# Last Epoch Last Epoch Patch 1.3.5 Notes - Product: Last Epoch (https://whatsnew.fyi/product/last-epoch) - Vendor: Eleventh Hour Games - Date: 2025-09-24 - Original notes: https://store.steampowered.com/news/app/899770/view/532110628895064220 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/2025-09-24-last-epoch-patch-1.3.5-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed an issue where some abilities like Thorn Shield would fail to cast in specific scenes while using a controller - **fixed** — Fixed an issue where Flame Vent in Disintegrate would not cast Fireball if there were no enemies nearby - **fixed** — Fixed an issue where using Rip Blood with a controller would attempt to target enemies outside its range - **fixed** — Fixed an issue where the caster would erroneously receive Rampage from Summon Raptor's Challenger Node - **fixed** — Fixed an issue where Rampage from Summon Raptor's Challenger Node would not be properly put on cooldown with its cooldown reduced - **fixed** — Fixed an issue where the raptor companion would not have Rampage properly applied on interaction with a rare enemy or a boss - **fixed** — Fixed an issue where the transition notification would not display for transitions initiated from the Map menu using the Quick Travel button - **fixed** — Fixed an issue where the transition label would appear over inactive doors in dungeons - **fixed** — Fixed an issue where enemy health scaling from party size was not being applied to some enemies - **fixed** — Fixed an issue where enemy raptors that were meant to have feathers did not - **fixed** — Fixed a variety of small issues with T-Rex enemies audio - **fixed** — Fixed an issue where new tabs or categories appeared in stash search results even though they should not have - **fixed** — Fixed an issue in the stash tab priority UI where opening the type option would cause visual problems - **fixed** — Fixed various text localization issues across multiple in-game areas - **fixed** — Fixed an issue where using WASD in alternate mode would cause the character to get stuck in the running animation after picking up gold - **fixed** — Fixed an issue where normal characters that no longer had the deathless tag would erroneously be filtered out of the Normal Characters category on the character selection screen - **fixed** — Fixed an issue where sliders in the settings menu could not be decreased using the arrow keys - **changed** — Disabled target updating after initial cast on some Rift Beast attacks - **changed** — Updated the indicator for Majasa's fire attack - **changed** — Updated the indicator for Majasa's poison falling rocks attack - **changed** — Updated Majasa's poison sphere visual to improve visibility - **fixed** — Reverted a networking change resulting in enemy and minion models sometimes appearing to stutter ##### **Bug Fixes** ##### Skills & Passives - Fixed an issue where some abilities (Example: Thorn Shield) would fail to cast at all in specific scenes (Example: Sepulcher of the Lost Woven Echo) while using a controller. - Disintegrate: Fixed an issue where Flame Vent would not cast Fireball if there were no enemies nearby. - Rip Blood: Fixed an issue where using Rip Blood with a controller would attempt to target enemies outside its range. - Summon Raptor: Fixed multiple issues with the Challenger Node: - The caster no longer erroneously receives Rampage - Rampage will be properly put on cooldown with its cooldown reduced. - The raptor companion will have Rampage properly applied on interaction with a rare enemy or a boss. ##### Campaign - Fixed an issue where the transition notification would not display on for transitions initiated from the Map menu using the "Quick Travel" button. ##### Dungeon - Fixed an issue where the transition label would appear over inactive doors in dungeons. ##### Enemies - Fixed issue where enemy health scaling from party size was not being applied to some enemies. - Fixed an issue where enemy raptors that were meant to have feathers did not. - Fixed a variety of small issues with the T-Rex enemies audio. ##### UI - Fixed an issue where new tabs/categories appeared in stash search results even though they shouldn't have. - Fixed an issue in the stash tab priority ui where opening the "type" option would cause visual problems. ##### Text - Fixed various text localization issues across multiple in game areas. ##### Other - Fixed an issue where using WASD in alternate mode would cause the character to get stuck in the running animation after picking up gold. - Fixed an issue where, on the character selection screen, normal characters that no longer had the deathless tag would erroneously be filtered out of the "Normal Characters" category. - Fixed an issue where sliders in the settings menu could not be decreased using the arrow keys. ##### Changes ##### Item, Affix, & Enemy Balance ##### Enemies - Disabled target updating after initial cast on some Rift Beast attacks. ##### Visual & Sound Updates ##### Enemies & NPCs - Updated the indicator for Majasa's fire attack. - Updated the indicator for Majasa's poison falling rocks attack. - Updated Majasa's poison sphere visual to improve visibility. ##### Hotfix 1.3.5.1 - Reverted a networking change resulting in a number of enemy and minion models sometimes appearing to stutter.