# Last Epoch Last Epoch Patch 1.3.2 Notes - Product: Last Epoch (https://whatsnew.fyi/product/last-epoch) - Vendor: Eleventh Hour Games - Date: 2025-09-03 - Original notes: https://store.steampowered.com/news/app/899770/view/541115291253343137 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/2025-09-03-last-epoch-patch-1.3.2-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Added return portals in The Garden to take you back to the scene that you had portaled from - **added** — Added a chat message notifying players who entered the zone if there's a Mysterious or Torn Rift nearby - **added** — All Primordial Uniques that could previously only be purchased can now also drop from Rift Beasts - **changed** — Summon Scorpion: Avalanche boulders created by the Reverberating Strike node can now trigger Avalanche's Crater and Rockfall nodes - **changed** — Updated quests pop-up after chapter 9 and 10 to show after loading the following scene so it's more visible that you got the reward for completing the quest - **changed** — Evolution's End now displays the evolutions of the Rift Beast it summons - **changed** — Added a Return To Title button to give the player the ability to return to the login screen from character creation/selection - **changed** — Primordial Feathers, Fangs, Petals, and Horns should now properly display their rarity visuals on the ground and on the minimap - **changed** — Crystallized hearts should now properly display their rarity visuals on the ground and on the minimap - **changed** — Temporal Keystones should now properly display their rarity visuals on the ground and on the minimap - **changed** — Merchant Tokens and Black Market Tokens should now properly display their rarity visuals on the ground and on the minimap - **added** — Added unique sound to Merchant's Guild and Black Market token drops - **changed** — Switching the monitor the game client is running on now updates the screen resolution option in-game to match the new monitor - **changed** — Updated the order Primordial Materials display on item tooltips and in Skarven Bloodthorn's shop to match the ordering from the Keys tab of the inventory - **fixed** — Optimized foliage spawning areas and reduced polycount in some scenes to improve GPU performance - **changed** — Fire Aura now adds visual effects on enemies it is affecting - **changed** — Adjusted sounds for Gorilla enemies and the Gorilla Bone Golem cosmetic - **changed** — Polished Skarven Bloodthorn's animations - **added** — When being damaged while in a full-screen menu there is now an audio cue to go along with the red visual indicator - **added** — There are now dedicated sounds for when the player enters and exits Mysterious and Torn Rifts ##### Content Updates ##### Campaign - Added return portals in The Garden to take you back to the scene that you had portaled from. - Updated quests pop-up after chapter 9 and 10 to show after loading the following scene so it's more visible that you got the reward for completing the quest. ##### Random Encounters - Added a chat message notifying players who entered the zone if there's a Mysterious or Torn Rift nearby. - All Primordial Uniques that could previously only be purchased can now also drop from Rift Beasts. This chance scales with the number of active Evolutions, and scales slightly with the number of materials that the Rift Beast would drop that are also in the Unique's vendor cost. It's also increased by Corruption and the Circle of Fortune rank bonus which increases the chance for bosses to drop their specific rewards. ##### Class & Skill Updates ##### Primalist - Summon Scorpion: Avalanche boulders created by the Reverberating Strike node can now trigger Avalanche's Crater and Rockfall nodes. When cast this way, Earthquake and Upheaval use the Scorpions' stats, but the player's Earthquake and Upheaval trees. ##### Unique & Set Item Updates ##### Unique Item Changes - Evolution's End now displays the evolutions of the Rift Beast it summons. Descriptions of the Evolutions can be viewed when showing mod explanations (alt). ##### Quality of Life & Other Changes ##### Quality of Life - Added a Return To Title button to give the player the ability to return to the login screen from character creation/selection. - Primordial Feathers, Fangs, Petals, and Horns should now properly display their rarity visuals on the ground and on the minimap. - Crystallized hearts should now properly display their rarity visuals on the ground and on the minimap. - Temporal Keystones should now properly display their rarity visuals on the ground and on the minimap. - Merchant Tokens and Black Market Tokens should now properly display their rarity visuals on the ground and on the minimap. - Added unique sound to Merchant's Guild and Black Market token drops. - Switching the monitor the game client is running on now updates the screen resolution option in-game to match the new monitor. ##### General UI - Updated the order Primordial Materials display on item tooltips and in Skarven Bloodthorn's shop to match the ordering from the Keys tab of the inventory. ##### Performance - Optimized foliage spawning areas and reduced polycount in some scenes to improve GPU performance. - Made some optimization improvements to the following enemies: - Draal Queen - Large Temple Construct - Marble Guardian - Chosen Erased - Rewoven - Soulless Husk ##### Visual & Sound Changes ##### Skills - Fire Aura now adds visual effects on enemies it is affecting. ##### Enemies & NPCs - Adjusted sounds for Gorilla enemies and the Gorilla Bone Golem cosmetic. - Polished Skarven Bloodthorn's animations. ##### Other - When being damaged while in a full-screen menu there is now an audio cue to go along with the red visual indicator. - There are now dedicated sounds for when the player enters and exits Mysterious and Torn Rifts. ##### Bug Fixes ##### Skills & Passives - Fixed an issue where Totems would not target spires in Online Mode. - Fixed an issue where hit flash visuals remained on minions after transition. - Ring of Shields: Fixed an issue with Ring of Shields consuming more charges than required on transitions. - Shift: Fixed an issue causing the Through the Shadows node to fail to return the player when the created Shadow was consumed. - Dancing Strikes: Fixed an issue where Tenacious Vitae was applying a more damage over time taken modifier instead of a less damage over time taken modifier. - Aura of Decay: Fixed an issue where modifying the area of an active Aura of Decay, such as with Flay's Open Wounds node, while the aura was attached to another enemy, such as with Flay's Transference node, would sometimes caus _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/899770/view/541115291253343137]_