# Hunt: Showdown 1896 changelog > Hunt: Showdown 1896 is the brutally rewarding extraction shooter. - Vendor: Crytek - Category: Games - Official site: https://www.huntshowdown.com/ - Tracked by: What's New (https://whatsnew.fyi/product/hunt-showdown-1896) - Harvested from: Steam (app 594650) - Entries below: 8 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Update 2.8.1 Now Live - Date: 2026-07-01 - Original notes: https://store.steampowered.com/news/app/594650/view/710027547571651816 - Permalink: https://whatsnew.fyi/product/hunt-showdown-1896/releases/steam-710027547571651816 - **changed** — Adjusted reserve ammo for most shotguns, increasing full-size shotgun ammo and reducing sawn-off shotgun ammo - **changed** — Adjusted prices of Terminus, Terminus Shorty, Slate, Slate Riposte, Rival 78, Rival 78 Trauma, Rival 78 Shorty, and Rival 78 Mace - **changed** — Increased Springfield 1866 damage from 132 to 139 - **changed** — Increased Springfield 1866 High Velocity damage from 126 to 132 - **changed** — Increased Springfield 1866 Explosive damage from 123 to 125 - **changed** — Increased Springfield 1866 Shorty damage from 130 to 135 - **changed** — Increased Springfield 1866 Shorty High Velocity damage from 123 to 128 - **changed** — Increased Springfield 1866 Shorty Explosive damage from 123 to 125 - **changed** — Reduced Berthier 1892 damage from 132 to 128 - **changed** — Reduced Berthier 1892 Spitzer damage from 113 to 109 - **changed** — Nitro Express no longer has random deviation when firing from ADS over longer distances - **changed** — Shadow Leap trait interaction time reduced from 4 to 3 seconds - **changed** — Increased Mako 1895 reserve ammo from 8 to 10 for Basic, FMJ, and Explosive - **added** — Player Profile Avatars from DLC hunters will be automatically unlocked for players who own the corresponding DLC with Chapter 2 Hunters, Update 2.8.1 is now live! You will find description below. Make sure to check again tomorrow for the start of Road to Hell: Chapter 2, which will bring the arrival of the Cargo Balloon. You'll also be able to witness the tragedy of the 26th Regiment's downfall up close in the free Story Challenge "The Regiment's Last Stand." There will be a separate announcement for Chapter 2 on July 2nd. ##### Gunplay The Inventory Rework opened new possibilities and incentivized greater loadout diversity, though some new pain points have been noted. We've seen the feedback and are bringing the first set in a series of changes aimed to fine tune the system further. We’ll continue observing player feedback and weapon data to ensure the arsenal will slowly but steadily find its new balance. What we have seen so far is very encouraging, but there is still more work left to do and some equipment has not yet fully settled as players keep experimenting with new combinations. ##### Shotguns We've adjusted the reserve ammo of most shotguns, increasing the amount full-size shotguns carry while reducing sawn-off shotguns. - Auto-5 - Basic from 6 to 8 - Flechette from 6 to 8 - Slugs from 4 to 5 - Penny Shot from 9 to 12 - Rival 78 - Basic from 8 to 12 - Flechette from 8 to 12 - Dragon Breath from 8 to 12 - Slugs from 5 to 8 - Penny Shot from 12 to 18 - Homestead 78 - Basic from 8 to 12 - Flechette from 8 to 12 - Dragon Breath from 8 to 12 - Slugs from 5 to 8 - Penny Shot from 12 to 18 - Romero 77 Alamo - Basic from 5 to 12 - Dragon Breath from 5 to 12 - Slugs from 3 to 8 - Penny Shot from 8 to 18 - Starshell from 3 to 8 - Slate - Basic from 6 to 12 - Dragon Breath from 6 to 12 - Slugs from 4 to 8 - Penny Shot from 9 to 18 - Specter 1882 - Basic from 10 to 12 - Flechette from 10 to 12 - Dragon Breath from 10 to 12 - Slugs from 6 to 8 - Penny Shot from 15 to 18 - Terminus - Basic from 8 to 12 - Flechette from 8 to 12 - Dragon Breath from 8 to 12 - Slugs from 5 to 8 - Penny Shot from 12 to 18 - Rival 78 Shorty - Basic from 6 to 4 - Flechette from 6 to 4 - Dragon Breath from 6 to 4 - Slugs from 4 to 3 - Penny Shot from 9 to 6/list] - Romero 77 Shorty - Basic from 5*2 to 2*2 - Dragon Breath from 5*2 to 2*2 - Slugs from 3*2 to 1*2 - Penny Shot from 8*2 to 3*2 - Starshell from 3*2 to 1*2 - Specter 1882 Shorty - Basic from 8 to 4 - Flechette from 8 to 4 - Dragon Breath from 8 to 4 - Slugs from 5 to 3 - Penny Shot from 12 to 6 - Terminus Shorty - Basic from 6 to 4 - Flechette from 6 to 4 - Dragon Breath from 6 to 4 - Slugs from 4 to 3 - Penny Shot from 9 to 6 _**Dev Note: **With sawn-off shotguns becoming Size 2, they now have become an enticing choice with few downsides. To make them feel more fitting in the Size 2 category, we've decided to reduce their reserve ammo across the board. Full-size shotguns, on the other hand, have stagnated, dropping a little in usage with the recent changes. To strengthen their position and give players that still want to build their loudouts around shotguns viable options, we’ve added reserve ammo to full-size shotguns across the board, making them a stronger alternative compared to the sawn-off shotguns._ Alongside the ammo changes we've adjusted the prices of some shotguns: - Terminus: 238 -> 168 - Terminus Shorty: 218 -> 148 - Slate: 333 -> 313 - Slate Riposte: 343 -> 323 - Rival 78: 150 -> 170 - Rival 78 Trauma: 160 -> 180 - Rival 78 Shorty: 125 -> 145 - Rival 78 Mace: 135 -> 155 ##### Other Changes **Springfield 1866** - Increased Damage from 132 to 139 - Increased High Velocity Damage from 126 to 132 - Increased Explosive Damage from 123 to 125 **Springfield 1866 Shorty** - Increased Damage from 130 to 135 - Increased High Velocity Damage from 123 to 128 - Increased Explosive Damage from 123 to 125 _**Dev Note: **With Dumdum Ammo becoming Scarce, _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/594650/view/710027547571651816]_ ### Update 2.8.0.3 Now Live - Date: 2026-06-17 - Original notes: https://store.steampowered.com/news/app/594650/view/688634179957558160 - Permalink: https://whatsnew.fyi/product/hunt-showdown-1896/releases/steam-688634179957558160 - **changed** — Increase the Uppercut base damage with basic, FMJ, and Incendiary Ammo to 126 - **fixed** — Fix a dedicated server crash - **fixed** — Fix an Xbox crash caused by gamepad disconnect and reconnect - **fixed** — Fix the continued fire of the Maxim M1895 after extraction - **fixed** — Partially fix the delays for traits that involve using Dark Sight, including Blast Sense - **fixed** — Fix the Uppercut Special Ammo reserve ammo count from 9 to 12 Hunters, Update 2.8.0.3 is now live. You will find the list of changes and fixes below. - Increased the Uppercut base damage with basic, FMJ, and Incendiary Ammo to 126 _**Dev note:** With this change, the Uppercut regains some of its previous appeal and moves towards its old power level, especially compared to its new main competitor, the Haymaker. We will continue to balance weapons based on your feedback on the Inventory Slot Rework and expect more changes coming during Road to Hell._ - Fixed a dedicated server crash - Fixed an Xbox crash caused by gamepad disconnect and reconnect - Fixed the continued fire of the Maxim M1895 after extraction - Partially fixed the delays for traits that involve using Dark Sight, including Blast Sense. - The delays have improved, but we are still working on a definitive fix. - Fixed the Uppercut Special Ammo reserve ammo count (from 9 to 12) ### Update 2.8.0.2 Now Live - Date: 2026-06-12 - Original notes: https://store.steampowered.com/news/app/594650/view/688634179957556618 - Permalink: https://whatsnew.fyi/product/hunt-showdown-1896/releases/steam-688634179957556618 - **fixed** — Fixed a critical localization issue affecting the Chinese language Hunters, Update 2.8.0.2 is now live. - Fixed a critical localization issue affecting the Chinese language ### Update 2.8.0.1 Now Live - Date: 2026-06-11 - Original notes: https://store.steampowered.com/news/app/594650/view/688634179957555835 - Permalink: https://whatsnew.fyi/product/hunt-showdown-1896/releases/steam-688634179957555835 - **fixed** — Restored custom Special Long Ammo instances that were temporarily unavailable with 2.8 release - **fixed** — Fixed in-game news display • Restored custom Special Long Ammo instances that were temporarily unavailable with 2.8 release. • Fixed in-game news display. --- Hunters, The launch of Road to Hell is off to a great start! Our concurrent player numbers have climbed into the top three in Hunt's history, and it's been fantastic to see so many of you jumping into the action and exploring the new update. With that, we wanted to take a moment to address some of the feedback we have seen online. ##### Balancing & Metas We have seen plenty of lively discussions around balancing and the new metas forming in 2.8. We love it. It's exactly this kind of passion that makes the community what it is, and we want to reassure you that all of it is being read and digested by the team. Your opinions are being carefully considered, and we will be keeping a close eye on the conversation going forward as these new meta starts to settle. Keep it coming! ##### Points of Interest Spawn Density A few of you have raised concerns that the new Points of Interest (Stronghold, Medical Supply, and Military Supply) can on rare occasions spawn too close together. Their placement is intentional and strategic, designed to drive higher engagement, but we understand the feedback. Some of the rules that drive our placement logic will also shift when the second possible Stronghold locations arrive in Chapter 2. We will be monitoring spawn locations and their impact on gameplay closely as well over the next few days before making any decisions on potential changes. ##### Custom Ammunition Changes We couldn't help but notice some frustration around the removal of Dumdum and other Custom Ammo, along with the changes that come with it. We recognize this will cause a meta shift and have taken this step in response to player feedback on how these ammo types were driving a stale meta. We are genuinely excited to see what fresh loadouts the community will build in response, and we are weighing all of your opinions and match data for future development. This change creates a clean slate and a return to core Hunt gameplay, from which we can further build and tune while staying true to the spirit of the more tactical gunplay that makes us different from all the other shooters. Reminder that we’ve increased the Loadout limit from 15 to 30 with this update, so you have more room for experimentation. ##### Supply Crates Lastly, some of you have mentioned that Supply Crates aren't quite what you expected. Without giving too much away, we have an exciting twist on how Supply Crates will be used in the game arriving with Chapter 2 in July—a small teaser of which is hidden on our roadmap graphic. Stay tuned! Thank you so much for your passion, feedback, and attention to detail. Happy Hunting, Hunters. ### Update 2.8 - Road to Hell Starts Now - Date: 2026-06-09 - Original notes: https://store.steampowered.com/news/app/594650/view/710025644106318936 - Permalink: https://whatsnew.fyi/product/hunt-showdown-1896/releases/steam-710025644106318936 - **added** — Add new event compound Stronghold with three main areas including trenches, camp, and fortified building - **added** — Add Caged Boss Target that spawns banish-ready at Stronghold and drops 1 Bounty Token upon banish - **added** — Add Medical Supply point with Full Health Restoration Kit, Scouting Map, Four Shot Boon, and other loot - **added** — Add Military Supply point with Sealed Scarce Weapon Box, Scouting Map, and guaranteed un-sealed Catalyst Trait Spur - **added** — Add Maxim M1895 in-world weapon found only at Stronghold that fires incendiary rounds and can overheat - **added** — Add additional trenches and smaller checkpoints across maps placed by the military - **changed** — Change inventory system to assign weapons a Size from 1 to 5 instead of small, medium, and large categories - **changed** — Change default weapon capacity to 5, extendable to 6 with Quartermaster Trait - **changed** — Change Tools and Consumables to be no longer restricted by type and freely equippable to any slot in any combination - **changed** — Change scouting mechanics so Stronghold, Medical Supply, and Military Supply are visible at Mission start instead of Scout Towers - **changed** — Change Scouting Map to no longer reveal location of Wild Targets - **removed** — Remove Scout Towers for Update 2.8 Update 2.8 - The Road to Hell Starts Now ##### Road to Hell _When two military scouts go missing while investigating the Corruption in Louisiana and Colorado, their concerned Commander decides to go after them. But his request for an official mission is declined, and instead he goes rogue and forms The 26th Regiment. With the financial backing of Desolation’s Delegate, the 26th are indignant at the lack of official support, but certain they can find their comrades and clean up the alleged Corruption themselves. They are professionals: well-trained and well-armed. Their first mistake is their arrogance. Their second is their optimism. The Corruption is like nothing they have encountered before. Beset by monsters on one side and enemy Hunters who don’t want outside involvement on the other, their arrogance is transformed into doubt and then twisted into madness as they all lose themselves to the Hunt._ ##### New Event Compound: Stronghold The Stronghold is where The 26th Regiment had their last stand. Few survived the experience, and many who didn’t now wander the area, Corrupted and transformed into mindless Grunts. Here you won’t just find Destiny's Dial, Sealed Rewards, and Tarot Cards—but some new and interesting secrets… The Strongholds are large and have 3 main areas to them: the trenches, the camp, and the fortified building. The camp area has a big mess tent where you will find: - Scouting Map - Various Sealed Boons - Tarot Cards and more... In the fortified building of the Stronghold, you will find: - The Caged Boss Target - The Maxim M1895 - The Sealed Explosives Box - Many ways to restock your ammo. In addition, the military has dug in all across the maps with additional trenches and smaller checkpoints and campsites that can be discovered. ##### Caged Boss Target The 26th Regiment tried to know their enemy. Originally, they captured this Boss Target with the intent of sawing it to size and sending it out for future study. But during the siege, the soldiers grew hungry, and Sgt. Riggins had a different idea. These are banish-ready Boss Targets that can be found at the Stronghold. Upon banish, they drop 1 Bounty Token. Before banishing this Boss Target, Whisper will be active, allowing you to detect nearby players. For the duration of Road to Hell, a Caged Boss Target will be guaranteed in every Mission, so there will be only 1 normal Boss Target in these Missions, with a chance of a Wild Target to be active as well. This means there can now be a maximum of 3 Bounty Token sources in a Mission. ##### New Supply Point: Medical Supply - New themed Supply Point on the map with unique loot - Players can find the following at the Medical Supply: - Full Health Restoration Kit - Scouting Map - Four Shot Boon - Random assortment of Shots - Chance of a Tarot Card - Medical Packs and more - The Medical Supply will be visible on the map by default ##### New Supply Point: Military Supply Teased in the final weeks of Update 2.7, we have the Military Supply that returns in Update 2.8. - Players can find the following at the Military Supply: - A Sealed Scarce Weapon Box - Scouting Map - Sealed Full Ammo and Tools Restock Box - Guaranteed un-sealed “Catalyst” Trait Spur - An assortment of Ammo Crates and Tool Boxes - The Military Supply will be visible on the map by default ##### Hidden Information Changes With Update 2.8, we want to bring back the scouting mechanics we introduced in 2.7, but with some changes to address the community's feedback. - Scout Towers have been removed for Update 2.8. Instead, at the start of the Mission, the Stronghold, Medical Supply, and Military Supply will all be visible at the start of the Mission. Other Supply Points and Extraction Points will be hidden. - These 3 locations all have Scouting Maps. Interacting with Scouting Maps reveals all the hidden locations. - The Scouting Map no longer reveals the location of Wild Targets. - Bani _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/594650/view/710025644106318936]_ ### Update 2.7.1.2 Now Live - Date: 2026-05-20 - Original notes: https://store.steampowered.com/news/app/594650/view/704394876188360724 - Permalink: https://whatsnew.fyi/product/hunt-showdown-1896/releases/steam-704394876188360724 - **fixed** — Minor stability improvements Hunters, Update 2.7.1.2 is now live. It contains minor stability improvements. Happy hunting! ### Update 2.7.1.2 Deploying on 20th May, at 09:00 CEST - Date: 2026-05-19 - Original notes: https://store.steampowered.com/news/app/594650/view/681876347864221018 - Permalink: https://whatsnew.fyi/product/hunt-showdown-1896/releases/steam-681876347864221018 - **changed** — Minor polishing and stability improvements implemented - **changed** — Game client update deployed with zero downtime Hunters, Tomorrow, May 20th, at 09:00 CEST, we will be deploying Update 2.7.1.2. This update will be installed with zero downtime. Some of you may have noticed that we have already shipped a number of backend updates with zero downtime, but this will be our first attempt at deploying a minor game client update the same way. As this is a test run, the update itself will be quite small, containing minor polishing and stability improvements. We will let you know once the update has finished deploying. Please note that for the changes to take place, you will still need to log out, allow the update to be installed, and then log back into the game. Thanks! ### Inferno is Back - Date: 2026-04-15 - Original notes: https://store.steampowered.com/news/app/594650/view/500603187551539956 - Permalink: https://whatsnew.fyi/product/hunt-showdown-1896/releases/steam-500603187551539956 - **added** — Inferno Time of Day returns with wildfires raging across all maps including Mammon's Gulch - **added** — Firebreather monster that wanders the bayou and gulch - **added** — Hellborn can now appear on all maps during Inferno Time of Day - **added** — Firefighter Supply locations appear during Inferno Time of Day with Tarot Cards, water bottles, and ability to spend 1 Pledge Mark for a Flame Rifle - **changed** — Hunters experience reduced visibility due to heavy smoke and fire in affected areas during Inferno - **changed** — Wildfires are fixed in location and block key traversal paths, forcing new route planning - **changed** — AI generally avoids wildfire zones but may follow players through flames or take shortcuts across them ##### Return of Inferno Shortly after the arrival of One Who Flies and Red Raven, a raging fire broke out across the Incursion zones. Locals accused the scouts of starting it. But among Hunters, rumor has it that the new Inferno may have a darker origin, with some claiming a connection to the new Firebreather monster that wanders the bayou and the gulch. They say the man who became the first Firebreather may have had ties to the Turncoat Gang, but that's just hearsay...right? ##### Inferno Time of Day We are excited to bring back the Inferno Time of Day – with a new and improved experience: - Inferno brings wildfires to Hunt, raging across all maps, including Mammon's Gulch. - Hunters will experience reduced visibility due to heavy smoke and fire in affected areas. - Wildfires are fixed in location, blocking key traversal paths and forcing new route planning. - AI will generally avoid wildfire zones, but if necessary, enemies may follow players through the flames or take shortcuts across them. ##### Hellborn on All Maps - Hellborn can now appear on all maps. - Initially, only during the Inferno Time of Day. ##### Firefighter Supply - It looks like the firefighters didn’t survive, but their supplies can help you beat the heat. - Firefighter Supplies only appear during the Inferno Time of Day. - Find Tarot Cards here or spend 1 Pledge Mark to obtain a Flame Rifle. - 100% chance of finding the Sun and the Devil tarot cards. - Guaranteed to find a Burn/Scarce Trait — first come first serve! - You will also find water bottles here. ##### Event Points Boost If you're looking to catch up on the Battle Pass, this weekend is your chance. From **10:00 CEST, 17 April to 10:00 CEST, 20 April**, we're running a **Double Event Points Boost**: double the event points scored in every mission. Happy hunting!