Inside the Backrooms

Games

Inside the Backrooms is a horror multiplayer game mixed with different mechanics that will make you spend an intense night with…

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Release activity

Release activity — 7 releases across 7 days in the last year. Each cell is one day; darker means more releases that day. Older weeks are hidden at this screen width.
JunJulAugSep
SundayNo releases on May 24, 2026No releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 20261 release on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 2026No releases on Aug 23, 2026No releases on Aug 30, 2026No releases on Sep 6, 2026
MondayNo releases on May 25, 2026No releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 20261 release on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026No releases on Aug 17, 2026No releases on Aug 24, 2026No releases on Aug 31, 2026
TuesdayNo releases on May 26, 2026No releases on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 2026No releases on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 2026No releases on Aug 18, 2026No releases on Aug 25, 2026No releases on Sep 1, 2026
WednesdayNo releases on May 27, 2026No releases on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 2026No releases on Jun 24, 2026No releases on Jul 1, 2026No releases on Jul 8, 2026No releases on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026No releases on Aug 12, 2026No releases on Aug 19, 2026No releases on Aug 26, 2026No releases on Sep 2, 2026
ThursdayNo releases on May 28, 2026No releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 2026No releases on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 2026No releases on Aug 13, 2026No releases on Aug 20, 2026No releases on Aug 27, 2026No releases on Sep 3, 2026
FridayNo releases on May 29, 2026No releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 20261 release on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 2026No releases on Aug 21, 2026No releases on Aug 28, 2026No releases on Sep 4, 2026
SaturdayNo releases on May 30, 2026No releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026No releases on Aug 22, 2026No releases on Aug 29, 2026No releases on Sep 5, 2026

7 releases in the last year

Patch notes

Update patch 0.7.3

Added 3
  • Added a Colorblind Filter that can be enabled and adjusted in the Settings menu
  • Added an additional puzzle to the Sewers level
  • Added a new progress saving system to help prevent progression loss
Changed 6
  • Updated the project to Unity 6.5
  • The Bacteria entity has returned to the DarkRooms level on Medium and Hard difficulties
  • Slightly adjusted the lighting in DarkRooms to better match its original classic atmosphere
  • Improved the overall feedback system
  • Adjusted the number of entities that spawn in the Caves level to scale based on selected difficulty
  • Improved the radio voice filter for voice chat
Fixed 4
  • Fixed a startup crash caused by a missing DLL file
  • Fixed the infinite black screen issue in the Caves level
  • Fixed the ENTITY ## VICTIM achievement
  • Fixed the Trainstation completion statistics completion time tracking

From Inside the Backrooms

**Update 0.7.3 Patch Notes

**

Hello backrooms explorers!

Update 0.7.3 is now available! This patch focuses on stability, accessibility, gameplay improvements, and fixing several issues reported by the community.

Thank you to everyone who continues to share feedback and bug reports. Here's what's new:


New Features
  • Updated the project to Unity 6.5.

  • Added a Colorblind Filter. You can enable and adjust it in the game's Settings menu.

  • Added an additional puzzle to the Sewers level.

  • Added a new progress saving system to help prevent the progression loss that some players reported.


Gameplay Changes
  • The Bacteria entity has returned to the DarkRooms level on Medium and Hard difficulties.

  • Slightly adjusted the lighting in DarkRooms to better match its original classic atmosphere.

  • Improved the overall feedback system.

  • Adjusted the number of entities that spawn in the Caves level. Spawn counts now scale based on the selected difficulty.

  • Improved the radio voice filter for voice chat.


Bug Fixes
  • Fixed a startup crash caused by a missing DLL file.

  • Fixed the infinite black screen issue in the Caves level.

  • Fixed the ENTITY ## VICTIM achievement.

  • Fixed the Trainstation completion statistics (completion time tracking).


As always, thank you for playing and supporting the game. We'll continue improving the experience and appreciate all of your feedback!

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How Update patch 0.7.3 went

hotfix patch 0.7

Fixed 3
  • Hotel level temperature note displayed incorrect information, making the level impossible to complete
  • Office color puzzle was impossible to complete for 4 players
  • Animation fixed on death Rat that was eating in sewers level

From Inside the Backrooms

FIXED:

  • Hotel level temperature note displayed incorrect information, making the level impossible to complete.

  • Office color puzzle was impossible to complete for 4 players.

  • Animation fixed on death Rat that was eating in sewers level.

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How hotfix patch 0.7 went

INSIDE THE BACKROOMS v0.7

Added 11
  • Missing translations added to several game interface texts
  • Quick equip items by dragging them in the inventory
  • New item inspection system allowing players to inspect any item in their inventory in more detail
  • New Game Over and Escape interfaces
  • Spectator Mode added allowing dead players to watch their teammates
  • Smiler added to some parking areas
Changed 19
  • Respawn system changed so players now respawn after a few seconds with their items
  • VHS camera effect greatly improved to feel more immersive while keeping gameplay and interactions clear
  • VHS effect is now enabled by default when equipping the protection suit
  • Player stamina slightly increased
  • Hound entity behavior improved and can now become scared if you keep looking directly into its eyes
  • Receptionist behavior in the hotel improved
Fixed 1
  • Speedrunner achievement bug fixed
Removed 4
  • Bacteria entity removed from the DarkRooms level to avoid enemy overload
  • Camera puzzle removed from The Abandoned Office to simplify the level
  • Some puzzles removed from Abandoned Hotel to make the gameplay experience more straightforward and enjoyable
  • Some puzzles removed from Grassrooms and computer password puzzle simplified

From Inside the Backrooms

Major Update 0.7 is Here!

Hello backrooms explorers!

After a few months of work, we are finally releasing Version 0.7, one of the biggest updates we have made so far.

This update was originally planned to launch a few weeks ago, but we decided to take more time to improve the overall game experience and fix several bugs that were affecting gameplay. Our main goal with this version was to make the game smoother, more enjoyable, and more immersive.

Thank you for your patience and support. Here is everything new in Update 0.7!


New Changes and Improvements
  • The respawn system has been changed. Players now respawn after a few seconds with their items, making the experience smoother and avoiding issues caused by the previous respawn system.

  • The VHS camera effect has been greatly improved to feel more immersive while still keeping gameplay and interactions clear.

  • The VHS effect is now enabled by default when equipping the protection suit.

  • Player stamina has been slightly increased.

  • Improved the behavior of the Hound entity. It can now become scared if you keep looking directly into its eyes.

  • Improved the behavior of the Receptionist in the hotel.

  • Improved the behavior of the Death Rat.

  • Improved the behavior of the entity in Level 0.

  • Improved the behavior of Aranea Membis in the parking area. It now walks across the ceiling while stalking players.

  • The voice chat system has been greatly improved, and several sound artifacts have been fixed.

  • Added missing translations to several game interface texts.

  • Now you can quick equip items by dragging them in the inventory.

  • The notes system has been improved and replaced with a more dynamic 3D system.

  • Added a new item inspection system, allowing players to inspect any item in their inventory in more detail.

  • Fixed the Speedrunner achievement bug.

  • Added new Game Over and Escape interfaces.

  • Made small adjustments to the pause menu and main menu interfaces.

  • Added a new Spectator Mode, allowing dead players to watch their teammates.

  • Removed the Bacteria entity from the DarkRooms level to avoid enemy overload in that area.

  • Added smiler to some parking areas.

  • Brightness Setting improved and fixed.

  • A "Blood Censorship" mode has been added to the settings which disables gore/blood elements. This mode is useful for people who want to stream or show the game and want to avoid this type of graphic content.

  • A FEEDBACK WINDOW has been added within the game to make it easier for you all to submit suggestions and report bugs.


Protection Suit Color Selection

You can now customize your protection suit by choosing different colors.

Several colors are unlocked by default, while others can be unlocked by completing levels.


Level Reworks

We made a deep rework of several existing levels, focusing on simplifying the gameplay experience and making the current levels more enjoyable.

The following levels have been changed:

The Lobby

The Lobby has received a full rework, including the level design and mechanics.

The Abandoned Office

The structure and connections between areas have been changed to make progression clearer and simpler. The camera puzzle has also been removed to simplify the level.

SEWERS

The map layout was changed in some places, as well as the lighting and the number of puzzles needed in the level.

PARKING

Some adjustments were made to the puzzles, a few areas were slightly changed, and the distribution of the endings where you can reach the Sewers level and the office level was changed, making one ending shorter to reach than the other.

Abandoned Hotel

Some puzzles have been removed to make the gameplay experience more straightforward and enjoyable.

Grassrooms

Some puzzles have been removed, the computer password puzzle has been simplified, and the map layout has been adjusted.

Caves

The hands and substances puzzle has been simplified, and the number of caterpillars in the nest area has been reduced.


New Levels
Poolrooms

Experience one of the most iconic Backrooms-inspired levels in a brand-new way.

The Poolrooms focus more on exploration and simple progression. You can reach this level by exploring one of the hidden exits in the first level, The Lobby.

Trainstation

Enter a more mysterious and intriguing experience in this completely new level.

You can reach the Trainstation after finish the Poolrooms.


Final Notes

Version 0.7 is a major step forward for the game. We focused heavily on improving immersion, fixing frustrating issues, simplifying progression, and adding new content for players to explore.

As always, thank you for playing and supporting the game. We hope you enjoy Update 0.7!

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How INSIDE THE BACKROOMS v0.7 went

Patch 0.6.6

Added 4
  • Brightness adjustment to settings menu
  • Sliding mechanic that only affects the player on very steep terrain
  • New start zone in the lobby level
  • Manual buttons to elevator in the Caves level
Changed 3
  • Lighting in the lobby level
  • Ambient Occlusion effect improved
  • Ground detection improved for the player
Fixed 1
  • Bug when player was climbing a ladder where any entity was able to push the player

From Inside the Backrooms

Hi, this recent patch bring the next changes and improves:

  • Added brightness adjustment to settings menu

  • Fixed: Bug when player was climbing a ladder, any entity was able to push the player

  • A sliding mechanic has been added that only affects the player on very steep terrain.

  • Lighting in the lobby level has changed

  • New start zone in the lobby level

  • Ambient Occlussion effect improved

  • Added manual buttons to elevator in the Caves level

  • Ground detection improved for the player

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How Patch 0.6.6 went

Hotfix 0.6.3

Changed 5
  • Slightly increased player jump distance
  • Reduced the number of Death Moths in the Caves
  • Increased brightness of post-processing in the Sewers
  • Reconfigured the Death Rat's sound recognition system
  • Slightly adjusted the flare distraction radius for the moths
Fixed 10
  • Fixed multiple spots where players could fall through the map and respawn below the level
  • All puzzles in the Sewers level have been fully fixed to ensure the level can be completed properly
  • Fixed the Office camera puzzle
  • The Receptionist entity now leaves immediately after killing the player, preventing death-zone camping
  • Parking level stairs have been configured correctly
  • The Aranea Membis in the Parking level now spawns correctly
Removed 1
  • Removed the Skin Stealer from the Hotel level to reduce entity overload and simplify gameplay

From Inside the Backrooms

Hello explorers!

Hotfix 0.6.3 is here!! and we’ve just address several important issues in the game, here is what is new:

Fixes & Adjustments:
  • Fixed multiple spots where players could fall through the map and respawn below the level.

  • All puzzles in the Sewers level have been fully fixed to ensure the level can be completed properly.

  • The Office camera puzzle has been fixed.

  • The Receptionist entity now leaves immediately after killing the player, preventing death-zone camping.

  • The Skin Stealer has been removed from the Hotel level to reduce entity overload and simplify gameplay.

  • Parking level stairs have been configured correctly.

  • The Aranea Membis in the Parking level now spawns correctly.

  • Player jump distance has been slightly increased.

  • Reduced the number of Death Moths in the Caves.

  • Fixed the boiler room machine numbers in the Hotel level.

  • Corrected the respawn door bug in the Grassrooms.

  • Fixed the incorrect translation of the “equip items” hint.

  • Increased **brightness **of post-processing in the Sewers.

  • Reconfigured the Death Rat’s sound recognition system.

  • Slightly adjusted the flare distraction radius for the moths.

  • Fixed the level time counter not working properly.

We hope you have a better gameplay experience from now on and we apologize for all the bugs and problems that occurred in this update. We greatly appreciate your patience and all the feedback you've given us!

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How Hotfix 0.6.3 went

Hotfix 0.6.1

Changed 3
  • Jump distance increased
  • Moths count decreased
  • Flare distraction radius increased
Fixed 2
  • Moths in hotel movement
  • Grassrooms note

From Inside the Backrooms

CHANGES AND FIXES:

  • MOTHS IN HOTEL MOVEMENT FIXED

  • JUMP DISTANCE INCREASED

  • GRASSROOMS NOTE FIXED

  • MOTHS COUNT DECREASED

  • FLARE DISTRACTION RADIUS INCREASED

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How Hotfix 0.6.1 went

UPDATE v0.6

Added 8
  • New level called The Caves, an expansive underground area filled with tight spaces, shifting tunnels, and hidden chambers
  • Modified Death Moth variant enemy in the caverns
  • New mysterious creature designed to make escape more difficult
  • Underwater sections requiring diving through submerged tunnels
  • Narrow crawl spaces that require careful movement
  • Flares as essential items to avoid getting lost in pitch-black corridors
  • New Bleeding status effect caused by the Hound and the new entity
  • New Clumps Attack mode
Changed 8
  • All mods now load directly into the main menu for faster mod loading
  • Increased player speed with option to walk by holding ALT
  • Quick-access items now remain equipped after player revives
  • Improved post-processing in dark rooms, the Lobby, and Office levels
  • Enhanced underwater visual effects
  • Improved jumping mechanics to leap farther by holding the Jump button
  • Items now emit a subtle glow to make them easier to spot in dark areas
  • Improved noise detection across all entities
Fixed 1
  • Achievements now load correctly

From Inside the Backrooms

Hello Backrooms Explorers!

First of all, we want to offer a sincere apology for the long silence.

It’s been almost a year without updates, and we know many of you have been patiently waiting.

We truly appreciate your support, it means everything to us, and from now on, we’ll do our best to bring more frequent updates and keep the community involved as development continues. Here is what is new in this update.

NEW LEVEL : THE CAVES

After months of hard work, we’re exccited to introduce a massive new area to explore.

The Caves, an expansive underground level filled with tight spaces, shifting tunnels, and unsettling echoes that will put both your nerves and your puzzle-solving skills to the test.

Descend into the darkness, uncover hidden chambers, and watch your step… Something down there is listening.

New threats & challenges:
  • A Modified Death Moth variant lurking deep within the caverns.

  • A New mysterious creature designed to make your escape far more difficult.

  • Underwater sections that require diving through submerged tunnels.

  • Narrow crawl spaces that force you to move carefully.

  • Pitch-black corridors where danger hides in the silence.

  • Flares are now essential — use them wisely to avoid getting lost.

IMPROVEMENTS & ADJUSTMENTS
  • Faster mod loading: all mods now load directly into the main menu.

  • Increased player speed, with the option to walk by holding ALT.

  • Quick-access items now remain equipped after the player revives.

  • Improved post-processing in dark rooms, the Lobby, and Office levels.

  • Enhanced underwater visual effects.

  • Better jumping mechanics: hold the Jump button to leap farther.

  • New “Bleeding” status effect — caused by the Hound and the new entity.

  • Items now emit a subtle glow to make them easier to spot in dark areas.

  • Achievements now load correctly.

  • Improved noise detection across all entities.

  • New Clumps Attack mode.

We hope you enjoy this new level as much as we enjoyed creating it. Thank you for sticking with us, this community is the reason the project keeps growing.

And good luck down there, explorers!

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How UPDATE v0.6 went

Version 0.5.3

Added 4
  • Waiting room with ready button that requires all players to be ready before starting the game
  • VHS filter option in settings
  • Added more Moth Jellys in dark rooms
  • Crawling action button in settings
Changed 2
  • Jumping movement now allows continued movement in the air
  • Anxiety effect now decreases automatically in Run for Life level
Fixed 2
  • Alternative levels achievements
  • Parking unlock

From Inside the Backrooms

Update notes:

  • NEW WAITING ROOM ADDED: Now all the players will have a "ready" button and all of them will be need ready to start the game, also the waiting room has a new look.

  • **JUMPING MOVEMENT IMPROVED: **Now you can still moving in the air like in previous versions.

  • VHS FILTER IN SETTINGS: The VHS filter option is added to the settings again.

  • **ANXIETY EFFECT IN RUN FOR LIFE LEVEL: ** Now the anxiety in the player will decrease automatically in this level only.

  • ADDED FEW MORE MOTH JELLYS IN DARK ROOMS

  • "ALTERNATIVE" LEVELS ACHIEVEMENTS HAS BEEN FIXED

  • PARKING UNLOCK HAS BEEN FIXED

  • CRAWLING ACTION BUTTON HAS BEEN ADDED TO SETTINGS

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How Version 0.5.3 went

VERSION 0.5

Added 2
  • Ability to crawl by pressing the Z key
  • New revive animations
Changed 11
  • Redesigned Lobby level with new puzzles
  • Completely redesigned Abandoned Office level with new puzzles while keeping original ones
  • Redesigned Parking level with new puzzles and a new entity
  • Redesigned Fun Level while maintaining the same dynamics
  • Redesigned Run for Life level with new challenges and same objective
  • Player stamina increased but drops faster when being chased by an entity

From Inside the Backrooms

Hello backrooms explorers!!

The wait is over, after this time we bring you a new update with new interesting things!

LEVELS REWORK

A complete rework of the following levels has been done bringing with it new challenges and dangers in the game

LOBBY: The entire design was changed and new puzzles were added, making it a more challenging level to start with.

ABANDONED OFFICE: Complete redesign, while keeping the original puzzles, new ones were added, the secret entrances to other levels are still found in this level.

PARKING: A totally new design of the entire level was made, with new puzzles and a new entity that lives in this level.

FUN LEVEL: It was redesigned but still maintains the same dynamics

RUN FOR LIFE: New design and new challenges keeping the same objective.

CHANGES
  • Crawling: Added the ability for the player to crawl by pressing the Z key by default

  • The player's stamina has increased, however, it will now drop faster if you are being chased by an entity.

  • From now on the VHS effect will always be active, thus providing a more backroom-like experience.

  • The position of the geiger counter in darkrooms has changed.

  • New revive animations

  • New settings menu.

  • New match menu

  • The lighting in some levels has been improved.

We appreciate your patience, we will work hard to make the next update come sooner than expected.

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How VERSION 0.5 went

Patch 0.4.3

Added 1
  • Diving button added to controls menu
Fixed 6
  • End Screen not showing after completing a level
  • Entity## speed was extremely fast
  • Smiler spawn over players
  • Skinstealer was unable to attack if the player jumps over desk
  • Party hat missing for more than 4 players
  • Sometimes dying in elevator cause respawn door will spawn over elevator

From Inside the Backrooms

Fixed:

  • End Screen not showing after completing a level

  • Entity## speed was extremely fast

  • Smiler spawn over players

  • Skinstealer was unable to attack if the player jumps over desk

  • Diving button added to controls menu

  • Party hat missing for more than 4 players

  • Sometimes dying in elevator cause respawn door will spawn over elevator

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How Patch 0.4.3 went

Patch 0.4.2

Added 5
  • 5 new achievements that can be obtained by completing each level with entity mods enabled
  • Error message when you can't upload your item to the workshop
  • Ability to randomize the entities for each level
  • Levels and entities categories in the workshop menu
  • Outside map spawn for 5 players
Changed 2
  • Workshop now automatically updates
  • New model for the entity ##
Fixed 1
  • Pool could be skipped by jumping in the sides
Removed 1
  • Modder Achievement and This is not my backroom achievement

From Inside the Backrooms

Here is what is new in this new update
  • Added 5 new achievements, you can get each one by completing each level with some entities mods enabled

  • Removed 2 achievements (Modder Achievement and This is not my backroom achievement)

  • Workshop now automatically updates

  • Added error message in case you can't upload your item to the workshop

  • New model for the entity ##

  • Now you can randomize the entities for each level

  • Added "levels" and "entities" categories in the workshop menu

  • Outside map spawn for 5 players

  • Pool could be skipped by jumping in the sides

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How Patch 0.4.2 went

Patch 0.4.1

Changed 1
  • Increased number of entities in grassrooms
Fixed 5
  • Translations words missing for new level
  • Crashing after using some entities mods
  • Flashlight could not be picked up by more than 4 players
  • Level fun key could not be picked up
  • Giant lockpad in custom levels

From Inside the Backrooms

Fixed:

  • Translations words missing for new level

  • Crashing after using some entities mods

  • Flashlight could not be picked up by more than 4 players

  • Level fun key could not be picked up

  • Giant lockpad in custom levels

Changes:

  • Increased number of entities in grassrooms
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How Patch 0.4.1 went

Version 0.4 Out Now!!

Added 7
  • Workshop and modding support to create custom levels and entities
  • Ability to share custom mods with the community through the workshop
  • New level 931 accessible after completing the game with the escape ending
  • Feature to select which entities appear in each level
  • VHS filter that can be enabled or disabled in game settings
  • Jumping ability
  • Two new character skins: gang boss and urban guy unlocked by completing levels
Changed 6
  • Voice chat improved with ability to select microphone in settings
  • Clumps in sewer no longer instantly kill you
  • Respawn door system improved to take you to the nearest door
  • Stamina increased
  • Running speed increased in the sewers
  • Smiler now only kills you if sanity is very low or you get too close

From Inside the Backrooms

HUGE UPDATE COMES TO INSIDE THE BACKROOMS!!

Attention, brave explorers of "The Backrooms"! We're excited to introduce the biggest and most exciting update yet. Prepare your flashlight and keep your eyes open as you dive into these exciting new features:

WORKSHOP AND MODDING

Get ready for the revolution in "Inside The Backrooms"! With mods enabled, you can now become the creator of your nightmares creating your own custom levels and entities. The potential is limitless and we invite you to try it to the fullest!

CREATE

Do you have a unique vision for a spooky level you'd like to explore? Or perhaps a terrifying entity that wants to lurk in the shadows? With the ability to create mods, you can bring your scariest ideas to life.

SHARE

Once you've created your custom level or entity, share it with the community in the workshop. Let other players experience your unique and challenging creations!

The power is in your hands to shape the universe of "Inside The Backrooms"! Release your creativity and shape the game to your liking.

**Get more information about how to make custom mods in the official discord server: ** https://discord.gg/inside-the-backrooms

NEW LEVEL

Enter the dark and enigmatic world of the "Level 931". This level will surprise you with its lighting and vegetation, but don't let your guard down, because it also hides dark and scary places full of intriguing puzzles. And beware, a dangerous new entity lurks every step you take...

You can access this level by completing the game with the escape ending.

CONTROL THE ENTITIES

We now give you complete control over your backrooms experience! With this update, you can now select which entities you would like to find in each level. This unique feature is a true game-changer that allows you to customize your adventure in unimaginable ways.

VHS FILTER

Enhace your experience with the new vhs filter, you can decide if enable or disable it in the game settings menu.

IMPROVEMENTS
  • VOICE CHAT IMPROVED

  • Now you can select your microphone used by voice chat in the settings.

  • Clumps in sewer now don't insta kill you.

  • Respawn door system improved, now it can takes you to the nearest door.

  • Jumping enabled

  • Stamina increased

  • Running speed increased in the sewers

  • Smiler now only can kill you if your sanity is very low or if you get too close.

NEW SKINS

Expand your character selection with two new skins. The gang boss and urban guy are now part of the backrooms, you can unlock theses skins by completing some levels.

Do you have what it takes to survive in thel level? Or maybe you are ready to create your experience in the game? Don't wait any longer and try this update! Hope you enjoy it!!

ːsteamhappyː

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How Version 0.4 Out Now!! went

Version 0.3.8

Added 2
  • Invite players during the game
  • Screen Space Reflections support
Changed 2
  • Stamina increased 15%
  • Controller support improved with UI navigation improvements, run button switched to RB, crouch button switched to LB, and added controller sensitivity to settings
Fixed 2
  • Smooth camera still for ghost players now works even if deactivated in settings
  • Ghost camera now affected by camera sensitivity

From Inside the Backrooms

Hello, new small update is here!! This is what is new:

  • Now you can invite players during the game

  • Stamina increased 15%

  • Controller support improved (UI Navigation improved, Run button switched to RB, crouch button switched to LB, added controller sensitivity to the settings)

  • Added Screen Space Reflections support

  • smooth camera still for ghost players even if it was deactivated in the settings

  • Ghost camera was not affected by the camera sensitivity

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How Version 0.3.8 went

Update 0.3.3

Added 2
  • Smooth mouse is now toggeable in the settings menu
  • Added ability to change audio speaker mode between surround and mono
Changed 2
  • Improved depth of field effect
  • Improved level selection UI
Fixed 2
  • Added missing translations for some words
  • Fixed problems in the sewers puzzles

From Inside the Backrooms

Hi, new small update is here, take a look of what is new:

  • Improved depth of field effect

  • Smooth mouse is now toggeable so you can enable or disable in the settings menu

  • Some words that has missing translation are now translated

  • Fixed some problems in the sewers puzzles

  • Now you can change the audio speaker mode, so now you can use surround or mono audio in the game

  • Imroved level selection UI

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How Update 0.3.3 went

Patch 0.3.1

Added 1
  • Gears in the sewer now play a sound if the gear is in the correct angle
Changed 1
  • Improved metal detector feature to allow players to find the keys and medallions more easily
Fixed 9
  • Sewer petrol puzzle
  • Hotel keys sometimes spawning inside the table
  • Moth sometimes freezes after attacking player
  • Weird deformations in the moth hive in the hotel
  • Mouse sensitivity affected by fps
  • Player respawns in the last viable position when falling from the map

From Inside the Backrooms

Hello, some important bugs has been fixed, check it out

  • Sewer petrol puzzle fixed

  • Improved metal detector feature to allow players find the keys and medallions more easily

  • Gears in the sewer now play a sound if the gear is in the correct angle, allowing players solving this puzzle more easily

  • Hotel keys sometimes spawns inside the table

  • Moth sometimes freezes after attack player

  • Weird deformations in the moth hive in the hotel are now fixed

  • Mouse sensitivity affected by fps

  • Now if the player fell from the map, it will respawn in the last viable position

  • Film grain still enabled even if the option was unmarked in the settings

  • Some rendering issues in the hotel map if the FOV was in 90, that's fixed now

  • If the player get out of bounds in the hotel it was impossible to go back to the map

We will still working on fixing and improving other things, thanks for your patience. Hope you enjoy it! ːspiffoː

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How Patch 0.3.1 went

Version 0.3.0

Added 10
  • Add level 5, a 1920s hotel level with cooperative puzzles and new entities
  • Add giant moth entity to the backrooms
  • Add humanoid creature entity to the terror hotel level
  • Add four new achievements for easy, normal, and hard difficulty completion and new level completion
  • Add three new cosmetics unlockable by completing the game in all difficulties
  • Add Spray Can item allowing players to paint on walls up to 10 times per player to avoid getting lost
Changed 2
  • Rework sewer level map style while keeping the same puzzles
  • Make safebox puzzle easier by removing the requirement to input numbers backwards
Fixed 3
  • Fix code to open the grid of the run for life level sometimes not working
  • Fix petrol puzzle in the sewers sometimes removing two cans from inventory after interaction
  • Fix radiation spray smoke sometimes not syncing with the host

From Inside the Backrooms

Version 0.3.0 is finally here!

Take a look to what is new in this update:

NEW LEVEL

This level takes you through a spooky and mysterious hotel set in the 1920s, full of puzzles where you have to work together with other players to advance. Prepare to feel the tension as you explore every dark corner and face the terrifying entities that lurk in the hotel.

Are you ready to beat this challenging level? Enter level 5 of the backrooms and discover what horrors awaits you!

Important: To access this level you have complete the sewer level, if you already completed it you don't have to do it again.

NEW ENTITIES

A giant moth has been spotted inside the backrooms, with another humanoid creature that wanders the terror hotel level. You will have to face this new entities if you want to survive in the new level, but be careful, if you see one, is better to run immediately away!

  • 4 NEW ACHIEVEMENTS:

  • Easy difficulty complete achievement

  • Normal difficulty complete achievement

  • Hard difficulty complete achievement

  • Achievement by completing the new level

  • 3 NEW COSMETICS (You can unlock these cosmetics by completing the game in all the difficulties)

  • NEW ITEM: Spray Can, with this you will able to paint in the walls to don't get lost, every player will able to use it up to 10 times

  • ADDED "Film Grain" option to the settings menu

  • ADDED "Depth of Field" option to the settings menu

  • SEWER LEVEL REWORKED

The sewer map has been reworked, it keeps the same puzzles, but the map style has changed.

  • Now you can rebind the move control keys (W,A,S,D)

  • Fixed: Code to open the grid of the run for life level sometimes didn't work

  • Fixed: Sometimes the petrol puzzle in the sewers removed two cans from the inventory after interacting with it.

  • Fixed: Radiation spray smoke sometimes was not sync with the host

  • Safebox puzzle now is more easy to solve, now you don't have to put the numbers backwards

  • Added new hint that shows the way to the respawn door

Hope you enjoy this new update!! ːsteamhappyː

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How Version 0.3.0 went

Version 0.2.8

Added 4
  • Skin selection is now available for VR players
  • Added new lobby room
  • Added difficulty descriptions
  • Added crosshair
Changed 6
  • Film grain is now disabled in VR
  • Improved Settings menu
  • Improved Read document feature
  • Improved Almond water drink feature
  • Improved Moth jelly eat feature
  • Improved radiation effect
Fixed 2
  • Main menu for VR is now fixed
  • Lobbies list fixed

From Inside the Backrooms

Hello everyone, the version 0.2.8 is here!! Here is the change log of this version, in this patch we mainly focused in improving the VR gameplay because it was inplayable, but now you can expect a better experience, hope you enjoy it! ːsteamhappyː

VR IMPROVEMENTS
  • Skin selection is now avaiable for VR players

  • Main menu for VR is now fixed

  • Film grain is now disabled in VR

  • Improved Settings menu

  • Read document feature improved

  • Almond water drink feature improved

  • Moth jelly eat feature improved

General Improvements
  • Added new lobby room

  • Added difficulty descriptions

  • Improved radiation effect

  • Added crosshair

  • Lobbies list fixed

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How Version 0.2.8 went

Version 0.2.1

Added 2
  • Added text chat
  • Added ability to change bindings for emote animations
Changed 2
  • Updated game engine version to improve stability and reduce crashes
  • Improved lighting
Fixed 5
  • Fixed drawers sometimes pushing player below the floor
  • Fixed 3x3 grid puzzle in the sewers overlapping
  • Fixed doors sometimes not spawning and preventing player respawn
  • Fixed TV video freezing due to codec error
  • Fixed Entity 8 animation bug on first spawn

From Inside the Backrooms

WHAT'S NEW:
  • Added text chat

  • New game engine version: This will make the game more stable and reduce crashes in the game

  • Now you can change the bindings for emote animations

  • Improved lighting

FIXES:
  • Sometimes drawers push player below the floor

  • The 3x3 grid puzzle in the sewers is now fixed and no longer overlaps

  • Sometimes doors would not spawn and the player could not respawn

  • TV video sometimes frezees due to codec error

  • Entity 8 animation bug the first time that it spawns

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How Version 0.2.1 went

Version 0.2.0

Added 11
  • Sewer level, a dangerous water-flooded zone in the backrooms
  • New aggressive entity in the backrooms
  • Two minilevels: Fun level and Run for your life
  • Four new unlockable character skins
  • Easy difficulty with more stamina, less damage, and unlimited lives
  • Normal difficulty with default damage, default stamina, and 10 lives
Changed 4
  • Partygoer gifts now emit random sounds
  • Invert mouse now only affects vertical axis
  • Improved lockpad cylinders movement
  • Radiation puzzle difficulty decreased for single player
Fixed 2
  • Infinite Moth Jelly Glitch
  • No die achievement glitch

From Inside the Backrooms

Alpha version 0.2.0 out now!!!

Hello!! It's been a while since the last update, but now, i will tell you that the wait has finished. A lot of things has been added to the game. Here is the changelog:

NEW LEVEL

SEWER LEVEL: A very dangerous zone is now inside the backrooms, a place flood of water and full of danger and mystery, will you able to escape from this huge level?

NEW ENTITY

A new entity has been spotted inside the backrooms, it is very dangerous and aggressive, stay alert or you will be hunt by this creature...

NEW MINILEVELS

2 Minilevels has been added(Fun lvl and Run for your life), each one will make your fate in the backrooms have a different ending.

NEW SKINS

New selectable characters come to the backrooms, but you will need to complete some tasks if you want to unlock the new 4 skins.

DIFFICULTIES

Now you will able to play the game in different difficulties: Easy:

  • More stamina

  • Less damage

  • Unlimited lives

Normal:

  • Default damage

  • Default stamina

  • 10 lives

Hard:

  • 2 Hit dead

  • Less Stamina

  • 3 lives

  • No lockers

  • Infinte Moth Jelly Glitch fixed

  • Energy boost remain time now is displayed in the screen

  • Now the gifts of the partygoer emits random sounds

  • Added a checkpoint at the entrace of the garage

  • Improved lockpad cylinders movement

  • Radiation Puzzle difficulty decreased for single player

  • No die achievement glitch fixed

  • Invert mouse now only affect Vertical Axis

  • Added Kick feature

  • Added Controller support

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How Version 0.2.0 went

Version 0.1.9

Added 8
  • Add new skin selection system
  • Add Chinese translation
  • Add invert mouse option
  • Add whistle binding to settings menu
  • Add camera FOV adjustment in the settings menu
  • Add 2 new achievements
  • Add subtitles to videos and cinematics
  • Add turn type option
Changed 4
  • Increase stamina by 10%
  • Increase respawn heartbeat volume
  • Make breathing sound transition smooth
  • Allow ghost players to reach checkpoints
Fixed 4
  • Fix Moth Jelly being consumed twice
  • Fix stamina consuming when idle
  • Fix monsters hitting player when hiding
  • Fix weird blue light reflected in some objects at the office level

From Inside the Backrooms

FIXES:

Moth Jelly consumed twice Stamina consumes when idle Monsters can hit player when hidding weird blue light reflected in some objects at the office level

WHAT'S NEW:

ADDED NEW SKIN SELECTION SYSTEM. Stamina increased 10% Added chinese translation Added invert mouse option Added whistle binding to settings menu Now you can change the camera FOV in the settings menu Added 2 new achievements Respawn heartbeat volume increase Breathing sound transition now is smooth Now ghost players can also reach checkpoints Now videos and cinematics has subtitles Added turn type option.

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How Version 0.1.9 went

Version 0.1.8

Added 4
  • Moth Jelly item that can be consumed to get an energy boost for 2 minutes
  • Random Skins that appear every time you play
  • Controls rebinding now available
  • Language selection system with Spanish support
Changed 3
  • Maximum Players increased to 4
  • Join error window now appears when trying to join on a private lobby
  • You can now start turning the safebox cylinder to left or right first
Fixed 6
  • Hands position in menu and lobby were desynchronized
  • Teleport fix when using an elevator or stairs
  • Hound somethings stop moving after reaching some point
  • Ghost player wasn't able to open the doors at the final zone
  • Ghost player wasn't able to pass through black doors
  • Matchmaking join to games and duplicated servers errors fixed

From Inside the Backrooms

FIXES:

  • hands position in menu and lobby were desynchronized

  • teleport fix when using an elevator or stairs

  • Hound somethings stop moving after reaching some point

  • Ghost player wasn't able to open the doors at the final zone.

  • Ghost player wasn't able to pass through black doors.

  • Matchmaking join to games and duplicated servers errors fixed

NEW CONTENT:

  • MOTH JELLY: It can be consumed to get an energy boost for 2 minutes, there are only a few of these items in all the levels.

  • Random Skins: Now every time you play, you appear with a random skin.

IMPROVES:

  • Maximum Players increased to 4.

  • Controls rebinding now avaiable.

  • Added language selection system. For the moment only spanish has been added.

  • Now join error window also appears when trying to join on a private lobby.

  • Now you can start turning the safebox cylinder to left or right first.

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How Version 0.1.8 went

Version 0.1.5

Changed 6
  • Player can now use both hands when interacting with an object
  • Hammer and tracker items can now be picked up by all players
  • VR Controller Speed transition is now smooth
  • Inventory now opens by pressing Secondary button on Left Controller
  • Run control is now performed by pressing left joystick button
  • Pause Menu now opens by pressing primary button on Left Controller
Fixed 7
  • Camera jitter when interacting with an object
  • Player was able to move the body outside the locker while hiding
  • Entities sometimes attacked or followed a wrong player position
  • Player sometimes moved to a wrong position after getting out from a locker
  • Safebox document overlapping image bug
  • Player was able to crouch in the water
  • Party monster didn't show up in the motion tracker

From Inside the Backrooms

FIXES:

  • Camera jitter when interacting with an object

  • Player was able to move the body outside the locker while hidding

  • Sometimes entities attacks/follows a wrong player position

  • After getting out from a locker, sometimes the player moves to a wrong position

  • Now if you are interacting with some object, you can use both hands

  • Safebox document overlaping image bug

  • Player was able to crouch in the water

  • Party monster didn't show up in the motion tracker

IMPROVES

  • Now you can equip the radio by pressing

  • Now the hammer and tracker items can be picked up by all the players

  • VR Controller Speed transition is now smooth

VR Controls changed: Inventory now open by pressing Secondary button [Left Controller] Run control is now performed by pressing left joystick button. Pause Menu is now open by pressing primary button [Left controller]

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How Version 0.1.5 went

v0.1.3 Hotfix

Added 2
  • New message appears when a player revives
  • Added a new clue for the safebox puzzle
Changed 5
  • All sessions of the minigames are now 3
  • Gifts spawn count decreased in multiplayer
  • Candles spawn count decreased in multiplayer
  • Party entity now paralyzes player for 1 second
  • Anxiety amount decreased for monster in office rooms

From Inside the Backrooms

Party Room difficulty adjustments:

  • Now all sessions of the minigames are 3

  • gifts spawn count decreased in multiplayer

  • candles spawn count decreased in multiplayer

  • now party entity only paralize player 1 second

**Small changes: **

  • New message appears when a player revives

  • Added a new clue for the safebox puzzle

  • Anxiety ammount decreased for monster in office rooms

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How v0.1.3 Hotfix went

Version 0.1.2

Added 8
  • Added 3 seconds of invulnerability after respawn
  • Added Load option to start in the office backrooms levels
  • Added Description tab in the inventory for all items
  • Added remain lives message after respawn
  • Added camera orbit hint for objects that have that option
  • Added new volume control for ambience sound
  • Added new hint to the elevator puzzle to make it easier to solve
  • Added option to select vsync from 1 or 2 blanks
Changed 4
  • Increased max respawns to 10
  • Disabled shadows of lights in the first level to improve GPU optimization
  • Game is now capped to 60fps by default to prevent GPU overload
  • Respawn door now spawns inside the radiation room if the player dies there
Fixed 2
  • Fixed almond water bug when the player was killed while drinking
  • Fixed entities killing the player while hiding in a locker

From Inside the Backrooms

**Fixed: **

  • Almond water bug when the player was killed while drinking is now fixed

  • Entities could kill you sometimes even if you were hiding on a locker

Improves:

  • Max Respawns Increased to 10

  • Shadow of lights in the first level were disabled to improve a little bit the gpu optimization

  • Now by default the game is capped to 60fps in order to not overload the GPU

  • Added 3 seconds of inbulnerability after respawn

  • Added a "Load" option to start in the office backrooms levels, so you don't have to do the first 2 levels if you already completed it.

  • Added a "Description" tab in the inventory for all items

  • Added remain lives message after you respawn

  • Added camera orbit hint for the objects that have that option.

  • Added a new volume control for the ambience sound

  • Added new hint to the elevator puzzle, so now is more easy to solve

  • Added option to select vsync from 1 blank or 2 blanks

  • Now if you die on the radiation room, the respawn door will spawn inside that room

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How Version 0.1.2 went
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