# Human Fall Flat Hotfix v1090333 - Product: Human Fall Flat (https://whatsnew.fyi/product/human-fall-flat) - Vendor: No Brakes Games - Date: 2024-09-26 - Original notes: https://store.steampowered.com/news/app/477160/view/4683270607218398905 - Permalink: https://whatsnew.fyi/product/human-fall-flat/releases/2024-09-26-hotfix-v1090333 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Adjusted the final puzzle of Museum to feel better when attaching the artifact to the helicopter - **changed** — Adjusted lighting in some darker areas that made the eye icons for Eye Spy achievement difficult to find - **fixed** — Resolved an issue where the music was not playing as intended - **fixed** — Resolved an issue where the cannon balls could only be fired once - **fixed** — Resolved an issue where the vases may move unintentionally after being placed on the scale - **fixed** — Resolved multiple issues where checkpoint reloads could prevent the player from completing the level - **changed** — Adjusted collision in some areas to prevent the player from clipping into objects - Adjusted the final puzzle of Museum to feel better when attaching the artifact to the helicopter - Adjusted lighting in some darker areas that made the eye icons for Eye Spy achievement difficult to find - Resolved an issue where the music was not playing as intended. - Resolved an issue where the cannon balls could only be fired once. - Resolved an issue where the vases may move unintentionally after being placed on the scale. - Resolved multiple issues where checkpoint reloads could prevent the player from completing the level. - Adjusted collision in some areas to prevent the player from clipping into objects.