# Last Epoch Last Epoch Patch 1.4.3 Notes - Product: Last Epoch (https://whatsnew.fyi/product/last-epoch) - Vendor: Eleventh Hour Games - Date: 2026-04-08 - Original notes: https://store.steampowered.com/news/app/899770/view/512987452523154121 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/2026-04-08-last-epoch-patch-1.4.3-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Channeled abilities now only end when you have insufficient mana for an uninterrupted duration of 0.2 seconds - **changed** — Players are now restricted from using any ability while portaling within the Monolith of Fate - **changed** — Lethal Mirage mirages now prioritize targeting enemies that are not invulnerable - **changed** — Bone Curse's aura mode from the Signet of Agony node now requires a button press to toggle instead of toggling as you hold down the button - **changed** — Items that change properties while the inventory is open now immediately update in the UI - **changed** — Updated font color to black for all Unique and Set items coloring options to increase readability - **added** — Added sound to the impact of Sentinel Forge Strike - **fixed** — Chthonic Fissure: Fixed an issue where allocating Gloom and Flames and The Sunderer's Domain was incorrectly restricting the player to 1 fissure maximum - **fixed** — Summon Bone Golem: Fixed an issue where the death animation wasn't played correctly - **fixed** — Summon Skeletal Mage: Fixed an issue where Pyromancers and Cryomancers were not converting poison chance to ignite chance or chill chance - **fixed** — Summon Skeletal Mage: Fixed an issue where moving to a new area could cause your summoned Mages to change to incorrect amounts of each type - **fixed** — Flurry: Fixed an issue where the visual effects were not aligned when using a spear - **fixed** — Heartseeker: Burning blades created using Blades of the Pyre node no longer spawn at the player's feet for 1 frame - **fixed** — Shadow Rend: Fixed an issue where the second shadow from Tabi of Dusk and Dawn was not able to receive the more damage from Hidden Strength - **fixed** — Shadow Rend: Fixed an issue where the shadow's attack was not affected by additional critical strike chance for skills used by shadows - **changed** — Shadow Rend: Moon Frenzy's more damage while you have frenzy now scales with increased effect of frenzy on you - **changed** — Flame Reave: Frenzied Flame's additional melee fire damage while you have frenzy now scales with increased effect of frenzy on you - **fixed** — Upheaval: Fixed an issue where it would behave strangely if used at cliff edges - **fixed** — Healing Hands: Fixed an issue where the traversal skill node Rahyeh's Chariot had a longer than intended cooldown ##### Class and Skill Updates ##### General Skill Changes - Ability Usage: Channeled abilities now only end when you have insufficient mana for an uninterrupted duration of 0.2 seconds. This resolves a case where Warpath could end due to insufficient mana despite Void Well restoring your mana. - The player is now restricted from using any ability while portaling within the Monolith of Fate. This prevents an issue where using abilities with a movement component at the same time as transitions in monolith could result in the player ending up in the wrong spot. ##### Rogue - Lethal Mirage: Mirages now prioritize targeting enemies that are not invulnerable. ##### Acolyte - Bone Curse's aura mode from the Signet of Agony node on its skill tree now requires a button press to toggle instead of toggling on and off as you hold down the button. ##### Quality of Life ##### General UI - If an item changes it's properties while the inventory is opened, it will now immediately update in the UI. For example: The Cuckoo will now refresh it's display when it turns into an exalted item as a result of killing enemies without needing to close and re-open the inventory menu. - Updated the font color to black (from white) for all Unique & Set items coloring options to increase readability. ##### Visual and Sound ##### Skills - Sentinel: Forge Strike: Added sound to the impact of the ability. ##### Bug Fixes ##### Skills and Passives ##### Acolyte - Chthonic Fissure: Fixed an issue where allocating of Gloom and Flames and The Sunderer's Domain was incorrectly restricting the player to 1 fissure maximum. With both nodes allocated, you will create two fissures with one cast, and you are limited to a maximum of 3 fissures. - Summon Bone Golem: Fixed an issue where the death animation wasn't played correctly. - Summon Skeletal Mage: Fixed an issue where Pyromancers and Cryomancers were not converting poison chance to ignite chance or chill chance, respectively. This also corrects the descriptions of these nodes to state their actual behavior: they convert poison chance from all sources to ignite or chill chance, not just from sources within the tree. - Summon Skeletal Mage: Fixed an issue where moving to a new area could cause your summoned Mages to change to incorrect amounts of each type compared to what you had beforehand. ##### Rogue - Explosive Trap: Added alt text to the Blast Rain node tooltip to add clarity of the existing functionality of the node, that being: When Explosive Trap is a bow skill, it cannot be imitated by shadows. (NOTE: The updated alt text has not yet been localized to non-english languages). - Flurry: Fixed an issue where the visual effects were not aligned when using a spear. - Heartseeker: Burning blades created using Blades of the Pyre node in heartseeker no longer spawn at the player's feet for 1 frame. - Shadow Rend: Fixed an issue where the second shadow from Tabi of Dusk and Dawn was not able to receive the more damage from Hidden Strength. - Shadow Rend: Fixed an issue where the shadow's attack was not affected by additional critical strike chance for skills used by shadows. - Shadow Rend: Moon Frenzy's more damage while you have frenzy now scales with increased effect of frenzy on you. ##### Mage - Glacier: Fixed a small visual issue. - Flame Reave: Frenzied Flame's additional melee fire damage while you have frenzy now scales with increased effect of frenzy on you. ##### Primalist - Upheaval: Fixed an issue where it would behave strangely if used at cliff edges. ##### Sentinel - Healing Hands: Fixed an issue where the traversal skill node (Rahyeh's Chariot) had a longer than intended cooldown. ##### Items - Fixed an issue where items with champion affixes were not giftable. - Kuzon's Set: The two piece set bonus now works correctly with the Firebreathing and Umbral Conflagration nodes on Cinder Strike for generating Dancing Dragon stacks. ##### Campaign - Fixed some locations w _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/899770/view/512987452523154121]_