Idle Champions of the Forgotten Realms

Games

Idle Champions of the Forgotten Realms is a Dungeons & Dragons strategy management game uniting Champions from throughout the D&D…

Latest · by Codename Entertainment Inc.Website

Release activity

Release activity — 8 releases across 8 days since Jun 3, 2026. Each cell is one day; darker means more releases that day. Nothing is recorded before Jun 3, 2026. Older weeks are hidden at this screen width.
MayJunJulAug
SundayNo releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 2026No releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 2026
MondayNo releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 2026No releases on Jun 29, 2026No releases on Jul 6, 20261 release on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026No releases on Aug 17, 2026
TuesdayNo releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 2026No releases on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 2026
Wednesday1 release on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 20261 release on Jun 24, 20261 release on Jul 1, 2026No releases on Jul 8, 2026No releases on Jul 15, 20261 release on Jul 22, 20261 release on Jul 29, 20261 release on Aug 5, 2026No releases on Aug 12, 2026
ThursdayNo releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 2026No releases on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 2026No releases on Aug 13, 2026
FridayNo releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 20261 release on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 2026
SaturdayNo releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026

8 releases since Jun 3, 2026

Patch notes

New Event: Ahghairon's Day 2026!

Added 8
  • New Champion Flint Fireforge from Heroes of the Lance is available to unlock
  • New feat added for Jim's Fashion Week
  • Omin Dran given a pre-stack ability
  • New Specializations added for Prudence that increase the post-stack effect of Glee based on formation size
  • New feats added for Prudence that buff Spec B
  • New feats added for Prudence that increase the number of Eldritch Blast beams fired with base attack
  • Hobbycraft skins collection added celebrating Champions' hobbies
  • Four returning Event Augments including Supercharged Damage Boon granting 2 million percent additional damage per level
Changed 11
  • Jim's Fan Club ability has been buffed
  • Jim's Magical Mystery Tour has been buffed and adjusted to retain 80% of stacks when changing areas instead of losing all stacks
  • Jim's Fashion Week changed from additive to multiplicative and now has an equipment buff targeting it
  • Omin's Champion of Tymora base effect has been buffed
  • Omin's Adventuring Capital now scales up as more stacks are gained
  • Omin's specialization choices are now buffed pre-stack

_Ahghairon's Day commemorates the birthday of Ahghairon, the first Open Lord of Waterdeep and founder of the Lords of Waterdeep. In his name, Lords toast Ahghairon and the Watchful Order, while guildmasters toast the Lords in Ahghairon's name, and common folk leave violets at the base of Ahghairon's Tower, the Plinth, and atop the altars of the House of Wonder.

As part of the festivities, the party is tasked with seeking out a Lord of Waterdeep who stepped down long ago. It seems like an easy request – but if it were easy, it wouldn't have come directly from the Open Lord of Waterdeep herself..._ Ahghairon's Day returns with one New Champion and three fresh rebalances! Flint Fireforge, the cantankerous companion who is afraid of lakes and 'allergic' to horses, and the latest Heroes of the Lance Champion to come to the game, is available to unlock today with the launch of the event.

Instead of a single reworked Champion this month, THREE of this event's Champions have had targeted rebalances, pumping up their numbers to make them more effective in your formations. You'll find updates to Jim, Omin, and Prudence available for flex slots now!

For more information about this year's Ahghairon's Day, read on!

Featured Champions
Flint

Learn more about Flint in his Champion Spotlight.

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests duringevents, choosing from a pool of retired Champions associated with the event.This collection of retired Champions includes the Champions from previous years of theevent as well as some Champions whose events have been retired.

This event's Flex Slot pool includes the following Champions, three of which have been rebalanced:

[table noborder=1 equalcells=1]

Voronika

SEAT 1

Lae'zel

SEAT 2

Omin - REBALANCED!

SEAT 3

Ishi

SEAT 4

Prudence - REBALANCED

SEAT 5

Valentine

SEAT 5

Shandie

SEAT 6

Jim - REBALANCED

SEAT 7

Beadle

SEAT 8

Ellywick

SEAT 10

Baldric

SEAT 12

Jim Darkmagic Rebalance
  • We've buffed Jim's main Fan Club ability by a small amount, which, considering it's a pre-stack ability, should grant a few more areas of progress if Jim's your main DPS.
  • Magical Mystery Tour has been buffed and adjusted to make it easier to maintain stacks. The base effect is much higher, and only 20% of stacks are lost when changing areas instead of all of them.
  • Fashion Week was intentionally quite underpowered because it required (mostly paid) skins to max out. Considering how many more skins are available for gems in the modern game, we're switching it from additive to multiplicative and replacing Jim's Ultimate Damage equipment buff with a buff that targets it.
  • We also added a new feat for Fashion Week.
  • These combined changes, plus an updated set of upgrades, should provide an exciting boost to Jim!
Omin Dran Rebalance
  • Omin has been given his long-awaited pre-stack!
  • The base effect of Champion of Tymora has been buffed.
  • Adventuring Capital now scales up slowly as more stacks are gained.
  • Omin's specialization choices are now buffed pre-stack.
  • In order to make the above work, we have tweaked the effect of Long Term Investments so it gains stacks slower, but since they're buffed pre-stack, the overall effect is much higher!
  • The effect on Omin's gear that buffed Ultimate Damage now buffs all his Specialization choices.
Prudence Rebalance
  • Prudence has received a number of powerful buffs to her old but still solid kit.
  • Glee's base damage bonus and base stacks have been increased, and it now stacks multiplicatively and is buffed pre-stack by feats and equipment.
  • Delight now buffs the base damage of Glee, and its base effect has been increased.
  • The number of Glee stacks granted by Resolve has been lowered due to Glee now stacking multiplicatively.
  • Frustration hasn't received any changes, but due to some tweaks to her base attack, it now has a chance to add or remove multiple stacks per attack, shortening the frequency of its yo-yo effect.
  • The She Hungers spec has had its chance increased.
  • Added a new set of Specializations that increase the post-stack effect of Glee based on the number of Champions in the formation.
  • Changed her Ultimate Damage gear to instead buff Spec B. This should be more than offset by increases to Prudence's BUD potential.
  • Added new feats that buff Spec B.
  • Added new feats that increase the number of Eldritch Blast beams she fires with her base attack.
Hobbycraft Skins!

Flint Fireforge has arrived, and he's bringing more than just his legendary axe! Inspired by the master craftsman's passion for woodworking, this month's skins celebrate the hobbies that make each Champion unique. Ever wondered what your favorite Champions get up to when they're not saving the Sword Coast? Discover their creative side with a collection of all-new hobbycraft skins arriving throughout the month in Idle Champions!

Event Augments

We have four returning Augments this month, including the Supercharged Damage Boon, which grants 2 MILLION % additional damage per level (stacking multiplicatively). Use these Augments to help supercharge your Ahghairon's Day Variants & Mastery Challenges!

  • Golden Offers: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Auto-Blacksmith: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Challenge Week: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation building skills and earn unique rewards.
  • Supercharged Damage Boon: The Global Damage Boon is supercharged, granting 2,000,000% additional damage per level, instead of 200% (stacking multiplicatively). You can check out which Augments are active at any time by mousing over the Event Banner.
Feedback on Ahghairon's Day

Our final Year 9 Event is here, and with it, the latest Hero of the Lance: Flint! What do you think about him and the rebalances to Jim, Omin, and Prudence? Are you excited for the first Year 10 event next month?! Let us know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

View originalPermalink
How New Event: Ahghairon's Day 2026! went

New Champion: Flint

Added 13
  • Flint Fireforge is a new Support and Tanking Champion available in Seat 9 (Makos)
  • Flint has the Forged Bonds formation ability that grants stacks for each adjacent Champion and buffs Champions in his column and the column behind him by 100% per stack
  • Flint has the Stubborn Determination ability that reduces damage taken by all Champions by 10% per Forged Bonds stack, capping at 90%
  • Flint has the Stonecunning ability that increases the effect of Forged Bonds by 10% for each completed Underground area in the adventure
  • Flint has the Take The Initiative ability that grants Initiative stacks when attacking before taking damage, then switches to Follow-Through stacks after taking damage, increasing Forged Bonds damage by 100% per Follow-Through stack
  • Flint has the Fatherly Advice specialization that increases Forged Bonds effect by 100% for each Champion 40 years old or younger

_ Flint Fireforge is many things - a fearless warrior, a renowned craftsman, and a loyal friend to the bitter end. He is the gruff and grumbling fatherly figure among his group of companions, fiercely protective of them despite seeming to be constantly frustrated by their choices (some moreso than others). He is swift to act when danger appears, leading the charge with fury and reckless abandon against the evil forces of Takhisis. Flint is a Support and Tanking Champion who buffs Champions in his column and the column behind him based on how many Champions are adjacent to him. He also decreases the damage Champions take and increases the damage they do if an adventure has lots of Underground areas. Once unlocked, you can find this dwarf fighter in Seat 9 (Makos).

To learn everything you need to know about this cantankerous member of the Heroes of the Lance, read on!

_

Flint

[table noborder=1 equalcells=1]

Flint

NAME

9

SEAT

2.5%

CRIT CHANCE

100%

CRIT DAMAGE

Male (He/Him)

GENDER

148

AGE

Neutral Good

ALIGNMENT

30

OVERWHELM

Dwarf

SPECIES

Fighter

CLASS

Support / Tanking

ROLES

Heroes of the Lance

AFFILIATION

[table noborder=1 equalcells=1]

**STR: 16 **
**DEX: 10 **
**CON: 18 **
**INT:  10 **
**WIS: 12 **
**CHA: 13**
**TOT: 79 **

Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until August 5th, 2029)

Abilities
Basic Attack
  • Battleaxe(melee) -Flint attacks the nearest enemy with his trusty battleaxe.
Passive Abilities
  • That Doorknob Kender - Despite how annoyed and frustrated Flint can be when it comes to Tasslehoff, the two are inseparable. If Tasslehoff qualifies for an adventure restriction based on his tags, age, ability scores, etc., Flint may be used as well.
Formation Abilities
  • Forged Bonds - Flint gains a Forged Bonds stack for each Champion adjacent to him. Flint buffs all Champions in his column and the column behind him by 100% for each Forged Bonds stack, stacking multiplicatively.
  • Stubborn Determination - Flint reduces the damage taken by all Champions by 10% for each Forged Bonds stack he currently has, stacking additively and capping at 90%.
  • Stonecunning - The effect of Forged Bonds is increased by 10% for each completed area in the current adventure that was Underground.
  • Take The Initiative - Until he takes damage in an area, Flint gains an Initiative stack whenever he attacks an enemy. Once he has taken damage, Flint gains Follow-Through stacks when he attacks instead. The damage of Forged Bonds is increased by 100% for each Follow-Through stack he has, stacking multiplicatively. The number of Follow-Through stacks can not exceed the number of Initiative stacks he has gained, and Initiative caps at 100 stacks. Both stacks reset when changing areas or when Flint is moved in the formation or removed from it.
Specializations A
  • Fatherly Advice - Increase the effect of Flint's Forged Bonds by 100% for each Champion in the formation who is 40 years old or younger, stacking multiplicatively.
  • Forged in War - Increase the effect of Flint's Forged Bonds by 150% for each Heroes of the Lance Champion in the formation, stacking multiplicatively.
  • Blood of Reorx - Increase the effect of Flint's Forged Bonds by 200% for each dwarf in the formation, stacking multiplicatively.
Specializations B
  • Craft Maker - Flint gains the Gold role and the party's Gold Find is increased proportionally based upon the max health of enemies in the current area. For each order of magnitude of max health the enemies have, the party's Gold Find is increased by 10%, stacking multiplicatively.
  • Foe Breaker - Flint gains the Breaker role. Attacks from Champions who are affected by Flint's Forged Bonds ability (including himself) remove an extra segment from enemies with segmented, armored, or critical health.
  • Life Taker - Flint gains the DPS role and increases his own damage by 1000% for each Forged Bonds stack he has, stacking multiplicatively. His base attack also gains a small cleave.
Ultimate Ability
  • Hammer of Reorx(melee) -Flint deals one ultimate hit to a small group of nearby enemies, knocking them far away and stunning them.
Equipment

[table noborder=1 equalcells=1]

Global DPS Buff

SLOT 1

Health Increase

SLOT 2

Forged Bonds Buff

SLOT 3

Take the Initiative Buff

SLOT 4

Buffs Specializations A

SLOT 5

Ultimate Cooldown

SLOT 6

Feats

Uncommon

  • Selflessness Increases the damage of all Champions by 10%

  • Tough Increases the health of Flint by 15%

  • Defensive Duelist Flint takes 5 more Enemies attacking to get overwhelmed

  • Poor Initiative Increases the effect of Flint's Take The Initiative ability by 20% Rare

  • Inspiring Leader Increases the damage of all Champions by 25%

  • Resilient Increases the health of Flint by 30%

  • Calm Under Pressure Flint takes 10 more Enemies attacking to get overwhelmed

  • Proven Bond Increases the effect of Flint's Forged Bonds ability by 40%

  • Stubborn Bond Flint's Forged Bonds ability gains one extra stack.

  • Practiced Initiative Increases the effect of Flint's Take The Initiative ability by 40%

  • Seasoned Veteran Increases the effect of Flint's first set of Specializations by 40% Epic

  • Sentinel Flint takes 20 more Enemies attacking to get overwhelmed Unlockable as an Event Reward

  • Saved Place Flint's Forged Bonds ability gains three extra stacks if Tasslehoff is in the formation. Unlockable as an Event Reward

  • Wizened Elder Increases the effect of Flint's specializations by 80% Available in the Master Craftsman Flint Theme Pack

We Want YOUR Feedback

The Heroes of the Lance affiliation continues to expand. What do you think about the latest companion to join?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

View originalPermalink
How New Champion: Flint went

July 29th Variants & Ravenloft Emergence Event!

Added 13
  • Introduced 7 Ravenloft-themed Adventure Variants to the Grand Tour of the Sword Coast and the Light of Xaryxis campaigns
  • Added Variant: Prisoners of Strahd for The Prison of Velkynvelve with Champion Intelligence restrictions and Strahd Zombies that continue fighting after defeat
  • Added Variant: In Your Element for Lost in the Underdark with non-Standard Species Champion restrictions and Lesser Earth Elementals that block attacks on other enemies
  • Added Variant: Hoard and Horde for Leemooggoogoon Rises with Gold Find role restriction and enhanced Undead enemies
  • Added Variant: No More Neutral for Neutral No More with alignment restrictions and Relentless Undead that resurrect after 3 seconds
  • Added Variant: 5 Minutes to Doomsday for The Last Light of Xaryxis with timed area completion challenges

Strahd zombies from Barovia have invaded the Sword Coast!

Today's Variants Update introduces 7 Ravenloft-themed Adventure Variants to the Grand Tour of the Sword Coast, and the Light of Xaryxis campaigns. The capstone Variant for the Light of Xaryxis campaign is also included in today's batch!

Today's update also heralds a new emergence! Until Aug 5th at 12 PM PT, Strahd zombies will appear in Free Play Adventures, continuing their chaotic march across the Sword Coast!

Learn more below...

_

A Grand Tour of the Sword Coast
The Prison of Velkynvelve
Variant: Prisoners of Strahd

You awake in the underdark and try to figure out how to escape from Strahd.

  • You may only use Champions with an Intelligence of 16 or higher.
  • 1-2 Strahd Zombies spawn with each wave. When they are killed, their limbs keep on fighting.
  • In each boss area Strahd on Horseback appears. You must defeat this additional boss to advance. When defeated, he runs off the screen.
  • Areas with no weather are instead dark and foggy.
  • Complete Area 425
Lost in the Underdark
Variant: In Your Element

Find your way to Sloobludop while drow and their elemental bodyguards hunt you!

  • You may only use Champions that are NOT a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • 1-2 Lesser Earth Elementals spawn with each wave. They don't drop gold nor count towards quest progress.
  • Elemental enemies protect other enemies. Non-elemental enemies can't be attacked while an elemental is present in the area.
  • Complete Area 425
Leemooggoogoon Rises
Variant: Hoard and Horde

Help the Kuo-toa while you try to barter for a boat with Champions that know something about gold.

  • You may only use Champions with the Gold Find role.
  • Undead enemies have their speed and damage increased by 300%.
  • 1-2 Strahd Zombies spawn with each wave. When they are killed, their limbs keep on fighting.
  • Areas with no weather are instead dark and foggy.
  • Complete Area 425
Neutral No More
Variant: No More Neutral

Head to Mantol-Derith, to learn more about the relentless undead incursion into the Underdark.

  • You may not use Champions that are Neutral in any way.
  • 1-2 Relentless Undead spawn with each wave. When they are killed, Relentless Undead don't disappear. Instead, after 3 seconds, they get back up and start attacking again.
  • Areas with no weather are instead dark and foggy.
  • Complete Area 475
Light of Xaryxis
The Last Light of Xaryxis
Variant: 5 Minutes to Doomsday

Must go faster!

  • Every 50 areas starting at area 1, a 5 minute countdown starts. If the countdown hits 0 before getting through the 50 areas, every Champion in the formation is removed and can't be used for the rest of the adventure.
  • Anytime there are less than 3 minutes left in the countdown you can't remove Champions from the formation. This restriction is removed when the countdown timer reaches 0 until the countdown starts again.
  • Complete Area 1250
Realmspace Restored
Variant: Undead to the Core

Return to Toril and stop Undead Mind Flayers from taking over Waterdeep!

  • You may only use Champions with a Wisdom of 12 or lower.
  • 1-2 Undead Mind Flayers with 4 armored health spawn with each wave.
  • Aberration and Undead enemies have their speed and damage increased by 300%.
  • Areas with no weather are instead dark and foggy.
  • Complete Area 1250
Realmspace Restored
Variant: Smart and Suave

Return to Toril and stop Mind Flayers from eating your charismatic brains!

  • Champions can't be removed from the formation once they have been added.

  • Every 50 areas, the Champion with the lowest total Intelligence and Charisma is removed from the formation and can not be used again in the adventure. If there is a tie, the tie is broken randomly.

  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.

  • Complete Area 1300

  • Rewards:

  • 5 Modron Component Chests

  • Two Feats for Commodore Krux: CHA +2 & INT +2

  • 1,250 Corrupted Gems

Ravenloft Emergence

The Ravenloft Emergence brings Golden Epics for Drizzt, Ezmerelda, and Van Richten, Feats for Laurana, Raistlin, Lucius, Kyre, and Van Richten, and the new Zombie Hunter Drizzt Skin!

New Items Added to the Thayan Enclave!

  • Golden Epics - 20,000 Corrupted Gems Each

  • Van Richten Slot 3 - Blessed Bandolier (Triumph Buff)

  • Ezmerelda Slot 3 - Dagger of Lathander (Training Montage Buff)

  • Drizzt Slot 5 - Figurine of Guenhwyvar (Buff Ultimate Damage)

  • Feats - 10,000 Corrupted Gems Each

  • Raistlin - Devastating Arcana (Debilitating Magic Buff)

  • Laurana - Prodigal Leader (Global Champion Damage Buff)

  • Van Richten - Inevitable Triumph (Triumph Buff)

  • Lucius - Abrasive Magic (Increases the health segments broken by Armor Eating Acid by 1)

  • Kyre - Blinding Force (Stun duration for 20 seconds for Stunning Strike)

  • Skins - 10,000 Corrupted Gems Each

  • Zombie Hunter Drizzt

  • Chests

  • Unlimited Ravenloft Emergence Emergence Chests - 2,500 Corrupted Gems each

  • Contains gear for Ezmerelda, Drizzt, Kyre, Laurana, Lucius, Raistlin, and Van Richten

Variant Feedback

Join our community and let us know what you think of today's update!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

View originalPermalink
How July 29th Variants & Ravenloft Emergence Event! went

Introducing Mastery Variants!

Added 10
  • Introduce Mastery Variants as a fourth variant tier available for the first adventures of nearly every campaign
  • Introduce Mastery Medallions as a new currency earned by completing Mastery Variants
  • Add a Mastery Shop where Mastery Medallions unlock Legendary Feats
  • Add Patron Mastery Medallions that unlock Chromatic Skins in Patron Shops
  • Add Legendary Feats that each Champion can equip in a dedicated feat slot, upgradeable with Scales of Tiamat
  • Add Legendary Feats for Drizzt, Wulfgar, and Pwent unlockable through gameplay using Mastery Medallions

_Adventures in Idle Champions have always offered up to three Variants to test your mettle... until now!

Today, we're introducing Mastery Variants, a new fourth Variant tier available now for the first adventures of nearly every campaign.

These variants are not for the faint of heart (or low ilevels). Expect daunting restrictions, objectives beginning at area 1,425, and even tougher Patron versions. Completing them is the ultimate test of formation mastery and your path to fantastic new play rewards!

With Mastery Comes Rewards:

Mastery Variants introduce Medallions, new currencies earned by completing these difficult Variants. Mastery Medallions can be used to unlock Legendary Feats in the new Mastery Shop, and Patron Mastery Medallions unlock Chromatic Skins in the Patron Shops.

Choose Carefully! You won't be able to earn every reward released today from the first batch of Mastery Variants. New Mastery Variants will arrive every month at the end of each event, bringing additional Medallions to earn. Every three months, we'll expand the Mastery and Patron Shops with new Legendary Feats and Chromatic Skins, giving you even more rewards to collect through play!

  • **Legendary Feats: **Spend Mastery Medallions to unlock powerful Legendary Feats in the new Mastery Shop tab!

  • Each Champion can equip one Legendary Feat in its own dedicated feat slot, and Legendary Feats can be upgraded with Scales of Tiamat to increase their power.

  • Four Legendary Feats are available today: Drizzt, Wulfgar, and Pwent have Legendary Feats unlockable through gameplay using Mastery Medallions. Lae'zel's Legendary Feat is included in a new DLC Pack, along with 6 DPS Pigments.

  • **Chromatic Skins: **Complete Patron Mastery Variants to earn Patron Mastery Medallions, then spend them on Chromatic Skins in Patron Shops.

  • Today, Jarlaxle & Hew Maan each receive a new Chromatic Skin, with five dragon-inspired color variants based on the Chromatic Dragons.

Are you ready to take on the challenge? Read on to learn more! _

Mastery Variants

Today's inaugural batch of Mastery Variants is connected to the first adventures in each of the first 8 campaigns (all campaigns except for Vecna & Tales). In order to see the Mastery Variants, you need to:

    1. Have all 10 Campaigns unlocked.
    1. Have completed all three variants of the base adventure
A Grand Tour of the Sword Coast: Beast Intentions
Variant: Mastery - Basic Buzzing

Horrible beasts are carrying off villagers and must be stopped primarily by non-event Champions

  • You may only use three Champions who are not Core or Evergreen Champions. If you have more than three Champions who are not Core or Evergreen in your formation, the damage of all Champions is set to 0.
  • Champions of the same species can not be placed next to each other. If they are, the damage of all Champions is set to 0.
  • In each area a fly spawns alongside the first wave of enemies. An additional fly spawns for every 25 areas completed, up to a maximum of 50 flies. Flies do not drop gold or count toward quest progress.
  • Other enemies can not be damaged until all of the flies in an area have been dealt with.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1,425
Tomb of Annihilation- The Ring of Regeneration
Variant: Mastery - No Good Deed

Explore a strange temple while trying to save a dying noble and your damage dealers.

  • Every time an area's quest is completed your BUD-setting Champion is instantly killed.
  • Your BUD-setting Champion can not be removed or swapped out of the formation.
  • Each time a Champion is killed, their DPS is reduced by 50% permanently for the rest of the adventure, stacking multiplicatively.
  • The two Treasure Hunters from the third variant join the formation again. They refuse to travel with anyone smarter than them, so only Champions with an INT score of 12 or lower are allowed to be placed adjacent to them.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1,525
Waterdeep: Dragon Heist - A Mysterious Summons
Variant: Mastery - Force Grey Takes Sides

Once again, patrol the streets of Waterdeep with Force Grey.

  • All the Force Grey Champions start in the formation. They can be moved, but not removed.
  • You can't add any other Champions with the DPS role.
  • Two of Vajra's Stone Golems accompany you on this adventure.
  • All Champions join the faction war. All Champions in even bench seats support the Zhentarim and all Champions in odd bench seats support the Xanathar.
  • Champions supporting the Xanathar deal no damage to Xanathar enemies.
  • Champions supporting the Zhentarim deal no damage to Zhentarim enemies.
  • Champions supporting one faction deal 0 damage if they are adjacent to 2 or more Champions supporting the opposite faction.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1,625
Baldur's Gate: Descent into Avernus - A Tale of Two Cities
Variant: Mastery - A Tale Of Ten Parts

Head south to confront the evil growing there with a slowly growing complement of Champions.

  • You may only use Champions who are Warlocks, Clerics, or Paladins, or have the Hunter role.
  • The number of Champions in the formation may not exceed the highest area unlocked divided by 175, rounded up.
  • Champions from the same original event year can not be placed adjacent to each other in the formation. If they are, the damage of all Champions is set to 0. All core and evergreen Champions count as being from the same "event" year.
  • 1-2 imps spawn with each wave. They do not count for quest progress and drop no gold.
  • Complete Area 1,725
Icewind Dale: Rime of the Frostmaiden - The Giant's Bane Tavern
Variant: Mastery - The Real Power of Three

Enter Icewind Dale and get lost in the storm with a particular set of Champions

  • You must have Volothamp "Volo" Geddarm unlocked in order to start this variant.
  • Volothamp "Volo" Geddarm starts in the formation. He can not be removed.
  • Only Volo, Champions with the Hunter role, Champions from the Absolute Adversaries, or Champions with a Magic attack can be used.
  • Starting at area 50, you must use a Champion from bench seats 3, 6, and 12. If you do not, the damage of all Champions is set to 0.
  • Champions from seats 3, 6, and 12 must be placed adjacent to Volo. If they are not, the damage of all Champions is set to 0.
  • Three Well-Dressed Bandits appear before the first wave of each boss area. They must be defeated before any other enemies can take damage. One of the bandits has hits-based health, one has armor-based health, and one has crit-based health.
  • Complete Area 1,825
The Wild Beyond the Witchlight - Tall Tales
Variant: Mastery - Follow The Leader

Learn about the history of the Champions & their urchin friends around the campfire.

  • Only Elves, Half-Elves, and Gnomes (of any class) and Druids, Barbarians, and Rangers (of any species) can be used.
  • You can not have two Champions of the same Species or two Champions of the same Class adjacent to each other. If you do, the damage of all Champions is set to 0.
  • A lesser fire elemental joins the formation. Champions adjacent to it take damage equal to 5% of their max health each second.
  • Only the Champion in the indicated formation slot can deal damage.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1,925
Light of Xaryxis - Seeds of Destruction
Variant: Mastery - Rocket Elves

Help Laeral Silverhand understand a new threat to Waterdeep while keeping Squiddly's new rocket from exploding

  • You may only use Elf or Half-Elf Champions in the front two columns.
  • You may only use Champions with the Speed role in the back column.
  • Squiddly riding a rocket joins the formation.
  • If you take more than 20 seconds to complete an area, Squiddly's rocket explodes and you immediately fail the area (Squiddly is fine; he has a backup rocket in the previous area).
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 2,025
Turn of Fortune's Wheel - The Beginning is the End
Variant: Mastery - Tomb of Champions IV: Out of Time

Return to the Tomb of Annihilation (a couple of times) to stop Acererak from assembling a villainous super team!

  • Every 10 minutes of real time, all Champions are removed from the formation and can't be used for the rest of the adventure. The timer only restarts when a Champion is added to the formation.
  • Once a Champion has been added to the formation, they may not be removed or swapped out.
  • Once there are 2 Speed Champions in your formation, you may not add any more.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 2,125
Medallions

Mastery Variants introduce two new currencies: Mastery Medallions and Patron Mastery Medallions. Earn them by completing Mastery Variants and Patron Mastery Variants, then spend them on powerful new rewards!

Mastery Medallions
  • Each completed Mastery Variant rewards 1 Mastery Medallion.
  • Spend 7 Mastery Medallions in the new Mastery Shop to unlock a Legendary Feat. Complete at least seven Mastery Variants to earn your first Legendary Feat, then return each month as new Mastery Variants are added to expand your collection!
Patron Mastery Medallions
  • Each completed Patron Mastery Variant rewards Patron Mastery Medallions equal to its target area. For example, completing a Patron Mastery Variant with an objective of area 1,550 rewards 1,550 Patron Mastery Medallions.
  • Spend 10,000 Patron Mastery Medallions in Patron Shops to unlock a new Chromatic Skin for your Champions in the Patron Shop.
New Legendary Feats

Today marks the debut of Legendary Feats, a powerful new Champion progression system!

Legendary Feats have a main effect that stacks up (based on how you've built your formation) and a secondary effect that requires a certain number of stacks of the main effect to activate. They are equipped into a new Legendary Feat slot that is visible in the feats section once you obtain the Legendary Feat.

Leveling Up: Legendary Feats begin at Level 1 and can be upgraded to Level 10 using Scales of Tiamat, increasing their power with each level.

  • Level 2 5,000 Scales
  • Level 3 10,000 Scales (15,000 Total)
  • Level 4 15,000 Scales (30,000 Total)
  • Level 5 20,000 Scales (50,000 Total)
  • Level 6 30,000 Scales (80,000 Total)
  • Level 7 40,000 Scales (120,000 Total)
  • Level 8 50,000 Scales (170,000 Total)
  • Level 9 75,000 Scales (245,000 Total)
  • Level 10 100,000 Scales (345,000 Total)
Drizzt

Apex Predator - Level 1: Whenever Drizzt scores a Critical Hit he gains an Instinct stack that expires after 15 seconds. His damage is increased by 1000% for each Instinct stack he has, stacking multiplicatively. If he scores another Critical Hit before his stacks expire, the timers for all his stacks restart. This ability caps at 4 stacks. If there are at least 20 Mithral Hall stacks in the formation, Drizzt's base Critical Hit chance is increased by an additional 20%.

  • Per Level Adjustment:

  • x2 damage buff per Feat level

  • -1 Mithral Hall stack required per Feat level

  • +2 cap to Instinct stacks per Feat level

  • Caps at level 10

Wulfgar

Son of Beornegar - Level 1: Wulfgar gains the Hunter role and Monstrosities are his favored foe. Wulfgar increases the damage of all Champions by 100% for each Monstrosity defeated since the last boss was killed, stacking multiplicatively and capping at 25 stacks. If there are at least 20 Mithral Hall stacks in the formation, a Yeti has a 50% chance to spawn with each wave.

  • Per Level Adjustment:

  • x2 damage buff per Feat level

  • -1 stacks required to spawn a Yeti per Feat Level(caps at 1)

  • +5% chance to spawn Yeti per Feat Level (additive)

  • Caps at level 10

Pwent

Loyal to the End - Level 1: Increase the effect of Can You SMELL That? by 250% for each Dwarf Champion or Companion of the Hall Champion in the formation, stacking multiplicatively. Champions that are both provide two stacks. If Pwent has at least 10 stacks of this ability, he gains the Companions of the Hall affiliation.

  • Per Level Adjustment:

  • x2 damage buff per Feat level

  • -1 stacks required to add affiliation per Feat level (caps at 1)

  • Caps at level 10

Lae'zel

Astral-Touched Tadpole - Level 1: Lae'zel adds up the total Strength scores of all the Champions adjacent to her and increases the effect of Lethal Coordination by 100% for every 5 Strength she counts, stacking multiplicatively. If she has at least 20 stacks, your formation gains one additional Ceremorphosis stack.

  • Per Level Adjustment:

  • x2 damage buff per Feat level

  • -1 stacks required to activate additional Ceremorphosis

  • Caps at level 10

Please Note: Lae'zel's Legendary Feat will be exclusive to its DLC Pack for the first 6 months. Afterward, it will also be available through play as well.

New Chromatic Skins

Today's update also introduces Chromatic Skins, a new cosmetic reward earned through Patron Mastery Variants.

Each Chromatic Skin includes five dragon-inspired color variants, with one version themed after each of the Chromatic Dragons. Every color is tied to a different Patron, giving you the freedom to choose the skin variations you want!

Jarlaxle and Hew Maan are the first Champions to receive Chromatic Skins, with more arriving in future updates!

Patron Color Alignment:

  • Mirt: Green
  • Vajra: Black
  • Strahd: Red
  • Zariel: Blue
  • Elminster: White
Feedback

What do you think about today's update? Are you excited to challenge your skills and start collecting the new play rewards? Join our community on one of our official platforms and let us know what you think!

View originalPermalink
How Introducing Mastery Variants! went

Scheduled Server Maintenance: Thursday, July 16th

Hey All,

The Idle Champions servers will undergo scheduled maintenance starting on Thursday, July 16, 2026, at 10:00 AM.

During the maintenance window, the game will be unavailable. We expect the downtime to last approximately 2 hours.

We apologize for the inconvenience and appreciate your patience and understanding.

~ The Idle Champions Team

View originalPermalink
How Scheduled Server Maintenance: Thursday, July 16th went

Founders' Day 2026 Event!

Added 5
  • Recruit legendary monster hunter Rudolph van Richten as a new champion
  • Rebalance three Flex Champions (Nahara, Strongheart, and Walnut) instead of a single reworked champion
  • Golden Offers event augment provides one weekly offer with an additional 10% discount that persists when rerolled
  • Auto-Blacksmith event augment grants event champions common rarity equipment in all slots and applies 100 Tiny Blacksmithing Contracts to equipment for completing tier two or higher variants
  • New dread-domain skins and familiars available throughout the Founders' Day event month
Changed 11
  • Nahara's To Amuse or Avenge ability now uses multiplicative damage instead of additive and benefits from feats and equipment buffing the pre-stack value
  • Nahara's Strong Society affiliation synergy now benefits from Ultimate Cooldown equipment for larger damage boost in full Black Dice Society formations
  • Strongheart's Justice Needs Champions base buff has been increased
  • Strongheart's three specialization choices now benefit from feats and equipment as pre-stack buffs instead of post-stack
  • Walnut's Documancer ability now removes only half stacks when changing areas instead of resetting completely, with feats and equipment buffing the pre-stack value
  • Walnut's Job's Done ability magnitude and duration have been increased

Founders' Day has arrived! Recruit the legendary monster hunter Rudolph van Richten, and rediscover Flex Champions Nahara, Strongheart, and Walnut with their fresh rebalances, available today! Complete your gothic looks with eerie new dread-domain skins and familiars released throughout the month! Celebrations are underway to commemorate the founding of the Free City of Waterdeep. Founders Day attracts huge crowds to the Field of Triumph, where audiences watch illusory shows about Waterdeep's history and martial exhibitions by notable Champions and the renown city guard.

Festivities have also brought an ancient power from Avernus, first layer of the Nine Hells. A fallen angel has arrived to collect souls for the Blood War...

Event Updates

This update includes an exciting change to our event structure, with an expansion of featured updates for Champions. Instead of a single reworked Champion this month, THREE of this event's Champions have had targeted rebalances, pumping up their numbers to make them more effective in your formations. You'll find updates to Nahara, Strongheart, and Walnut available for flex slots now! _

Featured Champions
Van Richten

Learn more about Van Richten in his Champion Spotlight.

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests duringevents, choosing from a pool of retired Champions associated with the event.This collection of retired Champions includes the Champions from previous years of theevent as well as some Champions whose events have been retired.This event's Flex Slot pool includes the following Champions, three of which have been rebalanced:

[table noborder=1 equalcells=1]

Deekin

SEAT 1

Nahara - REBALANCED

SEAT 3

Xander

SEAT 5

Sgt. Knox

SEAT 6

Freely

SEAT 7

Umberto

SEAT 7

Vin Ursa

SEAT 7

Tess

SEAT 8

Walnut - REBALANCED

SEAT 8

Aeon

SEAT 10

Strongheart - REBALANCED

SEAT 11

Nahara Rebalance
  • To Amuse or Avenge is an interesting speed and damage combo ability. We're happy with the speed effect, but have adjusted the damage from additive to multiplicative so that it's much more effective at boosting Nahara's damage at low stacks. We've also made it so that feats and equipment buffing this ability will affect the pre-stack value, providing more oomph if she's well-equipped.
  • Strong Society is Nahara's affiliation synergy and was her featured pre-stack ability. Unfortunately, it was only buffed by a single specialization choice. To fix this, we've swapped her Ultimate Cooldown equipment over to buff this ability, which should provide for a much larger damage boost if you're running a full Black Dice Society formation with decent equipment levels.
  • In addition to the above changes, we have redone Nahara's upgrades to align with his kit updates.
Strongheart Rebalance
  • Justice Needs Champions is Strongheart's base buff, and has been bumped up a touch given as he's in a higher bench seat.
  • Our main change to Strongheart is to adjust all three of his specialization choices to be buffed pre-stack by feats and equipment, rather than post-stack. This will be especially powerful for people who run his A Righteous Event specialization at high stacks.
  • In addition to the above changes, we have redone Strongheart's upgrades to align with his kit updates.
Walnut Rebalance
  • Documancer was a bit of a NOMBO for Walnut. Since you start each area with zero stacks and must kill enemies to get stacks, it is very ineffective when you reach your wall. We've opted to adjust how the stacks reset, removing only half of them when changing areas instead of resetting them. Additionally, feats and equipment that buff this ability will now apply to the pre-stack value, rather than post-stack.
  • Job's Done intention was to give you a damage bonus at the start of each area so you can get that very important first Documancer stack. With the changes to Documancer, it's more of a passive buff that encourages you to hurry along. We've increased its magnitude and duration to keep it at least somewhat relevant.
  • Wolfnut's temporary hit point shield was some of the only health Walnut received to tank with, so we've increased its magnitude. We've also given Walnut a health-boosting piece of equipment (replacing her Ultimate Damage equipment) and bumped up her base health a bit.
  • We haven't made any changes to Contractual Obligations, since it's just a basic health share ability. The changes to Walnut's max health and equipment should, however, improve this ability's effectiveness.
  • Pen-Paws was a good ability in theory, but just didn't have modern numbers. We've changed the stacking from additive to multiplicative, which gives it several orders of magnitude more impact when fully stacked, as it will definitely be when you're at or near your wall.
  • The Co-Signer specialization's base effect has been doubled to provide more impact in formations with multiple "C"-Team Champions.
  • The Temporary Alliance specialization has been changed from additive to multiplicative to give Walnut more synergy in unaffiliated formations.
  • In addition to the above changes, we have redone Walnut's upgrades to align with his kit updates.
Event Augments
  • Golden Offers: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Auto-Blacksmith: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Challenge Week: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation building skills and earn unique rewards.
  • Supercharged Damage Boon: The Global Damage Boon is supercharged, granting 2,000,000% additional damage per level, instead of 200% (stacking multiplicatively). You can check out which Augments are active at any time by mousing over the Event Banner.
Feedback on Founders' Day

Van Richten is the latest Champion to join the ranks. What do you think about him and the rebalances to Nahara, Strongheart, and Nahara? Let us know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

View originalPermalink
How Founders' Day 2026 Event! went

Idle Champions: Tales of the Champions Finale!

Added 11
  • Two new simultaneous adventures concluding Tales of the Champions campaign featuring all 18 Champions
  • Variant 1: Small Solutions for Big Problems restricting Champion types to Small Champions after area 35
  • Variant 2: Story Mode featuring Laeral Silverhand joining the formation with reverse taunt ability
  • Variant 3: Relentless Resolve with undead enemies that respawn after defeat
  • Variant 1: Race to Save Waterdeep with 60-minute completion timer and restrictions on fire breath potions and click damage
  • Variant 2: Story Mode Too featuring Vajra Safahr joining the formation with reverse taunt ability

At last, the pieces are in place. The Chardalyn Titan is ready to awake.

Today, we’re thrilled to unveil the epic conclusion to Tales of the Champions: two adventures unfolding simultaneously as all 18 Champions featured throughout Tales unite to confront an ultimate threat and decide the fate of Faerûn itself!

Take on these climactic adventures and variants to earn Tales of the Champions Gold Chests, packed with gear for the 18 Champions that were unlockable in the Tales of the Champions campaign. Variant rewards also include exclusive feats for Ezmerelda (Ez) d'Avenir, Strongheart, Duke Ravengard, and Birdsong!

The final chapter begins now. Read on to learn more!

The Sleeper Awakens

The Champions must fight to save Waterdeep from the machinations of a hateful foe.

  • Complete Area 600
  • Rewards: 2 Tales of the Champions Gold Chests
Variant 1: Small Solutions for Big Problems

The Champions must fight to save Waterdeep from the machinations of a hateful foe and their red wizards allies!

  • After area 35, you may only use Small Champions due to the tight spaces. Small Champions are fairy, gnome, goblin, halfling, kender, kobold, and plasmoid Champions.

  • 1-2 Red Wizards spawn with each wave. They don't drop gold nor count towards quest progress.

  • Complete Area 1200

  • Rewards: 4 Tales of the Champions Gold Chests and 250 Corrupted Gems

Variant 2: Story Mode

The Champions must fight to save Waterdeep from the machinations of a hateful foe with Laeral Silverhand!

Requirement: Must have completed a Tier 2 Variant in an Event & have the following Champions unlocked: Ezmerelda, Lae'zel, Dynaheir, Shadowheart, Catti-brie, Tess, Nordom, Havilar, & Strongheart.

  • Nine Champions start in the formation: Ezmerelda, Lae'zel, Dynaheir, Shadowheart, Catti-brie, Tess, Nordom, Havilar, and Strongheart. They can be moved, but not removed.

  • In Patron versions of this variant, if a Champion is not normally available for your current patron, that Champion deals 0 damage, and Champions adjacent to them deal 50% less damage, stacking additively.

  • Laeral Silverhand joins the formation. She has health equal to the health of the Champion in the same column. In addition, she has a Reverse Taunt that makes monsters attack the main tank.

  • After area 1200, Laeral leaves the formation and you may use an additional Champion of your choice for the rest of the adventure.

  • Complete Area 1400

  • Rewards: Ezmerelda's Hunter's Legacy Feat, which increases the Ezmerelda's Specializations by 80%, and 250 Corrupted Gems

Variant 3: Relentless Resolve

The Champions must fight to save Waterdeep from the machinations of a hateful foe and their relentless undead army.

Requirement: Must have completed a Tier 3 Variant in an Event.

  • 1-2 Relentless Undead spawn with each wave. When they are defeated, Relentless Undead don't disappear. Instead, after 5 seconds, they get back up and start attacking again.

  • Each time you encounter the Area 50 boss, they respawn after they are killed (area/150) times before being counted as defeated. Each time they respawn, they gain 100% health, 100% damage, and their attack speed is reduced by 20%.

  • Complete Area 1600

  • Rewards: Strongheart's Wings of Platinum Feat, which increases the effect of Strongheart's Specializations by 80%, and 250 Corrupted Gems

The Tale of the Titan's Fall

The Champions must fight to save Waterdeep from an ancient terror reforged.

  • Complete Area 600
  • Rewards: 2 Tales of the Champions Gold Chests
Variant 1: Race to Save Waterdeep

The Champions must fight to save Waterdeep from an ancient terror reforged as fast as they can!

  • You must complete area 1200 within 60 minutes of starting the objective.

  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 5.

  • Complete Area 1200

  • Rewards: 4 Tales of the Champions Gold Chests and 250 Corrupted Gems

Variant 2: Story Mode Too

The Champions must fight to save Waterdeep with Vajra Safahr from an ancient terror reforged!

Requirement: Must have completed a Tier 2 Variant in an Event & have the following Champions unlocked: Hank, Spurt, Baeloth, Kalix, Kas, Duke Ravengard, Birdsong, Barrowin, and Melf.

  • Nine Champions start in the formation: Hank, Spurt, Baeloth, Kalix, Kas, Duke Ravengard, Birdsong, Barrowin, and Melf. They can be moved, but not removed.

  • In Patron versions of this variant, if a Champion is not normally available for your current patron, that Champion deals 0 damage, and Champions adjacent to them deal 50% less damage, stacking additively.

  • Vajra Safahr joins the formation. She has health equal to the health of the Champion in the same column. In addition, she has a Reverse Taunt that makes monsters attack the main tank.

  • After area 1200, Vajra leaves the formation and you may use an additional Champion of your choice for the rest of the adventure.

  • Complete Area 1400

  • Rewards: Duke Ravengard's Duty Above All Feat, which increases the effect of his Critical Teamwork ability by 80%, and 250 Corrupted Gems

Variant 3: Quick and the Squished

The Champions must fight to save Waterdeep from an ancient terror with a good arm for throwing rubble.

Requirement: Must have completed all other Tales of the Champions adventures and variants.

  • Every 120 seconds of real time play, a random Champion is struck back by a piece of building thrown by the Chardalyn Titan, removing them from the formation. They are unavailable for the rest of the adventure. The Titan will target Champions that aren't unlocked in the Tales of the Champions campaign first.

  • Champions can't otherwise be removed from the formation once they've been added.

  • The Hidden Lords of Waterdeep stealthily assist your party: When an area is completed, there is a 5% chance for each Champion in the formation (stacking additively) that the formation proceeds directly to the next boss area.

  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.

  • Complete Area 1600

  • Rewards: 5 Modron Component Chests, Birdong's Teller of Tales Feat, which allows Birdsong to be used in any Tales of the Champions campaign adventures when a Patron is enabled, regardless of any restrictions, and 1,250 Corrupted Gems

Campaign Feedback

We would love to hear your thoughts on the Tales of the Champions campaign, now that we've reached the epic conclusion. What do you think of the storyline, the chosen Champions, and the simultaneous final adventures?

Join our community on one of our official platforms and let us know what you think!

View originalPermalink
How Idle Champions: Tales of the Champions Finale! went

Dragondown Event & Summer Queen Celebration!

Added 6
  • Trixie the Pixie joins as a new Featured Champion
  • Brother Uriah joins as a Featured Champion with significant updates
  • Court of the Summer Queen Celebration event with daily login rewards including Lazaapz, Gold Lazaapz Chests, Summer Court Skin, and Epic Feat
  • Golden Offers augment providing an additional 10% discount on one weekly offer
  • Empowered Rewards augment granting Corrupted Gems from Tier 2 and higher event variants
  • Mastery Challenge starting on the third week of the event
Changed 1
  • Global Damage Boon supercharged to grant 2,000,000% additional damage per level instead of 200%

_It's the Summer Solstice in Faerûn, which means it is time for Dragondown and the Court of the Summer Queen Celebration!

While the City of Waterdeep celebrates Dragondown by burning dragon effigies to symbolize the city's victories over invading dragons, some smaller celebrations focus on ceremonial bonfires and charms, with mock-spells and chanted prayers performed as the sun sets.

But something has gone wrong in Luskan this year, where locals have drawn the ire of a Bronze Dragon and its kin..._ Trixie the Pixie, a long-time antagonist to the Champions, often appearing astride a charmed creature and always up to some mischief, finally chooses the winning side and joins the Champions in today's Dragondown Event! Our second Featured Champion, Brother Uriah, will be receiving a significant update, with a new Champion Update blog coming on Friday, June 5th, before his launch next Wednesday, June 10th.

For details on Dragondown Year 9, and the Court of the Summer Queen Celebration, read on!

_

Featured Champions
Trixie

Trixie the Pixie has been a forgettable nuisance for the Champions for a long time, often appearing astride some charmed creature and always up to some mischief. Ambitious and daring, Trixie desperately grasps at a life larger than she's been given, and blames the Champions for their constant meddling in her affairs. Driven to desperation by her many failed attempts at seizing power and influence, Trixie sets out to try a new scheme. She's seen firsthand that the Champions are always hiring. If she can't beat them, she'll join them! Learn more about Trixie in her Champion Spotlight.

Brother Uriah

Brother Uriah Macawber is a native of Ravenloft, born in the dread domain of Darkon under the iron rule of Azalin Rex. After a horrifying childhood encounter at the Carnival with the demonic entity known as The Caller, Uriah would embrace the worship of the goddess Ezra, Lady of the Mists, offering protection from the forces of darkness to all those in need. Upon joining with the other future members of The Black Dice Society at the infamous House of Lament, Uriah would go on to find true love with his teammate, the undead Aasimar, Nahara... and would eventually discover the dark truth of both the nature of his deity and his mysterious connection to his former liege, the lich-king Azalin Rex. Learn more about Brother Uriah when his Champion Spotlight comes out on June 5th!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:

[table noborder=1 equalcells=1]

Hank

SEAT 1

Korth

SEAT 2

Merilwen

SEAT 2

BBEG

SEAT 3

Binwin

SEAT 3

Antrius

SEAT 4

Dungeon Master

SEAT 6

Duke Ravengard

SEAT 8

Shaka

SEAT 9

Nova

SEAT 11

Selise

SEAT 12

Court of the Summer Queen Celebration

You've been invited to the most exclusive event at the most extravagant palace across creation: a Summer Solstice Dinner with Titania, the Summer Queen, in the Seelie Court.

Guests are expected to present themselves before the Queen of Light, and to participate in all manner of activities, from a masquerade ball to displays of martial prowess. Take special care not to cause offense, as the Faerie Queen has been known to use Geas on those who cause her displeasure...

  • Log in over the next week to claim free daily rewards during the Court of the Summer Queen Celebration! Collect any four of seven daily reward Chests to unlock Lazaapz (Seat 9), 3 Gold Lazaapz Chests, and two exclusives: her Summer Court Skin and a powerful Epic Feat!
Event Augments
  • Golden Offers: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Empowered Rewards: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards!
  • Challenge Week: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation building skills and earn unique rewards.
  • Supercharged Damage Boon: The Global Damage Boon is supercharged, granting 2,000,000% additional damage per level, instead of 200% (stacking multiplicatively). You can check out which Augments are active at any time by mousing over the Event Banner.
Feedback on Dragondown!

Trixie finally chooses the winning side. What do you think of our new mischief-making, animal-riding pixie? Let us know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:

View originalPermalink
How Dragondown Event & Summer Queen Celebration! went
View all

Discussion