# Last Epoch Last Epoch Hotfix 1.4.2.2 Notes - Product: Last Epoch (https://whatsnew.fyi/product/last-epoch) - Vendor: Eleventh Hour Games - Date: 2026-04-02 - Original notes: https://store.steampowered.com/news/app/899770/view/512987452523152347 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/2026-04-02-last-epoch-hotfix-1.4.2.2-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed an issue that could result in audio becoming degraded over long play sessions under certain circumstances, which would sometimes lead to degraded overall client performance as well - **fixed** — Fixed a potential cause of Monolith Echo Complete portals not functioning in certain circumstances in offline - **fixed** — Fixed an instance of an issue that would cause characters to get stuck while using Dancing Strikes in online - **added** — Added a dedicated setting for WASD to define whether Evade is directed by character movement or cursor, with default set to character movement ##### Bug Fixes - Fixed an issue that could result in audio becoming degraded over long play sessions under certain circumstances. This would sometimes lead to degraded overall client performance as well. - Fixed a potential cause of Monolith Echo Complete portals not functioning in certain circumstances in offline. - Fixed an instance of an issue that would cause characters get stuck while using Dancing Strikes in online. - This may still happen due to a separate bug we are investigating, but should be less common. ##### New Features - Input: Added a dedicated setting for WASD to define whether Evade is directed by character movement or cursor. By default, it is set to character movement. - **Note**: We are aware that Shadow Rend targeting has been difficult for many players using the WASD control scheme. The above new setting allows players to treat Evade separately from typical ability targeting so that other movement abilities, like Shadow Rend, can be set to follow the cursor even if you want Evade to follow Character Movement. To do that, simply set the Keyboard Movement - Movement Abilities setting to “All - FollowsCursor”.