# Last Epoch changelog > Uncover the Past, Reforge the Future. - Vendor: Eleventh Hour Games - Category: Games - Official site: https://lastepoch.com/ - Tracked by: What's New (https://whatsnew.fyi/product/last-epoch) - Harvested from: Steam (app 899770) - Entries below: 25 of 29 (newest first; the rest are on https://whatsnew.fyi/product/last-epoch) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. ## Releases ### Last Epoch 1.4.7 Patch Notes - Date: 2026-05-13 - Original notes: https://store.steampowered.com/news/app/899770/view/678497909513127686 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-678497909513127686 - **fixed** — Fixed an issue where the connecting overlay could persist after leaving the game to character select and then reconnecting to the same server - **fixed** — Fixed an issue which caused the Moments Stolen node in Erasing Strike to not grant haste when hitting a rare or boss enemy - **fixed** — Fixed an issue which could cause abilities with On Hit effects to become unresponsive when you had Challenge the Elements in Ice Barrage, Kolheim Ballista, Power Word: Hail in Frost Claw, and Warden's Echo in the Spellblade Passive tree - **fixed** — Fixed an issue in the English version of the Explosive Traps skill tree where the Trapas node was erroneously named Traps - **fixed** — Fixed an issue where the corrupted idol limit and increased effect of Weaver enchantment affixes for idols in refracted slots altar affix was not applying increased effect to the relevant affixes - **changed** — The chance to not consume Silver Shroud when hit affix now cannot exceed 75% - **changed** — The Heoborea waypoint now unlocks after The Scorched Grove has been completed and the quest marker is on Heoborea to prevent being blocked from accessing Heoborea - **changed** — The extra shade scaling from corruption for the Confluence of Oblivion Woven Echo now always treats the Echo as if it were a distance of 12 from the center of the Echo web - **fixed** — Fixed an issue where the Boss Quest Echo start window would appear for both the host and guests - **fixed** — Fixed an issue where Swollen Corpse Champions would not animate properly when using their fireball ability - **fixed** — Fixed an issue where Legendary Potential wasn't capitalized correctly in Bazaar list view - **fixed** — Fixed an issue where the minimum value of a mod was used in a maximum input field when searching unique mods in the Bazaar - **fixed** — Fixed incorrect mod ranges in the Bazaar filter for Legends Entwined and Falcon Fists - **fixed** — Fixed an issue where the landing page in full offline mode had overlapping text - **fixed** — Fixed an issue where you couldn't navigate to inventory from Nemesis egg popup while using a controller - **fixed** — Fixed an issue where clicking buy now on any of the evade cosmetics present in the Fractured supporter packs would not open the correct page of the in game store ##### Bug Fixes - Fixed an issue where the connecting overlay could persist after leaving the game to character select and then reconnecting to the same server. ##### Skills and Passives - Fixed an issue which caused the Moments Stolen node in Erasing Strike to not grant haste when hitting a rare or boss enemy. - Fixed an issue which could cause abilities with On Hit effects to become unresponsive when you had Challenge the Elements in Ice Barrage, Kolheim Ballista, Power Word: Hail in Frost Claw, and Warden's Echo in the Spellblade Passive tree. - Fixed an issue in the English version of the Explosive Traps skill tree the "Trapas" node was erroneously named "Traps". ##### Items - Fixed an issue where the "corrupted idol limit and increased effect of Weaver enchantment affixes for idols in refracted slots" altar affix was not applying increased effect to the relevant affixes. - The "chance to not consume Silver Shroud when hit" affix now cannot exceed 75%. ##### Campaign - The Heoborea waypoint now unlocks after The Scorched Grove has been completed and the quest marker is on Heoborea. This prevents a rare situation where it was possible to be blocked form accessing Heoborea. ##### Monolith - The extra shade scaling from corruption for the Confluence of Oblivion Woven Echo now always treats the Echo as if it were a distance of 12 from the center of the Echo web. Previously in Season 4, it scaled with distance from the center at distances of 12 and above like the regular shade and this created a burden of optimal play where it was better to place the Woven Echo within 11 spaces of the center of the Echo Web. - Fixed an issue where the Boss Quest Echo start window would appear for both the host and guests. It now properly only appears for the player that initiated the echo from the echo web menu. ##### Enemies - Fixed an issue where Swollen Corpse Champions would not animate properly when using their fireball ability. ##### UI - Bazaar: Fixed an issue where Legendary Potential wasn't capitalized correctly in Bazaar list view. - Bazaar: Fixed an issue where the minimum value of a mod was used in a maximum input field when searching unique mods in the Bazaar. - Bazaar: Fixed incorrect mod ranges in the Bazaar filter for Legends Entwined and Falcon Fists. - Fixed an issue where the landing page in full offline mode had overlapping text. - Fixed an issue where you couldn't navigate to inventory from Nemesis egg popup while using a controller. - Fixed an issue where, in the appearance tab of the inventory menu, clicking buy now on any of the evade cosmetics present in the Fractured supporter packs would not open the correct page of the in game store. ### Last Epoch Patch 1.4.6 Notes - Date: 2026-04-29 - Original notes: https://store.steampowered.com/news/app/899770/view/678497276169027904 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-678497276169027904 - **changed** — Optimized the logic responsible for updating loot labels on the screen, improving overall frame times when many items are on the ground - **fixed** — Fixed an issue with key based interaction that allowed players to interact with objects while dead - **fixed** — Fixed an issue where casting Profane Veil while having the Singleminded node allocated would sometimes cause the player to teleport back to their starting location after the ability is ended - **fixed** — Fixed an issue where indirect casts with the Clash of Lightning node allocated would play the wrong sound - **fixed** — Fixed an issue where when converted to fire crows were still showing a lightning area on cast instead of the intended fire one - **fixed** — Fixed an issue where the player character didn't animate correctly when channeling Hail of Arrows - **fixed** — Fixed an issue where Loose Pockets would not work if Night's Approach was also allocated - **fixed** — Fixed an issue where Cosmic Impact's hits could not apply ailments when hitting an enemy on subsequent hits after the first - **fixed** — Fixed an issue where when corrupting item types that could have a Personal Affix but not a Champion Affix, corruption could fail and result in a Nothing Happened outcome - **fixed** — Fixed visual effects for fountains used in Chapter 9 - **fixed** — Fixed an issue where the cinematic in The Temple in the Sky could be disrupted if a party member left the scene while it was playing - **fixed** — Fixed the probable source of an issue where players would get an LE-64 Error when trying to start an echo until you left the scene and come back after defeating Aberroth - **fixed** — Fixed the probable source of an issue where players would sometimes get an LE-63 Error when attempting to start an echo despite no other echo currently being active - **fixed** — Echoes with the Rune Prison objective will no longer prevent Tombs from spawning the guaranteed Rune Prison encounter from the Weaver Tree's Graveyard Prisons node - **fixed** — Fixed an issue where the Forgotten Knight's tutorial was reappearing incorrectly while you were not in Shattered Road - **fixed** — Fixed an issue that sometimes caused Cemeteries of the Erased to be generated without Shrine Spots - **fixed** — Fixed an issue where visual effects for Nemesis nodes would linger after your cursor was no longer hovering over the object - **fixed** — Fixed an issue where sometimes multiple nests could appear in a single cave in Primal Hunt, often outside of the playable space - **fixed** — Fixed an issue where Aberroth's Absorbing Chaos attack would occasionally spawn with vertically aligned visuals mismatched from its hitbox - **fixed** — Fixed an issue where Haruspex Orian's Flame Breath attack would desync from his face's position if he was stunned or slowed during it ##### Quality of Life - Optimized the logic responsible for updating loot labels on the screen, improving the overall frame times when many items are on the ground. ##### Bug Fixes - Fixed an issue with key based interaction that allowed players to interact with objects while dead. ##### Skills and Passives ##### Acolyte - Profane Veil: Fixed an issue where casting Profane Veil while having the Singleminded node allocated would sometimes cause the player to teleport back to their starting location after the ability is ended. ##### Mage - Shatter Strike: Fixed an issue where indirect casts with the Clash of Lightning node allocated would play the wrong sound. ##### Primalist - Summon Storm Crow: Fixed an issue where when converted to fire crows were still showing a lightning area on cast instead of the intended fire one. ##### Rogue - Hail of Arrows: Fixed an issue where the player character didn't animate correctly when channeling Hail of Arrows. - Shadow Rend: Fixed an issue where Loose Pockets would not work if Night's Approach was also allocated. ##### Sentinel - Devouring Orb: Fixed an issue where Cosmic Impact's hits could not apply ailments when hitting an enemy on subsequent hits after the first. ##### Items - Corrupted Items: Fixed an issue where, when corrupting item types that could have a Personal Affix but not a Champion Affix, corruption could fail and result in a "Nothing Happened" outcome. ##### Campaign - Fixed visual effects for fountains used in Chapter 9. - The Temple in the Sky: Fixed an issue where the cinematic could be disrupted if a party member left the scene while it was playing. ##### Monolith - Fixed the probable source of an issue where players would get an LE-64 Error when trying to start an echo until you left the scene and come back after defeating Aberroth. - Fixed the probable source of an issue where players would sometimes get an LE-63 Error when attempting to start an echo despite no other echo currently being active. ##### Factions - Weaver Tree: Echoes with the Rune Prison objective will no longer prevent Tombs from spawning the guaranteed Rune Prison encounter from the Weaver Tree's Graveyard Prisons node. - Fixed an issue where the Forgotten Knight's tutorial was reappearing incorrectly while you were not in Shattered Road. ##### Encounters - Cemeteries of the Erased: Fixed an issue that sometimes caused Cemeteries to be generated without Shrine Spots. - Nemesis: Fixed an issue where visual effects for Nemesis nodes would linger after your cursor was no longer hovering over the object. - Primal Hunt: Fixed an issue where sometimes multiple nests could appear in a single cave, often outside of the playable space. ##### Enemies - Aberroth: Fixed an issue where its Absorbing Chaos attack would occasionally spawn with vertically aligned visuals mismatched from its hitbox. - Haruspex Orian: Fixed an issue where his Flame Breath attack would desync from his face's position if he was stunned or slowed during it. ##### UI - Idol Altars: Fixed an issue where comparing idol altars showed incorrect idol rarity background color for the equipped altar. - Player Portals: Fixed an issue where the name of a portal would not be displayed when in range to interact with it while using a controller. - Stash: Fixed an issue where opening a stash tab could result in seeing items from multiple tabs appearing to stack on top of one another. ### Last Epoch Patch 1.4.5 Notes - Date: 2026-04-22 - Original notes: https://store.steampowered.com/news/app/899770/view/570409712688825335 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-570409712688825335 - **changed** — Crafting messaging now provides more specific details about why an item is incompatible with the Rune of Shattering - **changed** — Renamed the Loot Filter Toggle keybind option to Disable Loot Filter (Hold) - **fixed** — Fixed player cosmetic visual effects disappearing in towns - **fixed** — Fixed Primalist attack animations at high attack speeds repeating the same swing instead of swapping between multiple types - **fixed** — Fixed visual effects remaining on the Idol Crafting station after all charges are expended - **changed** — Minion attack command now more reliably chooses high priority targets closest to your cursor, such as enemies with the Protective modifier - **changed** — Enemies with the Protective modifier are now naturally treated as higher priority targets for minion attacks - **fixed** — Fixed minions such as Bone Golems stopping performing actions when within a certain distance of their target - **fixed** — Fixed Summon Skeleton type specific buffs being removed when the skill tree was changed - **fixed** — Fixed animation issue with Ghostflame when using the Spirit of Dread node - **fixed** — Fixed visual issue with Runic Invocation Cold/Cold/Lightning Covenant Arc invocation - **fixed** — Fixed player getting stuck while using Dancing Strikes in online mode - **fixed** — Fixed Javelin banner not rotating correctly when attached to enemies via the Capture the Flag node - **fixed** — Fixed Shield Rush Temporal Strikes and Will Breaker nodes only adding damage to charge hit instead of end slam - **fixed** — Fixed enemies stopping performing actions when within a certain distance of their target - **fixed** — Fixed ailment visual effects on Champion Ord Lorca - **changed** — Necrotic Siege Golem second bounce of Siege Bolt attack now does half the damage of the initial blast instead of same amount - **changed** — Necrotic Siege Golem both explosions now appear as Siege Bolt in death recap instead of generic Explosion - **changed** — Necrotic Siege Golem Hungering Soul projectiles now do considerably less individual damage to reduce instant lethality - **changed** — Temple Guardian now does considerably more damage with each of its abilities - **changed** — Voidfused Forge now hits much more consistently with its melee attack against players not actively dodging - **fixed** — Fixed no sound playing when Formosus the Undying was summoning Wengari - **fixed** — Fixed Elder Pannion appearing to move while his channeled laser attack was still active - **fixed** — Fixed Emperor of Corpses body flickering while sinking after death - **fixed** — Fixed some of Praetor Vul'Arta attacks not working correctly in online mode - **fixed** — Fixed The Shade of Orobyss Blood Orbs prematurely triggering explosions instead of disappearing when it dies - **fixed** — Fixed Humble Weaver and Stout Weaver Idol affixes having too low values - **changed** — Humble Weaver Idol Health on Kill and Added Health increased to 28-36 from 15-20 - **changed** — Humble Weaver Idol Necrotic and Minion Necrotic Penetration increased to 3-4% from 1-2% - **changed** — Humble Weaver Idol Physical and Minion Physical Penetration increased to 3-4% from 1-2% - **changed** — Humble Weaver Idol Poison and Minion Poison Penetration increased to 3-4% from 1-2% - **changed** — Humble Weaver Idol Void and Minion Void Penetration increased to 3-4% from 1-2% - **changed** — Humble Weaver Idol Necrotic and Minion Necrotic Resistance increased to 18-24% from 9-12% - **changed** — Humble Weaver Idol Physical and Minion Physical Resistance increased to 18-24% from 9-12% - **changed** — Humble Weaver Idol Poison and Minion Poison Resistance increased to 18-24% from 9-12% - **changed** — Humble Weaver Idol Void and Minion Void Resistance increased to 18-24% from 9-12% - **changed** — Stout Weaver Idol Cold and Minion Cold Penetration increased to 3-4% from 1-2% - **changed** — Stout Weaver Idol Fire and Minion Fire Penetration increased to 3-4% from 1-2% - **changed** — Stout Weaver Idol Lightning and Minion Lightning Penetration increased to 3-4% from 1-2% - **changed** — Stout Weaver Idol Cold and Minion Cold Resistance increased to 18-24% from 9-12% - **changed** — Stout Weaver Idol Fire and Minion Fire Resistance increased to 18-24% from 9-12% - **changed** — Stout Weaver Idol Lightning and Minion Lightning Resistance increased to 18-24% from 9-12% - **changed** — Stout Weaver Idol Elemental and Minion Elemental Resistance increased to 8-12% from 4-6% - **fixed** — Fixed player getting stuck when using evade near the raised bridge in The Council Chambers - **fixed** — Fixed roof prop in The Ritual Site background not hiding properly and obscuring camera view - **fixed** — Fixed reward stash in Echo of a World still stopping projectiles when not actually there ##### Quality of Life - Crafting: Added more specific messaging about why an item is incompatible with the Rune of Shattering when an attempt to use one fails. - Settings: Renamed the "Loot Filter Toggle" keybind option to "Disable Loot Filter (Hold)". ##### Bug Fixes - Fixed an issue where player cosmetic visual effects could disappear in towns. - Fixed an issue where, at high attack speeds, Primalist attack animations would appear to repeat the same swing over and over instead of swapping between multiple types. - Fixed an issue where the visual effects on the Idol Crafting station were still present after all charges are expended. ##### Skills and Passives ##### Minions - The minion attack command should now more reliably choose high priority targets closest to your cursor, such as enemies with the "Protective" modifier which causes that enemy's other nearby allies to take less damage. - Enemies with the "Protective" modifier are now naturally treated as higher priority targets, meaning minions will be more likely to choose to attack them instead of another nearby enemy. - Fixed an issue where some minions, such as Bone Golems, would stop performing any actions when they are within a certain distance of their target. ##### Acolyte - Summon Skeleton: Fixed an issue which caused Summon Skeleton type specific buffs to be removed when the skill tree was changed. - Ghostflame: Fixed an animation issue when using the Spirit of Dread node. ##### Mage - Runic Invocation: Fixed a visual issue with the Cold/Cold/Lightning (Covenant Arc) invocation. ##### Rogue - Dancing Strikes: Fixed an issue where the player could get stuck while using Dancing Strikes in online. ##### Sentinel - Javelin: Fixed an issue where the banner would not be rotated correctly when attached to enemies via the Capture the Flag node. - Shield Rush: Fixed an issue where the Temporal Strikes and Will Breaker nodes only added their damage benefits to the charge hit, not the end slam. ##### Enemies - Fixed an issue where some enemies would stop performing any actions when they are within a certain distance of their target. - Champions: Ord Lorca: Fixed an issue with ailment visual effects on it. - Necrotic Siege Golem: The second bounce of its Siege Bolt attack now does half the damage of the initial blast, rather than the same amount of damage. - Necrotic Siege Golem: Both explosions now appear as "Siege Bolt" in the death recap, instead of the far more generic "Explosion". - Necrotic Siege Golem: Each Hungering Soul projectile now does considerably less individual damage. The attack as a whole is now very dangerous, but generally not instantly lethal (especially at higher corruptions). - Temple Guardian: It has decided to take its job as a "boss" much more seriously, and now does considerably more damage with each of its abilities. - Voidfused Forge: It has had some target practice! It will now much more consistently hit with its melee attack against players who aren't even trying to dodge it. It is a big and slow horrifying amalgam of steel and corrupted matter, however, and so its swings can still be easily dodged by anyone making an effort to sidestep them. - Formosus the Undying: Fixed an issue where no sound played when it was summoning Wengari. - Elder Pannion: Fixed an issue where it could look like he was moving while his channeled laser attack was still active. - Emperor of Corpses: Fixed an issue where its body flickered while sinking after death. - Praetor Vul'Arta: Fixed an issue where some of its attacks did not work correctly in online mode. - The Shade of Orobyss: It's Blood Orbs now completely disappear when it dies, rather than prematurely triggering their explosions. The Shade of Orobyss apologizes to all aggrieved Hardcore travelers. ##### Items - Fixed several affixes exclusive to Humble Weaver and Stout Weaver Idols having too low values. - Humble Weaver Idol Affixes: - Health on Kill and Added Health now _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/899770/view/570409712688825335]_ ### Last Epoch Patch 1.4.4 Notes - Date: 2026-04-16 - Original notes: https://store.steampowered.com/news/app/899770/view/505107421425828202 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-505107421425828202 - **changed** — Adjusted the size of the Omen Windows in the Omen's Veil Woven Echo to provide slightly more space where all three windows overlap - **changed** — Shield Throw's void conversion now converts bleed chance to time rot, physical resistance shred to void resistance shred, Lava Burst to void, and fire or ignite effects to void or time rot effects - **changed** — Bladestorm's Shadowstorm node can now be triggered by thrown daggers from Shadow Cascade's Dagger Dance node - **added** — Added visual effects to indicate when Bladestorm's Shadowstorm effect is triggered - **added** — The chat window is now interactable while your character is dead - **changed** — Stat conversion effects are now reflected in your character sheet totals - **added** — Reaching level 15 or higher on a character while having the forging basics quest active will automatically complete it - **changed** — Updated the visual effects for Volcanic Orb - **added** — Added visual effects to Primal Serpents in Serpent Strike - **changed** — Updated the visual effects for Transplant - **added** — Added new visual effects for Shield Throw's Lava Burst conversion - **changed** — Rocks in Fractal Evade now feature a dissolve transition when despawning - **fixed** — Fixed atmospheric effects being carried through scenes with incorrect settings - **fixed** — Fixed Fractured Earthquake sometimes spawning with a missing material for the crack decal for aftershocks - **fixed** — Fixed Dragon Fang Shadow Cascade cosmetic not applying if the Porcupine's Wrath node was allocated - **fixed** — Fixed channeled abilities ending within 0.2 seconds of having insufficient mana in some cases, resolving Warpath's channel ending despite Void Well restoring mana - **fixed** — Fixed Acolyte Rip Blood necrotic variant not increasing area with the Crimson Flood node - **fixed** — Fixed Acolyte Rip Blood splatter decals not scaling visually with skill upgrades - **fixed** — Fixed Sentinel Judgement's Holy Eruption sound and visual effects not synchronizing when Consecrated Ground duration was modified - **fixed** — Reduced the lethality of Alexos, the Frozen Maw's Rimy Gaze attack ##### Omen Windows - Adjusted the size of the Omen Windows in the Omen's Veil Woven Echo to provide slightly more space where all three windows overlap. ##### Class and Skill Updates ##### Sentinel - Shield Throw: The Sentinel affix which converts Shield Throw to void now behaves more in line with expectations for a conversion. It causes bleed chance to be converted to time rot, physical resistance shred to be converted to void resistance shred, it converts Lava Burst to void, and it causes effects within the tree related to fire or ignite to instead affect void or time rot. ##### Rogue - Bladestorm: The Shadowstorm node can now also be triggered by the thrown daggers from Shadow Cascade's Dagger Dance node. - Bladestorm: Added visual effects to indicate when the Shadowstorm effect is triggered. ##### Quality of Life - The chat window is now interactable while your character is dead. - Stat conversion effects will now be reflected in your character sheets. For example: If you had 42% Bleed chance and 5% Ignite chance but then you get an effect that converts 100% of Bleed Chance into Ignite Chance, your character sheet will now reflect your totals as: 0% Bleed Chance and 47% Ignite Chance. - Reaching level 15+ on a character while having the forging basics quest active will automatically complete it. ##### Visual and Sound Updates - Volcanic Orb: Updated the visual effects. - Serpent Strike: Added some visual effects to Primal Serpents. - Transplant: Updated the visual effects. - Shield Throw: Added new visual effects for Shield's Throw Lava Burst conversion. - Fractal Evade: Rocks now feature a dissolve transition when despawning. ##### Bug Fixes - Fixed an issue where atmospheric effects could be carried through scenes with incorrect settings. - Fractured Earthquake: Fixed an issue where it would sometimes spawns with a missing material for the crack decal for aftershocks. - Dragon Fang Shadow Cascade: Fixed an issue where the cosmetic would not apply if the node Porcupine's Wrath was allocated. ##### Skills and Passives - Fixed a bug where the recently added change to prevent channeled abilities from ending within 0.2 seconds of having insufficient mana was not applying in some cases. This is expected to correctly resolve the issue of Warpath's channel ending despite Void Well restoring your mana. - Acolyte: Rip Blood: Fixed the necrotic variant not increasing its area with the "Crimson Flood" node. - Acolyte: Rip Blood: Fixed an issue where the splatter decals were not scaling visually with skill upgrades. - Acolyte: Summon Volatile Zombie: Fixed an issue where Dread Shades from Emerging Terrors could sometimes be cast on the wrong minions. - Acolyte: Transplant: Fixed an issue where the abilitiy visuals were not scaling visually with skill upgrades. - Primalist: Serpent Strike: Fixed an issue where it was missing an Area tag. - Rogue: Aerial Assault: Fixed an issue where it's sub skills were not gaining damage from the Avian Hunter node, the Storm on the Horizon node, or the Rhythm passive. - Rogue: Bladedancer Passives: Fixed an issue where Dive bomb and Falcon Strikes were not able to generate Flow. - Rogue: Shift: Fixed an issue where the visual effects were not displaying after the first time it was used in a scene. - Rogue: Dancing Strikes: Fixed an issue where the character could end up t-posing when unspeccing the Twin Blades node (making them ineligible to use the ability) and then attempting to use the ability. - Sentinel: Devouring Orb: Fixed an issue that made Devouring orb area not visually scale in online. - Sentinel: Judgement: Fixed an issue where the sound and visual effects for Judgement's Holy Eruption node would not be synchronized when the duration of Consecrated Ground was modified. - Sentinel: Judgement: Fixed an issue where the sound and visual effects for Judgement's Holy Eruption node would play much earlier than intended when the Anointed node was Allocated. ### _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/899770/view/505107421425828202]_ ### Last Epoch Patch 1.4.3 Notes - Date: 2026-04-08 - Original notes: https://store.steampowered.com/news/app/899770/view/512987452523154121 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-512987452523154121 ##### Class and Skill Updates ##### General Skill Changes - Ability Usage: Channeled abilities now only end when you have insufficient mana for an uninterrupted duration of 0.2 seconds. This resolves a case where Warpath could end due to insufficient mana despite Void Well restoring your mana. - The player is now restricted from using any ability while portaling within the Monolith of Fate. This prevents an issue where using abilities with a movement component at the same time as transitions in monolith could result in the player ending up in the wrong spot. ##### Rogue - Lethal Mirage: Mirages now prioritize targeting enemies that are not invulnerable. ##### Acolyte - Bone Curse's aura mode from the Signet of Agony node on its skill tree now requires a button press to toggle instead of toggling on and off as you hold down the button. ##### Quality of Life ##### General UI - If an item changes it's properties while the inventory is opened, it will now immediately update in the UI. For example: The Cuckoo will now refresh it's display when it turns into an exalted item as a result of killing enemies without needing to close and re-open the inventory menu. - Updated the font color to black (from white) for all Unique & Set items coloring options to increase readability. ##### Visual and Sound ##### Skills - Sentinel: Forge Strike: Added sound to the impact of the ability. ##### Bug Fixes ##### Skills and Passives ##### Acolyte - Chthonic Fissure: Fixed an issue where allocating of Gloom and Flames and The Sunderer's Domain was incorrectly restricting the player to 1 fissure maximum. With both nodes allocated, you will create two fissures with one cast, and you are limited to a maximum of 3 fissures. - Summon Bone Golem: Fixed an issue where the death animation wasn't played correctly. - Summon Skeletal Mage: Fixed an issue where Pyromancers and Cryomancers were not converting poison chance to ignite chance or chill chance, respectively. This also corrects the descriptions of these nodes to state their actual behavior: they convert poison chance from all sources to ignite or chill chance, not just from sources within the tree. - Summon Skeletal Mage: Fixed an issue where moving to a new area could cause your summoned Mages to change to incorrect amounts of each type compared to what you had beforehand. ##### Rogue - Explosive Trap: Added alt text to the Blast Rain node tooltip to add clarity of the existing functionality of the node, that being: When Explosive Trap is a bow skill, it cannot be imitated by shadows. (NOTE: The updated alt text has not yet been localized to non-english languages). - Flurry: Fixed an issue where the visual effects were not aligned when using a spear. - Heartseeker: Burning blades created using Blades of the Pyre node in heartseeker no longer spawn at the player's feet for 1 frame. - Shadow Rend: Fixed an issue where the second shadow from Tabi of Dusk and Dawn was not able to receive the more damage from Hidden Strength. - Shadow Rend: Fixed an issue where the shadow's attack was not affected by additional critical strike chance for skills used by shadows. - Shadow Rend: Moon Frenzy's more damage while you have frenzy now scales with increased effect of frenzy on you. ##### Mage - Glacier: Fixed a small visual issue. - Flame Reave: Frenzied Flame's additional melee fire damage while you have frenzy now scales with increased effect of frenzy on you. ##### Primalist - Upheaval: Fixed an issue where it would behave strangely if used at cliff edges. ##### Sentinel - Healing Hands: Fixed an issue where the traversal skill node (Rahyeh's Chariot) had a longer than intended cooldown. ##### Items - Fixed an issue where items with champion affixes were not giftable. - Kuzon's Set: The two piece set bonus now works correctly with the Firebreathing and Umbral Conflagration nodes on Cinder Strike for generating Dancing Dragon stacks. ##### Campaign - Fixed some locations w _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/899770/view/512987452523154121]_ ### Last Epoch Hotfix 1.4.2.2 Notes - Date: 2026-04-02 - Original notes: https://store.steampowered.com/news/app/899770/view/512987452523152347 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-512987452523152347 ##### Bug Fixes - Fixed an issue that could result in audio becoming degraded over long play sessions under certain circumstances. This would sometimes lead to degraded overall client performance as well. - Fixed a potential cause of Monolith Echo Complete portals not functioning in certain circumstances in offline. - Fixed an instance of an issue that would cause characters get stuck while using Dancing Strikes in online. - This may still happen due to a separate bug we are investigating, but should be less common. ##### New Features - Input: Added a dedicated setting for WASD to define whether Evade is directed by character movement or cursor. By default, it is set to character movement. - **Note**: We are aware that Shadow Rend targeting has been difficult for many players using the WASD control scheme. The above new setting allows players to treat Evade separately from typical ability targeting so that other movement abilities, like Shadow Rend, can be set to follow the cursor even if you want Evade to follow Character Movement. To do that, simply set the Keyboard Movement - Movement Abilities setting to “All - FollowsCursor”. ### Last Epoch Hotfix 1.4.2.1 Notes - Date: 2026-04-02 - Original notes: https://store.steampowered.com/news/app/899770/view/512987452523152093 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-512987452523152093 ##### Bugs - Fixed issue preventing quick filtering idols from working in the Bazaar. ### Last Epoch Patch 1.4.2 Notes - Date: 2026-04-01 - Original notes: https://store.steampowered.com/news/app/899770/view/512987452523151972 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-512987452523151972 ##### Omen Windows - Decreased the tether range on the Omen to incentivize it to stay within the window more. - Made adjustments to the Timeglass Core UI for improved readability and ease of use. - Omen Window range in the minimap is now more accurate. - Roaming Omens can now drop Idol Altars and Omen Idols in addition to their regular loot. - Switched the minimap fog to red when you exit any non-greater window. ##### Corrupted Items - Added a visual indicator to item UIs if the item is ruined. - Added a sound effect when an item is ruined by corruption. - Minor UI polish for ruined item tooltips. ##### Content Updates - Campaign: The Town Portal is now unlocked when arriving in any town, not just the Keeper's Camp. This avoids an issue in multiplayer where you could bypass unlocking it when portalling a party member who was further ahead in the campaign. - Monolith: Added minimap icons for the objects that let you open the Monolith Echo Web UI. - Echo Chains: Added feedback when continuation portal is used but previous echo still is active with another player inside. - Arena: Random events can no longer spawn in arena nor arena echoes (Exiled mages, Loot lizards, Nemesis, Caches, Champions) except those that are spawned as part of the waves (Rift Beast). ##### Affixes - The corrupted affix granting Bees Per 10 Seconds, available on all Idols is now over 3 times as common as previously. - The corrupted affix granting Elemental Bees Per 10 Seconds, available on all Idols is now over 3 times as common as previously. - The Keeper's affix granting Bees Per 10 Seconds, available for Grand Primal Omen Idols and Ornate Heorot Idols is now over 5 times as common as previously. ##### Enemies - The Rift Beast has gone through some counseling and has learned to better regulate his toxicity. Poison stacks applied from the Noxious Blood adaptation no longer pierces _all_ poison resistance, while the ground DoT associated with the Acidic Petals adaptation no longer scales its damage infinitely over its lifetime. ##### Bazaar - Idol stalls. - Added item type and subtype filters to the idol stall. - If only 1 item type is selected, the subtype filter will appear (similar to unique modifiers). - This should make filtering for special idol subtypes easier (e.g. Omen, Weaver, Heretical). - Added class requirement filter to the generic idol stall. - Improved quick filter (shift+right click on an item with a Bazaar listing open). - Applying a quick filter automatically searches after the filters are set (previously only set the filters). - Affix filter now sets all exalted, reforged set, and corruption-only affixes (previously, only exalted). - Idol altars now sets the affix filter for every affix (previously, only exalted). - Affixes set by quick filter now use the lowest roll that would result in the same stat value for that item type (previously set exact rolls, which could exclude items with the same effective stats, but technically lower rolls). ##### Quality of Life - Ability Tooltips: Moved the "mana" suffix from the number to the "cost" label so ability tooltip values are easier to quickly read. - Added a default open/close sound for panels that don't have a custom sound. - Added blocking of movement if full-screen panel is open. - Stash: The stash will now default to the last tab that was opened when you closed it during this game session. - Weaver Tree UI: Added new toasts informing players why an item couldn't be imprinted. - Added feedback for when a skill is attempted to be casted outside of it's max range. - Increased the vertical loot label spread when you drop multiple items close to each other. ##### Visual and Sound Updates ##### Mage - Fire Aura: Improved the visibility of the Fire Aura visual effect. ##### Primalist - Claw Totem: Edited Claw Totem's spawn sound to be punchier and more noticeable in combat. - Gathering Storm: Adjusted the Storm Bolt ice visuals to be more consistent w _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/899770/view/512987452523151972]_ ### Last Epoch Hotfix 1.4.1.1 Notes - Date: 2026-03-29 - Original notes: https://store.steampowered.com/news/app/899770/view/512986999326507300 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-512986999326507300 ##### Bug Fixes We corrected two issues for online players last night with a server-side update so this update does the same for offline players. - Omen Idols: Fixed a bug preventing Omen Idols from dropping - Fractured Prison: Fixed a bug causing Oculus of Ruin to not drop ### Last Epoch Hotfix 1.4.1 Notes - Date: 2026-03-28 - Original notes: https://store.steampowered.com/news/app/899770/view/512986999326507211 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-512986999326507211 ##### Patch Notes - Fixed a bug where environmental sounds were not playing in multiple scenes throughout the campaign. - Fixed a bug where the Bazaar showed no items when swapping from grid to list view. - Fixed a bug where Idol Altars were not showing their implicits in Bazaar listings. - Fixed a bug where the subtype filter was not showing in the idol altar Bazaar stall. - Fixed a potential crash when browsing the MTX store and changing preview videos rapidly. - Omen Windows: Lesser Windows have been renamed to "Omen Window". - Fixed a bug where the waypoints would not be visually active after a Timeline Boss. - Fixed a bug where the cinematic in Maj'Elka Upper District would replay without sound. - Fixed a bug where items dropped by Omen Windows were not giftable. Note: Items with Champion Affixes still have this issue, but those that don't should now be properly giftable. - Fixed a bug where the "Don't show this warning again" checkbox for Rune of Corruption and banishing a Nemesis wouldn't be retained after restarting the game. - Added a fail safe to the Forge Tutorial quest to avoid players being stuck in a state where the quest is completed and the door does not open. - Added a beam to the ring that drops during the Forge Tutorial so it is more noticeable. - Fixed a bug with certain corruption results putting placeholder text in the item tooltip. - Fixed a bug where item drops with fully randomized item types (i.e. most item drops) for Primalists could not roll item types that had a below default drop rate for Mage. This prevented item types such as 1h axes, 2h axes, 1h maces, 2h maces, and spears from dropping from most enemies. - Fixed a bug where item drops with fully randomized item types (i.e. most item drops) for Mage could not roll item types that had a below default drop rate for Mage. This prevented catalysts from dropping from most enemies. - Fixed a bug where item drops with fully randomized item types (i.e. most item drops) for Sentinel could not roll item types that had a below default drop rate for Rogue. This prevented item types such as 1h axes, 2h axes, 2h swords, and 2h maces from dropping from most enemies. - Fixed a bug where Class Specific Corrupted Item Crates dropped large amounts of non-class specific items, rather than mostly items specific to their respective classes. They now also drop more corrupted unique and set items than they did previously. - Fixed a bug where the drops from Corrupted Item Crates depended on the level of the area you opened them in. - Fixed an error introduced in 1.4.0.1 that would cause an error spam on transitions. - Fixed cases where the MTX preview window changed lighting in some scenes. - Fixed a bug where sometimes enemies could freeze the player when they shouldn't be able to. ##### Skills ##### Black Hole - Fixed a bug where Collapse was gaining significantly more benefit from area increase modifiers than intended. - Fixed a bug where Black Hole with Binary System only had a fire tag, and did not have any base cold damage. It now has a fire and cold tag, and retains its base cold damage in addition to its converted base fire damage. - Fixed a visual bug where allocating both Binary System and Singularity caused Black Hole to not use the visual effects exclusive to Binary System. **NOTE:** There is a known issue where Collapse's VFX is larger than the damaging area. The VFX will be corrected in an upcoming patch. ##### Dread Shade - Fixed a recently introduced bug where Dread Shade would only target the minion nearest to you, instead of the minion nearest to your target location. ##### Summon Scorpion - Added a minion Poison tag to Summon Scorpion ##### Runic Invocation - Added Alt-Text to the Consolidator and Rune Powercore nodes to clarify that a combination of Runes only cares about number and type, and that a change in order is not considered as changing the combination. ##### Items - Fixed a bug where outcomes that applied _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/899770/view/512986999326507211]_ ### Last Epoch Hotfix 1.4.0.1 Notes - Date: 2026-03-27 - Original notes: https://store.steampowered.com/news/app/899770/view/512986999326507025 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-512986999326507025 ##### Bug Fixes - Fixed a bug where the Vision of the Observer fight could become uncompletable if you dealt too much damage to the shade at once, because this could cause both the Shade and an Omen to become invulnerable at the same time. - Fixed a bug where damage instances that triggered the Vision of the Observer's phase threshold would reduce its health by an incorrect amount. - Fixed a bug where Omens could be damageable before emerging in the Vision of the Observer fight. - Fixed the Vision of the Observer having a consistent red outline. - Fixed a bug that prevented items from being picked up if the interaction button had been changed. - Possible fix for disconnects on joining a new server. NOTE: We are aware of an issue preventing players from moving forward in the campaign after the crafting tutorial. A possible fix is to go back to the previous zone then return. The door may be open. We have a potential fix for this that we plan to release with tomorrow’s update. ### Season 4 - Shattered Omens is Live Now! - Date: 2026-03-26 - Original notes: https://store.steampowered.com/news/app/899770/view/519741583516500454 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-519741583516500454 The time has come, Travelers! **Last Epoch Season 4 - Shattered Omens** is now live on Steam. Once the patch is installed, you’ll be able to log in, find Omen Windows, corrupt items and more! We look forward to discovering the new content alongside you. Don’t forget that we are currently running a Twitch Drops campaign! You can get all the details (https://forum.lastepoch.com/t/season-4-shattered-omens-twitch-drops/80554). ##### Hype Week Recap Did you miss any of our **Shattered Omens** hype week content? Don’t worry we’ve got you covered. Here is a link to all the posts and the patch notes: - [Omen Windows](https://forum.lastepoch.com/t/omen-windows-coming-to-last-epoch-march-26/80541) - [Rune of Corruption and Idol Altars](https://forum.lastepoch.com/t/rune-of-corruption-and-idol-altars-coming-to-last-epoch-march-26/80544) - [New Rogue Skills and Class Updates](https://forum.lastepoch.com/t/new-rogue-skills-and-class-updates-coming-to-last-epoch-march-26/80542) - [New Items, Animations, and Quality of Life](https://forum.lastepoch.com/t/new-items-animations-and-quality-of-life-coming-to-last-epoch-march-26/80545) - [Patch Notes](https://forum.lastepoch.com/t/last-epoch-shattered-omens-patch-notes/80571/) ##### Join Us on Socials We would love to have more of you join us on (https://discord.gg/lastepoch), (https://www.reddit.com/r/LastEpoch/), and [our Forums](https://forum.lastepoch.com) where our players and developers discuss all things LE. Stay up to date in real-time by following us on these platforms: - (https://www.facebook.com/lastepochgame/) - (https://www.x.com/LastEpoch) - [Blue Sky](https://bsky.app/profile/eleventhhour.games) ##### New Supporter Packs Champ and Chip have arrived! We’ve got new Fractured supporter packs available on Steam, check them out below. ##### Thank You! We appreciate each and every Traveler who has joined us along our journey and are excited to share Season 4 with you all. Please continue to provide feedback and suggestions; we’re always listening. Your passion helps us make **Last Epoch even** better, and we truly are inspired by it. If you have not received the update, please exit Steam from the task tray and restart it. We can’t wait to see you in Eterra! ### Last Epoch: Shattered Omens Patch Notes and Downtime Notice - Date: 2026-03-20 - Original notes: https://store.steampowered.com/news/app/899770/view/519741583516500217 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-519741583516500217 ##### Shattered Omens is releasing Thursday, March 26th, at 11:00am CDT! --- Hello Travelers, and welcome to the final Hype Week post, covering the Patch Notes for Last Epoch Season 4: Shattered Omens! To kick things off, we have a patch overview video, covering many of the exciting features to find in Season 4! Check out the video below: _Last Epoch Season 4 Overview by Game Director, Judd Cobler_ Season 4 launches on March 26, 2026 11:00 AM CDT. Twitch drops will go live for creators to begin streaming and their communities earning cosmetic rewards on March 26th at 00:01 UTC through March 30th at 00:01 UTC. However, those cosmetics will not be active in Last Epoch until Season 4 launches. **Downtime Notice:** Servers will become unavailable starting 24 hours before patch launch at March 25, 11:00 AM CDT in preparation of the Season 4 Launch. - True Offline mode will continue to be available during this downtime through Steam launch settings. Check out the full patch notes here: [Last Epoch: Shattered Omens Patch Notes](https://forum.lastepoch.com/t/last-epoch-shattered-omens-patch-notes/80571) ### Last Epoch Patch 1.3.6 Notes - Date: 2025-10-16 - Original notes: https://store.steampowered.com/news/app/899770/view/830476092092448926 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-830476092092448926 ##### **Changes** - Patched Unity Engine vulnerability - This engine upgrade is for Unity Security, and we do not expect any noticeable differences with this engine upgrade. Please continue to use the in-game bug reporter if you happen to encounter any bugs or issues. ### Last Epoch Patch 1.3.5 Notes - Date: 2025-09-24 - Original notes: https://store.steampowered.com/news/app/899770/view/532110628895064220 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-532110628895064220 ##### **Bug Fixes** ##### Skills & Passives - Fixed an issue where some abilities (Example: Thorn Shield) would fail to cast at all in specific scenes (Example: Sepulcher of the Lost Woven Echo) while using a controller. - Disintegrate: Fixed an issue where Flame Vent would not cast Fireball if there were no enemies nearby. - Rip Blood: Fixed an issue where using Rip Blood with a controller would attempt to target enemies outside its range. - Summon Raptor: Fixed multiple issues with the Challenger Node: - The caster no longer erroneously receives Rampage - Rampage will be properly put on cooldown with its cooldown reduced. - The raptor companion will have Rampage properly applied on interaction with a rare enemy or a boss. ##### Campaign - Fixed an issue where the transition notification would not display on for transitions initiated from the Map menu using the "Quick Travel" button. ##### Dungeon - Fixed an issue where the transition label would appear over inactive doors in dungeons. ##### Enemies - Fixed issue where enemy health scaling from party size was not being applied to some enemies. - Fixed an issue where enemy raptors that were meant to have feathers did not. - Fixed a variety of small issues with the T-Rex enemies audio. ##### UI - Fixed an issue where new tabs/categories appeared in stash search results even though they shouldn't have. - Fixed an issue in the stash tab priority ui where opening the "type" option would cause visual problems. ##### Text - Fixed various text localization issues across multiple in game areas. ##### Other - Fixed an issue where using WASD in alternate mode would cause the character to get stuck in the running animation after picking up gold. - Fixed an issue where, on the character selection screen, normal characters that no longer had the deathless tag would erroneously be filtered out of the "Normal Characters" category. - Fixed an issue where sliders in the settings menu could not be decreased using the arrow keys. ##### Changes ##### Item, Affix, & Enemy Balance ##### Enemies - Disabled target updating after initial cast on some Rift Beast attacks. ##### Visual & Sound Updates ##### Enemies & NPCs - Updated the indicator for Majasa's fire attack. - Updated the indicator for Majasa's poison falling rocks attack. - Updated Majasa's poison sphere visual to improve visibility. ##### Hotfix 1.3.5.1 - Reverted a networking change resulting in a number of enemy and minion models sometimes appearing to stutter. ### Last Epoch Patch 1.3.4 Notes - Date: 2025-09-17 - Original notes: https://store.steampowered.com/news/app/899770/view/532109995043455078 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-532109995043455078 ##### Bug Fixes ##### Skills & Passives - Flay: Fixed an issue causing Go for the Throat to apply more Health Leech per point than intended. - Umbral Blades: Fixed an issue where it would not gain the Poison tag when Emerald Cutlass was allocated. - Marrow Shards: Fixed a bug where the Apathy node could cause other effects in Marrow Shards's tree to apply larger benefits than intended. - Aerial Assault: Fixed an issue where the Featherstorm would unreliably trigger at the end of an Aerial Assault activation. - Glacier: Snow Blink traversal node for Glacier should now move the player as expected regardless of cast speed. It had been failing intermittently when cast speeds were too high. ##### Items - Fixed an issue where rerolling an Evolution's End in Gauntlet of Strife could scramble the evolutions of the Rift Beast trapped inside. ##### Campaign - Fixed an issue where the portrait for the Nagasa Gem Stone in The Wraith Dunes didn't appear correctly in its dialogue box. - Fixed player speech audio playing multiple times in The Council Chambers in online mode. - Fixed crowd audio playing multiple times in Maj'Elka Upper District in online mode. - Fixed the music during the boss battle in the Immortal Citadel not playing for late joining players. - Adjusted the text when interacting with one of the statues in Chapter 3's Lotus Halls. ##### Monolith - Using a portal directly after completing a Monolith Echo now blocks mouse input during the transition. This resolves an issue where the player character would be running when the loading screen was still up. ##### Dungeon - Fixed an issue in Lightless Arbor where the Stone Titan could spawn in the wrong location. ##### Random Encounters - Fixed an issue where Nemesis encounters in Tombs, Cemeteries, and Mysterious Rifts would drop fewer shards than intended. ##### Enemies - Fixed an issue where the Alfrig Wolfmaw's summoned bear companion was not using the current summoned bear model. ##### UI - Fixed an issue where sealed affixes could not be matched by text searches or regex in the stash. - Fixed an issue where the final quest objective in the quest list would not play completion animation after being completed. - Fixed idol affix filter ranges showing 0-100% instead of their values in the Bazaar. ##### Other - Fixed an issue where the controller velocity setting would revert to the default each time the game client was closed. ##### Quality of Life & Other Changes ##### Performance - Improved UI performance in online mode when moving items in the stash while a search is also applied. - Reduced the memory footprint of the Rift Beast visuals. - Improve performance in the Moonlit Shrine scene. ##### Localization - Various translation improvements for Season 3 content. ##### Other - The camera motion in Sanctuary of Eterra has been revised to prevent motion sickness. - Bag of Memory Amber now drops Memory Amber near you that needs to be picked up to grant Memory Amber instead of just adding it directly to your character. This will make it more obvious what is happening without needing to compare the number in the weaver faction menu before and after opening the bag. ### Last Epoch Hotfix 1.3.3.1 Notes - Date: 2025-09-10 - Original notes: https://store.steampowered.com/news/app/899770/view/530983459789734099 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-530983459789734099 ##### Bug Fixes - Fixed a recently introduced bug where node allocations in Bone Curse's tree had no effect - Fixed issue where the Temple of Eterra quest would fail to complete. ### Last Epoch Patch 1.3.3 Notes - Date: 2025-09-10 - Original notes: https://store.steampowered.com/news/app/899770/view/541115924558645366 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-541115924558645366 ##### Bug Fixes ##### Skills & Passives **Sentinel** - Abyssal Echoes: Fixed an issue where the node Abyssal Dispersion only granted 12% mana efficiency per point instead of the listed 20%. - Judgement: Fixed an issue where having the Symbols of Sacrifice node allocated would cause any active Symbols of Hope to be consumed when viewing the tooltip for Judgement. - Judgement: Fixed an issue where the Symbols of Sacrifice node would only provide additional damage as if it had consumed one Symbol, regardless of the number actually consumed. - Shield Bash: Fixed an issue which caused the Splintering Blow node on Shield Bash to remove your block chance for the base duration of Shield Bash's cooldown, only without taking into account the cooldown recovery from Shield Bash stunning enemies. - Vengeance: Fixed an issue causing the Blade Paladin node to not apply to Ignites inflicted by Iron Blades when Vengeance is converted to Fire via the Flaming Sword node. **Rogue** - Aerial Assault: Fixed an issue where a Falcon using Featherstorm would sometimes end Featherstorm early in order to perform its auto attack. - Aerial Assault: Fixed an issue where, sometimes after using Featherstorm, a second falcon would appear and auto-attack enemies while the Featherstorm was still active. **Mage** - Mage Passive Tree: Fixed an issue where Mage's Reactive Barrier displayed an incorrect remaining cooldown on its buff if you had any points allocated in Silver Rune. This was only a visual issue. **Primalist** - Summon Bear: Fixed an issue where the Divining Totem node of Earthquake would not be applied to the Aftershocks of an Earthquake created by the Summoned Bear via the Groundshaking Might node. - Summon Bear: Fixed an issue where the Snowcrash node of Earthquake would not be applied to the Aftershocks of an Earthquake created by the Summoned Bear via the Groundshaking Might node. - Summon Raptor: Fixed an issue which caused the Cornered node to only apply to hit damage of Basic Attack and Jump Attack. It now applies to all skills, sub-skills and ailments. - Summon Wolf: Fixed an issue where Summoned Wolves that can exceed the companion limit, such as with the Permanent Bond node, would be unsummoned in cases where the maximum number of wolves are already summoned, and then resummoned, such as when allocating or deallocating skill points, or transitioning to a new scene. - Tornado: Aspect of the Storm now displays as a buff icon while active. **Acolyte** - Aura of Decay: Fixed an issue where the Health Regeneration provided by the Respite node would be periodically applied to the player while Aura of Decay was active. - Death Seal: Fixed an issue where the blood converted Death Wave that can be procced by Death Seal wasn't playing audio. - Flay: Fixed an issue where using Flay could leave the player stuck inside inaccessible areas or objects. - Flay: Fixed an issue where Macabre Dance's cooldown reduction would only trigger 3 times per cast, regardless of points allocated. - Flay: Fixed an issue where Macabre Dance's cooldown reduction would not trigger for the first Reap cooldown on entering Reaper Form, if it had triggered its maximum number of times on a previously used Reap. - Flay: Fixed an issue where Macabre Dance's cooldown reduction would not trigger for the first Reaper Form after leaving Reaper Form if it had triggered its maximum number of times for a previously used Reaper Form. - Lich Passive Tree: Fixed an issue where Lich's Soul Barrier was not granting ward. - Reaper Form: Fixed an issue where Reaper Form's evade sound wasn't playing. ##### Items - Fixed an issue which caused Pebble's two piece set bonus to not function. - Evolution's End: Fixed an issue where the Rift Beast minion would block player movement in offline mode. ##### Campaign - Adjusted the placement of the dialogue interaction with the Farsight Turtle in The Garden to make it easier to click using a controller. - Fixed an issue wit _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/899770/view/541115924558645366]_ ### Last Epoch Hotfix 1.3.2.1 Notes - Date: 2025-09-04 - Original notes: https://store.steampowered.com/news/app/899770/view/541115924558644938 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-541115924558644938 ##### Bug Fixes - Merchant and Black Market Tokens now drop correctly. - This means that only players aligned with Merchant's Guild can find them. - Glyph of Envy should no longer drop in early content. - Merchant Token, Black Market Token, and Glyph of Envy have all had their drop rates adjusted and slightly increased. ### Last Epoch Patch 1.3.2 Notes - Date: 2025-09-03 - Original notes: https://store.steampowered.com/news/app/899770/view/541115291253343137 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-541115291253343137 ##### Content Updates ##### Campaign - Added return portals in The Garden to take you back to the scene that you had portaled from. - Updated quests pop-up after chapter 9 and 10 to show after loading the following scene so it's more visible that you got the reward for completing the quest. ##### Random Encounters - Added a chat message notifying players who entered the zone if there's a Mysterious or Torn Rift nearby. - All Primordial Uniques that could previously only be purchased can now also drop from Rift Beasts. This chance scales with the number of active Evolutions, and scales slightly with the number of materials that the Rift Beast would drop that are also in the Unique's vendor cost. It's also increased by Corruption and the Circle of Fortune rank bonus which increases the chance for bosses to drop their specific rewards. ##### Class & Skill Updates ##### Primalist - Summon Scorpion: Avalanche boulders created by the Reverberating Strike node can now trigger Avalanche's Crater and Rockfall nodes. When cast this way, Earthquake and Upheaval use the Scorpions' stats, but the player's Earthquake and Upheaval trees. ##### Unique & Set Item Updates ##### Unique Item Changes - Evolution's End now displays the evolutions of the Rift Beast it summons. Descriptions of the Evolutions can be viewed when showing mod explanations (alt). ##### Quality of Life & Other Changes ##### Quality of Life - Added a Return To Title button to give the player the ability to return to the login screen from character creation/selection. - Primordial Feathers, Fangs, Petals, and Horns should now properly display their rarity visuals on the ground and on the minimap. - Crystallized hearts should now properly display their rarity visuals on the ground and on the minimap. - Temporal Keystones should now properly display their rarity visuals on the ground and on the minimap. - Merchant Tokens and Black Market Tokens should now properly display their rarity visuals on the ground and on the minimap. - Added unique sound to Merchant's Guild and Black Market token drops. - Switching the monitor the game client is running on now updates the screen resolution option in-game to match the new monitor. ##### General UI - Updated the order Primordial Materials display on item tooltips and in Skarven Bloodthorn's shop to match the ordering from the Keys tab of the inventory. ##### Performance - Optimized foliage spawning areas and reduced polycount in some scenes to improve GPU performance. - Made some optimization improvements to the following enemies: - Draal Queen - Large Temple Construct - Marble Guardian - Chosen Erased - Rewoven - Soulless Husk ##### Visual & Sound Changes ##### Skills - Fire Aura now adds visual effects on enemies it is affecting. ##### Enemies & NPCs - Adjusted sounds for Gorilla enemies and the Gorilla Bone Golem cosmetic. - Polished Skarven Bloodthorn's animations. ##### Other - When being damaged while in a full-screen menu there is now an audio cue to go along with the red visual indicator. - There are now dedicated sounds for when the player enters and exits Mysterious and Torn Rifts. ##### Bug Fixes ##### Skills & Passives - Fixed an issue where Totems would not target spires in Online Mode. - Fixed an issue where hit flash visuals remained on minions after transition. - Ring of Shields: Fixed an issue with Ring of Shields consuming more charges than required on transitions. - Shift: Fixed an issue causing the Through the Shadows node to fail to return the player when the created Shadow was consumed. - Dancing Strikes: Fixed an issue where Tenacious Vitae was applying a more damage over time taken modifier instead of a less damage over time taken modifier. - Aura of Decay: Fixed an issue where modifying the area of an active Aura of Decay, such as with Flay's Open Wounds node, while the aura was attached to another enemy, such as with Flay's Transference node, would sometimes caus _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/899770/view/541115291253343137]_ ### Last Epoch Hotfix 1.3.1.1 Notes - Date: 2025-08-28 - Original notes: https://store.steampowered.com/news/app/899770/view/541115291253342638 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-541115291253342638 ##### Bug Fixes - Summon Bear - Fixed a bug where repeatedly allocating the Barbed Thorns or Toxic Growths nodes would cause their benefits to apply multiple times ##### Changes - Increased Time Beast Encounter Frequency - Time beast encounters are 21% more common. - Reduced the number of non-cave encounters between cave encounters. ### Last Epoch Hotfix 1.3.1 Notes - Date: 2025-08-28 - Original notes: https://store.steampowered.com/news/app/899770/view/541115291253342587 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-541115291253342587 ##### Bug Fixes ##### Passives & Skills - Tempest Maw: Fixed an issue preventing summoned Storm Sprites from exploding on death. - Fury Leap: Fixed an issue where, when Pack Leader was allocated, would cause a Summoned Sabertooth to instead leap to an enemy before teleporting back to the player. - Dark Quiver: Fixed an issue where the Until Dawn node would not trigger when using a skill that is not originally a Bow attack, but had the Bow tag added on via another source. - Elemental Nova: Fixed an issue where Crest of Unity would not apply its Elemental Penetration unless the Infernal Prism node was allocated. - Summon Skeletal Mage: Mage summon variations should no longer cease after changing zones online. Before this change, after zoning, mage types would be fixed and required a relog in certain skill tree configurations. After zoning, players should be able to summon every type of Skeletal Mage they have enabled. - Runebolt: Fixed an issue where Runebolt would only provide Rah for Runic Invocation when the Immutable Order node was allocated, and Runebolt had not yet been cast. - Entangling Roots: Fixed an issue where Entangling Roots would not display an unilluminated Cold icon in the skills panel when the Winternid Thorns node was not allocated. - Serpent Strike: Fixed an issue where Serpent Strike would not display an unilluminated Cold icon in the skills panel when the Frostwyrm's Fury node was not allocated. - Summon Spriggan: Fixed an issue where Summon Spriggan would not display an unilluminated Cold icon in the skills panel when the Branches of Winter node was not allocated. - Summon Raptor: Fixed an issue where allocating nodes in the Summon Raptor tree while having multiple raptors from the Naal's Tooth item would cause some raptors to be despawned. - Runemaster Passive Tree: Fixed a bug where Jagged Veil's threshold bonus was not being applied. - Dual Wielding: Fixed an issue where the player would be considered as Dual Wielding if they had a valid weapon equipped in the offhand while the main hand was empty. - Spellblade Passive Tree: Fixed an issue where Volka's Razor node would not trigger for skills that cost exactly 10 mana. - Bone Curse: Fixed a visual issue with Bone Curse. - Assemble Abomination: Fixed a visual issue with Abomination's tail slam attack. - Devouring Orb: Fixed an issue where the node Void Adept would not double the effect at 90 Vitality (instead requiring 91 or above). - Volatile Reversal: Fixed an issue with the fire conversion of Volatile Reversal where a fire visual effect would linger after the skill was complete. - Summon Skeleton: Fixed an issue where Skeletal Archer had their arrow released at what was visually the start of them drawing the bowstring. - Dive Bomb: Fixed an issue that would sometimes cause the Falcon, after using Dive Bomb, to briefly appear at its previous position before teleporting to the location of the Dive Bomb. - Frenzy Totem: Fixed an issue where Maim would not cause your Sabertooth to double cast Flurry Swipes while Frenzy Totem was active. - Dread Shade: Fixed an issue where having the Egoism node allocated would not allow allocation of the Vile Ghast node despite their connection in the tree. - Forgemaster Passive Tree: Fixed an issue where an equipped shield would visibly fly around a Sentinel, unallocating Forgemaster's Might. - Summoned Death Knights: Fixed a visual issue where their capes would clip into their bodies. - Avalanche: Fixed an issue where Avalanche boulders would visually display underneath blood decals. - Flay: Fixed an issue causing Flay to not display damage estimates when hovered. - Lightning Blast: Fixed an issue where Cloud Answer's chance to apply spark charge on hit did not apply to Lightning Blast's subskills, such as Spark Nova - Lightning Blast: Fixed an issue where Mortal Capacitor was not affecting Lightning Blast's tooltip DPS ##### Items - Carr _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/899770/view/541115291253342587]_ ### Last Epoch Hotfix 1.3.0.5 Notes - Date: 2025-08-26 - Original notes: https://store.steampowered.com/news/app/899770/view/541114656762102403 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-541114656762102403 ##### Bug Fixes - Fixed a Bug causing Runes of Shattering to display a false inventory count - Fixed a Bug causing Primordial materials to fail to transfer into the keys tab when the Transfer Materials button was pressed - Fixed a Bug causing Amber Bags to display the improper amount owned after changing zones - Fixed a bug allowing players to obtain rewards repeatedly from the same Echo ##### Changes - Added logs for Invisible Enemies - This has been added as part of our investigation into issues some players are experiencing where enemies will spawn without visuals. ### Last Epoch Hotfix 1.3.0.4 Notes - Date: 2025-08-24 - Original notes: https://store.steampowered.com/news/app/899770/view/541114656762102168 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-541114656762102168 ##### Bug Fixes - Fixed an issue where the memory amber bag from Skarven was not working correctly. - Fixed an issue where the player's material count didn't visually update correctly when buying materials with shift + click from Skarven ##### Changes - Removed the ability to sell items to Skarven ### Last Epoch Hotfix 1.3.0.3 Notes - Date: 2025-08-24 - Original notes: https://store.steampowered.com/news/app/899770/view/541114656762102138 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/steam-541114656762102138 ##### **Bug Fixes** - Fixed a memory leak that would occur when interacting with stash items - Added multiple failsafes to prevent progression blockers with The Silent Coast and The Garden. - Fixed a bug where stat changes applied to the Abomination would sometimes cause it to be unsummoned, if it had been assembled by absorbing more Summoned Skeletons than the player’s maximum skeleton limit, via effects that would resummon a Skeleton when it died, such as the Unbound Necromancy node. ##### **Changes** - Added Logs when an item is purchased or sold through Hunters Vendor or Shop. This has been added as part of our investigation into issues some players are experiencing purchasing Primordial Items. If you encounter an issue with purchasing Primordial Items after the hotfix, please check the "Buy Back" tab. If the issue persists, please submit a new bug report so we have these additional logs.