# Last Epoch Last Epoch Hotfix 1.3.1 Notes - Product: Last Epoch (https://whatsnew.fyi/product/last-epoch) - Vendor: Eleventh Hour Games - Date: 2025-08-28 - Original notes: https://store.steampowered.com/news/app/899770/view/541115291253342587 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/2025-08-28-last-epoch-hotfix-1.3.1-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Tempest Maw: Fixed an issue preventing summoned Storm Sprites from exploding on death - **fixed** — Fury Leap: Fixed an issue where Pack Leader allocation would cause a Summoned Sabertooth to leap to an enemy before teleporting back to the player - **fixed** — Dark Quiver: Fixed an issue where the Until Dawn node would not trigger when using a skill that is not originally a Bow attack but had the Bow tag added via another source - **fixed** — Elemental Nova: Fixed an issue where Crest of Unity would not apply its Elemental Penetration unless the Infernal Prism node was allocated - **fixed** — Summon Skeletal Mage: Mage summon variations should no longer cease after changing zones online - **fixed** — Runebolt: Fixed an issue where Runebolt would only provide Rah for Runic Invocation when the Immutable Order node was allocated and Runebolt had not yet been cast - **fixed** — Entangling Roots: Fixed an issue where the skill would not display an unilluminated Cold icon in the skills panel when the Winternid Thorns node was not allocated - **fixed** — Serpent Strike: Fixed an issue where the skill would not display an unilluminated Cold icon in the skills panel when the Frostwyrm's Fury node was not allocated - **fixed** — Summon Spriggan: Fixed an issue where the skill would not display an unilluminated Cold icon in the skills panel when the Branches of Winter node was not allocated - **fixed** — Summon Raptor: Fixed an issue where allocating nodes in the Summon Raptor tree while having multiple raptors from the Naal's Tooth item would cause some raptors to be despawned - **fixed** — Runemaster Passive Tree: Fixed a bug where Jagged Veil's threshold bonus was not being applied - **fixed** — Dual Wielding: Fixed an issue where the player would be considered as Dual Wielding if they had a valid weapon equipped in the offhand while the main hand was empty - **fixed** — Spellblade Passive Tree: Fixed an issue where Volka's Razor node would not trigger for skills that cost exactly 10 mana - **fixed** — Devouring Orb: Fixed an issue where the Void Adept node would not double the effect at 90 Vitality - **fixed** — Summon Skeleton: Fixed an issue where Skeletal Archer had their arrow released at the visual start of drawing the bowstring - **fixed** — Dive Bomb: Fixed an issue that would sometimes cause the Falcon to briefly appear at its previous position before teleporting to the Dive Bomb location - **fixed** — Frenzy Totem: Fixed an issue where Maim would not cause your Sabertooth to double cast Flurry Swipes while Frenzy Totem was active - **fixed** — Dread Shade: Fixed an issue where having the Egoism node allocated would not allow allocation of the Vile Ghast node despite their connection in the tree - **fixed** — Lightning Blast: Fixed an issue where Cloud Answer's chance to apply spark charge on hit did not apply to Lightning Blast's subskills such as Spark Nova - **fixed** — Lightning Blast: Fixed an issue where Mortal Capacitor was not affecting Lightning Blast's tooltip DPS ##### Bug Fixes ##### Passives & Skills - Tempest Maw: Fixed an issue preventing summoned Storm Sprites from exploding on death. - Fury Leap: Fixed an issue where, when Pack Leader was allocated, would cause a Summoned Sabertooth to instead leap to an enemy before teleporting back to the player. - Dark Quiver: Fixed an issue where the Until Dawn node would not trigger when using a skill that is not originally a Bow attack, but had the Bow tag added on via another source. - Elemental Nova: Fixed an issue where Crest of Unity would not apply its Elemental Penetration unless the Infernal Prism node was allocated. - Summon Skeletal Mage: Mage summon variations should no longer cease after changing zones online. Before this change, after zoning, mage types would be fixed and required a relog in certain skill tree configurations. After zoning, players should be able to summon every type of Skeletal Mage they have enabled. - Runebolt: Fixed an issue where Runebolt would only provide Rah for Runic Invocation when the Immutable Order node was allocated, and Runebolt had not yet been cast. - Entangling Roots: Fixed an issue where Entangling Roots would not display an unilluminated Cold icon in the skills panel when the Winternid Thorns node was not allocated. - Serpent Strike: Fixed an issue where Serpent Strike would not display an unilluminated Cold icon in the skills panel when the Frostwyrm's Fury node was not allocated. - Summon Spriggan: Fixed an issue where Summon Spriggan would not display an unilluminated Cold icon in the skills panel when the Branches of Winter node was not allocated. - Summon Raptor: Fixed an issue where allocating nodes in the Summon Raptor tree while having multiple raptors from the Naal's Tooth item would cause some raptors to be despawned. - Runemaster Passive Tree: Fixed a bug where Jagged Veil's threshold bonus was not being applied. - Dual Wielding: Fixed an issue where the player would be considered as Dual Wielding if they had a valid weapon equipped in the offhand while the main hand was empty. - Spellblade Passive Tree: Fixed an issue where Volka's Razor node would not trigger for skills that cost exactly 10 mana. - Bone Curse: Fixed a visual issue with Bone Curse. - Assemble Abomination: Fixed a visual issue with Abomination's tail slam attack. - Devouring Orb: Fixed an issue where the node Void Adept would not double the effect at 90 Vitality (instead requiring 91 or above). - Volatile Reversal: Fixed an issue with the fire conversion of Volatile Reversal where a fire visual effect would linger after the skill was complete. - Summon Skeleton: Fixed an issue where Skeletal Archer had their arrow released at what was visually the start of them drawing the bowstring. - Dive Bomb: Fixed an issue that would sometimes cause the Falcon, after using Dive Bomb, to briefly appear at its previous position before teleporting to the location of the Dive Bomb. - Frenzy Totem: Fixed an issue where Maim would not cause your Sabertooth to double cast Flurry Swipes while Frenzy Totem was active. - Dread Shade: Fixed an issue where having the Egoism node allocated would not allow allocation of the Vile Ghast node despite their connection in the tree. - Forgemaster Passive Tree: Fixed an issue where an equipped shield would visibly fly around a Sentinel, unallocating Forgemaster's Might. - Summoned Death Knights: Fixed a visual issue where their capes would clip into their bodies. - Avalanche: Fixed an issue where Avalanche boulders would visually display underneath blood decals. - Flay: Fixed an issue causing Flay to not display damage estimates when hovered. - Lightning Blast: Fixed an issue where Cloud Answer's chance to apply spark charge on hit did not apply to Lightning Blast's subskills, such as Spark Nova - Lightning Blast: Fixed an issue where Mortal Capacitor was not affecting Lightning Blast's tooltip DPS ##### Items - Carr _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/899770/view/541115291253342587]_