Skill 4.1.0
- Every dealt world now carries a verdict showing the direction you are handed based on what losing worlds did better
- IMPECCABLE'S PICK shows the model's own favourite when the dice chose otherwise
- Change your mind mid-round by flipping a toggle to start generating comps without closing the round
- Hermes Agent and Google Antigravity install and run natively
- Full-fidelity comps replaced old sketches for improved decision-making
- Safer and bolder aim the roll along the familiar-to-bold axis
- The deck reads as a gradient of standing with contenders, category standard, and demoted row organized compactly
- Stacked raise callouts became a compact cycler so the assigned card stopped towering over its neighbours
- Adding a page keeps the world you already have with cards differing in composition rather than character
- Each comp anchors on a screenshot of a page you already shipped
- The board works with no image generation
- The verify-and-review pipeline now has a native leg so iOS or Android builds are reviewed as an app
- Comp-first or code-first is your call with init asking once and the trade stated
- Existing projects never re-run setup and ask whether to keep a project that has recorded nothing
- Critique tells you what it found with the report spoken to you rather than written into a file and the closing question coming last
- A text-only card keeps its full read on the front and art that fails to load collapses to a field painted from the card's own palette
- Web-only checks no longer fire against native surfaces they were never written for
- Windows works with installs no longer tripping the POSIX hook guard and the runtime probe surviving cmd.exe metacharacters
- Plugin subagents actually load after the generated manifest was carrying a key that suppressed them
- Live mode reaches the dev hosts it used to refuse including ddev, Valet, and any named host that authorize by session token
- Svelte variants render again after a printer upstream was turning the type annotation in every generated variant into invalid JavaScript
- The design hook stopped nagging with agents recording confident ignores themselves and files outside your project left alone
- Copy edits survive the trip with live mode's copy-edit prompt bounded so long pages stop overflowing it
- Motion guidance is back with reduced-motion direction returned to the animation reference and DESIGN.md's Layout and Shapes sections parsing again
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The roll argues with itself, in front of you. Every dealt world now carries a verdict, and the direction you are handed has already taken what the losing worlds did better. You choose from a hand that has been fought over.
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What you approve looks like a page. Full-fidelity comps replaced the old sketches, which came back too rough to decide from. Generation costs the same at any fidelity, so the draft quality was buying nothing.
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Steer the next hand instead of re-rolling blind. Safer and bolder aim the roll along the familiar-to-bold axis, and IMPECCABLE'S PICK shows the model's own favourite when the dice chose otherwise.
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The deck reads as a gradient of standing. Contenders, then the category standard, then the demoted row last. Stacked raise callouts became a compact cycler, so the assigned card stopped towering over its neighbours.
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Adding a page keeps the world you already have. Once identity is settled, cards differ in composition rather than character, and each comp anchors on a screenshot of a page you already shipped.
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The board still works with no image generation. A text-only card keeps its full read on the front, and art that fails to load collapses to a field painted from the card's own palette instead of a dark void.
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Verification knows what platform it is on. The comp side of the system was platform-aware while everything that checked the work assumed a browser. The verify-and-review pipeline now has a native leg, so an iOS or Android build is reviewed as an app.
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Polish gathers native evidence. Its classify, triage, and verify steps map per platform instead of asking for browser evidence that a native app cannot produce.
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The detector stops contradicting itself. Web-only checks no longer fire against native surfaces they were never written for.
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Comp-first or code-first is your call now. Comp-first buys bolder composition for time; code-first is leaner and writes the ambition into the contract instead.
initasks once, with the trade stated. -
Change your mind mid-round. Every board carries the toggle: flip it and the open cards start generating comps without closing the round, flip back and anything already rendered stays.
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Existing projects never re-run setup. On a project that has recorded nothing, the first flip asks whether to keep it. One machine can differ from the team in
.impeccable/config.local.json. -
Windows works. Installs no longer trip the POSIX hook guard, the runtime probe survives
cmd.exemetacharacters, the decision page opens in your browser, and a successful roll stops aborting on the way out. -
Plugin subagents actually load. Marketplace installs shipped four subagents that Claude Code silently never loaded, because the generated manifest carried a key that suppressed them.
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Two more harnesses. Hermes Agent and Google Antigravity install and run natively, and pinned skills read correctly on Codex.
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Critique tells you what it found. The report is spoken to you rather than written into a file you never open, and the closing question comes last instead of swallowing the report.
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Live mode reaches the dev hosts it used to refuse. ddev, Valet, and any named host authorize by session token.
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Svelte variants render again. A printer upstream had been turning the type annotation in every generated variant into invalid JavaScript, so nothing mounted.
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The design hook stopped nagging. Agents record confident ignores themselves, waivers scope to the element that earned them, and files outside your project are left alone.
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Copy edits survive the trip. Live mode's copy-edit prompt is bounded so long pages stop overflowing it, and the Claude transport delivers what it was given.
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Motion guidance is back. Reduced-motion direction returned to the animation reference after going missing, and DESIGN.md's Layout and Shapes sections parse again.