# Last Epoch Last Epoch Patch 1.4.4 Notes - Product: Last Epoch (https://whatsnew.fyi/product/last-epoch) - Vendor: Eleventh Hour Games - Date: 2026-04-16 - Original notes: https://store.steampowered.com/news/app/899770/view/505107421425828202 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/2026-04-16-last-epoch-patch-1.4.4-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Adjusted the size of the Omen Windows in the Omen's Veil Woven Echo to provide slightly more space where all three windows overlap - **changed** — Shield Throw's void conversion now converts bleed chance to time rot, physical resistance shred to void resistance shred, Lava Burst to void, and fire or ignite effects to void or time rot effects - **changed** — Bladestorm's Shadowstorm node can now be triggered by thrown daggers from Shadow Cascade's Dagger Dance node - **added** — Added visual effects to indicate when Bladestorm's Shadowstorm effect is triggered - **added** — The chat window is now interactable while your character is dead - **changed** — Stat conversion effects are now reflected in your character sheet totals - **added** — Reaching level 15 or higher on a character while having the forging basics quest active will automatically complete it - **changed** — Updated the visual effects for Volcanic Orb - **added** — Added visual effects to Primal Serpents in Serpent Strike - **changed** — Updated the visual effects for Transplant - **added** — Added new visual effects for Shield Throw's Lava Burst conversion - **changed** — Rocks in Fractal Evade now feature a dissolve transition when despawning - **fixed** — Fixed atmospheric effects being carried through scenes with incorrect settings - **fixed** — Fixed Fractured Earthquake sometimes spawning with a missing material for the crack decal for aftershocks - **fixed** — Fixed Dragon Fang Shadow Cascade cosmetic not applying if the Porcupine's Wrath node was allocated - **fixed** — Fixed channeled abilities ending within 0.2 seconds of having insufficient mana in some cases, resolving Warpath's channel ending despite Void Well restoring mana - **fixed** — Fixed Acolyte Rip Blood necrotic variant not increasing area with the Crimson Flood node - **fixed** — Fixed Acolyte Rip Blood splatter decals not scaling visually with skill upgrades - **fixed** — Fixed Sentinel Judgement's Holy Eruption sound and visual effects not synchronizing when Consecrated Ground duration was modified - **fixed** — Reduced the lethality of Alexos, the Frozen Maw's Rimy Gaze attack ##### Omen Windows - Adjusted the size of the Omen Windows in the Omen's Veil Woven Echo to provide slightly more space where all three windows overlap. ##### Class and Skill Updates ##### Sentinel - Shield Throw: The Sentinel affix which converts Shield Throw to void now behaves more in line with expectations for a conversion. It causes bleed chance to be converted to time rot, physical resistance shred to be converted to void resistance shred, it converts Lava Burst to void, and it causes effects within the tree related to fire or ignite to instead affect void or time rot. ##### Rogue - Bladestorm: The Shadowstorm node can now also be triggered by the thrown daggers from Shadow Cascade's Dagger Dance node. - Bladestorm: Added visual effects to indicate when the Shadowstorm effect is triggered. ##### Quality of Life - The chat window is now interactable while your character is dead. - Stat conversion effects will now be reflected in your character sheets. For example: If you had 42% Bleed chance and 5% Ignite chance but then you get an effect that converts 100% of Bleed Chance into Ignite Chance, your character sheet will now reflect your totals as: 0% Bleed Chance and 47% Ignite Chance. - Reaching level 15+ on a character while having the forging basics quest active will automatically complete it. ##### Visual and Sound Updates - Volcanic Orb: Updated the visual effects. - Serpent Strike: Added some visual effects to Primal Serpents. - Transplant: Updated the visual effects. - Shield Throw: Added new visual effects for Shield's Throw Lava Burst conversion. - Fractal Evade: Rocks now feature a dissolve transition when despawning. ##### Bug Fixes - Fixed an issue where atmospheric effects could be carried through scenes with incorrect settings. - Fractured Earthquake: Fixed an issue where it would sometimes spawns with a missing material for the crack decal for aftershocks. - Dragon Fang Shadow Cascade: Fixed an issue where the cosmetic would not apply if the node Porcupine's Wrath was allocated. ##### Skills and Passives - Fixed a bug where the recently added change to prevent channeled abilities from ending within 0.2 seconds of having insufficient mana was not applying in some cases. This is expected to correctly resolve the issue of Warpath's channel ending despite Void Well restoring your mana. - Acolyte: Rip Blood: Fixed the necrotic variant not increasing its area with the "Crimson Flood" node. - Acolyte: Rip Blood: Fixed an issue where the splatter decals were not scaling visually with skill upgrades. - Acolyte: Summon Volatile Zombie: Fixed an issue where Dread Shades from Emerging Terrors could sometimes be cast on the wrong minions. - Acolyte: Transplant: Fixed an issue where the abilitiy visuals were not scaling visually with skill upgrades. - Primalist: Serpent Strike: Fixed an issue where it was missing an Area tag. - Rogue: Aerial Assault: Fixed an issue where it's sub skills were not gaining damage from the Avian Hunter node, the Storm on the Horizon node, or the Rhythm passive. - Rogue: Bladedancer Passives: Fixed an issue where Dive bomb and Falcon Strikes were not able to generate Flow. - Rogue: Shift: Fixed an issue where the visual effects were not displaying after the first time it was used in a scene. - Rogue: Dancing Strikes: Fixed an issue where the character could end up t-posing when unspeccing the Twin Blades node (making them ineligible to use the ability) and then attempting to use the ability. - Sentinel: Devouring Orb: Fixed an issue that made Devouring orb area not visually scale in online. - Sentinel: Judgement: Fixed an issue where the sound and visual effects for Judgement's Holy Eruption node would not be synchronized when the duration of Consecrated Ground was modified. - Sentinel: Judgement: Fixed an issue where the sound and visual effects for Judgement's Holy Eruption node would play much earlier than intended when the Anointed node was Allocated. ### _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/899770/view/505107421425828202]_