What’s New

Inside the Backrooms

Games

Inside the Backrooms is a horror multiplayer game mixed with different mechanics that will make you spend an intense night with…

Latest · by MrFatcatWebsite

Changelog

Update patch 0.7.3

Added
  • Added a Colorblind Filter that can be enabled and adjusted in the Settings menu
  • Added an additional puzzle to the Sewers level
  • Added a new progress saving system to help prevent progression loss
Changed
  • Updated the project to Unity 6.5
  • The Bacteria entity has returned to the DarkRooms level on Medium and Hard difficulties
  • Slightly adjusted the lighting in DarkRooms to better match its original classic atmosphere
  • Improved the overall feedback system
  • Adjusted the number of entities that spawn in the Caves level to scale based on selected difficulty
  • Improved the radio voice filter for voice chat
Fixed
  • Fixed a startup crash caused by a missing DLL file
  • Fixed the infinite black screen issue in the Caves level
  • Fixed the ENTITY ## VICTIM achievement
  • Fixed the Trainstation completion statistics completion time tracking
**Update 0.7.3 Patch Notes

**

Hello backrooms explorers!

Update 0.7.3 is now available! This patch focuses on stability, accessibility, gameplay improvements, and fixing several issues reported by the community.

Thank you to everyone who continues to share feedback and bug reports. Here's what's new:


New Features
  • Updated the project to Unity 6.5.

  • Added a Colorblind Filter. You can enable and adjust it in the game's Settings menu.

  • Added an additional puzzle to the Sewers level.

  • Added a new progress saving system to help prevent the progression loss that some players reported.


Gameplay Changes
  • The Bacteria entity has returned to the DarkRooms level on Medium and Hard difficulties.

  • Slightly adjusted the lighting in DarkRooms to better match its original classic atmosphere.

  • Improved the overall feedback system.

  • Adjusted the number of entities that spawn in the Caves level. Spawn counts now scale based on the selected difficulty.

  • Improved the radio voice filter for voice chat.


Bug Fixes
  • Fixed a startup crash caused by a missing DLL file.

  • Fixed the infinite black screen issue in the Caves level.

  • Fixed the ENTITY ## VICTIM achievement.

  • Fixed the Trainstation completion statistics (completion time tracking).


As always, thank you for playing and supporting the game. We'll continue improving the experience and appreciate all of your feedback!

hotfix patch 0.7

Fixed
  • Hotel level temperature note displayed incorrect information, making the level impossible to complete
  • Office color puzzle was impossible to complete for 4 players
  • Animation fixed on death Rat that was eating in sewers level

FIXED:

  • Hotel level temperature note displayed incorrect information, making the level impossible to complete.

  • Office color puzzle was impossible to complete for 4 players.

  • Animation fixed on death Rat that was eating in sewers level.

INSIDE THE BACKROOMS v0.7

Added
  • Missing translations added to several game interface texts
  • Quick equip items by dragging them in the inventory
  • New item inspection system allowing players to inspect any item in their inventory in more detail
  • New Game Over and Escape interfaces
  • Spectator Mode added allowing dead players to watch their teammates
  • Smiler added to some parking areas
  • Blood Censorship mode added to the settings which disables gore and blood elements
  • Feedback window added within the game to make it easier to submit suggestions and report bugs
  • Protection suit color customization added with several colors unlocked by default and others unlocked by completing levels
  • New Poolrooms level added focusing on exploration and simple progression reachable by exploring a hidden exit in The Lobby
  • New Trainstation level added as a mysterious and intriguing experience reachable after completing the Poolrooms
Changed
  • Respawn system changed so players now respawn after a few seconds with their items
  • VHS camera effect greatly improved to feel more immersive while keeping gameplay and interactions clear
  • VHS effect is now enabled by default when equipping the protection suit
  • Player stamina slightly increased
  • Hound entity behavior improved and can now become scared if you keep looking directly into its eyes
  • Receptionist behavior in the hotel improved
  • Death Rat behavior improved
  • Entity behavior in Level 0 improved
  • Aranea Membis behavior improved in the parking area and now walks across the ceiling while stalking players
  • Voice chat system greatly improved and several sound artifacts fixed
  • Notes system improved and replaced with a more dynamic 3D system
  • Small adjustments made to the pause menu and main menu interfaces
  • Brightness Setting improved and fixed
  • The Lobby level received a full rework including level design and mechanics
  • The Abandoned Office structure and connections between areas changed to make progression clearer and simpler
  • Sewers map layout changed in some places along with lighting and the number of puzzles needed
  • Parking puzzles adjusted with some areas slightly changed and distribution of endings to Sewers and Office levels modified
  • Grassrooms map layout adjusted
  • Caves hands and substances puzzle simplified and number of caterpillars in the nest area reduced
Fixed
  • Speedrunner achievement bug fixed
Removed
  • Bacteria entity removed from the DarkRooms level to avoid enemy overload
  • Camera puzzle removed from The Abandoned Office to simplify the level
  • Some puzzles removed from Abandoned Hotel to make the gameplay experience more straightforward and enjoyable
  • Some puzzles removed from Grassrooms and computer password puzzle simplified
Major Update 0.7 is Here!

Hello backrooms explorers!

After a few months of work, we are finally releasing Version 0.7, one of the biggest updates we have made so far.

This update was originally planned to launch a few weeks ago, but we decided to take more time to improve the overall game experience and fix several bugs that were affecting gameplay. Our main goal with this version was to make the game smoother, more enjoyable, and more immersive.

Thank you for your patience and support. Here is everything new in Update 0.7!


New Changes and Improvements
  • The respawn system has been changed. Players now respawn after a few seconds with their items, making the experience smoother and avoiding issues caused by the previous respawn system.

  • The VHS camera effect has been greatly improved to feel more immersive while still keeping gameplay and interactions clear.

  • The VHS effect is now enabled by default when equipping the protection suit.

  • Player stamina has been slightly increased.

  • Improved the behavior of the Hound entity. It can now become scared if you keep looking directly into its eyes.

  • Improved the behavior of the Receptionist in the hotel.

  • Improved the behavior of the Death Rat.

  • Improved the behavior of the entity in Level 0.

  • Improved the behavior of Aranea Membis in the parking area. It now walks across the ceiling while stalking players.

  • The voice chat system has been greatly improved, and several sound artifacts have been fixed.

  • Added missing translations to several game interface texts.

  • Now you can quick equip items by dragging them in the inventory.

  • The notes system has been improved and replaced with a more dynamic 3D system.

  • Added a new item inspection system, allowing players to inspect any item in their inventory in more detail.

  • Fixed the Speedrunner achievement bug.

  • Added new Game Over and Escape interfaces.

  • Made small adjustments to the pause menu and main menu interfaces.

  • Added a new Spectator Mode, allowing dead players to watch their teammates.

  • Removed the Bacteria entity from the DarkRooms level to avoid enemy overload in that area.

  • Added smiler to some parking areas.

  • Brightness Setting improved and fixed.

  • A "Blood Censorship" mode has been added to the settings which disables gore/blood elements. This mode is useful for people who want to stream or show the game and want to avoid this type of graphic content.

  • A FEEDBACK WINDOW has been added within the game to make it easier for you all to submit suggestions and report bugs.


Protection Suit Color Selection

You can now customize your protection suit by choosing different colors.

Several colors are unlocked by default, while others can be unlocked by completing levels.


Level Reworks

We made a deep rework of several existing levels, focusing on simplifying the gameplay experience and making the current levels more enjoyable.

The following levels have been changed:

The Lobby

The Lobby has received a full rework, including the level design and mechanics.

The Abandoned Office

The structure and connections between areas have been changed to make progression clearer and simpler. The camera puzzle has also been removed to simplify the level.

SEWERS

The map layout was changed in some places, as well as the lighting and the number of puzzles needed in the level.

PARKING

Some adjustments were made to the puzzles, a few areas were slightly changed, and the distribution of the endings where you can reach the Sewers level and the office level was changed, making one ending shorter to reach than the other.

Abandoned Hotel

Some puzzles have been removed to make the gameplay experience more straightforward and enjoyable.

Grassrooms

Some puzzles have been removed, the computer password puzzle has been simplified, and the map layout has been adjusted.

Caves

The hands and substances puzzle has been simplified, and the number of caterpillars in the nest area has been reduced.


New Levels
Poolrooms

Experience one of the most iconic Backrooms-inspired levels in a brand-new way.

The Poolrooms focus more on exploration and simple progression. You can reach this level by exploring one of the hidden exits in the first level, The Lobby.

Trainstation

Enter a more mysterious and intriguing experience in this completely new level.

You can reach the Trainstation after finish the Poolrooms.


Final Notes

Version 0.7 is a major step forward for the game. We focused heavily on improving immersion, fixing frustrating issues, simplifying progression, and adding new content for players to explore.

As always, thank you for playing and supporting the game. We hope you enjoy Update 0.7!

Patch 0.6.6

Hi, this recent patch bring the next changes and improves:

  • Added brightness adjustment to settings menu

  • Fixed: Bug when player was climbing a ladder, any entity was able to push the player

  • A sliding mechanic has been added that only affects the player on very steep terrain.

  • Lighting in the lobby level has changed

  • New start zone in the lobby level

  • Ambient Occlussion effect improved

  • Added manual buttons to elevator in the Caves level

  • Ground detection improved for the player

Hotfix 0.6.3

Hello explorers!

Hotfix 0.6.3 is here!! and we’ve just address several important issues in the game, here is what is new:

Fixes & Adjustments:
  • Fixed multiple spots where players could fall through the map and respawn below the level.

  • All puzzles in the Sewers level have been fully fixed to ensure the level can be completed properly.

  • The Office camera puzzle has been fixed.

  • The Receptionist entity now leaves immediately after killing the player, preventing death-zone camping.

  • The Skin Stealer has been removed from the Hotel level to reduce entity overload and simplify gameplay.

  • Parking level stairs have been configured correctly.

  • The Aranea Membis in the Parking level now spawns correctly.

  • Player jump distance has been slightly increased.

  • Reduced the number of Death Moths in the Caves.

  • Fixed the boiler room machine numbers in the Hotel level.

  • Corrected the respawn door bug in the Grassrooms.

  • Fixed the incorrect translation of the “equip items” hint.

  • Increased **brightness **of post-processing in the Sewers.

  • Reconfigured the Death Rat’s sound recognition system.

  • Slightly adjusted the flare distraction radius for the moths.

  • Fixed the level time counter not working properly.

We hope you have a better gameplay experience from now on and we apologize for all the bugs and problems that occurred in this update. We greatly appreciate your patience and all the feedback you've given us!

Hotfix 0.6.1

CHANGES AND FIXES:

  • MOTHS IN HOTEL MOVEMENT FIXED

  • JUMP DISTANCE INCREASED

  • GRASSROOMS NOTE FIXED

  • MOTHS COUNT DECREASED

  • FLARE DISTRACTION RADIUS INCREASED

UPDATE v0.6

Hello Backrooms Explorers!

First of all, we want to offer a sincere apology for the long silence.

It’s been almost a year without updates, and we know many of you have been patiently waiting.

We truly appreciate your support, it means everything to us, and from now on, we’ll do our best to bring more frequent updates and keep the community involved as development continues. Here is what is new in this update.

NEW LEVEL : THE CAVES

After months of hard work, we’re exccited to introduce a massive new area to explore.

The Caves, an expansive underground level filled with tight spaces, shifting tunnels, and unsettling echoes that will put both your nerves and your puzzle-solving skills to the test.

Descend into the darkness, uncover hidden chambers, and watch your step… Something down there is listening.

New threats & challenges:
  • A Modified Death Moth variant lurking deep within the caverns.

  • A New mysterious creature designed to make your escape far more difficult.

  • Underwater sections that require diving through submerged tunnels.

  • Narrow crawl spaces that force you to move carefully.

  • Pitch-black corridors where danger hides in the silence.

  • Flares are now essential — use them wisely to avoid getting lost.

IMPROVEMENTS & ADJUSTMENTS
  • Faster mod loading: all mods now load directly into the main menu.

  • Increased player speed, with the option to walk by holding ALT.

  • Quick-access items now remain equipped after the player revives.

  • Improved post-processing in dark rooms, the Lobby, and Office levels.

  • Enhanced underwater visual effects.

  • Better jumping mechanics: hold the Jump button to leap farther.

  • New “Bleeding” status effect — caused by the Hound and the new entity.

  • Items now emit a subtle glow to make them easier to spot in dark areas.

  • Achievements now load correctly.

  • Improved noise detection across all entities.

  • New Clumps Attack mode.

We hope you enjoy this new level as much as we enjoyed creating it. Thank you for sticking with us, this community is the reason the project keeps growing.

And good luck down there, explorers!

Version 0.5.3

Update notes:

  • NEW WAITING ROOM ADDED: Now all the players will have a "ready" button and all of them will be need ready to start the game, also the waiting room has a new look.

  • **JUMPING MOVEMENT IMPROVED: **Now you can still moving in the air like in previous versions.

  • VHS FILTER IN SETTINGS: The VHS filter option is added to the settings again.

  • **ANXIETY EFFECT IN RUN FOR LIFE LEVEL: ** Now the anxiety in the player will decrease automatically in this level only.

  • ADDED FEW MORE MOTH JELLYS IN DARK ROOMS

  • "ALTERNATIVE" LEVELS ACHIEVEMENTS HAS BEEN FIXED

  • PARKING UNLOCK HAS BEEN FIXED

  • CRAWLING ACTION BUTTON HAS BEEN ADDED TO SETTINGS

VERSION 0.5

Hello backrooms explorers!!

The wait is over, after this time we bring you a new update with new interesting things!

LEVELS REWORK

A complete rework of the following levels has been done bringing with it new challenges and dangers in the game

LOBBY: The entire design was changed and new puzzles were added, making it a more challenging level to start with.

ABANDONED OFFICE: Complete redesign, while keeping the original puzzles, new ones were added, the secret entrances to other levels are still found in this level.

PARKING: A totally new design of the entire level was made, with new puzzles and a new entity that lives in this level.

FUN LEVEL: It was redesigned but still maintains the same dynamics

RUN FOR LIFE: New design and new challenges keeping the same objective.

CHANGES
  • Crawling: Added the ability for the player to crawl by pressing the Z key by default

  • The player's stamina has increased, however, it will now drop faster if you are being chased by an entity.

  • From now on the VHS effect will always be active, thus providing a more backroom-like experience.

  • The position of the geiger counter in darkrooms has changed.

  • New revive animations

  • New settings menu.

  • New match menu

  • The lighting in some levels has been improved.

We appreciate your patience, we will work hard to make the next update come sooner than expected.

Patch 0.4.3

Fixed:

  • End Screen not showing after completing a level

  • Entity## speed was extremely fast

  • Smiler spawn over players

  • Skinstealer was unable to attack if the player jumps over desk

  • Diving button added to controls menu

  • Party hat missing for more than 4 players

  • Sometimes dying in elevator cause respawn door will spawn over elevator

Patch 0.4.2

Here is what is new in this new update
  • Added 5 new achievements, you can get each one by completing each level with some entities mods enabled

  • Removed 2 achievements (Modder Achievement and This is not my backroom achievement)

  • Workshop now automatically updates

  • Added error message in case you can't upload your item to the workshop

  • New model for the entity ##

  • Now you can randomize the entities for each level

  • Added "levels" and "entities" categories in the workshop menu

  • Outside map spawn for 5 players

  • Pool could be skipped by jumping in the sides

Patch 0.4.1

Fixed:

  • Translations words missing for new level

  • Crashing after using some entities mods

  • Flashlight could not be picked up by more than 4 players

  • Level fun key could not be picked up

  • Giant lockpad in custom levels

Changes:

  • Increased number of entities in grassrooms

Version 0.4 Out Now!!

HUGE UPDATE COMES TO INSIDE THE BACKROOMS!!

Attention, brave explorers of "The Backrooms"! We're excited to introduce the biggest and most exciting update yet. Prepare your flashlight and keep your eyes open as you dive into these exciting new features:

WORKSHOP AND MODDING

Get ready for the revolution in "Inside The Backrooms"! With mods enabled, you can now become the creator of your nightmares creating your own custom levels and entities. The potential is limitless and we invite you to try it to the fullest!

CREATE

Do you have a unique vision for a spooky level you'd like to explore? Or perhaps a terrifying entity that wants to lurk in the shadows? With the ability to create mods, you can bring your scariest ideas to life.

SHARE

Once you've created your custom level or entity, share it with the community in the workshop. Let other players experience your unique and challenging creations!

The power is in your hands to shape the universe of "Inside The Backrooms"! Release your creativity and shape the game to your liking.

**Get more information about how to make custom mods in the official discord server: ** https://discord.gg/inside-the-backrooms

NEW LEVEL

Enter the dark and enigmatic world of the "Level 931". This level will surprise you with its lighting and vegetation, but don't let your guard down, because it also hides dark and scary places full of intriguing puzzles. And beware, a dangerous new entity lurks every step you take...

You can access this level by completing the game with the escape ending.

CONTROL THE ENTITIES

We now give you complete control over your backrooms experience! With this update, you can now select which entities you would like to find in each level. This unique feature is a true game-changer that allows you to customize your adventure in unimaginable ways.

VHS FILTER

Enhace your experience with the new vhs filter, you can decide if enable or disable it in the game settings menu.

IMPROVEMENTS
  • VOICE CHAT IMPROVED

  • Now you can select your microphone used by voice chat in the settings.

  • Clumps in sewer now don't insta kill you.

  • Respawn door system improved, now it can takes you to the nearest door.

  • Jumping enabled

  • Stamina increased

  • Running speed increased in the sewers

  • Smiler now only can kill you if your sanity is very low or if you get too close.

NEW SKINS

Expand your character selection with two new skins. The gang boss and urban guy are now part of the backrooms, you can unlock theses skins by completing some levels.

Do you have what it takes to survive in thel level? Or maybe you are ready to create your experience in the game? Don't wait any longer and try this update! Hope you enjoy it!!

ːsteamhappyː

Version 0.3.8

Hello, new small update is here!! This is what is new:

  • Now you can invite players during the game

  • Stamina increased 15%

  • Controller support improved (UI Navigation improved, Run button switched to RB, crouch button switched to LB, added controller sensitivity to the settings)

  • Added Screen Space Reflections support

  • smooth camera still for ghost players even if it was deactivated in the settings

  • Ghost camera was not affected by the camera sensitivity

Update 0.3.3

Hi, new small update is here, take a look of what is new:

  • Improved depth of field effect

  • Smooth mouse is now toggeable so you can enable or disable in the settings menu

  • Some words that has missing translation are now translated

  • Fixed some problems in the sewers puzzles

  • Now you can change the audio speaker mode, so now you can use surround or mono audio in the game

  • Imroved level selection UI

Patch 0.3.1

Hello, some important bugs has been fixed, check it out

  • Sewer petrol puzzle fixed

  • Improved metal detector feature to allow players find the keys and medallions more easily

  • Gears in the sewer now play a sound if the gear is in the correct angle, allowing players solving this puzzle more easily

  • Hotel keys sometimes spawns inside the table

  • Moth sometimes freezes after attack player

  • Weird deformations in the moth hive in the hotel are now fixed

  • Mouse sensitivity affected by fps

  • Now if the player fell from the map, it will respawn in the last viable position

  • Film grain still enabled even if the option was unmarked in the settings

  • Some rendering issues in the hotel map if the FOV was in 90, that's fixed now

  • If the player get out of bounds in the hotel it was impossible to go back to the map

We will still working on fixing and improving other things, thanks for your patience. Hope you enjoy it! ːspiffoː

Version 0.3.0

Version 0.3.0 is finally here!

Take a look to what is new in this update:

NEW LEVEL

This level takes you through a spooky and mysterious hotel set in the 1920s, full of puzzles where you have to work together with other players to advance. Prepare to feel the tension as you explore every dark corner and face the terrifying entities that lurk in the hotel.

Are you ready to beat this challenging level? Enter level 5 of the backrooms and discover what horrors awaits you!

Important: To access this level you have complete the sewer level, if you already completed it you don't have to do it again.

NEW ENTITIES

A giant moth has been spotted inside the backrooms, with another humanoid creature that wanders the terror hotel level. You will have to face this new entities if you want to survive in the new level, but be careful, if you see one, is better to run immediately away!

  • 4 NEW ACHIEVEMENTS:

  • Easy difficulty complete achievement

  • Normal difficulty complete achievement

  • Hard difficulty complete achievement

  • Achievement by completing the new level

  • 3 NEW COSMETICS (You can unlock these cosmetics by completing the game in all the difficulties)

  • NEW ITEM: Spray Can, with this you will able to paint in the walls to don't get lost, every player will able to use it up to 10 times

  • ADDED "Film Grain" option to the settings menu

  • ADDED "Depth of Field" option to the settings menu

  • SEWER LEVEL REWORKED

The sewer map has been reworked, it keeps the same puzzles, but the map style has changed.

  • Now you can rebind the move control keys (W,A,S,D)

  • Fixed: Code to open the grid of the run for life level sometimes didn't work

  • Fixed: Sometimes the petrol puzzle in the sewers removed two cans from the inventory after interacting with it.

  • Fixed: Radiation spray smoke sometimes was not sync with the host

  • Safebox puzzle now is more easy to solve, now you don't have to put the numbers backwards

  • Added new hint that shows the way to the respawn door

Hope you enjoy this new update!! ːsteamhappyː

Version 0.2.8

Hello everyone, the version 0.2.8 is here!! Here is the change log of this version, in this patch we mainly focused in improving the VR gameplay because it was inplayable, but now you can expect a better experience, hope you enjoy it! ːsteamhappyː

VR IMPROVEMENTS
  • Skin selection is now avaiable for VR players

  • Main menu for VR is now fixed

  • Film grain is now disabled in VR

  • Improved Settings menu

  • Read document feature improved

  • Almond water drink feature improved

  • Moth jelly eat feature improved

General Improvements
  • Added new lobby room

  • Added difficulty descriptions

  • Improved radiation effect

  • Added crosshair

  • Lobbies list fixed

Version 0.2.1

WHAT'S NEW:
  • Added text chat

  • New game engine version: This will make the game more stable and reduce crashes in the game

  • Now you can change the bindings for emote animations

  • Improved lighting

FIXES:
  • Sometimes drawers push player below the floor

  • The 3x3 grid puzzle in the sewers is now fixed and no longer overlaps

  • Sometimes doors would not spawn and the player could not respawn

  • TV video sometimes frezees due to codec error

  • Entity 8 animation bug the first time that it spawns

Version 0.2.0

Alpha version 0.2.0 out now!!!

Hello!! It's been a while since the last update, but now, i will tell you that the wait has finished. A lot of things has been added to the game. Here is the changelog:

NEW LEVEL

SEWER LEVEL: A very dangerous zone is now inside the backrooms, a place flood of water and full of danger and mystery, will you able to escape from this huge level?

NEW ENTITY

A new entity has been spotted inside the backrooms, it is very dangerous and aggressive, stay alert or you will be hunt by this creature...

NEW MINILEVELS

2 Minilevels has been added(Fun lvl and Run for your life), each one will make your fate in the backrooms have a different ending.

NEW SKINS

New selectable characters come to the backrooms, but you will need to complete some tasks if you want to unlock the new 4 skins.

DIFFICULTIES

Now you will able to play the game in different difficulties: Easy:

  • More stamina

  • Less damage

  • Unlimited lives

Normal:

  • Default damage

  • Default stamina

  • 10 lives

Hard:

  • 2 Hit dead

  • Less Stamina

  • 3 lives

  • No lockers

  • Infinte Moth Jelly Glitch fixed

  • Energy boost remain time now is displayed in the screen

  • Now the gifts of the partygoer emits random sounds

  • Added a checkpoint at the entrace of the garage

  • Improved lockpad cylinders movement

  • Radiation Puzzle difficulty decreased for single player

  • No die achievement glitch fixed

  • Invert mouse now only affect Vertical Axis

  • Added Kick feature

  • Added Controller support

Version 0.1.9

FIXES:

Moth Jelly consumed twice Stamina consumes when idle Monsters can hit player when hidding weird blue light reflected in some objects at the office level

WHAT'S NEW:

ADDED NEW SKIN SELECTION SYSTEM. Stamina increased 10% Added chinese translation Added invert mouse option Added whistle binding to settings menu Now you can change the camera FOV in the settings menu Added 2 new achievements Respawn heartbeat volume increase Breathing sound transition now is smooth Now ghost players can also reach checkpoints Now videos and cinematics has subtitles Added turn type option.

Version 0.1.8

FIXES:

  • hands position in menu and lobby were desynchronized

  • teleport fix when using an elevator or stairs

  • Hound somethings stop moving after reaching some point

  • Ghost player wasn't able to open the doors at the final zone.

  • Ghost player wasn't able to pass through black doors.

  • Matchmaking join to games and duplicated servers errors fixed

NEW CONTENT:

  • MOTH JELLY: It can be consumed to get an energy boost for 2 minutes, there are only a few of these items in all the levels.

  • Random Skins: Now every time you play, you appear with a random skin.

IMPROVES:

  • Maximum Players increased to 4.

  • Controls rebinding now avaiable.

  • Added language selection system. For the moment only spanish has been added.

  • Now join error window also appears when trying to join on a private lobby.

  • Now you can start turning the safebox cylinder to left or right first.

Version 0.1.5

FIXES:

  • Camera jitter when interacting with an object

  • Player was able to move the body outside the locker while hidding

  • Sometimes entities attacks/follows a wrong player position

  • After getting out from a locker, sometimes the player moves to a wrong position

  • Now if you are interacting with some object, you can use both hands

  • Safebox document overlaping image bug

  • Player was able to crouch in the water

  • Party monster didn't show up in the motion tracker

IMPROVES

  • Now you can equip the radio by pressing

  • Now the hammer and tracker items can be picked up by all the players

  • VR Controller Speed transition is now smooth

VR Controls changed: Inventory now open by pressing Secondary button [Left Controller] Run control is now performed by pressing left joystick button. Pause Menu is now open by pressing primary button [Left controller]

v0.1.3 Hotfix

Party Room difficulty adjustments:

  • Now all sessions of the minigames are 3

  • gifts spawn count decreased in multiplayer

  • candles spawn count decreased in multiplayer

  • now party entity only paralize player 1 second

**Small changes: **

  • New message appears when a player revives

  • Added a new clue for the safebox puzzle

  • Anxiety ammount decreased for monster in office rooms

Version 0.1.2

**Fixed: **

  • Almond water bug when the player was killed while drinking is now fixed

  • Entities could kill you sometimes even if you were hiding on a locker

Improves:

  • Max Respawns Increased to 10

  • Shadow of lights in the first level were disabled to improve a little bit the gpu optimization

  • Now by default the game is capped to 60fps in order to not overload the GPU

  • Added 3 seconds of inbulnerability after respawn

  • Added a "Load" option to start in the office backrooms levels, so you don't have to do the first 2 levels if you already completed it.

  • Added a "Description" tab in the inventory for all items

  • Added remain lives message after you respawn

  • Added camera orbit hint for the objects that have that option.

  • Added a new volume control for the ambience sound

  • Added new hint to the elevator puzzle, so now is more easy to solve

  • Added option to select vsync from 1 blank or 2 blanks

  • Now if you die on the radiation room, the respawn door will spawn inside that room