# Inside the Backrooms INSIDE THE BACKROOMS v0.7 - Product: Inside the Backrooms (https://whatsnew.fyi/product/inside-the-backrooms) - Vendor: MrFatcat - Date: 2026-06-28 - Original notes: https://store.steampowered.com/news/app/1987080/view/684130580330186831 - Permalink: https://whatsnew.fyi/product/inside-the-backrooms/releases/2026-06-28-inside-the-backrooms-v0.7 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Respawn system changed so players now respawn after a few seconds with their items - **changed** — VHS camera effect greatly improved to feel more immersive while keeping gameplay and interactions clear - **changed** — VHS effect is now enabled by default when equipping the protection suit - **changed** — Player stamina slightly increased - **changed** — Hound entity behavior improved and can now become scared if you keep looking directly into its eyes - **changed** — Receptionist behavior in the hotel improved - **changed** — Death Rat behavior improved - **changed** — Entity behavior in Level 0 improved - **changed** — Aranea Membis behavior improved in the parking area and now walks across the ceiling while stalking players - **changed** — Voice chat system greatly improved and several sound artifacts fixed - **added** — Missing translations added to several game interface texts - **added** — Quick equip items by dragging them in the inventory - **changed** — Notes system improved and replaced with a more dynamic 3D system - **added** — New item inspection system allowing players to inspect any item in their inventory in more detail - **fixed** — Speedrunner achievement bug fixed - **added** — New Game Over and Escape interfaces - **changed** — Small adjustments made to the pause menu and main menu interfaces - **added** — Spectator Mode added allowing dead players to watch their teammates - **removed** — Bacteria entity removed from the DarkRooms level to avoid enemy overload - **added** — Smiler added to some parking areas - **changed** — Brightness Setting improved and fixed - **added** — Blood Censorship mode added to the settings which disables gore and blood elements - **added** — Feedback window added within the game to make it easier to submit suggestions and report bugs - **added** — Protection suit color customization added with several colors unlocked by default and others unlocked by completing levels - **changed** — The Lobby level received a full rework including level design and mechanics - **changed** — The Abandoned Office structure and connections between areas changed to make progression clearer and simpler - **removed** — Camera puzzle removed from The Abandoned Office to simplify the level - **changed** — Sewers map layout changed in some places along with lighting and the number of puzzles needed - **changed** — Parking puzzles adjusted with some areas slightly changed and distribution of endings to Sewers and Office levels modified - **removed** — Some puzzles removed from Abandoned Hotel to make the gameplay experience more straightforward and enjoyable - **removed** — Some puzzles removed from Grassrooms and computer password puzzle simplified - **changed** — Grassrooms map layout adjusted - **changed** — Caves hands and substances puzzle simplified and number of caterpillars in the nest area reduced - **added** — New Poolrooms level added focusing on exploration and simple progression reachable by exploring a hidden exit in The Lobby - **added** — New Trainstation level added as a mysterious and intriguing experience reachable after completing the Poolrooms ##### Major Update 0.7 is Here! Hello backrooms explorers! After a few months of work, we are finally releasing **Version 0.7**, one of the biggest updates we have made so far. This update was originally planned to launch a few weeks ago, but we decided to take more time to improve the overall game experience and fix several bugs that were affecting gameplay. Our main goal with this version was to make the game smoother, more enjoyable, and more immersive. Thank you for your patience and support. Here is everything new in Update 0.7! --- ##### New Changes and Improvements - The **respawn system** has been changed. Players now respawn after a few seconds with their items, making the experience smoother and avoiding issues caused by the previous respawn system. - The **VHS camera effect** has been greatly improved to feel more immersive while still keeping gameplay and interactions clear. - The VHS effect is now enabled by default when equipping the protection suit. - Player stamina has been slightly increased. - Improved the behavior of the **Hound entity**. It can now become scared if you keep looking directly into its eyes. - Improved the behavior of the **Receptionist** in the hotel. - Improved the behavior of the **Death Rat.** - Improved the behavior of the entity in **Level 0**. - Improved the behavior of **Aranea Membis** in the parking area. It now walks across the ceiling while stalking players. - The **voice chat system** has been greatly improved, and several sound artifacts have been fixed. - Added missing translations to several game interface texts. - Now you can quick equip items by dragging them in the inventory. - The notes system has been improved and replaced with a more dynamic 3D system. - Added a new **item inspection system**, allowing players to inspect any item in their inventory in more detail. - Fixed the **Speedrunner achievement** bug. - Added new **Game Over** and **Escape** interfaces. - Made small adjustments to the pause menu and main menu interfaces. - Added a new **Spectator Mode**, allowing dead players to watch their teammates. - Removed the Bacteria entity from the **DarkRooms** level to avoid enemy overload in that area. - Added smiler to some parking areas. - **Brightness Setting improved** and fixed. - A "**Blood Censorship**" mode has been added to the settings which disables gore/blood elements. This mode is useful for people who want to stream or show the game and want to avoid this type of graphic content. - A **_FEEDBACK WINDOW_** has been added within the game to make it easier for you all to submit suggestions and report bugs. --- ##### Protection Suit Color Selection You can now customize your protection suit by choosing different colors. Several colors are unlocked by default, while others can be unlocked by completing levels. --- ##### Level Reworks We made a deep rework of several existing levels, focusing on simplifying the gameplay experience and making the current levels more enjoyable. The following levels have been changed: ##### The Lobby The Lobby has received a full rework, including the level design and mechanics. ## ##### The Abandoned Office The structure and connections between areas have been changed to make progression clearer and simpler. The camera puzzle has also been removed to simplify the level. ##### SEWERS The map layout was changed in some places, as well as the lighting and the number of puzzles needed in the level. ##### PARKING Some adjustments were made to the puzzles, a few areas were slightly changed, and the distribution of the endings where you can reach the Sewers level and the office level was changed, making one ending shorter to reach than the other. ##### Abandoned Hotel Some puzzles have been removed to make the gameplay experience more straightforward and enjoyable. ##### Grassrooms Some puzzles have been removed, the computer password puzzle has been simplified, and the map layout has been _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1987080/view/684130580330186831]_