Update 2.8.1 Now Live
- Player Profile Avatars from DLC hunters will be automatically unlocked for players who own the corresponding DLC with Chapter 2
- Adjusted reserve ammo for most shotguns, increasing full-size shotgun ammo and reducing sawn-off shotgun ammo
- Adjusted prices of Terminus, Terminus Shorty, Slate, Slate Riposte, Rival 78, Rival 78 Trauma, Rival 78 Shorty, and Rival 78 Mace
- Increased Springfield 1866 damage from 132 to 139
- Increased Springfield 1866 High Velocity damage from 126 to 132
- Increased Springfield 1866 Explosive damage from 123 to 125
- Increased Springfield 1866 Shorty damage from 130 to 135
- Increased Springfield 1866 Shorty High Velocity damage from 123 to 128
- Increased Springfield 1866 Shorty Explosive damage from 123 to 125
- Reduced Berthier 1892 damage from 132 to 128
- Reduced Berthier 1892 Spitzer damage from 113 to 109
- Nitro Express no longer has random deviation when firing from ADS over longer distances
- Shadow Leap trait interaction time reduced from 4 to 3 seconds
- Increased Mako 1895 reserve ammo from 8 to 10 for Basic, FMJ, and Explosive
Hunters,
Update 2.8.1 is now live! You will find description below.
Make sure to check again tomorrow for the start of Road to Hell: Chapter 2, which will bring the arrival of the Cargo Balloon. You'll also be able to witness the tragedy of the 26th Regiment's downfall up close in the free Story Challenge "The Regiment's Last Stand."
There will be a separate announcement for Chapter 2 on July 2nd.
Gunplay
The Inventory Rework opened new possibilities and incentivized greater loadout diversity, though some new pain points have been noted. We've seen the feedback and are bringing the first set in a series of changes aimed to fine tune the system further. We’ll continue observing player feedback and weapon data to ensure the arsenal will slowly but steadily find its new balance. What we have seen so far is very encouraging, but there is still more work left to do and some equipment has not yet fully settled as players keep experimenting with new combinations.
Shotguns
We've adjusted the reserve ammo of most shotguns, increasing the amount full-size shotguns carry while reducing sawn-off shotguns.
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Auto-5
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Basic from 6 to 8
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Flechette from 6 to 8
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Slugs from 4 to 5
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Penny Shot from 9 to 12
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Rival 78
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Basic from 8 to 12
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Flechette from 8 to 12
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Dragon Breath from 8 to 12
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Slugs from 5 to 8
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Penny Shot from 12 to 18
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Homestead 78
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Basic from 8 to 12
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Flechette from 8 to 12
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Dragon Breath from 8 to 12
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Slugs from 5 to 8
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Penny Shot from 12 to 18
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Romero 77 Alamo
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Basic from 5 to 12
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Dragon Breath from 5 to 12
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Slugs from 3 to 8
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Penny Shot from 8 to 18
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Starshell from 3 to 8
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Slate
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Basic from 6 to 12
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Dragon Breath from 6 to 12
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Slugs from 4 to 8
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Penny Shot from 9 to 18
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Specter 1882
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Basic from 10 to 12
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Flechette from 10 to 12
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Dragon Breath from 10 to 12
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Slugs from 6 to 8
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Penny Shot from 15 to 18
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Terminus
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Basic from 8 to 12
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Flechette from 8 to 12
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Dragon Breath from 8 to 12
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Slugs from 5 to 8
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Penny Shot from 12 to 18
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Rival 78 Shorty
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Basic from 6 to 4
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Flechette from 6 to 4
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Dragon Breath from 6 to 4
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Slugs from 4 to 3
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Penny Shot from 9 to 6/list]
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Romero 77 Shorty
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Basic from 52 to 22
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Dragon Breath from 52 to 22
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Slugs from 32 to 12
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Penny Shot from 82 to 32
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Starshell from 32 to 12
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Specter 1882 Shorty
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Basic from 8 to 4
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Flechette from 8 to 4
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Dragon Breath from 8 to 4
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Slugs from 5 to 3
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Penny Shot from 12 to 6
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Terminus Shorty
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Basic from 6 to 4
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Flechette from 6 to 4
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Dragon Breath from 6 to 4
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Slugs from 4 to 3
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Penny Shot from 9 to 6
_**Dev Note: **With sawn-off shotguns becoming Size 2, they now have become an enticing choice with few downsides. To make them feel more fitting in the Size 2 category, we've decided to reduce their reserve ammo across the board.
Full-size shotguns, on the other hand, have stagnated, dropping a little in usage with the recent changes. To strengthen their position and give players that still want to build their loudouts around shotguns viable options, we’ve added reserve ammo to full-size shotguns across the board, making them a stronger alternative compared to the sawn-off shotguns._
Alongside the ammo changes we've adjusted the prices of some shotguns:
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Terminus: 238 -> 168
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Terminus Shorty: 218 -> 148
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Slate: 333 -> 313
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Slate Riposte: 343 -> 323
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Rival 78: 150 -> 170
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Rival 78 Trauma: 160 -> 180
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Rival 78 Shorty: 125 -> 145
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Rival 78 Mace: 135 -> 155
Other Changes
Springfield 1866
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Increased Damage from 132 to 139
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Increased High Velocity Damage from 126 to 132
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Increased Explosive Damage from 123 to 125
Springfield 1866 Shorty
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Increased Damage from 130 to 135
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Increased High Velocity Damage from 123 to 128
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Increased Explosive Damage from 123 to 125
**Dev Note: **With Dumdum Ammo becoming Scarce, the Springfield has been struggling as an option compared to the other Size 4 weapons. To help with this we're increasing the damage, strengthening its positioning as a cheap Size 4 weapon with plenty extra ammo available.
Berthier 1892
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Reduced Damage from 132 to 128
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Reduced Spitzer Damage from 113 to 109
**Dev Note: **With its new place as a 3-slot, the Berthier quickly jumped up as a very strong option that can be combined with other powerful secondary weapons. While this was the core idea behind the new Inventory Slot system, the Berthier simply stood out as being strong. With these changes, the Berthier should make its reduced power level feel more fitting compared to other 3-slot choices, giving other weapons a chance to shine as well.
Nitro Express No longer has any random deviation (similar to how we balance Slugs on shotguns) over longer distances when firing from ADS to help with hits at medium to long distances.
“Shadow Leap” Trait Interaction time reduced from 4 to 3 seconds to make it snappier to use.
Mako 1895
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Slightly increased reserve ammo:
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Basic/FMJ/Explosive from 8 to 10
Player Profile Customization - DLC Hunter Avatars
Have you been customizing your Player Profile Cards? If so, we have good news for you: With Chapter 2 of Road to Hell, we are adding several Avatars from some much-loved DLC. This means if you own one of the DLC listed below, then you will automatically receive the corresponding Avatar with this release.
We are working on having an Avatar available for every Legendary Hunter from our collection of DLC. The team have been working hard on making some of your favorites, and we wanted to launch these as soon as we had a batch ready so you weren’t left waiting. Rest assured that Avatars from the rest of the DLC containing Legendary Hunters will be available through other updates across this year and early next year. Creating and importing Avatars for every DLC is a huge workload for our artists and backend teams, so we appreciate your patience and understanding, and hope you like this first batch for now!
The following DLC will be available with their Avatar for your Player Profile Cards:
#DLC NameLegendary Hunter 1Legends of the BayouThe Bone Doctor 2Weird Sister 3The PhantomThe Phantom 4Llorona's HeirLlorona's Heir 5The ResearcherThe Researcher 6The RatThe Rat 7Zhong KuiDead Blessing 8Zhong Kui 9The RevenantThe Revenant 10RoninThe Ronin 11The Trick ShooterCarter 12Spirit of NianNorth Star 13The Sovereign 14The Prodigal DaughterThe Prodigal Daughter 15The CommittedMonroe 16Cold BloodedThe Reptilian 17Meridian TurncoatThe Turncoat 18Fear the ReaperThe Reaper 19Ghost Face RampageGhost Face 20The Ghost of Blanchett GravesAngel of Death 21Cry of the Caged BirdLilith 22The Madness of MontresorMontresor 23The Heart of Lower DeSalleLady Lewis 24It Takes a RogueThe Ironclad 25Twice a RenegadeThe Mercenary
To get them in your game, you just need to make sure that you own the DLC and install the latest update.
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Fixed rare crashes that could occur, especially on Xbox
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Fixed an exploit where Tarot Card effects could be stacked/multiplied intentionally using a temporary disconnect
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Fixed an exploit where players could find a way to bypass the Tools and Consumables selection during the loadout preparation, granting access to bring a 9th item (hidden visually until using the one appearing in the loadout)
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Fixed some edge case spots where players could get semi-stuck and/or vault when they were not meant to be
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Fixed a bug where cancelling a reload of dual wield weapons leads to user not being able to aim down sights
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Fixed an issue where a newly hired Hunter is not automatically selected in the Hunter screen while in a team
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Fixed an issue where the sweetener sound was too prominent for Legendary Skins
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Fixed a bug where the “Blast Sense” Trait had a delay before activating when players entered Dark Sight
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Fixed a bug where the bullet drop indicator at the bottom of the scope was missing on the Mosin-Nagant Sniper and Lebel 1886 Marksman when using Standard Ammo
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Fixed a bug where the tooltip for certain ammunition types displayed the internal @-string instead of the correct localized text
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Partially fixed a bug where progress for the "Restore Health for yourself or your teammates" challenge was not tracked correctly