# Inside the Backrooms UPDATE v0.6 - Product: Inside the Backrooms (https://whatsnew.fyi/product/inside-the-backrooms) - Vendor: MrFatcat - Date: 2025-11-29 - Original notes: https://store.steampowered.com/news/app/1987080/view/609802264253563333 - Permalink: https://whatsnew.fyi/product/inside-the-backrooms/releases/2025-11-29-update-v0.6 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New level called The Caves, an expansive underground area filled with tight spaces, shifting tunnels, and hidden chambers - **added** — Modified Death Moth variant enemy in the caverns - **added** — New mysterious creature designed to make escape more difficult - **added** — Underwater sections requiring diving through submerged tunnels - **added** — Narrow crawl spaces that require careful movement - **added** — Flares as essential items to avoid getting lost in pitch-black corridors - **added** — New Bleeding status effect caused by the Hound and the new entity - **added** — New Clumps Attack mode - **changed** — All mods now load directly into the main menu for faster mod loading - **changed** — Increased player speed with option to walk by holding ALT - **changed** — Quick-access items now remain equipped after player revives - **changed** — Improved post-processing in dark rooms, the Lobby, and Office levels - **changed** — Enhanced underwater visual effects - **changed** — Improved jumping mechanics to leap farther by holding the Jump button - **changed** — Items now emit a subtle glow to make them easier to spot in dark areas - **fixed** — Achievements now load correctly - **changed** — Improved noise detection across all entities ##### Hello Backrooms Explorers! First of all, we want to offer a sincere apology for the long silence. It’s been almost a year without updates, and we know many of you have been patiently waiting. We truly appreciate your support, it means everything to us, and from now on, we’ll do our best to bring more frequent updates and keep the community involved as development continues. Here is what is new in this update. ##### **NEW LEVEL : THE CAVES** After months of hard work, we’re exccited to introduce a massive new area to explore. **The Caves**, an expansive underground level filled with tight spaces, shifting tunnels, and unsettling echoes that will put both your nerves and your puzzle-solving skills to the test. Descend into the darkness, uncover hidden chambers, and watch your step… Something down there is listening. ##### **New threats & challenges:** - A **Modified Death Moth variant** lurking deep within the caverns. - A **New mysterious creature** designed to make your escape far more difficult. - **Underwater sections** that require diving through submerged tunnels. - **Narrow crawl spaces** that force you to move carefully. - **Pitch-black corridors** where danger hides in the silence. - **Flares** are now essential — use them wisely to avoid getting lost. ##### **IMPROVEMENTS & ADJUSTMENTS** - **Faster mod loading:** all mods now load directly into the main menu. - **Increased player speed**, with the option to walk by holding **ALT**. - **Quick-access items now remain equipped** after the player revives. - **Improved post-processing** in dark rooms, the Lobby, and Office levels. - **Enhanced underwater visual effects.** - **Better jumping mechanics:** hold the _Jump_ button to leap farther. - **New “Bleeding” status effect** — caused by the Hound and the new entity. - **Items now emit a subtle glow** to make them easier to spot in dark areas. - **Achievements now load correctly.** - **Improved noise detection** across all entities. - **New Clumps Attack** mode. We hope you enjoy this new level as much as we enjoyed creating it. Thank you for sticking with us, this community is the reason the project keeps growing. And good luck down there, explorers!