# impeccable skill-v4.1.0 — Skill 4.1.0 - Product: impeccable (https://whatsnew.fyi/product/impeccable) - Vendor: impeccable - Date: 2026-08-14 - Version: skill-v4.1.0 - Original notes: https://github.com/pbakaus/impeccable/releases/tag/skill-v4.1.0 - Permalink: https://whatsnew.fyi/product/impeccable/releases/skill-v4.1.0 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Every dealt world now carries a verdict showing the direction you are handed based on what losing worlds did better - **changed** — Full-fidelity comps replaced old sketches for improved decision-making - **added** — IMPECCABLE'S PICK shows the model's own favourite when the dice chose otherwise - **changed** — Safer and bolder aim the roll along the familiar-to-bold axis - **changed** — The deck reads as a gradient of standing with contenders, category standard, and demoted row organized compactly - **changed** — Stacked raise callouts became a compact cycler so the assigned card stopped towering over its neighbours - **changed** — Adding a page keeps the world you already have with cards differing in composition rather than character - **changed** — Each comp anchors on a screenshot of a page you already shipped - **fixed** — A text-only card keeps its full read on the front and art that fails to load collapses to a field painted from the card's own palette - **changed** — The board works with no image generation - **changed** — The verify-and-review pipeline now has a native leg so iOS or Android builds are reviewed as an app - **fixed** — Web-only checks no longer fire against native surfaces they were never written for - **changed** — Comp-first or code-first is your call with init asking once and the trade stated - **added** — Change your mind mid-round by flipping a toggle to start generating comps without closing the round - **changed** — Existing projects never re-run setup and ask whether to keep a project that has recorded nothing - **fixed** — Windows works with installs no longer tripping the POSIX hook guard and the runtime probe surviving cmd.exe metacharacters - **fixed** — Plugin subagents actually load after the generated manifest was carrying a key that suppressed them - **added** — Hermes Agent and Google Antigravity install and run natively - **changed** — Critique tells you what it found with the report spoken to you rather than written into a file and the closing question coming last - **fixed** — Live mode reaches the dev hosts it used to refuse including ddev, Valet, and any named host that authorize by session token - **fixed** — Svelte variants render again after a printer upstream was turning the type annotation in every generated variant into invalid JavaScript - **fixed** — The design hook stopped nagging with agents recording confident ignores themselves and files outside your project left alone - **fixed** — Copy edits survive the trip with live mode's copy-edit prompt bounded so long pages stop overflowing it - **fixed** — Motion guidance is back with reduced-motion direction returned to the animation reference and DESIGN.md's Layout and Shapes sections parsing again - **The roll argues with itself, in front of you.** Every dealt world now carries a verdict, and the direction you are handed has already taken what the losing worlds did better. You choose from a hand that has been fought over. - **What you approve looks like a page.** Full-fidelity comps replaced the old sketches, which came back too rough to decide from. Generation costs the same at any fidelity, so the draft quality was buying nothing. - **Steer the next hand instead of re-rolling blind.** Safer and bolder aim the roll along the familiar-to-bold axis, and IMPECCABLE'S PICK shows the model's own favourite when the dice chose otherwise. - **The deck reads as a gradient of standing.** Contenders, then the category standard, then the demoted row last. Stacked raise callouts became a compact cycler, so the assigned card stopped towering over its neighbours. - **Adding a page keeps the world you already have.** Once identity is settled, cards differ in composition rather than character, and each comp anchors on a screenshot of a page you already shipped. - **The board still works with no image generation.** A text-only card keeps its full read on the front, and art that fails to load collapses to a field painted from the card's own palette instead of a dark void. - **Verification knows what platform it is on.** The comp side of the system was platform-aware while everything that checked the work assumed a browser. The verify-and-review pipeline now has a native leg, so an iOS or Android build is reviewed as an app. - **Polish gathers native evidence.** Its classify, triage, and verify steps map per platform instead of asking for browser evidence that a native app cannot produce. - **The detector stops contradicting itself.** Web-only checks no longer fire against native surfaces they were never written for. - **Comp-first or code-first is your call now.** Comp-first buys bolder composition for time; code-first is leaner and writes the ambition into the contract instead. `init` asks once, with the trade stated. - **Change your mind mid-round.** Every board carries the toggle: flip it and the open cards start generating comps without closing the round, flip back and anything already rendered stays. - **Existing projects never re-run setup.** On a project that has recorded nothing, the first flip asks whether to keep it. One machine can differ from the team in `.impeccable/config.local.json`. - **Windows works.** Installs no longer trip the POSIX hook guard, the runtime probe survives `cmd.exe` metacharacters, the decision page opens in your browser, and a successful roll stops aborting on the way out. - **Plugin subagents actually load.** Marketplace installs shipped four subagents that Claude Code silently never loaded, because the generated manifest carried a key that suppressed them. - **Two more harnesses.** Hermes Agent and Google Antigravity install and run natively, and pinned skills read correctly on Codex. - **Critique tells you what it found.** The report is spoken to you rather than written into a file you never open, and the closing question comes last instead of swallowing the report. - **Live mode reaches the dev hosts it used to refuse.** ddev, Valet, and any named host authorize by session token. - **Svelte variants render again.** A printer upstream had been turning the type annotation in every generated variant into invalid JavaScript, so nothing mounted. - **The design hook stopped nagging.** Agents record confident ignores themselves, waivers scope to the element that earned them, and files outside your project are left alone. - **Copy edits survive the trip.** Live mode's copy-edit prompt is bounded so long pages stop overflowing it, and the Claude transport delivers what it was given. - **Motion guidance is back.** Reduced-motion direction returned to the animation reference after going missing, and DESIGN.md's Layout and Shapes sections parse again.