# Last Epoch Last Epoch Patch 1.3.3 Notes - Product: Last Epoch (https://whatsnew.fyi/product/last-epoch) - Vendor: Eleventh Hour Games - Date: 2025-09-10 - Original notes: https://store.steampowered.com/news/app/899770/view/541115924558645366 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/2025-09-10-last-epoch-patch-1.3.3-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Abyssal Echoes: Abyssal Dispersion node now grants 20% mana efficiency per point instead of 12% - **fixed** — Judgement: Fixed Symbols of Sacrifice node consuming active Symbols of Hope when viewing the tooltip - **fixed** — Judgement: Symbols of Sacrifice node now provides additional damage based on the actual number of Symbols consumed - **fixed** — Shield Bash: Splintering Blow node no longer incorrectly removes block chance by not accounting for cooldown recovery from stunning enemies - **fixed** — Vengeance: Blade Paladin node now applies to Ignites inflicted by Iron Blades when Vengeance is converted to Fire via Flaming Sword node - **fixed** — Aerial Assault: Falcon using Featherstorm no longer sometimes ends Featherstorm early to perform auto attack - **fixed** — Aerial Assault: Fixed duplicate falcon appearing and auto-attacking while Featherstorm is active - **fixed** — Mage Passive Tree: Reactive Barrier now displays correct remaining cooldown buff with Silver Rune points allocated - **fixed** — Summon Bear: Divining Totem node of Earthquake now applies to Aftershocks created by Summoned Bear via Groundshaking Might node - **fixed** — Summon Bear: Snowcrash node of Earthquake now applies to Aftershocks created by Summoned Bear via Groundshaking Might node - **fixed** — Summon Raptor: Cornered node now applies to all skills, sub-skills and ailments instead of only hit damage of Basic Attack and Jump Attack - **fixed** — Summon Wolf: Summoned Wolves exceeding companion limit via Permanent Bond node no longer get unsummoned and resummoned when allocating skill points or transitioning scenes - **added** — Tornado: Aspect of the Storm now displays as a buff icon while active - **fixed** — Aura of Decay: Health Regeneration from Respite node no longer applies periodically to the player - **fixed** — Death Seal: Blood converted Death Wave procced by Death Seal now plays audio - **fixed** — Flay: Using Flay no longer leaves player stuck inside inaccessible areas or objects - **fixed** — Flay: Macabre Dance cooldown reduction now triggers based on points allocated instead of only 3 times per cast - **fixed** — Lich Passive Tree: Soul Barrier now correctly grants ward ##### Bug Fixes ##### Skills & Passives **Sentinel** - Abyssal Echoes: Fixed an issue where the node Abyssal Dispersion only granted 12% mana efficiency per point instead of the listed 20%. - Judgement: Fixed an issue where having the Symbols of Sacrifice node allocated would cause any active Symbols of Hope to be consumed when viewing the tooltip for Judgement. - Judgement: Fixed an issue where the Symbols of Sacrifice node would only provide additional damage as if it had consumed one Symbol, regardless of the number actually consumed. - Shield Bash: Fixed an issue which caused the Splintering Blow node on Shield Bash to remove your block chance for the base duration of Shield Bash's cooldown, only without taking into account the cooldown recovery from Shield Bash stunning enemies. - Vengeance: Fixed an issue causing the Blade Paladin node to not apply to Ignites inflicted by Iron Blades when Vengeance is converted to Fire via the Flaming Sword node. **Rogue** - Aerial Assault: Fixed an issue where a Falcon using Featherstorm would sometimes end Featherstorm early in order to perform its auto attack. - Aerial Assault: Fixed an issue where, sometimes after using Featherstorm, a second falcon would appear and auto-attack enemies while the Featherstorm was still active. **Mage** - Mage Passive Tree: Fixed an issue where Mage's Reactive Barrier displayed an incorrect remaining cooldown on its buff if you had any points allocated in Silver Rune. This was only a visual issue. **Primalist** - Summon Bear: Fixed an issue where the Divining Totem node of Earthquake would not be applied to the Aftershocks of an Earthquake created by the Summoned Bear via the Groundshaking Might node. - Summon Bear: Fixed an issue where the Snowcrash node of Earthquake would not be applied to the Aftershocks of an Earthquake created by the Summoned Bear via the Groundshaking Might node. - Summon Raptor: Fixed an issue which caused the Cornered node to only apply to hit damage of Basic Attack and Jump Attack. It now applies to all skills, sub-skills and ailments. - Summon Wolf: Fixed an issue where Summoned Wolves that can exceed the companion limit, such as with the Permanent Bond node, would be unsummoned in cases where the maximum number of wolves are already summoned, and then resummoned, such as when allocating or deallocating skill points, or transitioning to a new scene. - Tornado: Aspect of the Storm now displays as a buff icon while active. **Acolyte** - Aura of Decay: Fixed an issue where the Health Regeneration provided by the Respite node would be periodically applied to the player while Aura of Decay was active. - Death Seal: Fixed an issue where the blood converted Death Wave that can be procced by Death Seal wasn't playing audio. - Flay: Fixed an issue where using Flay could leave the player stuck inside inaccessible areas or objects. - Flay: Fixed an issue where Macabre Dance's cooldown reduction would only trigger 3 times per cast, regardless of points allocated. - Flay: Fixed an issue where Macabre Dance's cooldown reduction would not trigger for the first Reap cooldown on entering Reaper Form, if it had triggered its maximum number of times on a previously used Reap. - Flay: Fixed an issue where Macabre Dance's cooldown reduction would not trigger for the first Reaper Form after leaving Reaper Form if it had triggered its maximum number of times for a previously used Reaper Form. - Lich Passive Tree: Fixed an issue where Lich's Soul Barrier was not granting ward. - Reaper Form: Fixed an issue where Reaper Form's evade sound wasn't playing. ##### Items - Fixed an issue which caused Pebble's two piece set bonus to not function. - Evolution's End: Fixed an issue where the Rift Beast minion would block player movement in offline mode. ##### Campaign - Adjusted the placement of the dialogue interaction with the Farsight Turtle in The Garden to make it easier to click using a controller. - Fixed an issue wit _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/899770/view/541115924558645366]_