • Resolved spiders in dungeons not remaining unchanged with Arachnophobia mode is on

UI

  • Resolved minimap pathing displaying correctly

  • Updated minimap functionality: HL-7913

  • Fixed field guide locking

  • Resolved localization of Japanese line breaking rules not displaying correctly for low screen resolution

  • Resolved Map Changing to a black screen if the Player Presses the Pause Button During the Map Tutorial

  • Resolved minimap breaking after leaving poacher tent: HL-12306

  • Resolved icons disappearing from the map when quickly zooming in or out

  • Resolved Player losing ability to fast travel after abandoning quest while competing in broom races

  • Resolved damage numbers that are 5+ digits/figures are cutoff on Death's Trolls

  • Resolved issue when wearing a robe's hood, equipping a gear item will cause the hood icon to appear on all slots.

  • Resolved Field Guide page challenge counters not being consistent: HL-2376

  • Resolved floo flames missing for fast travel

  • Resolved holding the purchase key before the wand UI appears causing the cinematic to be black

  • Resolved an issue with giving a custom name to any beast causes its description to appear as debug/placeholder text while selling them to Brood and Peck: HL-8818

  • Resolved floo flames not being unavailable when loading an autosave after learning an unforgivable spell in the Undercroft: HL-5739

  • Resolved issue with quest beacons / icons flickering

  • Resolved cursor in the Menus to disappearing

  • Resolved missing house on the Hogsmeade map

  • Resolved reward icon remaining in the challenge after collecting the reward

  • Chance the item / tool wheel may become inaccessible after using Ancient Magic Throw

  • Resolved the pathing in the HUD changing and misleading the player

  • Resolved the Room of Requirement’s Floo Flame UI guiding the avatar to the observation deck in the Astronomy Tower

  • Resolved the story difficulty "Skip Sequence" prompt for Astronomy Tables is missing its description instead showing its Title / Header twice

  • Resolved options in the Main Menu reverting to default after rebooting the title

  • Resolved fast traveling before mail tutorial causing busy state blocker

  • Resolved the text on the Giant Purple Toad's offspring cutting off at the top when font size is set to large

  • Resolved debug text [QUEST_GT01_01_THIEFRING] appearing when the player loot the "Signet Ring" item during mission

  • Resolved notes throughout the game not opening properly when interacted with

  • Resolved the message of the day text cooldown is very long and defaulting size always

  • Resolved the loading screen going pitch black for 22 seconds after using a Floo Flames

  • Resolved spell diamond not displaying spells correctly

  • Resolved an overlapping issue for location names in saved games section in main menu

  • Resolved floo flames being accessible on map when not visible

  • Resolved a virtual cursor being available during gameplay if the Avatar open and closes the Field Guide Map quickly using the Touchpad button

  • Resolved beast names "Gwyneira the Diricawl" and "Biscuit the Mooncalf" being cut off in Breeding Pen screen

  • Resolved Keenbridge hamlet not showing the Field Guide pages counter on the collectables tracker

  • Resolved text cutting off when choosing a breeding pair in Breeding Pen menu when text size is set to large

  • Resolved Fwopper den having a double icon

  • Resolved UI displaying an incorrect number of defeated enemies for a moment when a wave starts at the Battle Arena

  • Resolved locking up of the Pause Menu when trying to exit by pressing several buttons

  • Resolved Flying Page at the Fountain in Hogwarts Grounds not counting towards the Map counter or The Bell Tower Wing sector: HL-2376

  • Resolved Lucan appearing with two mission icons above his head

  • Resolved crash Fast Traveling to Hogsmeade after mission

  • Resolved the update history always displayed on the default English language instead of being localized to supported languages

  • Resolved female - Gear icon is missing and showing up as a red exclamation mark

  • Resolved Felix Felicis potion UI being slightly displaced and can causing an erratic animation when switching potions

  • Resolved red debug lines on top of the Hogwarts north combat challenge battle arena

  • Resolved icons not matching the spells when swapping to a new spell set during a battle

  • Resolved map counter for Collection Chests increasing for the Astronomy Wing area, instead of the counter for the Library Annex area

  • Resolved an issue with the mission UI updating even though the player doesn't start it

  • Resolved gear comparison when trying to sell unidentified gear displaying correctly

  • Resolved hood icon appearing on each equipment after activating and re-open the Gear menu

  • Resolved Leopold Babcocke’s store being misplaced in the minimap

  • Resolved the minimap inside the underwater vault being inaccurate

  • Resolved 'Gregory the Smarmy' Revelio page does not count as collected on the UI

  • Resolved enemy damage numbers' option stops working when the 'Show Enemy/Target Info' option is set to off

  • Resolved pause menu getting stuck in transition when map is disabled

  • Resolved the player hanging on the MAP's menu if they select the Hogwarts map before the map tutorial going to Hogmeade asks for it

  • Resolved the player getting stuck in the shopping interface after attempting to interact with a vendor while Natsai's 'Owl Post' letter is being read

  • Resolved UI not popping up after completing mission

Audio

  • Resolved VO mission triggers and lines not delivering correctly

  • Resolved mission VO not playing naturally

  • Resolved pressing the skip button during the reveal of the next pensive will cause the audio and the subtitles to vanish.

  • Resolved skipping dialogue can lead to characters remaining in silence

  • Resolved many locations having no audio ambience

  • Resolved attenuation on the big waterfall

  • Resolved missing SFX in female antigravity hat animations

  • Resolved some Lodgok dialogue issues

  • Resolved straining one-sided Goblin door lacking any audio

  • Resolved location specific lines not playing correctly

  • Resolved caged Kneazle having no sound when crying for help

  • Adjusted cooldown of certain lines

  • General audio performance and optimizations enhancements

  • Resolved issue with Hogsmeade related dialogue playing when exiting location but should only play when entering

  • Resolved certain audio lines not being reproduced

  • Resolved generic NPC Prefect girl missing dialogue when detecting the avatar

  • Resolved lip sync missing throughout the game

  • Resolved VO dictionaries edge cases

  • Resolved audio and subtitles issues for optional strings for playerfemale-male and playermale-female not being played

  • Resolved no SFX being heard when the Hedge Maze retract after finding the chest at any Hedge Maze

  • Resolved Nora's dialogue line not being played at her location

  • Resolved every character besides the avatar is missing their lip-sync in Brazilian Portuguese

  • Resolved spamming triangle button making several Protego SFX reproduce simultaneously on the controller speaker

  • Resolve1d an issue with the avatar's mission VO starting to play while the shop is open

  • Resolved dialogue option about the tasks to learn Flipendo being available after having learnt the spell

Controllers

  • Resolved back audio channels not playing and converting to 'vibration' when a 'DualSense' controller is set as the audio output

  • Resolved rumble vibration feature not functioning on Sony controllers

  • Dualsense controller support for PC

  • Resolved Xbox prompts showning when playing with a PS5 DualSense Edge controller

  • Resolved the d-pad interacting with the settings menu while the EULA is opened

  • Resolved Switch Pro Controller spell diamond action keys incorrectly replicating the Xbox controller

**Display **

  • Resolved avatar appearing in the right corner of the screen during the Hogwarts invitation letter when using an Ultrawide monitor

  • Resolved localization of Japanese line breaking rules not displaying correctly for low screen resolution

Upscalers

  • Update DLSS to 3.1.2

  • Set XeSS as default upscaler for Intel Arc GPUs

  • Added warning to be shown when using outdated drivers on the Intel Arc GPU.

  • Updated to FSR 2.2

  • Updated to XeSS 1.1

  • Raytracing

  • Fixed issue with RTAO and decals being black

  • Adjusted lighting and shadows

  • Resolved Ray tracing making odd or extremely bright visual effects on affected textures in certain areas: HL-9198

  • Resolved Ray Tracing shadows creating a hitch when moving in a specific area of Hogsmeade at night

Save Game

  • Fixed save game inconsistencies: HL-2953

  • Resolved reloading issues with missions

  • Resolved reloading the last save file after finishing the mission before collecting its related Field Guide Page will cause it to become uncollectable

  • Resolved online save transfer causing player to load in with spell diamond automatically filled

  • Resolved destroyed boxes respawning after doing a reload causing the Avatar to become stuck

  • Resolved reloading a mission after defeating enemies causes enemies to spawn inside tent

  • Resolved issue of platforms stop reading previously saved data

  • Resolved avatar spawning OOW when loading a save made inside one room of the Slytherin Common Room: HL-71

  • Resolved reloading a save in Kogawa's Office makes the Avatar go OOW: HL-6216

  • Resolved restarting from last save after completing mission causes arena walls to reappear and linger

  • Resolved avatar spawning OOW after loading a save on the corridor between the Library and Central Hall: HL-2650

  • Resolved reloading a save made during the Reparo objective after the troll fight fails the mission

  • Resolved saving and loading a save while inside the stone pillars type of Vault traps the avatar permanently

  • Resolved being unable to generate manual and autosaves: HL-3622

  • Resolved an issue generating two auto saves once the game opens

  • Resolved an issue where flushing the auto save cache wasn't going through the compression process

  • Resolved an issue with the save file leading to an infinite loading screen after the game is closed during Weasley's conversation: HL-7000

  • Resolved inconsistences found on the save data when transferring saves from Gen8 to Gen9 consoles

  • Resolved title generating two auto saves once the game opens

  • Resolved modification of the option "Upscale Sharpness" not correctly saving when the player restarts the game: HL-3153

  • Resolved reloading a save made right before talking with Grace, the mission becomes stuck on the "Return to Grace" mission step: HL-5684

  • Resolved issue to progress after placing a lantern on a pedestal then loading a save file.

  • Resolved when reloading a save after completing the astronomy table the table is not interactable

  • Resolved a save being reloaded after reading Jackdaw's clue will not advance mission step

  • Resolved loading a save created after having defeated Fastidio's for the final time causing him to attack the player even though he's already defeated

  • Resolved autosaves not showing the save icon and closing and opening the title creates progression loss

  • Resolved mission getting stuck on after restarting from last save

  • Resolved issue when creating a new character while having previous save data causing loading issues when selecting previous save

  • Resolved progression getting stuck when reloading an autosave during missions

  • Resolved abandoning quest sees the avatar fall to the ground when gameplay resume

  • Resolved pop-up message when there's not enough available space to save not pausing the title and maintaining controller input

  • Resolved the title remaining in a black screen if the avatar loads an autosave made after completing mission and solving the astronomy table for a second time

  • Resolved title generating corrupted manual and autosaves that makes the game crash when reloading it

  • Resolved reloading a save made on a corner of the Faculty Tower makes the avatar go OOW: HL-11915

  • Resolved reloading an autosave before the first encounter with Ranrok, leaves the player stuck behind closed doors

Performance

  • Added PS5 Controller Firmware out of date popup for DualShock on PC Platforms

  • Resolved general platform crashes

  • Resolved memory leak with object state

  • Added general mission performance updates

  • Added general streaming optimization and updates

  • Resolved streaming of content causing avatar to be OOW

  • Optimization update for NPCS

  • Resolved graphical corruption issues at various locations of the game

  • Resolved dying and reloading a manual save from inside the Water causing a brief Soft Lock for the Avatar

  • Resolved crash on failure initiating online access

  • Resolved memory leaking when using Jinx cool down

  • Optimization to VFX for enemy & avatar shields

  • Optimization to Gear DB queries

  • Resolved a LoadMap crash

  • Resolved crash with getting damage over time

  • Optimization to several hitches within game

  • Resolved crash while navigating mission

  • Resolved crash fast travelling to the Central Hall

  • Resolved a crash when gameplay kept referencing the old world

  • Resolved crashes when using the fast travel after defeating the River Troll

  • Resolved crash in with water related volumes

  • Optimized sun fading issue in intro

  • Resolved hitch happening when hitting goblins with Stupefy

  • Resolved crash with Incendio

  • Resolved crash when accessing inventory items

  • Resolved crash for times when fog is turned off

  • Optimization reflection captures

  • Optimization to bad reflection popping on water

  • Resolved performance issues with ancient magic squash finisher on elevated Thornback Ambusher in Rune Door arena

  • Optimization with lighting

  • Optimization DB queries

  • Optimization to fix for infinite loop caused by running out of memory

  • Performance improvements at the end of the missions

  • Optimization in moving NPC VFX to soft references

  • Animation optimization

  • Resolved crash with critical finisher

  • Resolved infinite load screen when attempting to mission

  • Resolved load times of up to five minutes when entering the sanctuary

  • Resolved crash when running movies

  • Resolved crash when running destructible meshes

  • Resolved spell tool crash

  • Resolved crash with wizarding world linking

  • Resolved crash when loading save game in PerksTree

  • Resolved hitches happening multiple times a frame

  • General performance and optimization to stations

  • Resolved infinite loading screen after force shutting the game during the conversation with Weasley: HL-7000

  • Resolved crash after getting caught by death

  • Resolved general proxy and LOD updates/optimizations

  • Resolved crashes while finding references and garbage collection

  • Resolved poor performance occurring when certain trees are on-screen while Ray-Tracing is enabled

  • Resolved a crash with spell caster

  • Resolved TargetInfo crash

  • Optimization to shaders

  • Resolved a crash with navlinks

  • Fixed and cleaned up the library airlock

  • Resolved crashes during the boot sequence when launched on the bare minimal initial payload

  • Resolved hitches with Broom Enemy spawner

  • Optimized bink player url open to async thread for ambient paintings

  • Resolved extreme tile streaming issues being observed in the open world

  • Resolved a wheel item crash

  • Wingardium crash fix

  • Fixed crash with characters visibility

  • Fixed crash accessing HUD

  • Resolved UI loading screen crash

  • Resolved crash for LookingActor functionality

  • Resolved 'Something went wrong' message being displayed when trying to start the game without enough available space

  • Resolved several crashes during combat encounters

  • Resolved a crash with chaos collision

  • Resolved crash when reloading a save file after exiting to the main menu

  • Resolved a crash when accessing wand linking

  • Resolved a crash when accessing initializing tools

  • Resolved infinite loading screen if fast travelling to the Room of Requirement

  • Resolved being stuck in an infinite load after disconnecting controller while fast travelling

  • Resolved streaming issues with wall and several assets from a house when looking through outside the door in Irondale

  • Resolved streaming issue of furniture and other elements of Pitt-Upon Ford house when the avatar passes by the door

  • Optimization turning certain NPCs visibility mesh being considered for ray tracing

  • Resolved PhysicalMaterial crash

  • Resolved coastal entrance taking too long to stream in, blocking the avatar permanently if they fly through the tunnel

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