# Last Epoch Last Epoch Patch 1.4.6 Notes - Product: Last Epoch (https://whatsnew.fyi/product/last-epoch) - Vendor: Eleventh Hour Games - Date: 2026-04-29 - Original notes: https://store.steampowered.com/news/app/899770/view/678497276169027904 - Permalink: https://whatsnew.fyi/product/last-epoch/releases/2026-04-29-last-epoch-patch-1.4.6-notes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Optimized the logic responsible for updating loot labels on the screen, improving overall frame times when many items are on the ground - **fixed** — Fixed an issue with key based interaction that allowed players to interact with objects while dead - **fixed** — Fixed an issue where casting Profane Veil while having the Singleminded node allocated would sometimes cause the player to teleport back to their starting location after the ability is ended - **fixed** — Fixed an issue where indirect casts with the Clash of Lightning node allocated would play the wrong sound - **fixed** — Fixed an issue where when converted to fire crows were still showing a lightning area on cast instead of the intended fire one - **fixed** — Fixed an issue where the player character didn't animate correctly when channeling Hail of Arrows - **fixed** — Fixed an issue where Loose Pockets would not work if Night's Approach was also allocated - **fixed** — Fixed an issue where Cosmic Impact's hits could not apply ailments when hitting an enemy on subsequent hits after the first - **fixed** — Fixed an issue where when corrupting item types that could have a Personal Affix but not a Champion Affix, corruption could fail and result in a Nothing Happened outcome - **fixed** — Fixed visual effects for fountains used in Chapter 9 - **fixed** — Fixed an issue where the cinematic in The Temple in the Sky could be disrupted if a party member left the scene while it was playing - **fixed** — Fixed the probable source of an issue where players would get an LE-64 Error when trying to start an echo until you left the scene and come back after defeating Aberroth - **fixed** — Fixed the probable source of an issue where players would sometimes get an LE-63 Error when attempting to start an echo despite no other echo currently being active - **fixed** — Echoes with the Rune Prison objective will no longer prevent Tombs from spawning the guaranteed Rune Prison encounter from the Weaver Tree's Graveyard Prisons node - **fixed** — Fixed an issue where the Forgotten Knight's tutorial was reappearing incorrectly while you were not in Shattered Road - **fixed** — Fixed an issue that sometimes caused Cemeteries of the Erased to be generated without Shrine Spots - **fixed** — Fixed an issue where visual effects for Nemesis nodes would linger after your cursor was no longer hovering over the object - **fixed** — Fixed an issue where sometimes multiple nests could appear in a single cave in Primal Hunt, often outside of the playable space - **fixed** — Fixed an issue where Aberroth's Absorbing Chaos attack would occasionally spawn with vertically aligned visuals mismatched from its hitbox - **fixed** — Fixed an issue where Haruspex Orian's Flame Breath attack would desync from his face's position if he was stunned or slowed during it ##### Quality of Life - Optimized the logic responsible for updating loot labels on the screen, improving the overall frame times when many items are on the ground. ##### Bug Fixes - Fixed an issue with key based interaction that allowed players to interact with objects while dead. ##### Skills and Passives ##### Acolyte - Profane Veil: Fixed an issue where casting Profane Veil while having the Singleminded node allocated would sometimes cause the player to teleport back to their starting location after the ability is ended. ##### Mage - Shatter Strike: Fixed an issue where indirect casts with the Clash of Lightning node allocated would play the wrong sound. ##### Primalist - Summon Storm Crow: Fixed an issue where when converted to fire crows were still showing a lightning area on cast instead of the intended fire one. ##### Rogue - Hail of Arrows: Fixed an issue where the player character didn't animate correctly when channeling Hail of Arrows. - Shadow Rend: Fixed an issue where Loose Pockets would not work if Night's Approach was also allocated. ##### Sentinel - Devouring Orb: Fixed an issue where Cosmic Impact's hits could not apply ailments when hitting an enemy on subsequent hits after the first. ##### Items - Corrupted Items: Fixed an issue where, when corrupting item types that could have a Personal Affix but not a Champion Affix, corruption could fail and result in a "Nothing Happened" outcome. ##### Campaign - Fixed visual effects for fountains used in Chapter 9. - The Temple in the Sky: Fixed an issue where the cinematic could be disrupted if a party member left the scene while it was playing. ##### Monolith - Fixed the probable source of an issue where players would get an LE-64 Error when trying to start an echo until you left the scene and come back after defeating Aberroth. - Fixed the probable source of an issue where players would sometimes get an LE-63 Error when attempting to start an echo despite no other echo currently being active. ##### Factions - Weaver Tree: Echoes with the Rune Prison objective will no longer prevent Tombs from spawning the guaranteed Rune Prison encounter from the Weaver Tree's Graveyard Prisons node. - Fixed an issue where the Forgotten Knight's tutorial was reappearing incorrectly while you were not in Shattered Road. ##### Encounters - Cemeteries of the Erased: Fixed an issue that sometimes caused Cemeteries to be generated without Shrine Spots. - Nemesis: Fixed an issue where visual effects for Nemesis nodes would linger after your cursor was no longer hovering over the object. - Primal Hunt: Fixed an issue where sometimes multiple nests could appear in a single cave, often outside of the playable space. ##### Enemies - Aberroth: Fixed an issue where its Absorbing Chaos attack would occasionally spawn with vertically aligned visuals mismatched from its hitbox. - Haruspex Orian: Fixed an issue where his Flame Breath attack would desync from his face's position if he was stunned or slowed during it. ##### UI - Idol Altars: Fixed an issue where comparing idol altars showed incorrect idol rarity background color for the equipped altar. - Player Portals: Fixed an issue where the name of a portal would not be displayed when in range to interact with it while using a controller. - Stash: Fixed an issue where opening a stash tab could result in seeing items from multiple tabs appearing to stack on top of one another.