# Hollow Knight: Silksong Patch Version 1.0.28891 Now Live - Product: Hollow Knight: Silksong (https://whatsnew.fyi/product/hollow-knight-silksong) - Vendor: Team Cherry - Date: 2025-10-14 - Original notes: https://store.steampowered.com/news/app/1030300/view/503964399479816737 - Permalink: https://whatsnew.fyi/product/hollow-knight-silksong/releases/steam-503964399479816737 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Support for Dualsense Edge controllers - **changed** — Improved support for various controllers on Mac - **changed** — Game now pauses when the controller disconnects - **fixed** — Various smaller controller issues - **fixed** — Remaining instance of certain players getting stuck cursed while in the late game - **fixed** — Curveclaw not reacting to Hunter down-stab - **fixed** — Rare instances of being able to air dash and double jump when not intended - **fixed** — Several out of bounds situations - **fixed** — Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes - **fixed** — Eva Hunter Crest upgrades unintentionally clearing tool equips - **fixed** — Rare instances of Harpoon sometimes granting 2 Silk instead of 1 - **fixed** — Cogflies sometimes appearing from odd locations after scene transition and in rare cases having their active quantity reduced by 1 - **fixed** — Crafting Kits not increasing the damage of offensive blue tools - **changed** — Slight increase to Sharp Dart and Cross Stitch damage - **changed** — Updated damage scaling on Rune Rage to match other Silk Skills - **changed** — Slight decrease to Thread Storm damage at higher needle levels - **fixed** — Surgeon enemies sometimes pulling the hero out of bounds - **fixed** — Instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item - **fixed** — Crust King Khann sometimes falling out of bounds during entry when fought on low-end systems - **fixed** — Rare instance of Second Sentinel becoming rotated when defeated ##### Patch Notes - Added support for Dualsense Edge controllers. - Improved support for various controllers on Mac. - Game now pauses when the controller disconnects. - Fixed various smaller controller issues (more fixes to come in future). - Fixed remaining instance of certain players getting stuck cursed while in the late game. - Fixed Curveclaw not reacting to Hunter down-stab. - Fixed rare instances of being able to air dash and double jump when not intended. - Fixed several out of bounds situations. - Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes. - Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips. - Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1. - Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1. - Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet). - Slight increase to Sharp Dart and Cross Stitch damage. - Updated damage scaling on Rune Rage to match other Silk Skills. - Slight decrease to Thread Storm damage at higher needle levels. - Fixed Surgeon enemies sometimes pulling the hero out of bounds. - Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item. - Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems. - Fixed rare instance of Second Sentinel becoming rotated when defeated. - Fixed additional case of Seth sometimes getting out of bounds and not returning. - Fixed Seth sometimes remaining invincible for a moment at the start of a refight. - Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle. - Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity. - Fixed issues when consuming a Silkeater while in water. - Fixed Scuttlebrace sometimes allowing a wall jump when not intended. - Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive. - Various smaller fixes and tweaks.