# KARDS - The WW2 Card Game changelog > KARDS, The World War II Card Game, combines traditional CCG gameplay with innovative mechanics inspired by classic strategy games… - Vendor: 1939 Games - Category: Games - Official site: https://www.kards.com/ - Tracked by: What's New (https://whatsnew.fyi/product/kards-the-ww2-card-game) - Harvested from: Steam (app 544810) - Entries below: 5 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### July Update - Patch Notes - Date: 2026-07-02 - Original notes: https://store.steampowered.com/news/app/544810/view/694264948876905072 - Permalink: https://whatsnew.fyi/product/kards-the-ww2-card-game/releases/steam-694264948876905072 - **changed** — Area Bombardment card balance changed - **changed** — Yokosuka E14Y card balance changed - **changed** — The Double Sunrise now gives +2+1 instead of +2+2 to a random friendly unit - **changed** — Task Force 44 now deals damage to a unit and clarifies left-most in hand requirement - **changed** — Monsoon Rain now removes each player's 2 most expensive cards instead of randomly destroying until equal numbers - **changed** — Cyclone now deals 6 damage to target enemy unit and 2 damage to adjacent enemies instead of 5 and 2 - **changed** — Cyclone variant now causes all units to Retreat instead of each unit dealing damage to itself equal to its attack - **changed** — Tropical Storm now specifies damage is dealt to enemy units - **changed** — Do or Die now adds both a Blast and Production to hand when a friendly unit is destroyed - **changed** — Infantry Regiment 56 card balance changed - **fixed** — The Tigers unit ability was not triggered after a copied, developed, or stolen Countermeasure was triggered - **fixed** — The 909th Roslavl incorrectly gave Blitz to any unit on the board that became Suppressed - **fixed** — Fixed incorrect interaction between cards with distribute X damage ability and effects that increase order damage - **fixed** — Kawanishi H8K could discard a drawn card as if hand were full when selecting Forecast type while holding 9 cards - **fixed** — B-26 Marauder unit ability did not correctly trigger for Raaf Walrus deployment ability - **fixed** — Do or Die did not trigger when a card with destroyed at end of turn ability was destroyed at turn end - **fixed** — Jungle Fever variant could incorrectly add the second unit of deck instead of top unit after conversion - **fixed** — Cyclone variant caused 511th Regiment to be destroyed instead of becoming Veteran - **fixed** — Active Ultra Countermeasure could be triggered after opponent's Ki-83 played a Resistance card from top of deck - **fixed** — T-70 unit spawned by Mobile Defense and retreated to hand remained in hand instead of being discarded Hello, Commanders! Oceania Storm swept onto the battlefield just three weeks ago, making landfall on June 11. Since then, we've been closely monitoring the evolving meta and reviewing bug reports from across the front lines. Earlier this week, we released an overview of the upcoming balance changes in a dedicated dev blog by our lead game designer. If you missed that announcement, you can catch up here: [July Balance Change Announcement](https://store.steampowered.com/news/app/544810/view/694264948876903917 style=button) This update deploys the previously announced card balance changes along with some bug fixes and general improvements. Read on for the full report. --- ##### Card Balance Changes ##### Nerfs ##### AREA BOMBARDMENT ##### YOKOSUKA E14Y ##### THE DOUBLE SUNRISE Old: Give a random friendly unit on the battlefield and in hand +2+2. New: Give a random friendly unit on the battlefield and in hand +2+1. ##### TASK FORCE 44 Old: Forecast. Deal 2 damage. Deal 3 damage instead if this card was left-most in hand. New: Forecast. Deal 2 damage to a unit. Deal 3 damage instead if this card was left-most in hand. ##### MONSOON RAIN Old: Randomly destroy and discard until both sides have equal units and equal cards in hand. New: Each player removes their 2 most expensive cards in hand and/or on the battlefield. ##### CYCLONE Old: Deal 5 damage to target enemy and 2 damage to adjacent ones. New: Deal 6 damage to target enemy unit and 2 damage to adjacent enemies. ##### CYCLONE Old: Each unit deals damage to itself equal to its attack. New: All units Retreat. ##### TROPICAL STORM Old: Deal 3 damage to an enemy. Repeat twice on a random enemy with 1 less damage each time. New: Deal 3 damage to an enemy. Repeat twice on a random enemy unit with 1 less damage each time. ##### Buffs ##### DO OR DIE Old: When a friendly unit is destroyed this turn, add a BLAST to your hand. New: When a friendly unit is destroyed this turn, add a BLAST and PRODUCTION to your hand. ##### INFANTRY REGIMENT 56 ##### Bug Fixes Alongside the balance changes, the team has been busy clearing up issues reported by the community. The following fixes are now live. ##### Battle - THE TIGERS unit ability was not triggered after a copied, developed, or stolen Countermeasure was triggered. Fixed. - The 909th ROSLAVL incorrectly gave Blitz to any unit on the board that became Suppressed. Fixed. - Fixed an incorrect interaction between cards with the "Distribute X damage between enemies" ability (e.g. THUNDERSTORM) and effects that increase order damage (e.g. J1N1 GEKKO, IMPERIAL DECREE), which could cause excessive bonus damage to be dealt. - If KAWANISHI H8K was deployed while holding 9 cards in hand, selecting a Forecast type could cause the card drawn by its deployment ability to be discarded as though the hand were full, even when space was available. Fixed. - The B-26 MARAUDER unit ability did not correctly trigger for the RAAF WALRUS deployment ability. Fixed. - If a DO OR DIE was played, and a card with the “Destroyed at end of turn” ability (e.g. added by FRONT FORMATION) was destroyed at the end of turn, DO OR DIE did not trigger. Fixed. - The JUNGLE FEVER variant that adds the top unit of your deck to your support line could incorrectly add the second unit instead if the top card had previously been converted by an effect such as the AMERICAN GUARD deployment effect. Fixed. - When the CYCLONE variant that causes each unit to deal damage to itself equal to its attack was played, 511th REGIMENT was destroyed instead of becoming Veteran. Fixed. - An active ULTRA Countermeasure could be triggered after an opponent's Ki-83 played a RESISTANCE card from the top of the deck. Fixed. - A T-70 unit spawned by MOBILE DEFENSE and retreated to hand (e.g. by ZAMOŚĆ UPRISING) remained in hand instead of being discarded or destroyed. Fixed. - When a 336th GUARDS NAVAL deployment ability was used to copy a unit in hand to the support l _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/544810/view/694264948876905072]_ ### Oceania Storm is Live - Expansion Overview & Patch Notes - Date: 2026-06-11 - Original notes: https://store.steampowered.com/news/app/544810/view/687507645965271235 - Permalink: https://whatsnew.fyi/product/kards-the-ww2-card-game/releases/steam-687507645965271235 - **added** — Deploy 88 new collectible cards across all nations in the game - **added** — Introduce ANZAC as a new playable ally nation with 20 cards - **added** — Add Forecast keyword mechanic enabling dynamic weather effects that activate at the start of your next turn - **added** — Include 27 weather spawn-only cards across three weather types: 9 Sunny, 9 Rain, and 9 Storm - **added** — Add 28 new neutral spawn-only cards to the card pool - **added** — Introduce Blast, a new 0-kredit neutral spawn-only card that deals 1 damage to a unit - **added** — Add Imperial Research and Soviet Military Research cards, completing the Research lineup for all main nations - **added** — Launch new Card Rotation System with an annual cycle for long-term card pool stability - **added** — Provide 2 free Oceania Storm card packs to all players on login - **added** — Add Fortress Darwin as a new HQ cosmetic item - **changed** — Implement new annual card rotation system bringing 23 cards back into active play and moving 128 cards to Reserves - **changed** — Establish Permanent Card Pool now active - **changed** — Move Air Supremacy set to join Naval Warfare - **changed** — Move United Front set to join Blood & Iron - **changed** — Update UI to support the new card rotation system - **changed** — Apply card balance changes across the game - **changed** — Update draft pool to reflect new card additions - **fixed** — Fix bugs and improve general game performance Hello, Commanders! **Oceania Storm** has made landfall. The** KARDS 2026 Summer Expansion is now live**, deploying **88 new collectible cards**, introducing** ANZAC **as a playable ally nation, and unleashing the **Forecast **keyword - bringing dynamic weather effects to the battlefield. Across every front, fresh strategies emerge as shifting skies reshape the battlefield. Alongside the expansion comes a new annual card rotation system, bringing greater clarity and long-term stability to the active card pool. https://youtu.be/T1yRRj-xTnU Log in now and claim your **2 FREE Oceania Storm card packs** to begin your campaign. ##### Oceania Storm at a Glance A quick overview of everything arriving with this update: - ****88 brand new collectible cards**** - **New keyword: Forecast**, bringing dynamic weather effects to the battlefield - ****28 new neutral spawn-only cards**** - **New neutral card: Blast** - **3 weather types: Sunny, Rain, and Storm** - **27 weather variations**, 9 for each weather type - **New minor (ally) nation: ANZAC** - **Research cards for Japan and the Soviet Union**, completing the full Research lineup - **Special shop offers**, including new Oceania Storm cosmetics - **New Card Rotation System **now in effect - **Card rotation live **- 23 cards return, 128 move to Reserves - **Permanent Card Pool **now active - **UI updates** to support the new rotation system - **Set movement**: Air Supremacy joins Naval Warfare; United Front joins Blood & Iron - **Card balance changes** - **Draft pool updates** - **Bug fixes and general improvements** Read on for the full details. --- ##### Key Features of Oceania Storm ##### Across All Nations: 88 New Cards Oceania Storm deploys 88 new collectible cards across every nation in the game: - 12 new cards for each main nation - 20 new cards make up the debut of ANZAC - 2 new cards for each other minor nation From positioning mechanics and token generation to Veteran synergies, air support, resource sacrifice, and weather planning through Forecast, every nation receives new tools and fresh tactical options. ##### New Ally Nation: ANZAC **Australian and New Zealand forces** enter KARDS for the first time with 20 new cards, making ANZAC the latest ally nation to join the fight. From the Western Desert to the jungles of New Guinea and the island campaigns of the Pacific, ANZAC forces earned a reputation for adaptability, resilience, and making the most of difficult conditions. That same spirit defines their playstyle in KARDS. ANZAC cards reward strong positioning and battlefield awareness, with powerful effects tied to where units stand on the battlefield and where cards sit in your hand. Forecast and Veteran synergies run throughout the roster, giving ANZAC commanders new ways to adapt to changing battlefield conditions and capitalize on shifting weather patterns. ##### New Keyword: Forecast **Forecast **is the signature mechanic of Oceania Storm, bringing the uncertainty of Pacific warfare directly to the battlefield. Whenever you play a card with Forecast, you choose one of **three forecast options**: Blue Skies, Mist, or Gale. Think of these as operational forecasts - each one grants access to a different **weather type**: **Sunny, Rain, **or **Storm.** Three weather cards from the selected weather type are then presented at random. Choose one, and it arrives in your hand at the start of your next turn, ready when conditions are right. Each forecast supports a different approach to the fight: - **Blue Skies (Sunny)** delivers aggressive weather effects, including attack buffs, Blitz, and offensive upgrades designed to maintain momentum. Weather cards in this category include Heatwave, Jungle Fever, and Scorching Sun. - **Mist (Rain)** focuses on control, defense, and battlefield disruption, helping commanders suppress threats, slow enemy advances, and reshape engagements. Weather cards in this category include Deluge, Torrential Ra _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/544810/view/687507645965271235]_ ### Oceania Storm Makes Landfall - Date: 2026-06-11 - Original notes: https://store.steampowered.com/news/app/544810/view/687507645965271161 - Permalink: https://whatsnew.fyi/product/kards-the-ww2-card-game/releases/steam-687507645965271161 - **added** — Add 88 new collectible cards across all nations - **added** — Add ANZAC as a new playable ally nation with positioning and battlefield awareness mechanics - **added** — Add Forecast keyword that allows players to choose between Blue Skies, Mist, or Gale weather conditions - **added** — Add 27 new spawn-only weather cards across Blue Skies, Mist, and Storm types - **added** — Add Blast as a new neutral spawn-only card - **added** — Add Imperial Research cards for Japan - **added** — Add Soviet Military Research cards for the Soviet Union - **changed** — Expand United States with new infantry tactics and Veteran synergies plus Forecast options - **changed** — Expand Japan with self-kredit denial and aggressive air power strategies - **changed** — Expand Soviet Union with token generation and Veteran triggers - **changed** — Expand Britain with cards beyond the starting deck, utility tools, and heavy bomber support - **changed** — Expand Germany with focus on extracting value from operating units and Veteran theme - **changed** — Expand ally nations France, Italy, Poland, and Finland with reinforcements tailored to their established identities The storm has made landfall. **Oceania Storm**, the KARDS 2026 Summer Expansion, is available now, bringing **88 collectible cards**, the brand-new **ANZAC ally nation**, and a **dynamic weather system** that reshapes the battlefield one **Forecast** at a time. The Pacific Front awaits. https://youtu.be/T1yRRj-xTnU --- ##### A New Nation Enters the Fight For the first time in KARDS, **Australian and New Zealand forces** take the field as a fully playable minor (ally) nation. ANZAC troops fought across multiple theaters of the Second World War, from the deserts of North Africa to the jungles of New Guinea, earning a reputation for resilience, ingenuity, and determination. Those qualities define the ANZAC roster. Their cards reward **positioning and battlefield awareness**, unlocking powerful effects based on where units are positioned on the battlefield or where cards sit in your hand. **Forecast and Veteran synergies** run throughout the nation, creating opportunities that can be as rewarding as they are unpredictable. --- ##### The Winds of War **Forecast** is the signature keyword of Oceania Storm, bringing the shifting conditions of the Pacific theater directly into battle. When you play a card with Forecast, you choose one of three weather types: **Blue Skies, Mist, or Gale**. Three weather cards from your chosen type are then presented at random - choose one, and it arrives in your hand at the start of your next turn, ready when the moment calls for it. Each condition offers a different approach to the battlefield. Blue Skies delivers **aggressive offensive tools** through **Sunny weather**. Mist brings **Rain**, helping you **defend, control, and reshape the fight**. Gale unleashes **Storm**, a **destructive force** capable of disrupting plans and breaking deadlocks. With **27 spawn-only weather cards** available through Forecast, every decision carries both opportunity and uncertainty. Plan ahead, adapt to changing conditions, and turn the forecast to your advantage. --- ##### Reinforcements for Every Nation **Oceania Storm expands the arsenal of every nation**, introducing new strategies and fresh ways to wage war. The **United States** strengthens its **infantry tactics** and **Veteran synergies**, with **Forecast** adding another layer of flexibility to an already formidable force. **Japan** leans into **self-kredit denial** and **aggressive air power** while finally receiving its long-awaited **Research cards** through Imperial Research. Alongside Soviet Military Research, the full Research lineup is now complete across all main nations. The **Soviet Union** rallies around **token generation** and **Veteran** triggers, maintaining relentless pressure across long campaigns while gaining access to **Soviet Military Research** for the first time. **Britain** draws strength from **cards beyond the starting deck**, versatile **utility tools**, and **heavy bomber support** inspired by the grueling Burma campaign and the hard-earned experience of the Forgotten Army. **Germany** focuses on extracting maximum value from **operating units**, rewarding commanders who can maintain steady pressure and efficient battlefield control, with a supporting **Veteran** theme. **Ally nations France, Italy, Poland, and Finland** also receive reinforcements tailored to their established identities, deepening existing synergies and opening new tactical possibilities. For a complete overview of every card arriving in Oceania Storm, please see our release announcement: [Oceania Storm - Expansion Overview](https://store.steampowered.com/news/app/544810/view/687507645965271235 style=button) --- ##### What's New at a Glance - **88 new collectible cards** across all nations - **ANZAC** joins as a new playable ally nation - **Forecast keyword** - choose your weather, shape your turns - **27 new spawn-only weather cards** across Blue Skies, Mist, and Storm - **Blast** - a new neutral spawn-only card arriving with the ex _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/544810/view/687507645965271161]_ ### April Update - Patch Notes - Date: 2026-04-22 - Original notes: https://store.steampowered.com/news/app/544810/view/506233417998795838 - Permalink: https://whatsnew.fyi/product/kards-the-ww2-card-game/releases/steam-506233417998795838 - **fixed** — The BREWSTER F2A had incorrect stats (1/1 instead of 1/2) - **fixed** — The CHAR B1 Bis unit deployment ability was not correctly triggered after sending to hand and redeploying - **fixed** — A 4TP spawned from DANUTA was destroyed at the end of turn while it was not in play anymore - **fixed** — The Guadalcanal and Manila battlefields were incorrect - **changed** — FRONTIER FORCE Fury Deployment now adds a GARRISON unit to your hand instead of your support line - **changed** — Sd Kfz 10 PAK 38 Blitz now gets +1 attack until end of turn if another card increases the attack of this unit instead of +2 - **changed** — CHAR B1 bis changed from Mobilize, Heavy Armor 2 with draw a card ability to Shock, Heavy Armor 2 with Deployment gaining Blitz if first unit deployed this turn - **changed** — MOTTI TACTIC now adds a copy of destroyed unit to your hand instead of Salvaging it - **fixed** — A card with the Show when drawn ability would incorrectly trigger if overdrawn while the hand was full - **fixed** — A 4TP spawned by DANUTA was not properly destroyed at the end of the turn if DANUTA had been Suppressed - **fixed** — When attacking 22nd MARINES, the T-34-85 1945 incorrectly took 1 damage if a Navy card was on top of the enemy deck - **fixed** — SALLY, U-16, and ZAMOŚĆ UPRISING could target units with the Cannot be retreated ability - **fixed** — 31 ALGÉRIENS played the incorrect order sound effect upon deployment - **fixed** — Units removed by SENDAI REGIMENT or KYOTO REGIMENT were not correctly returned to the battlefield if the source unit was converted or removed - **fixed** — Battlefields for the Moscow, Guadalcanal, and Tunis City HQs were incorrectly assigned - **fixed** — SOMUA S35's ability could incorrectly trigger when put into play via ILYUSHIN IL-2 - **fixed** — The client could briefly stutter when using cards with Destroy a friendly unit effects **Update 29.4.2026: A small update has addressed a few minor issues:** - The BREWSTER F2A had incorrect stats (1/1 instead of 1/2). Fixed. - The CHAR B1 Bis unit deployment ability was not correctly triggered after sending to hand and redeploying. Fixed. - A 4TP spawned from DANUTA was destroyed at the end of turn while it was not in play anymore. Fixed. - The Guadalcanal and Manila battlefields were incorrect. Fixed. --- _**Notice – 22.4.2026**: An issue in the latest patch caused the BREWSTER F2A to have incorrect stats (1/1 instead of 1/2). We’re working on a fix and expect to deploy it in the coming days. Thanks for your patience._ --- Hello Commanders! Following our earlier briefing on the upcoming balance adjustments, the April Update is now live. If you missed the original announcement, you can review the full details here: [Balance Change Announcement](https://store.steampowered.com/news/app/544810/view/506233417998795309 style=button) This update deploys the previously announced card balance changes along with some bug fixes and general improvements. Read on for the full report. --- ##### Card Balance Changes ##### Nerfs ##### BUFFS ##### FRONTIER FORCE Old: Fury. Deployment: Add a GARRISON unit to your support line. New: Fury. Deployment: Add a GARRISON unit to your hand. ##### Sd Kfz 10 PAK 38 Old: Blitz. Gets +2 attack until end of turn if another card increases the attack of this unit. New: Blitz. Gets +1 attack until end of turn if another card increases the attack of this unit. ##### THE BIG THREE ##### 106th INFANTRY REGIMENT ##### Buffs ##### LANCASTER Mk I ##### ACE OF SPADES ##### M2A4 ##### CHAR B1 bis Old: Mobilize, Heavy Armor 2. When this unit loses Mobilize, draw a card. New: Shock, Heavy Armor 2. Deployment: Gains Blitz if this is the first unit you deploy this turn. ##### MOTTI TACTIC Old: Destroy target unit and Salvage it. New: Destroy target unit. Add a copy of it to your hand. --- ##### Bug Fixes - A card with the “Show when drawn” ability would incorrectly trigger if overdrawn while the hand was full. Fixed. - A 4TP spawned by DANUTA was not properly destroyed at the end of the turn if DANUTA had been Suppressed. Fixed. - When attacking 22nd MARINES, the T-34-85 1945 incorrectly took 1 damage if a Navy card was on top of the enemy deck. Fixed. - SALLY, U-16, and ZAMOŚĆ UPRISING could target units with the “Cannot be retreated” ability. Fixed. - 31 ALGÉRIENS played the incorrect (order) sound effect upon deployment. Fixed. - Units removed by SENDAI REGIMENT or KYOTO REGIMENT were not correctly returned to the battlefield if the source unit was converted or removed. Fixed. - Battlefields for the Moscow, Guadalcanal, and Tunis City HQs were incorrectly assigned. Fixed. - SOMUA S35’s ability could incorrectly trigger when put into play via ILYUSHIN IL-2. Fixed. - The client could briefly stutter when using cards with “Destroy a friendly unit” effects (e.g. URAL FACTORIES). Fixed. In addition to the fixes listed above, we’ve implemented several behind-the-scenes improvements to ensure smoother operations across the battlefield. --- That’s all for now. As always, thank you for reporting issues and sharing feedback - your continued support helps keep things running smoothly. Keep an eye on the news feed for further updates and incoming intel. ### Homefront – Early War Is Live! - Date: 2026-03-10 - Original notes: https://store.steampowered.com/news/app/544810/view/506229520324365100 - Permalink: https://whatsnew.fyi/product/kards-the-ww2-card-game/releases/steam-506229520324365100 Hello, Commanders! Homefront – Early War is now available. This mini-set turns the clock back to the opening phase of World War 2, when battle lines were still being drawn and early breakthroughs could decide the shape of the war to come. This release is a reinforcement mini-set for Homefront, expanding the set’s themes with 24 brand-new cards: 4 cards for each main nation (Germany, Britain, Japan, USA, Soviet Union) and 1 card for each ally nation (Finland, France, Poland, Italy). https://youtu.be/Q8R0uJB_uF8 --- ##### Part of the Homefront Set Homefront – Early War is part of the Homefront card set. That means: - Early War cards are in the Homefront card pool - Early War cards drop in Homefront packs - Early War cards may also be available in select, time limited shop bundles We would also like to remind you that Homefront – Early War does not feature any card rotation - no cards will move into the Reserve pool with this release. --- ##### New Cards at a Glance Across the set, Homefront – Early War highlights the tactics, tools, and tempo of WW2’s opening campaigns, with each nation bringing its own approach to the frontline. ##### Britain: Bonded Resolve, Measured Force Britain brings a mix of Bond payoffs and disciplined battlefield control - from steady guns to units and orders that reward cohesion and timing. **New Britain cards:** - 25 POUNDER Mk I - THE BLEEDERS - DEFIANT Mk I - YOUR COURAGE ##### Germany: Momentum and Forward Control Germany’s Early War kit emphasizes tempo and contested ground - units that help you seize the frontline early, reinforce board presence, and press advantages once you’ve taken position. **New Germany cards:** - 36. KRADSCHÜTZEN - 18. INFANTRY REGIMENT - PANZER I-A - CONQUEST ##### Japan: Precision Strikes and Decisive Finishes Japan’s Early War reinforcements focus on sharp engagements and decisive finishes - tactical units that grow through action, plus a direct threat to the enemy board. **New Japan cards:** - ŌITA REGIMENT - KAWASAKI Ki-10 - 73rd INFANTRY REGIMENT - SWIFT VICTORY ##### Soviet Union: Mass, Morale, and Heavy Commitment The Soviet Union arrives with tools that reward commitment and buildup - from early pressure to late, sweeping momentum when the army is fully assembled. **New Soviet cards:** - 132nd OMSK - 55th RIFLES - TUPOLEV TB-3 - THE PEOPLE’S ARMY ##### USA: Build the Line, Power the Push The USA’s Early War tools lean into frontline presence and scaling pressure - extra kredit slots for troops on the line, steady infantry, and powerful deck-wide upgrades. **New USA cards:** - 15th ENGINEERS - M2A4 - 1st DEFENSE BATTALION - SURGING POWER ##### Ally Nations (Finland, France, Poland, Italy): Specialist Support These four cards are designed as specialist tools to slot alongside your main nation - each offering a distinctive piece of support for the battles ahead. **New ally nation cards:** - Finland: WHITE GUARD - France: MAGINOT LINE - Italy: CAPRONI CA.133 - Poland: 12th UŁAN --- ##### Catch Up: Nation Spotlights If you missed our earlier briefings spotlighting each of the nations, you can revisit them here: - [USA & Germany Card Spotlight](https://store.steampowered.com/news/app/544810/view/515236085341619272) - [Soviet Union & Japan Card Spotlight](https://store.steampowered.com/news/app/544810/view/506229520324362639) - [Britain & Ally Nations Card Spotlight](https://store.steampowered.com/news/app/544810/view/506229520324362649) --- ##### Also Arriving with the Spring Release ##### Balance Update Alongside Early War, a set of card balance changes has now deployed to help keep the battlefield healthy and evolving. For the full developer breakdown, see: [March 2026 - Balance Dev Blog](https://store.steampowered.com/news/app/544810/view/515236085341619303 style=button) You can also find the complete list of changes in the patch notes (linked below). ##### Draft Pool Update The Draft card pool has _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/544810/view/506229520324365100]_