# KARDS - The WW2 Card Game July Update - Patch Notes - Product: KARDS - The WW2 Card Game (https://whatsnew.fyi/product/kards-the-ww2-card-game) - Vendor: 1939 Games - Date: 2026-07-02 - Original notes: https://store.steampowered.com/news/app/544810/view/694264948876905072 - Permalink: https://whatsnew.fyi/product/kards-the-ww2-card-game/releases/2026-07-02-july-update-patch-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Area Bombardment card balance changed - **changed** — Yokosuka E14Y card balance changed - **changed** — The Double Sunrise now gives +2+1 instead of +2+2 to a random friendly unit - **changed** — Task Force 44 now deals damage to a unit and clarifies left-most in hand requirement - **changed** — Monsoon Rain now removes each player's 2 most expensive cards instead of randomly destroying until equal numbers - **changed** — Cyclone now deals 6 damage to target enemy unit and 2 damage to adjacent enemies instead of 5 and 2 - **changed** — Cyclone variant now causes all units to Retreat instead of each unit dealing damage to itself equal to its attack - **changed** — Tropical Storm now specifies damage is dealt to enemy units - **changed** — Do or Die now adds both a Blast and Production to hand when a friendly unit is destroyed - **changed** — Infantry Regiment 56 card balance changed - **fixed** — The Tigers unit ability was not triggered after a copied, developed, or stolen Countermeasure was triggered - **fixed** — The 909th Roslavl incorrectly gave Blitz to any unit on the board that became Suppressed - **fixed** — Fixed incorrect interaction between cards with distribute X damage ability and effects that increase order damage - **fixed** — Kawanishi H8K could discard a drawn card as if hand were full when selecting Forecast type while holding 9 cards - **fixed** — B-26 Marauder unit ability did not correctly trigger for Raaf Walrus deployment ability - **fixed** — Do or Die did not trigger when a card with destroyed at end of turn ability was destroyed at turn end - **fixed** — Jungle Fever variant could incorrectly add the second unit of deck instead of top unit after conversion - **fixed** — Cyclone variant caused 511th Regiment to be destroyed instead of becoming Veteran - **fixed** — Active Ultra Countermeasure could be triggered after opponent's Ki-83 played a Resistance card from top of deck - **fixed** — T-70 unit spawned by Mobile Defense and retreated to hand remained in hand instead of being discarded Hello, Commanders! Oceania Storm swept onto the battlefield just three weeks ago, making landfall on June 11. Since then, we've been closely monitoring the evolving meta and reviewing bug reports from across the front lines. Earlier this week, we released an overview of the upcoming balance changes in a dedicated dev blog by our lead game designer. If you missed that announcement, you can catch up here: [July Balance Change Announcement](https://store.steampowered.com/news/app/544810/view/694264948876903917 style=button) This update deploys the previously announced card balance changes along with some bug fixes and general improvements. Read on for the full report. --- ##### Card Balance Changes ##### Nerfs ##### AREA BOMBARDMENT ##### YOKOSUKA E14Y ##### THE DOUBLE SUNRISE Old: Give a random friendly unit on the battlefield and in hand +2+2. New: Give a random friendly unit on the battlefield and in hand +2+1. ##### TASK FORCE 44 Old: Forecast. Deal 2 damage. Deal 3 damage instead if this card was left-most in hand. New: Forecast. Deal 2 damage to a unit. Deal 3 damage instead if this card was left-most in hand. ##### MONSOON RAIN Old: Randomly destroy and discard until both sides have equal units and equal cards in hand. New: Each player removes their 2 most expensive cards in hand and/or on the battlefield. ##### CYCLONE Old: Deal 5 damage to target enemy and 2 damage to adjacent ones. New: Deal 6 damage to target enemy unit and 2 damage to adjacent enemies. ##### CYCLONE Old: Each unit deals damage to itself equal to its attack. New: All units Retreat. ##### TROPICAL STORM Old: Deal 3 damage to an enemy. Repeat twice on a random enemy with 1 less damage each time. New: Deal 3 damage to an enemy. Repeat twice on a random enemy unit with 1 less damage each time. ##### Buffs ##### DO OR DIE Old: When a friendly unit is destroyed this turn, add a BLAST to your hand. New: When a friendly unit is destroyed this turn, add a BLAST and PRODUCTION to your hand. ##### INFANTRY REGIMENT 56 ##### Bug Fixes Alongside the balance changes, the team has been busy clearing up issues reported by the community. The following fixes are now live. ##### Battle - THE TIGERS unit ability was not triggered after a copied, developed, or stolen Countermeasure was triggered. Fixed. - The 909th ROSLAVL incorrectly gave Blitz to any unit on the board that became Suppressed. Fixed. - Fixed an incorrect interaction between cards with the "Distribute X damage between enemies" ability (e.g. THUNDERSTORM) and effects that increase order damage (e.g. J1N1 GEKKO, IMPERIAL DECREE), which could cause excessive bonus damage to be dealt. - If KAWANISHI H8K was deployed while holding 9 cards in hand, selecting a Forecast type could cause the card drawn by its deployment ability to be discarded as though the hand were full, even when space was available. Fixed. - The B-26 MARAUDER unit ability did not correctly trigger for the RAAF WALRUS deployment ability. Fixed. - If a DO OR DIE was played, and a card with the “Destroyed at end of turn” ability (e.g. added by FRONT FORMATION) was destroyed at the end of turn, DO OR DIE did not trigger. Fixed. - The JUNGLE FEVER variant that adds the top unit of your deck to your support line could incorrectly add the second unit instead if the top card had previously been converted by an effect such as the AMERICAN GUARD deployment effect. Fixed. - When the CYCLONE variant that causes each unit to deal damage to itself equal to its attack was played, 511th REGIMENT was destroyed instead of becoming Veteran. Fixed. - An active ULTRA Countermeasure could be triggered after an opponent's Ki-83 played a RESISTANCE card from the top of the deck. Fixed. - A T-70 unit spawned by MOBILE DEFENSE and retreated to hand (e.g. by ZAMOŚĆ UPRISING) remained in hand instead of being discarded or destroyed. Fixed. - When a 336th GUARDS NAVAL deployment ability was used to copy a unit in hand to the support l _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/544810/view/694264948876905072]_