# Inside the Backrooms Hotfix 0.6.3 - Product: Inside the Backrooms (https://whatsnew.fyi/product/inside-the-backrooms) - Vendor: MrFatcat - Date: 2025-12-01 - Original notes: https://store.steampowered.com/news/app/1987080/view/506220641733575522 - Permalink: https://whatsnew.fyi/product/inside-the-backrooms/releases/2025-12-01-hotfix-0.6.3 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed multiple spots where players could fall through the map and respawn below the level - **fixed** — All puzzles in the Sewers level have been fully fixed to ensure the level can be completed properly - **fixed** — Fixed the Office camera puzzle - **fixed** — The Receptionist entity now leaves immediately after killing the player, preventing death-zone camping - **removed** — Removed the Skin Stealer from the Hotel level to reduce entity overload and simplify gameplay - **fixed** — Parking level stairs have been configured correctly - **fixed** — The Aranea Membis in the Parking level now spawns correctly - **changed** — Slightly increased player jump distance - **changed** — Reduced the number of Death Moths in the Caves - **fixed** — Fixed the boiler room machine numbers in the Hotel level - **fixed** — Corrected the respawn door bug in the Grassrooms - **fixed** — Fixed the incorrect translation of the equip items hint - **changed** — Increased brightness of post-processing in the Sewers - **changed** — Reconfigured the Death Rat's sound recognition system - **changed** — Slightly adjusted the flare distraction radius for the moths - **fixed** — Fixed the level time counter not working properly ##### Hello explorers! **Hotfix 0.6.3 is here!! and we’ve just address several important issues in the game, here is what is new:** ##### **Fixes & Adjustments:** - Fixed multiple spots where players could **fall through the map and respawn below the level**. - All puzzles in the **Sewers level** have been fully fixed to ensure the level can be completed properly. - The **Office camera puzzle** has been fixed. - The **Receptionist entity** now leaves immediately after killing the player, preventing death-zone camping. - The **Skin Stealer** has been removed from the **Hotel level** to reduce entity overload and simplify gameplay. - **Parking level stairs** have been configured correctly. - The **Aranea Membis** in the Parking level now **spawns correctly**. - **Player jump distance** has been slightly increased. - Reduced the **number of Death Moths** in the Caves. - Fixed the **boiler room machine numbers** in the Hotel level. - Corrected the **respawn door bug** in the Grassrooms. - Fixed the incorrect translation of the **“equip items” hint**. - Increased **brightness **of post-processing in the Sewers. - Reconfigured the **Death Rat’s sound recognition system**. - Slightly adjusted the **flare distraction radius** for the moths. - Fixed the **level time counter** not working properly. We hope you have a better gameplay experience from now on and we apologize for all the bugs and problems that occurred in this update. We greatly appreciate your patience and all the feedback you've given us!