# League of Legends patch notes > Team-based competitive MOBA, patched on a two-week cadence with per-champion balance notes. - Vendor: Riot Games - Category: Games - Platforms: Windows, macOS - Official site: https://www.leagueoflegends.com - Tracked by: What's New (https://whatsnew.fyi/product/league-of-legends) - Harvested from: Patch notes - Entries below: 25 (newest first) What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. ## Releases ### 26.16 — League of Legends Patch 26.16 Notes - Date: 2026-08-11 - Version: 26.16 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.16 - Labels: Platforms: Windows, macOS - **changed** — Adjusted support role quest progress to increase tradeoffs for early roaming playstyle - **changed** — Buffed Azir's Q - Conquering Sands damage from 60/80/100/120/140 to 75/95/115/135/155 - **changed** — Reduced Bel'Veth's health growth from 110 to 105 - **changed** — Reduced Bel'Veth's R - Endless Banquet true form attack speed from 5/15/25% to 6/13/20% - **added** — Added true form Remora indicator to Bel'Veth's R - Endless Banquet that turns the resource bar purple when True Form can spawn Remora - **changed** — Increased Camille's mana from 339 to 375 - **changed** — Changed Camille's passive shield from flat 20% maximum health to 10/15/20/25% maximum health scaling with levels - **changed** — Reduced Camille's passive cooldown from 18/14/10/6 seconds to 14/11/8 seconds - **changed** — Reduced Camille's W - Tactical Sweep cooldown from 15/14/13/12/11 to 12/11.5/11/10.5/10 seconds - **changed** — Increased Camille's W - Tactical Sweep outer cone bonus damage from 6/6.5/7/7.5/8% to 7/7.5/8/8.5/9% target maximum health - **changed** — Buffed Gwen's passive healing on champions from 50% post-mitigation capped to 10-25 to 67% post-mitigation capped to 12-40 - **changed** — Increased Gwen's passive AP ratio from 6.5% to 7% - **changed** — Increased Kennen's R - Slicing Maelstrom bonus resistances from 20/40/60 to 25/50/75 - **changed** — Increased Kennen's R - Slicing Maelstrom damage from 40/75/110 to 40/80/120 - **changed** — Increased Kennen's R - Slicing Maelstrom AP ratio from 22.5% to 25% - **changed** — Adjusted Nasus's Q - Siphoning Strike stack generation from 3 stacks to 4 stacks with champion/large minion/monster bonus reduced from 12 to 10 - **changed** — Reduced Poppy's attack damage from 60 to 56 - **changed** — Increased Poppy's health regeneration from 8 to 9 - **changed** — Increased Poppy's mana from 280 + 40 per level to 300 + 45 per level With this patch, we have a bunch of systems adjustments aimed at some of the strategies that have been emerging in bot lane, as well as opening up some space for itemization diversity in jungle. Recently we've been seeing increased support roaming really early into the game, to the point where they seem to be operating as a second jungler. While this may be interesting as a strategic option, we feel it is damaging to game integrity when it's the default approach and supports are no longer meaningfully participating in a lane, so we're making higher tradeoffs for this playstyle by tweaking role quest progress for supports and directly addressing specific champions like Camille who have moved into the support role leading this meta. Related, mages are picking up as a prominent class selection in bot lane in both pro and regular play. While they've been niche but powerful picks for a long time, both from your feedback and the stats, it's clear that it's time for some adjustments to equalize the power here a bit between mages and ADCs. Similar to the approach with supports above, they'll still be viable, just not clearly dominant. Additionally, we are tweaking the AD fighter itemization space and the jungle pets to encourage a more diverse meta beyond Sundered Sky users to include more AP and Tank junglers. We're excited to see what shakes out next! Looking for more information on all things League of Legends? Check out our community-run wiki [here](https://wiki.leagueoflegends.com/en-us/)! Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-9)! Austin “Riot wroadie” Wright Erika “Riot Cashmiir” Haas Steven “Riot sternest” Earnest Yina “Riot Yina” Wen Patch Highlights Faerie Court Bel'Veth, Faerie Court Gwen, and Faerie Court Lulu will be available August 12, 2026. Champions [Azir](https://www.leagueoflegends.com/en-us/champions/azir/) We are continuing to monitor Azir, especially as players continue to pick up Press The Attack as his optimal keystone. For now however, we are going to give him a moderate buff to his laning to help him out. Q - Conquering Sands - Damage: 60 / 80 / 100 / 120 / 140 (+35 / 40 / 45 / 50 / 55% AP) ⇒ 75 / 95 / 115 / 135 / 155 (+35 / 40 / 45 / 50 / 55% AP) [Bel'Veth](https://www.leagueoflegends.com/en-us/champions/belveth/) Bel'Veth has come out with the scaling curve of Kayle and Aurelion Sol. Her power is rapidly growing across all skill brackets and given her early game is already quite weak, we've opted to make her late game a bit less sharp. Base Stats - Health Growth: 110 ⇒ 105 R - Endless Banquet - True Form Total Attack Speed: 5 / 15 / 25% ⇒ 6 / 13 / 20% - NEW True Form Remora Indicator: Resource bar now turns purple when True Form can spawn Remora [Camille](https://www.leagueoflegends.com/en-us/champions/camille/) With roaming supports all the rage, Camille has been queen. We are simultaneously looking to nerf her support roaming power while keeping or (hopefully) actually buffing her top lane. This means trading the raw all in power behind her passive shield early game in favor of significantly lowered cooldowns for better repeatable trading. Base Stats - Mana: 339 ⇒ 375 Passive - Adaptive Defenses - Shield: 20% Maximum Health ⇒ 10 / 15 / 20 / 25% Maximum Health (levels 1 / 7 / 13 / 19) - Cooldown: 18 / 14 / 10 / 6s (levels 1 / 7 / 13 / 19) ⇒ 14 / 11 / 8s (levels 1 / 7 / 13) W - Tactical Sweep - Cooldown: 15 / 14 / 13 / 12 / 11s ⇒ 12 / 11.5 / 11 / 10.5 / 10s - Outer Cone Bonus Damage: 6 / 6.5 / 7 / 7.5 / 8% (+2.5% per 100 bonus Attack Damage) Target Maximum Health ⇒ 7 / 7.5 / 8 / 8.5 / 9% (+2.5% per 100 bonus Attack Damage) Target Maximum Health [Gwen](https://www.leagueoflegends.com/en-us/champions/gwen/) Gwen has remained slightly weak since her nerfs earlier this year. We are buffing her passive sustain back up towards where it has previously been, which should help her be a powerful threat _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes]_ ### 26.15 — League of Legends Patch 26.15 Notes - Date: 2026-07-28 - Version: 26.15 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-15-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.15 - Labels: Platforms: Windows, macOS - **added** — League of Legends Classic game mode featuring 60 champions using classic versions of their gameplay - **changed** — Bel'Veth attack speed reduced from 0.85 to 0.67 and attack speed ratio reduced from 0.85 to 0.67 - **changed** — Bel'Veth attack damage reduced from 60 to 55 - **changed** — Bel'Veth basic attack damage modifier changed from 75% to 100% - **changed** — Bel'Veth attack cast time reduced from 0.25 to 0.22 - **changed** — Bel'Veth armor reduced from 32 to 28 with armor growth increased from 4.7 to 5 - **changed** — Bel'Veth health reduced from 610 to 580 with health growth increased from 105 to 110 - **changed** — Bel'Veth model size reduced from 100% to 95% - **changed** — Bel'Veth passive attack speed after spell cast changed from 20% minimum/40% maximum for 2 attacks to 20% for 3 seconds - **changed** — Bel'Veth passive attack speed per stack changed from 0.28% minimum/1.1% maximum to 0.1% minimum/2% maximum - **changed** — Aegis of Valor no longer reduces LP losses in defeat and wins award double LP without requiring minimum mastery score - **changed** — Master players can now duo queue but only with players close to them in rank - **changed** — GM, Challenger, and players with GM or Challenger MMR are not allowed to duo queue - **changed** — Alistar move speed increased from 330 to 335 - **changed** — Victorious Ranked Mission refreshed with season start requiring 15 ranked games won Welcome to patch 26.15 and Season 3, where Bel’Veth, the Empress of the Void has some changes she’d like to introduce to you, starting with her patchwork update that leans into her evolution fantasy (permanent ult form, anyone?). After that, we’ve got some nerfs to some recent and longer overperforming champions in Locke, Naafiri, Riven, Sylas, and Morde, and then a handful of buffs to some large tanky champions (and Kai’Sa I guess), along with some item and rune adjustments. On the ranked front with the new Season, you can only cash in Aegis of Valor in games you win to remove mixed incentives, and we’re bringing back duoing to Master tier! Continue on for ARAM: Mayhem and Arena changes! Looking for more information on all things League of Legends? Check out our community-run wiki [here](https://wiki.leagueoflegends.com/en-us/)! Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-8)! Erika "Riot Cashmiir" Haas Steven "Riot sternest" Earnest Yina "Riot Yina" Wen Patch Highlights Prestige Magma Chamber Jax and Prestige Magma Chamber Veigar will be available July 29, 2026. League of Legends Classic Our newest (oldest) game mode is coming to a server near you! Relive the glory days with League Classic. Marvel at what passed for modern graphical fidelity in the 2010s, outplay your opponents with point and click stuns and using old new items like Heart of Gold...! Classic features 60 champions using classic versions of their gameplay across League’s early history and is an experience that emphasizes strategy over mechanics and stronger consequences, both positive and negative, for your actions. If you want to learn more about League Classic, check out our dev blog [here](https://www.leagueoflegends.com/en-us/news/dev/dev-league-of-legends-classic/). We’ll see you on the Rift, but be careful, the monsters fight back (use your health potions please)! Ranked Season 3 Start Ranked Season 3 will start at 12pm on July 29 local server time. Victorious Ranked Mission (15 Ranked Games won) will be refreshed with season start, and end of S2 rewards will be distributed shortly after S3 start. Shard transfer service will be temporarily off until S2 rewards are granted. Aegis of Valor Aegis of Valor has helped make autofill games feel worth playing out, but its loss protection and Mastery requirement created a secondary objective: play for the grade, not necessarily for the win. That’s the opposite of what a Ranked incentive should ask of you. We want every Ranked teammate to share the same goal, which is trying their very best to win the game. - We’re refocusing Aegis entirely around victory: it will no longer reduce LP losses in the case of defeat, and wins will award double LP without requiring a minimum mastery score. Apex Duo Restrictions When we brought duo queue back to Apex, our goal was to let more high-ranked players play together without compromising the quality of the ladder. The results were mixed. In Master, duos were generally manageable, but we still saw enough impact on match quality to warrant tighter limits. In GM and Challenger, smaller player pools and extremes of skill give duos an outsized impact on game outcomes, one we can’t consistently offset without creating excessive skill gaps or less competitive lobbies. As our matchmaking systems improve, we’ll keep looking for ways to bring duo queue back to GM and Challenger, but only once we can do so without compromising the fairness and competitive integrity they’re meant to represent. - Master players will now be able to duo, but only with players close to them in rank. - GM, Challenger, and players with GM or Challenger MMR will not be allowed to duo. - For more details on the exact restrictions, see [here](https://support.riotgames.com/en-us/league-of-legends/gameplay/ranked-tiers-divisions-and-queues). Champions [Alistar](https://www.leagueoflegends.com/en-us/champions/ _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-15-notes]_ ### 26.14 — League of Legends Patch 26.14 Notes - Date: 2026-07-14 - Version: 26.14 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-14-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.14 - Labels: Platforms: Windows, macOS - **changed** — Azir's Scorch, Liandry's Torment, Blackfire Torch, and Hextech Alternator now deal 100% of their damage on-hit instead of 50% - **changed** — Azir's Conqueror will now apply 2 stacks on-hit instead of 1 - **changed** — Azir's Press the Attack now applies to the primary target hit - **changed** — Azir's Emperor's Divide now knocks back jungle monsters - **changed** — Corki's Attack Damage Growth increased from 2 to 2.5 - **changed** — Corki's Missile Barrage recharge time reduction from autos increased from 2-4 seconds to 2-6 seconds based on critical strike chance - **changed** — Garen's Demacian Justice true damage reduced from 150/250/350 to 125/200/275 - **changed** — Jayce's Hextech Capacitor bonus move speed reduced from 40 to 30 - **changed** — Jayce's Mercury Hammer bonus armor and magic resistance reduced from 5/15/25/35 to 5/12/19/26 - **changed** — Locke's Ritual Nails recast hold time reduced from 5 seconds to 4 seconds - **changed** — Locke's Ritual Nails damage reduced from 50/60/70/80/90 to 50/58/66/74/82 - **changed** — Locke's Ritual Nails mark base bonus damage reduced from 20/30/40/50/60 to 18/26/34/42/50 - **changed** — Locke's Soul Ignition damage taken grey health cap reduced from 40/80/120/160/200 to 40/70/100/130/160 - **changed** — Mordekaiser's Death's Grasp damage increased from 60/75/90/105/120 to 60/80/100/120/140 and ability power ratio increased from 40% to 45% - **changed** — Mordekaiser's Realm of Death stat steal increased from 10% to 13% - **changed** — Nami's Tidecaller's Blessing damage per hit increased from 20/30/40/50/60 to 20/35/50/65/80 - **changed** — Senna's Absolution critical strike damage modifier reduced from 85% to 80% - **changed** — Senna's Piercing Darkness ability power slow ratio reduced from 10% per 100 Ability Power to 7% per 100 Ability Power - **changed** — Senna's Piercing Darkness ability power healing ratio reduced from 50% Ability Power to 35% Ability Power Hail the victorious three-peat champions, and welcome to Patch 26.14! This patch we have an array of changes to champs like locking down Locke, helping our favorite fish who's flopping a little in support, and hitting mute on the songstress in bot lane. Blue buff is getting a little bit of love, and we have some adjustments to a few items. Outside of Summoner's Rift, we've got some Mayhem and Arena adjustments for modes enjoyers, and Summoner's Rift Clash will be taking place this patch! So time to hit up the squad, give yourselves a punny name, and suddenly forget how to do even the most basic tasks in-game, if you're anything like my friend group. Looking for more information on all things League of Legends? Check out our community-run wiki [here](https://wiki.leagueoflegends.com/en-us/)! Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-7)! Erika "Riot Cashmiir" Haas Steven "Riot sternest" Earnest Yina "Riot Yina" Wen Patch Highlights T1 Galio, T1 Xin Zhao, T1 Seraphine, T1 Ambessa, T1 Yunara, MVP T1 Miss Fortune, and Victorious Rengar will be available July 15, 2026. Champions [Azir](https://www.leagueoflegends.com/en-us/champions/azir/) Azir is feeling more headless chicken than valiant falcon right now. But rather than straight numerical buffs, we're preening his feathers of impactful bugs and changing some rune interactions that should make him start squawking about Shurima more often. W - Arise! - On-Hit? More Like On-Destroy: Scorch, Liandry's Torment, Blackfire Torch, and Hextech Alternator now deal 100% of their damage on-hit instead of 50% - Double-tap: Conqueror will now apply 2 stacks on-hit instead of 1 - Laser Focus: Press the Attack now applies to the primary target hit R - Emperor's Divide - Be Gone, Peasant!: Now knocks back jungle monsters [Corki](https://www.leagueoflegends.com/en-us/champions/corki/) Everyone's favorite incoherent aviator is having trouble taking off in bot lane. So, we want to give a little more firepower to Corki's sorties later in the game, and really enhance his spell-weaving missile firing fantasy! Base Stats - Attack Damage Growth: 2 ⇒ 2.5 R - Missile Barrage - Remaining Recharge Time Reduction from Autos: 2 - 4 seconds (based on critical strike chance) ⇒ 2 - 6 seconds [Garen](https://www.leagueoflegends.com/en-us/champions/garen/) Garen is dishing out too much justice across all skill brackets right now. So, we're going to tap down the Demacian Justice just a tad to make him a little less oppressive, while still rewarding well-timed target selection and inspiring fear in the hearts of those who shirk justice. R - Demacian Justice - True Damage: 150 / 250 / 350 (+ 25 / 30 / 35% of target's missing health) ⇒ 125 / 200 / 275 (+ 25 / 30 / 35% of target's missing health) [Jayce](https://www.leagueoflegends.com/en-us/champions/jayce/) Jayce quickly climbed the ranks after our 26.03 adjustments and has stayed at the top of the pack. Additionally, he has become a fairly comfortable blind pick champ due to his Rune flexibility, and is the most picked top laner in higher ranks. Right now he's building like an assassin, but playing like a fighter, which we prefer to the tank Jayce era. These changes should tap down on his speediness and high durability while preserving what makes him fun. Passive - Hextech Capacitor - Bonus Move Speed: 40 ⇒ 30 R - Mercury Hammer - Bonus Armor and Magic Resistance: 5 / 15 / 25 / 35 (+7.5% bonus Attack Damage) ⇒ 5 / 12 / 19 / 26 (+7.5% bonus Attack Damage) [Locke](https://www.leagueoflegends.com/en-us/champions/locke/) Locke's release has gone relatively smoothly, and we are now tuning him down a bit as players have had time to pick him up. We want to open up more counterplay by reducing how long he can pressure with his Q. And we're bumping down the healing on his W because he's not an enchanter, after all. Q - Ritual Nails - Nail Recast Hold Time: 5 second _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-14-notes]_ ### 26.13 — League of Legends Patch 26.13 Notes - Date: 2026-06-23 - Version: 26.13 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-13-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.13 - Labels: Platforms: Windows, macOS - **added** — Locke, the Ashen Exorcist champion, is now available - **added** — Last hit indicators are now available in Ranked and Normal Draft queues - **added** — Ranked 5s will return for a limited run starting June 26 - **changed** — Ranked 5s start time moved to 8pm - **changed** — Aphelios Calibrum Passive Mark Damage increased from 15 (10% bonus AD) to 15 (15% bonus AD) - **changed** — Aphelios Severum Q - Onslaught Damage increased across all levels - **changed** — Aphelios Infernum Q - Duskwave Damage scaling increased from 10-16% bonus AD to 15-21% bonus AD - **changed** — Aphelios Crescendum Q - Sentry Damage scaling increased from 30-48% bonus AD to 34-52% bonus AD - **changed** — Bard Passive - Traveler's Call Damage Per Meep reduced from 35 to 30 and Chime scaling reduced from 10 to 6 per 5 Chimes - **changed** — Brand Base Mana Regeneration increased from 9 to 11 - **changed** — Brand Passive - Blaze Detonation Damage reduced from 8-12% at levels 1-17 to 6-12% at levels 1-18 - **changed** — Brand E - Conflagration Mana Cost increased from 70/75/80/85/90 to 90 across all levels - **changed** — Cassiopeia Health per level reduced from 104 to 98 - **changed** — Draven E - Stand Aside Cooldown reduced by 2 seconds across all levels - **changed** — Draven R - Whirling Death Damage Reduction on Enemy Hit changed from -8% multiplicatively down to 40% at 11 hits to -5% down to minimum 50% at 14 hits - **changed** — Kai'Sa W - Void Seeker Cooldown reduced across all levels - **changed** — Kai'Sa R - Killer Instinct Shield increased from 70/90/110 to 100/150/200 - **changed** — K'Sante E - Footwork Shield reduced and bonus health scaling reduced from 15% to 13.5% - **changed** — LeBlanc R - Mimic RQ1/RE1 Damage and Mark/Root Damage increased Our newest demon-huntin' baddie Locke is hitting the Rift this patch! You can check him out in between MSI matches—but you won't see him on that big stage yet. We've also got balance changes to a swathe of champions, from everyone's favorite “always chasin' charms, never savin' ADCs” support, to the Darkin who just won't die in my games. Ranked 5s will also be returning for a limited run starting on June 26. We decided to bump down start times to 8pm, to accommodate all us eepy lil guys who need to go night night by 10pm. So time to text the squad and get into queue. We also have last hit indicators coming to Ranked and Normal Draft queues! So now there's no excuse to miss those canons, pal. (You can also turn them off if you like a challenge.) Looking for more information on all things League of Legends? Check out our community-run wiki [here](https://wiki.leagueoflegends.com/en-us/)! Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-6)! Erika “Riot Cashmiir” Haas Steven “Riot sternest” Earnest Yina “Riot Yina” Wen Patch Highlights Broken Covenant Jhin, Broken Covenant Aurora, Broken Covenant Shen, High Noon Akshan, and High Noon Locke will be available June 24, 2026. Locke Guilt's a sickness, and I've got the cure. Locke, the Ashen Exorcist, is slayin' demons and disappointing his mother June 24th. Passive - Silver Stake - Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health. Q - Ritual Nails - Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. W - Soul Ignition - Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect. E - Ashen Pursuit - Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through. R - Purgatory - Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions. - Locke Champion Spotlight [here](https://www.youtube.com/watch?v=ynG4T9yLKFs)! Champions [Aphelios](https://www.leagueoflegends.com/en-us/champions/aphelios/) Since his nerfs earlier this year, Aphelios has fallen in priority and win rate. With some power budget freed up, we're pulling back on some of those earlier nerfs to highlight each gun's unique strengths. Calibrum - Passive Mark Damage: 15 (10% bonus AD) ⇒ 15 (15% bonus AD) Severum - Q - Onslaught Damage: 19 / 24.25 / 29.5 / 34.75 / 40% Total AD Dmg per attack ⇒ 20 / 25.25 / 30.5 / 35.75 / 41% Total AD Dmg per attack Infernum - Q - Duskwave Damage: 20 - 110 (Level 1 - 18) (10 - 16% bonus AD) ⇒ 20 - 110 (Level 1 - 18) (15 - 21% bonus AD) Crescendum - Q - Sentry Damage: 35 - 125 (Level 1 - 18) (30 - 48% bonus AD) ⇒ 35 - 125 (Level 1 - 18) (34 - 52% bonus AD) [Bard](https://www.leagueoflegends.com/en-us/champions/bard/) Bard has been a tanky roaming meta staple for much of the season, so we're trimming his damage so tank Bard doesn't get to hit nearly as hard without investing in AP. Passive - Traveler's Call - Damage Per Meep: 35 (+10 per 5 Chimes) (+40% AP) ⇒ 30 (+6 per 5 Chimes) (+40% AP) [Brand](https://www.leagueoflegends.com/en-us/champions/brand/) Brand continues to dominate bot lane for most players, so we're nerfing his early passive detonation damage while offsetting some of that hit for more skilled players and supports through mana tuning. Base Stats - Base Mana Regeneration: 9 ⇒ 11 Passive - Blaze Passive - Detonation Damage: 8 - 12% (Levels 1 - 17) (+2% per 100 AP) ⇒ 6 - 12% (Levels 1 - 18, scaling above 18) (+2% per 100 AP) E - Conflagration - Mana Cost: 70 / 75 / 80 / 85 / 90 ⇒ 90 [Cassiopeia](https://www.leagueoflegends.com/en-us/champions/cassiopeia/) Cassiopeia ha _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-13-notes]_ ### 26.12 — League of Legends Patch 26.12 Notes - Date: 2026-06-09 - Version: 26.12 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-12-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.12 - Labels: Platforms: Windows, macOS - **changed** — Aatrox Q - The Darkin Blade sweet spot bonus damage increased from 70 to 75 - **changed** — Gwen Q - Snip Snip! base damage per snip increased from 10/13.5/17/20.5/24 to 10/14/18/22/26 - **changed** — Gwen E - Skip 'n Slash bonus attack speed increased from 20/35/50/65/80% to 30/42.5/55/67.5/80% - **changed** — Hwei Q - Subject: Disaster QQ AP ratio increased from +70% to +80% - **changed** — Hwei Q - Subject: Disaster QW AP ratio increased from +25%/+50/59.375/68.75/78.125/87.5% to +30%/+60/71.25/82.5/93.75/105% - **changed** — Hwei Q - Subject: Disaster QE slow increased from 30% to 35% - **changed** — Hwei E - Subject: Torment cooldown reduced from 13/12.5/12/11.5/11s to 12/11.5/11/10.5/10s - **changed** — Jax Q - Leap Strike mana cost reduced from 65 to 50 - **changed** — Jax E - Counter Strike target max health damage increased from 3.5% minimum/7% maximum to 4% minimum/8% maximum - **changed** — Lee Sin base AD growth reduced from 3.7 to 3.4 - **changed** — Lee Sin Q1 - Sonic Wave damage reduced from 65/95/125/155/185 (+95% bonus AD) to 60/90/120/150/180 (+90% bonus AD) - **changed** — Lee Sin Q2 - Resonating Strike damage reduced from 65/95/125/155/185 (+95% bonus AD) to 60/90/120/150/180 (+90% bonus AD) - **changed** — Nocturne Q - Duskbringer damage reduced from 65/110/155/200/245 to 65/105/145/185/225 - **added** — Honor and active penalty information added to social panel to track standing, view redemption progress, and see how behavior impacts games - **added** — Normal Draft Queue expanded to 24/7 availability for ME, OC, and SG regions We've got some more changes to follow up the recent Season 2 & support meta with a nerf to AP Xin Zhao and buff to Yuumi, as well as preparation with an eye towards MSI on the patch after this one through creating opportunities for some diversity in champion picks in the tournament. While some of these changes are specifically pro-oriented (sorry, Varus), most of them should be pretty applicable across all levels of play, like Lee Sin and Nocturne being less menacing in the jungle. We'll be continuing this approach for one more patch before going back to business as usual. Looking for more information on all things League of Legends? Check out our community-run wiki [here](https://wiki.leagueoflegends.com/en-us/)! Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-5)! Erika "Riot Cashmiir" Haas Steven "Riot sternest" Earnest Patch Highlights Prestige Sinful Shores LeBlanc, Sinful Shores Brand, and Sinful Shores Hwei will be available June 10, 2026. Normal Draft Queue Availability We are happy to open up Normal Draft availability for ME, OC and SG from windowed time to 24/7, as we've seen meaningful queue time improvement across regions since late 2025. Apex Duo Restrictions Apex duo restriction was turned on with S2 start in some regions where the Apex players also got a reset. We are actively monitoring the health of those top tier matches to build confidence and understand what match quality improvements we need to make to re-enable duo for Apex players in those regions, but don't currently feel comfortable in flipping the switch without making some improvements. We will let you know when we're in a state to re-enable. Honor in Social Panel We are introducing Honor and active penalty information to your social panel so you can easily track your standing, view your progress towards redemption, and see how your behavior impacts your games. The panel will display current Honor, restrictions, and actions you must take to restore standing, serving as a constant reminder of the positive community we are building together. Champions [Aatrox](https://www.leagueoflegends.com/en-us/champions/aatrox/) We're looking to give Aatrox some love as he's been sitting on the sidelines for some time now, even though signs point to the Darkin being a solid pick in the current meta. We're putting more power into his Q sweet spot to reward him for his core skill check and make him a real threat against lumbering tanks and squishies alike. Q - The Darkin Blade - Sweet Spot Bonus Damage: 70 ⇒ 75 [Gwen](https://www.leagueoflegends.com/en-us/champions/gwen/) Gwen has been cut out of the meta for quite some time across all skill brackets. She lost some power with 26.09's minor rework to Dusk and Dawn, so we're giving her some of that power back in the early game. She'll remain a scaling pick, but a weaker first item spike has cost her early game a bit too much. These changes should help Gwen players live that snip and skip fantasy at all stages! Q - Snip Snip! - Base Damage Per Snip: 10/13.5/17/20.5/24 ⇒ 10/14/18/22/26 E -Skip 'n Slash - Bonus Attack Speed: 20/35/50/65/80% ⇒ 30/42.5/55/67.5/80% [Hwei](https://www.leagueoflegends.com/en-us/champions/hwei/) Hwei's 26.08 changes to how his ability slows stack and interact with other sources of slows had a larger negative impact than expected. While we had put in a compensation buff along with that change, it's clear after a few patches that he has ended up worse off from the change, so we are giving him some power spread between his Q and E to keep all his abilities feeling relevant. Q - Subject: Disaster - QQ Damage: 50 / 80 / 110 / 140 / 170 (+70% AP) (+3 / 4 / 5 / 6 / 7% Target Max HP) ⇒ 50 / 80 / 110 / 140 / 170 (+80% AP) (+3 / 4 / 5 / 6 / 7% Target Max HP) - QW Damage: 60 / 85 / 110 / 135 / 160 (+25% AP), increased to up to 120 / 201.875 / 302.5 / 421.875 / 560 (+50 / 59.375 / 68.75 / 78.125 / 87.5 _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-12-notes]_ ### 26.11 — League of Legends Patch 26.11 Notes - Date: 2026-05-27 - Version: 26.11 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-11-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.11 - Labels: Platforms: Windows, macOS - **changed** — Mid Role Quest bonus AD and AP increased from 6% to 8% - **changed** — Grubs damage per tick per grub increased from 3/9/12 and 1.5/4.5/6 to 4/12/16 and 2/6/8 - **changed** — Summoned Voidmite HP increased from 60% of Melee Minion to 100% of Melee Minion - **changed** — Summon Aery shielding reduced from 30-100 at levels 1-18 to 20-100 at levels 1-18 - **changed** — Aftershock armor and MR increased from 35 (+80% bonus) to 45 (+75% bonus) - **changed** — Guardian cooldown reduced from 90-40 at levels 1-18 to 75-40 at levels 1-18 - **changed** — Guardian shield adjusted from 45-180 (+25% AP) (+5% bonus HP) to 40-150 (+20% AP) (+6% bonus HP) - **changed** — Dream Maker Blue Bubble damage reduction adjusted to affect the first cast source instead of only the first instance of damage - **changed** — Heartsteel buffed for top laners - **changed** — Hexplate nerfed for ranged users to increase health cost - **changed** — Xin Zhao healing reduced - **changed** — Smolder base damage reduced to make building like a bruiser weaker - **removed** — Removed low-use My Leagues feature from Ranked leaderboards in client - **added** — Added Eternal Aspects skins for Leona and Diana - **added** — Added Pizza Chef Sion, Pasta Maker Illaoi, Breadsticks Irelia, and Spaghetti alla Vel'Koz skins It's tank time! In this patch, we've got a bit of a shake-up to the support roster. After seeing enchanters dominating for much of the year, and more recently mage supports pumping out oodles of damage with the recently re-added Deathfire Touch. We've also got some systemic adjustments to rebalance these archetypes and give melee supports some love. Additionally, we have some adjustments for top laners, with a Heartsteel buff and a nerf to Hexplate for ranged users to make them pay a larger cost for getting a bunch of health. For Season 2 followups, Xin Zhao is going to heal a little bit less, and Smolder is getting some base damage nerfs that make building like a bruiser a little bit weaker. Outside of that, we have some changes to some low-traffic client code, a slew of bugfixes, Arena updates, ARAM and ARAM: Mayhem bugfixes and adjustments, and more! Plus, we've got Eternal Aspects skins for Leona and Diana. And, finally, we hope you're hungry for some fine Italian dining. We've got mouthwatering skins for Sion, Illaoi, Irelia, and Vel'koz on today's menu. Mangia bene, gamers! Looking for more information on all things League of Legends? Check out our community-run wiki [here](https://wiki.leagueoflegends.com/en-us/)! Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-4)! Erika "Riot Cashmiir" Haas Steven "Riot sternest" Earnest Patch Highlights Pizza Chef Sion, Pasta Maker Illaoi, Breadsticks Irelia, Spaghetti alla Vel'Koz, Eternal Aspect Leona, Eternal Aspect Diana, and Eclipse Eternal Aspect Diana will be available May 28, 2026. Pride 2026 Happy Pride everyone! We have two new emotes that you can claim for 1 Blue Essence each immediately when the patch goes live. We also have a mission that will reward you with some Battle Pass experience for playing 3 games with a premade group. And several of the previous years' emotes will be returning in for 1 Blue Essence each. Returning icons will activate trails from Patch 26.11 through Patch 26.13. If you don't have the icons yet, grab em in the store for—you guessed it—1 Blue Essence each! To learn more about the event and how we're celebrating in both League and TFT check out the [article](https://www.leagueoflegends.com/en-us/news/community/celebrate-pride-2026) we released. Ranked Leaderboards In Client We’ve made some changes to simplify navigation in the Ranked area of the client by removing the low-use “My Leagues” feature that displays where you are relative to random players in the same tier and division. You can still see how you’re doing compared to your friends, though. So don’t worry if you like to compete with one another. You’ll still be able to see Master+ ladders, though, so if you’re someone with dreams of Challenger, don’t worry. Keep grinding and you can get your name up there (...at least that’s what we keep telling ourselves). Role Quest Adjustments Mid Role Quest Buffing the Role Quest reward as a minor follow up on the change in 26.9. We felt this reward landed a bit soft, but we think it does good things for the shape of the game by allowing mid laners their own special form of scaling. - Bonus AD and AP: 6% ⇒ 8% Support Adjustments This patch, we are taking a holistic pass on the enchanter-heavy support meta that has stabilized and stagnated over the course of the year. We have a set of buffs and nerfs designed to promote tanks into the support meta, as well as some minor and major reworks to certain support items and their functionality. First off, we have a straight buff to Grubs. In line with 26.9's changes to role quests to open up some amount of roaming and laning flexibility back into the laning phase, we are also buffing Grubs as a destination to roam to for supports. - Damage Per Tick, Per Grub: 3 / 9 / 12 || 1.5 / 4.5 / 6 ⇒ 4 / 12 / 16 || 2 / 6 / 8 - Summoned Voidmite HP: 60% of Melee Minion ⇒ 100% of Melee Minion [Summon Aery](https://cmsasse _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-11-notes]_ ### 26.10 — League of Legends Patch 26.10 Notes - Date: 2026-05-12 - Version: 26.10 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-10-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.10 - Labels: Platforms: Windows, macOS - **fixed** — Nerf Deathfire Touch to bring overpowered content in line - **fixed** — Nerf Gluttonous Greaves to bring overpowered content in line - **fixed** — Nerf Voltaic Cyclosword to bring overpowered content in line - **changed** — Buff Stormraider's Surge - **changed** — Buff the two new starting items introduced last patch - **changed** — Remove limiters on Lee Sin's shield and apply modernization changes - **changed** — Enable Quinn to jungle - **changed** — Improve detection models for text - **changed** — Update behavior for termination votes in disrupted games - **added** — Add new title Big Serious Gamer to Essence Emporium - **changed** — Increase Ambessa's early power and shift some power from jungle into top while promoting bruiser playstyle - **changed** — Reduce Anivia's base armor and armor growth to allow for more all-in windows in top lane - **fixed** — Reduce Ashe's Q damage to balance her utility and damage output - **changed** — Reduce Galio's mana costs and increase Justice Punch damage and AP scaling - **changed** — Make Galio's Hero's Entrance ultimate scale with 100% bonus magic resistance - **changed** — Reduce Lee Sin's shield base values and unify cooldown to 7 seconds across all targets - **added** — Grant Lee Sin a shield when jumping to minions or wards - **added** — Make Lee Sin's Dragon's Rage continue to fly, knock up, and deal damage to a champion's body even if killed mid-flight - **fixed** — Reduce Naafiri's damage output in Q and R abilities - **changed** — Reduce Quinn's ultimate mana costs and add monster damage to Harrier and Blinding Assault We’ve got some followup for the recent Season 2 changes to bring some of the more overpowered content in line and give a bump to some things that haven’t seen the adoption that they probably should. Items and runes are still key here - we’ve got nerfs to Deathfire Touch, Gluttonous Greaves, and Voltaic Cyclosword, and some buffs to Stormraider’s Surge and the two new starting items introduced last patch. Lee Sin’s throwing off the weights with limiters removed on his shield and some other modernization changes, and Quinn is heading into the jungle. We’ve also got some behavior updates with termination votes for disrupted games, and improved detection models for text. Looking for more information on all things League of Legends? Check out our community-run wiki [here](https://wiki.leagueoflegends.com/en-us/)! Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-3)! Erika "Riot Cashmiir" Haas Steven "Riot sternest" Earnest Patch Highlights Rain Shepherd Ivern and PROJECT: Quinn will be available May 13, 2026. Essence Emporium The Essence Emporium is back and will run from May 13 to June 10! Along with chromas and other special Emporium content, we’re adding a brand new title—”Big Serious Gamer”—for those that have mountains of BE piled up. Champions [Ambessa](https://www.leagueoflegends.com/en-us/champions/ambessa/) After getting to see the impact of last patch’s ultimate nerfs, they’ve been very effective at increasing counterplay at high skill levels. However, we still see an opportunity to shift some power from jungle into top while promoting a bruiser playstyle. As a result, we’re giving her some better early power, while keeping her jungle clear and general lategame potential the same. Q - Cunning Sweep / Sundering Slam - Target Max Health Damage: 2 / 3 / 4 / 5 / 6% ⇒ 4 / 4.5 / 5 / 5.5 / 6% - Bonus Monster Damage: 125 ⇒ 75 R - Public Execution - Healing Percentage: 10 / 12.5 / 15% ⇒ 15 / 17.5 / 20% - Healing Effectiveness vs Monsters: 40%⇒ 25% [Anivia](https://www.leagueoflegends.com/en-us/champions/anivia/) The Ice Birb has been strong for quite some time, icing out opponents in top, mid, and support without much build or playstyle differentiation, which is why we’re opting for base stat adjustments. While the change will impact her across roles, we’re targeting her durability to allow for more all-in windows to crack the egg in top lane in particular. Base Stats - Base Armor: 21 ⇒ 19 - Armor Growth: 4.5 ⇒ 4.1 [Ashe](https://www.leagueoflegends.com/en-us/champions/ashe/) As one of our premier utility ADCs, Ashe is pumping out a bit too much damage. We’re giving her a minor nerf to her Q damage so she can’t have the best of both worlds. Q - Ranger's Focus - Total Damage: 110 / 117.5 / 125 / 132.5 / 140% AD ⇒ 110 / 115 / 120 / 125 / 130% AD [Galio](https://www.leagueoflegends.com/en-us/champions/galio/) Our favorite Demacian colossus has been quite sad between the removal of Phase Rush and the mid role quest adjustments. We’re flipping the script and helping him deliver justice by reducing some of his mana costs and tuning up the reward for a well-aimed Justice Punch. His ultimate is also lacking a bit of oomph in the damage department with how epic it is, so we’re helping it scale with his signature stat! Q - Winds of War - Mana Cost: 70 / 75 / 80 / 85 / 90 ⇒ 60 / 65 / 70 / 75 / 80 E - Justice Punch - Total Damage: 90 / 130 / 170 / 210 / 250 (+90% AP) ⇒ 100 / 135 / 170 / 205 / 240 (+100% AP) R - Hero’s Entrance - NEW Total Damage: Now scales with 100% bonus magic resistance [Lee Sin](https://www.leagueoflegends.com/en-us/champions/leesin/) Over time, Lee Sin has watched as other champs surpass him in both flair and mobility. We are looking to give him more opportunities to use the tools that allow him to fly around the map while making sure his high moments truly feel like such at all moments in the game. W - Safeguard - Sh _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-10-notes]_ ### 26.9 — League of Legends Patch 26.9 Notes - Date: 2026-04-28 - Version: 26.9 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-9-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.9 - Labels: Platforms: Windows, macOS - **added** — Bring back Deathfire Touch rune - **added** — Bring back Stormraider's Surge rune - **added** — Add new starting items - **added** — Add new Augments to Arena - **added** — Add new map to Arena - **added** — Add WASD support to Ranked - **changed** — Update Deathfire Touch adaptive damage per second from 4-12 + 8% bonus AD + 3% AP, increased by 100% after 3s to 4-12 + 7% bonus AD + 2.5% AP, increased by 75% after 3s - **changed** — Reduce Quest Point Penalty applied to CS / Turrets / Plates from -50% to -75%, decreasing down to -0% based on Quest Progress - **changed** — Increase Passive Point Progression from 0.333 per second to 1.5 per second while in the quest lane - **changed** — Expand quest lane definition from near or past the lane's outermost turret to anywhere in the lane outside of base - **changed** — Add Recall Penalty that disables passive point earn entirely for 12 seconds after recalling - **changed** — Add roaming bank system allowing up to 60 seconds of roaming time after spending 120 seconds in lane - **changed** — Replace top lane Role Quest Reward experience gain from +12.5% all sources to +80 flat XP on champion takedown and +11% from other sources - **changed** — Replace mid lane Role Quest Reward empowered recall with +6% Bonus AD and 6% Bonus AP - **changed** — Reduce bot lane Role Quest Reward bonus takedown gold from 50g to 40g - **changed** — Increase Melee Minion Health from 440 to 430 with scaling changes from +25 every 90s to +35 every 90s - **changed** — Adjust Minion Slayer damage bonus from +[2 Melee | 4 Ranged | 6 Siege]% to +[2 Melee | 3.5 Ranged | 5 Siege]% Current HP On Hit - **changed** — Extend Ambessa R - Public Execution cast time from 0.55 to 0.70 - **changed** — Differentiate Shyvana AD and AP builds with adjustments to make her a more durable Dragon It's time to hunt demons with Patch 26.9! In this patch we've got updates to champions, items, systems, and runes galore. Including bringing back some old favorites like Deathfire Touch and Stormraider's Surge, and giving you a lot of new options to experiment with like new starting items and a variety of alternate champion builds. For role quests, we've got some balance changes, tweaks to make progressing them more straightforward, and a small mid lane quest reward rework to better fit a scaling fantasy. Finally, we've given Shyvana some love to give more differentiation to AD and AP builds and paths to be a durable Dragon. Over in the Arena, we have a new update with events, new Augments, a new map, and more! We also have some adjustments and bugfixes for ARAM: Mayhem, WASD is coming to Ranked, and we have some demon-themed skins to kick off Season 2: Pandemonium! Looking for more information on all things League of Legends? Check out our community-run wiki [here](https://wiki.leagueoflegends.com/en-us/)! Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-2)! Lilu "Riot Riru" Cabreros Erika “Riot Cashmiir” Haas Steven “Riot sternest” Earnest Mid-Patch Updates April 30, 2026 UpdatesDeathfire Touch - Adaptive damage per second: 4 - 12 (scales on level) + 8% bonus AD + 3% AP, increased by 100% after 3s ⇒ 4 - 12 (scales on level) + 7% bonus AD + 2.5% AP, increased by 75% after 3s Patch Highlights Pandemonium Annie, Pandemonium Kindred, Demoncursed Vayne, and Prestige Pandemonium Shaco will be available April 29, 2026. Role Quests Quest Progression To kick things off for Season 2, we have a set of changes to Role Quests that are aimed at making them generally more understandable and less punishing. With this update, we're lessening penalties when you just need to get out of your lane towards the end of laning phase. - Quest Point Penalty applied to CS / Turrets / Plates: -50% ⇒ -75% , decreasing down to -0% based on Quest Progress We've also adjusted the bounds in which you earn Role Quest progress. Previously, it was heavily tied to being around your lane's outer most turret, but now it'll be more broad to allow for responding to proxying and roaming. Gone are the days of having to stick to your wave so you don't fall behind, rejoice assassin mains! - Passive Point Progression: 0.333 per second, increased to 1.6 per second while they are "in the quest lane" ⇒ 0.333/s, increased to 1.5/s while you are "in the quest lane" - "In the quest lane": Defined as near or past the lane's outermost turret ⇒ Defined as anywhere in the lane, outside of your base - Recall Penalty to Passive Point Earn: Functionally exists because passive point gain was reduced until at outermost turret, creating a minor bias towards mid lane (shorter) ⇒ Disables passive point earn entirely for 12s after recalling Passive point progression now also allows for a moderate degree of roaming. After level 3, you'll now start banking roaming time while "in the quest lane,"getting up to 60 seconds after spending 120 seconds in lane. For every second banked, you'll earn the increased Passive Point Progression as though you're still "in the quest lane" even if you're not. - Functionally, every 2 minutes you spend in lane, you can spend 1 minute roaming without penalizing your quest progress Quest Rewards Finally, we have some adjustments to quest rewards. For top, we're doing a minor nerf to overall experience gain and adjusting the experience bonus to distinguish between champion and non-champion sources. Effectively, this will help out top laners who prefer scrappy teamfights over split pushing. We're also ensuring that we avoid top lane experience creep situations where top laners who end up repeatedly killing each other scale their own level and experience rewards. - XP Increase: +12.5% from all sources ⇒ +80 flat XP on champion takedown; +11% from all other sourc _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-9-notes]_ ### 26.8 — League of Legends Patch 26.8 Notes - Date: 2026-04-14 - Version: 26.8 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-8-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.8 - Labels: Platforms: Windows, macOS - **changed** — Dr. Mundo Q - Infected Bonesaw Monster Damage Cap reduced from 300/375/450/525/600 to 250/325/400/475/550 - **changed** — Dr. Mundo E - Blunt Force Trauma Monster Damage Cap reduced from 200% to 140% - **changed** — Hwei Passive - Signature of the Visionary Base Damage increased from 35-230 to 40-285 - **changed** — Hwei Passive - Signature of the Visionary Comboing Slows now stack with diminishing values - **fixed** — Hwei QE and R abilities slows no longer stack with slows from other champions or items - **changed** — Karma Base AD reduced from 51 to 49 - **changed** — Karma AD Growth reduced from 3.3 to 3.0 - **changed** — Karma E - Inspire Mana Cost increased from 50/55/60/65/70 to 60/65/70/75/80 - **changed** — Lillia Passive - Dream-Laden Bough Monster Damage Cap increased from 65 to 70-180 based on level - **changed** — Lucian E - Relentless Pursuit Cooldown reduced from 18/17/16/15/14 to 16/15.5/15/14.5/14 - **changed** — Lucian E - Relentless Pursuit Mana Cost reduced from 40/30/20/10/0 to 32/24/16/8/0 - **added** — Champion specific keybinds now available allowing per-champion ability keybind overrides and smartcast toggles - **added** — Discord integration enabling invite of Discord friends to party, party link sharing, and cross-Riot game friend visibility in beta for US, Canada, and Brazil - **added** — ARAM Clash coming this patch - **added** — Updates to ARAM, ARAM: Mayhem, and Arena modes - **added** — PsyOps Vladimir, PROJECT: Sivir, Space Groove Zac, and PROJECT: Command Line Master Yi skins available April 15, 2026 Let’s get groovy with Patch 26.8! In this week’s patch we’ve got some changes to some of the more powerful picks right now like Mel and Dr. Mundo while we’re also helping out some struggling champions like Lucian and Hwei. We’ve also made some changes to help avoid players from taking unusable abilities at level 1 like Zyra and Zilean. In other news, we’ve also got updates to ARAM, ARAM: Mayhem, and Arena, not to mention a bunch of cool and funky skins coming to the Rift this patch. Don’t forget we’ve also got an ARAM Clash coming this patch, the introduction of champion specific keybinds (a long asked for player request), and a swanky new Discord integration coming your way! Looking for more information on all things League of Legends? Check out our community-run wiki [here](https://wiki.leagueoflegends.com/en-us/)! Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-1)! Lilu "Riot Riru" Cabreros Erika "Riot Cashmiir" Haas Steven "Riot sternest" Earnest Patch Highlights PsyOps Vladimir, PROJECT: Sivir, Space Groove Zac, and PROJECT: Command Line Master Yi will be available April 15, 2026. Ranked Season 1 End The Summoner’s Rift Ranked Season 1 will end on the last day of patch 26.08 cycle, so if you’ve got ranked goals for this season make sure you hit them this patch! Good luck! - Date and Time: Regional local server time midnight (23:59:59) on April 28. Summoner’s Rift Ranked Season 2 will start on the first day of patch 26.09 cycle. - Date and Time: Regional local server time noon (12:00:00) on April 29. A few additional things to keep in mind as we wrap up this season: - For all regions, Ranked mission (win 15 ranked games) will be reset with the Season 2 start. - End of S1 ranked reward will be granted on 26.09. - Shard transfer services will be temporarily disabled during season transition until the reward grant is completed. Champion Specific Keybinds Champion specific keybinds have arrived! This long awaited player request will go live this patch and will now allow for champion specific overrides to be set for most keybinds. Rumble and Viktor players rejoice, smartcast options can also be toggled on a per-champion basis. As a heads up, you won’t be able to do this out of game, so make sure you go into practice tool and set them up before jumping into ranked! Discord Integration We’re partnering with Discord to make it easier to get into your next League of Legends game with your friends. Linking your accounts unlocks new social features: - Invite Discord friends straight to your party, no alt-tabbing needed! - Copy a party link and share it in your favorite server, no more manually inviting friends one by one. - See which of your friends play other Riot games and jump into parties faster. We'll be running a Beta across US, Canada and Brazil starting on April 16th. We will continue to test and refine the experience and plan on expanding to additional regions in a few patches. Champions [Dr. Mundo](https://www.leagueoflegends.com/en-us/champions/drmundo/) Dr. Mundo has been able to more consistently reach his high points in the jungle where he is less concerned about his slow early game. We are looking to curb some of his clear speed to make sure he can’t go where he pleases too quickly and requires some more time to scale up. Q - Infected Bonesaw - Monster Damage Cap: 300 / 375 / 450 / 525 / 600 ⇒ 250 / 325 / 400 / 475 / 550 E - Blunt Force Trauma - Monster Damage Cap:: 200%⇒ 140% [Hwei](https://www.leagueoflegends.com/en-us/champions/hwei/) Hwei has remained on the weaker side since the nerfs to his waveclear last year, and we are fixing a bug that we expect to be a further minor nerf. We still believe those waveclear nerfs to be correct as we want Hwei League's coolest combo mage, not just a walking waveclear machine. Therefore, we’re buffing his combo casting output up through his passive. Passive - Signature of th _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-8-notes]_ ### 26.7 — League of Legends Patch 26.7 Notes - Date: 2026-03-31 - Version: 26.7 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-7-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.7 - Labels: Platforms: Windows, macOS - **changed** — Increase Cassiopeia base mana from 450 to 480 - **changed** — Increase Cassiopeia E Twin Fang bonus magic damage scaling to 20 / 45 / 70 / 95 / 120 - **changed** — Reduce Graves base attack damage from 68 to 66 - **changed** — Increase Kalista E Rend total AD scaling on bonus damage per additional stack to 20 / 27.5 / 35 / 42.5 / 50% AD - **changed** — Reduce Karma R Mantra empowered E Defiance bonus shield to 45 / 85 / 125 / 165 with 45% AP scaling - **changed** — Change Nami W Ebb and Flow bounce modifier to -20% plus 15% per 100 AP effect per bounce - **changed** — Reduce Ornn W Bellows Breath brittle proc damage to 9-17% across levels 1-18 - **added** — Release Fried Chicken King Swain, Bubble Bash Blitzcrank, Pug Trainer Sejuani, Choncc Kench, Surprise Party Vex, and Prestige Money Miser Mordekaiser skins available April 1, 2026 - **added** — Add Swain's Hot Chicken Rewards Program with milestone rewards earnable until patch 26.8 - **added** — Add Hextech Fan Bundle for 250 RP containing Hextech Chest, Hextech Key, and I <3 Hextech Chests Title - **added** — Introduce special chaos features on non-ranked Summoner's Rift including disguised minions and monsters, shiny minions and monsters, GP5 items with Lucky Urf Statue, and shiny items with rarity tiers This patch's live balance is on the smaller side as our focus shifts increasingly toward the season two update next month. We've got some adjustments to the support pool, with Nami and Karma dominating the high-skill support space and Rell all but disappearing. Otherwise, our nerfs are mostly to strong statistical over-performers. Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-8)! Lilu "Riot Riru" Cabreros Erika "Riot Cashmiir" Haas Steven "Riot sternest" Earnest Patch Highlights Fried Chicken King Swain, Bubble Bash Blitzcrank, Pug Trainer Sejuani, Choncc Kench, Surprise Party Vex, and Prestige Money Miser Mordekaiser will be available April 1, 2026. April Fool's 2026 In celebration of one of our time-honored traditions, we've been in the kitchen cooking up some extra crispy unlocks for you this patch. Swain's Hot Chicken Rewards Program The world's #1 franchise has set up a loyalty program for its favorite customers! Playing games will grant progress along the milestone track and unlock the following rewards for FREE. Milestone Reward 1 "You Rang?" Icon 2 500 BXP 3 "Unseen Bite" Icon 4 "Mrrrow" Emote 5 "Chef's Kiss" Emote 6 "Definitely Not" Emote 7 500 BXP 8 "Trois Baguettes" Emote The rewards will be earnable for a limited time, ending with patch 26.8. Play and redeem them before corporate finds out! Hextech Chest Superfans Unite! For a limited time, players can display their true feelings for Hextech Chests. By purchasing the Hextech Fan Bundle for 250 RP, you will get a Hextech Chest, Hextech Key, and the super special "I <3 Hextech Chests" Title. You love them, they love you back, and it's time to let the whole world know. Chaos on the Rift This patch, be sure to check out non-ranked Summoner's Rift for some special chaos, ranging from disguised minions and monsters to items with rarity tiers! You'll need to play for yourself to find out all the features, but some of them include: - Dearest Karthus (chance on death to summon a Karthus ult onto the enemy team) - Shiny Minions and Monsters (chance for minions and monsters to be shiny, dropping gold coins on death which either team can pick up) - GP5 Items, and the Lucky Urf Statue that builds from them - Shiny Items (chance for completed items to be Uncommon, Rare, Mythic, or Legendary, gaining small stat bonuses and a shiny border) - Hats on Takedown - Certain Minions and Monsters have a chance to be disguised Champions [Cassiopeia](https://www.leagueoflegends.com/en-us/champions/cassiopeia/) We're looking to give some mid-favored love to Cass, who hasn't found her… uh… footing in the new season. By bumping up her base mana and empowered E scaling, she should feel a bit more freedom to angle for trades as well as be more rewarded when she finds them. Base Stats - Base Mana: 450 ⇒ 480 E - Twin Fang - Bonus Magic Damage: 20 / 43 / 66 / 89 / 112 ⇒ 20 / 45 / 70 / 95 / 120 [Graves](https://www.leagueoflegends.com/en-us/champions/graves/) Graves has seen a ton of play since his True Grit buffs, and even though he's found pretty solid success with more durable builds, players are understandably still chasing those high roll crits to great results. Rather than rolling back his E buffs or pushing him further towards one build, we figured the best thing we can do is make his early clear and skirmishing a bit less consistent by dusting off an old wrench we haven't used in half a decade, though we are keeping an eye on his 4-digit autos! Base Stats - Base attack damage: 68⇒ 66 [Kalista](https://www.leagueoflegends.com/en-us/champions/kalista/) Kalista and her players have been patiently awaiting buffs, and we're also ready to see her unleash her wrath once again. This change is aimed at making her hit harder when she finds an opening to stack up her spears. _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-7-notes]_ ### 26.6 — League of Legends Patch 26.6 Notes - Date: 2026-03-17 - Version: 26.6 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-6-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.6 - Labels: Platforms: Windows, macOS - **added** — Shyvana received a complete update including new model, visual effects, voice over, and skins - **added** — Warhound skinline with Warhound Naafiri, Warhound Senna, and Warhound Warwick skins - **added** — Rift Herald Charge, Spin Attack, and Auto Attack now proc Overgrowth - **changed** — Lissandra Q cooldown restored to 3 seconds - **changed** — Shyvana Passive Armor per Stack reduced from 0.4 to 0.3 - **changed** — Shyvana Passive Magic Resistance per Stack reduced from 0.4 to 0.3 - **changed** — Shyvana Q On-Hit Cooldown Reduction reduced from 1.25 to 1 second - **changed** — Shyvana Q Passive Max Health Damage reduced from 1% (+1.7% per 100 bonus AD, +1.3% per 100 AP) to 1% (+1.1% per 100 bonus AD, +1.1% per 100 AP) - **changed** — Shyvana W Dragon Form Heal reduced from 100-250 (+10% bonus AD, +5% AP doubled based on missing health) to 75-200 (+10% bonus AD, +5% AP doubled based on missing health) - **changed** — Shyvana E Damage reduced from 80/120/160/200/240 (+50% bonus AD, +70% AP) to 80/110/140/170/200 (+35% bonus AD, +70% AP) - **changed** — Shyvana E Slow Efficacy reduced from 30/35/40/45/50% to 20/25/30/35/40% - **changed** — Shyvana R Fear Duration reduced from 1 second to 0.75 seconds - **changed** — Olaf Q Base Damage increased from 60/110/160/210/260 to 70/120/170/220/270 - **changed** — Olaf Q Bonus Monster Damage increased from 10/25/40/55/70 to 20/35/50/65/80 - **fixed** — Fixed bug where a player could get multiple augments from the same round in Arena - **fixed** — Fixed bug with Shardholder always displaying 20% in Arena IT'S SHYVANA TIME Y'ALL! Welcome to patch 26.6! In this week's patch we have Shyvana's new update hitting the Rift with a brand new model, visual effects, voice over, and skins, all of which will come out alongside her release! We've also got your usual balance changes, a new skinline, Warhounds, and balance changes for Arena and ARAM: Mayhem with a toooon of bugfixes! This patch's live balance focuses on a small set of outliers and most importantly looks to restore Lissandra to her old 3-second Q cooldown glory. Don't forget that First Stand is kicking off this week so make sure you tune in to see teams fight it out in our first tournament of the year! Looking for more information on all things League of Legends? Check out our community-run wiki [here](https://wiki.leagueoflegends.com/en-us/)! Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-7)! Lilu "Riot Riru" Cabreros Erika “Riot Cashmiir” Haas Steven “Riot sternest” Earnest Mid-Patch Updates MARCH 20, 2026 UPDATES Shyvana - Passive Armor per Stack: 0.4 ⇒ 0.3 - Passive Magic Resistance per Stack: 0.4 ⇒ 0.3 - Q On-Hit Cooldown Reduction: 1.25 ⇒ 1 second - Q Passive Max Health Damage: 1% (+ 1.7% per 100 bonus AD) (+ 1.3% per 100 AP) ⇒ 1% (+ 1.1% per 100 bonus AD) (+ 1.1% per 100 AP) - W (Dragon Form) Heal: 100-250 (+ 10% bonus AD) (+ 5% AP doubled based on missing health) ⇒ 75-200 (+ 10% bonus AD) (+ 5% AP doubled based on missing health) - E Damage: 80/120/160/200/240 (+ 50% bonus AD) (+ 70% AP) ⇒ 80/110/140/170/200 (+ 35% bonus AD) (+ 70% AP) - E Slow Efficacy: 30/35/40/45/50% ⇒ 20/25/30/35/40% - R Fear Duration: 1 ⇒ 0.75 seconds Cassiopeia - The Cassiopeia changes noted in this patch did not ship to live due to an error and have been delayed to a future patch. Olaf - Q Base Damage: 60 / 110 / 160 / 210 / 260 ⇒ 70 / 120 / 170 / 220 / 270 - Q Bonus Monster Damage: 10 / 25 / 40 / 55 / 70 ⇒ 20 / 35 / 50 / 65 / 80 Rift Herald - The following Rift Herald actions now proc Overgrowth: Charge, Spin Attack, and Auto Attack Arena Bugfixes - Fixed a bug where a player could get multiple augments from the same round - Fixed a bug with Shardholder always displaying 20% Patch Highlights Warhound Naafiri, Warhound Senna, and Warhound Warwick will be available March 18, 2026. Shyvana Update Shyvana's update goes live this patch and we're excited for all of you to try her out! Not only will she have a brand new look, she'll also be sporting an updated kit, visual effects, voice over, and skins, all of which will come out alongside her release. As a heads up at the time of writing she is still being fine tuned on PBE so these numbers you see below may have changed by the time you're seeing this. Oh, and for the real ones we're bringing back the Leg Day bundle so make sure you drop by the shop to check it out! Passive - Scalemail - Takedowns on champions, large minions, and monsters earn Shyvana stacks of Scalemail; each stack grants Shyvana permanent 0.4 Armor and 0.4 Magic Resist. - Large monsters and siege minions grant 1 stack. - Champions and Epic monsters grant 3 stacks. Q - Emberstrike - Cooldown: 6 seconds - Passive: Shyvana's Attacks deal 1% (+1.7% per 100 AD + 1.3% per 100 AP) max Health magic damage On-Hit and reduce this Ability's cooldown by 1.25 seconds. - Active: Shyvana's next Attack strikes the target and the surrounding area, dealing 10-30 (+ 110% AD) (+ 25% AP) physical damage. This Ability may be Recast after an Attack or short delay within the next 4 seconds. - Dragon Form: Shyvana gains an additional Recast, causing her to bite the target of her next Attack, dealing 15-45 (+ 165% AD) (+ 37.5% AP) true damage. W - Inferno Aegis - Cooldown: 12 seconds - Shyvana wraps herself in flames for 2.5 seconds, gaining 60-140 (+ 5% HP) Shield, increased by 24-42 (+ 1.5%) HP per nearby enemy champion, and 25% Move Speed, in _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-6-notes]_ ### 26.5 — League of Legends Patch 26.5 Notes - Date: 2026-03-03 - Version: 26.5 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-5-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.5 - Labels: Platforms: Windows, macOS - **changed** — Akali's Twilight Shroud restealth timer now scales with champion level instead of game time - **changed** — Azir's health growth reduced from 119 to 108 to provide counterplay for assassins in late game - **changed** — Garen's Decisive Strike move speed duration increased at levels 1-4 - **changed** — Garen's Judgment damage per spin AD ratio increased from 38/41/44/47/50% to 40/43/46/49/52% - **changed** — Kha'Zix's movement speed reduced from 350 to 345 - **changed** — Kha'Zix's Taste Their Fear bonus AD reduced from 110% to 105% and isolated bonus from 231% to 220.5% - **changed** — Lee Sin's Sonic Wave/Resonating Strike base damage increased from 60/90/120/150/180 to 65/95/125/155/185 - **changed** — Lillia's Dream-Laden Bough monster heal bonus AP ratio increased from 9% to 15% - **changed** — Lillia's Blooming Blows bonus AP ratio increased from 30% to 35% - **changed** — Lillia's Lilting Lullaby base damage increased from 100/150/200 to 150/200/250 and AP ratio decreased from 45% to 40% - **changed** — Lillia's Lilting Lullaby cooldown decreased from 150/130/110 to 140/120/100 - **added** — Last hit indicators added to the game - **added** — Brawl game mode returns and will be available from March 4, 2026 through April 28, 2026 - **added** — Season 1 Act 2 Battle Pass is live with Corrupted Petricite Maokai, Corrupted Petricite Xerath, and Prestige Requiem Sona as rewards - **changed** — Severely abusive chat punishment system updated Welcome to the official patch of First Stand, the first major international tournament of the year! This patch we’re making some pro-focused changes, but not as many as we would for a larger tournament like Worlds, which means we’re re-tuning a small handful of mid laners and a single bot laner. Otherwise, we’re continuing to sweep across the roster and delivering buffs and nerfs to each role’s biggest outliers. We also have the return of Brawl, some adjustments, buffs, and nerfs for ARAM: Mayhem, bugfixes for Arena, some fancy new skins on the Season 1 Act 2 Battlepass, updates for Demacia Rising, the arrival of last hit indicators (no excuse to miss canons now), and we have an update to how we’re punishing severely abusive chat. Looking for more information on all things League of Legends? Check out our community-run wiki [here](https://wiki.leagueoflegends.com/en-us/)! Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-6/)! Lilu "Riot Riru" Cabreros Erika “Riot Cashmiir” Haas Steven “Riot sternest” Earnest Patch Highlights Corrupted Petricite Maokai, Corrupted Petricite Xerath, and Prestige Requiem Sona will be available March 4, 2026. Brawl Returns Brawl is back, baby! Grab your friends, grab your enemies, they’re brawling everybody out here! Brawl will be live from March 4, 2026 through April 28, 2026. Act 2 Battle Pass The Season 1 Act 2 Battle Pass is live this patch! Corrupted Petricite Maokai and Corrupted Petricite Xerath are rewards for levels 9 and 25, respectively. And Prestige Requiem Sona is the capstone reward for the paid Pass. Champions [Akali](https://www.leagueoflegends.com/en-us/champions/akali/) Currently, Akali’s re-stealth timer on her Shroud scales with game time. And since we’ve adjusted Summoner’s Rift’s pacing and League now has multiple modes with varying start times, we think everyone’s favorite ninja deserves a bit more flexibility when it comes to her sneakiness. W - Twilight Shroud - Restealth Timer: 1s / .9s / .825s / .725s / .625s after your last attack or ability (at game times 0:00 / 8:00 / 11:00 / 20:00 / 30:00) ⇒ 1s / .9s / .825s / .725s / .625s (at levels 1 / 7 / 10 / 13 / 16) [Azir](https://www.leagueoflegends.com/en-us/champions/azir/) Azir does a lot of things very well when played at a high level, and we want to make sure we preserve that expression of mastery Azir players spend a lot of time developing. But with that in mind when he gets going he can feel very oppressive and unstoppable. In order to give his opponents some degree of counterplay we’re bringing his health in the late game down a notch so assassin type champions can have a chance to dethrone the Shuriman emperor. Base Stats - Health Growth: 119 ⇒ 108 [Garen](https://www.leagueoflegends.com/en-us/champions/garen/) Garen is moderately popular but statistically underpowered, and we’d like it if he was as powerful as other straightforward top lane juggernauts. We’re continuing on the trend of making traditional fighter items more comparable to his crit builds and giving him better trading power before he has access to tools like Stridebreaker and Phantom Dancer. Q - Decisive Strike - Move speed duration: 1 / 1.65 / 2.3 / 2.95 / 3.6 ⇒ 1.4 / 1.95 / 2.5 / 3.05 / 3.6 E - Judgment - Damage per spin: 4 / 7 / 10 / 13 / 16 (+ 38 / 41 / 44 / 47 / 50% AD) ⇒ 4 / 7 / 10 / 13 / 16 (+ 40 / 43 / 46 / 49 / 52% AD) [Kha’Zix](https://www.leagueoflegends.com/en-us/champions/khazix/) Kha'Zix has evolved with the season changes and overcame all his worthy prey to take the top spot of solo queue junglers. We think he has room to go down in clear speed as the game progresses, as well as overkilling isolated targets without hurting him where he's already weak in teamfights. We're also making the bug less speedy to hit higher skill brackets. Base Stats - Move Speed: 350 ⇒ 345 Q - Taste Th _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-5-notes]_ ### 26.4 — League of Legends Patch 26.4 Notes - Date: 2026-02-18 - Version: 26.4 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-4-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.4 - Labels: Platforms: Windows, macOS - **added** — Petals of Spring skins for Camille, Jayce, Katarina, Lillia, and Yasuo available February 19, 2026 - **added** — Divine Architect Porcelain Aurelion Sol available February 19, 2026 - **added** — Winter Sports skins return and available from February 19 until February 26, 2026 - **changed** — Ambessa Q bonus damage to monsters reduced from 150 to 125 - **changed** — Annie Q base damage increased across all levels - **changed** — Annie E cooldown reduced from 12/11.5/11/10.5/10 seconds to 10 seconds - **changed** — Aphelios passive bonus AD reduced from 5/10/15/20/25/30 to 4/8/12/16/20/24 - **changed** — Brand passive ablaze monster damage increased from 265% to 270% - **changed** — Brand passive non-epic monster damage cap increased from 40 to 50 - **changed** — Braum R base damage reduced from 150/300/450 to 150/250/350 - **changed** — Braum R cooldown increased from 120/100/80 to 130/115/100 seconds - **changed** — Camille E now grants attack speed when dashing off a wall regardless of whether she hits an enemy champion - **changed** — Darius passive monster damage increased from 2x to 2.5x - **changed** — Fizz W bonus monster damage increased from 60 to 90 - **changed** — Graves E armor per stack increased from 4/7/10/13/16 to 7/10/13/16/19 - **deprecated** — Petals of Spring skins excluding Lillia will become limited-time Legacy skins and enter the vault starting in Patch 26.6 Happy Lunar Revel, welcome to patch 26.4! In this week's patch we're kicking off the year of the horse off right with one of the best to grace the Rift, Lillia! Not to mention a bunch of other beautiful Petals of Spring skins plus we've got a special appearance for Divine Architect Porcelain Aurelion Sol! We'll dive into the Summoner's Rift specific changes in a second, but we've also got some love for ARAM Mayhem and Arena coming this patch. Make sure you also check out the Ionia Cup Clash happening on ARAM this patch. We've got another larger-than-average balance patch coming your way as we continue to comb through the new season's outliers and otherwise unloved-feeling champions. While most of our changes are very standard, we also took a look at formerly-popular junglers who have other primary roles and tried to place them at a balanced state. Looking for more information on all things League of Legends? Check out our community-run wiki [here](https://wiki.leagueoflegends.com/en-us/)! Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-5/)! Lilu "Riot Riru" Cabreros Patch Highlights Petals of Spring Camille, Petals of Spring Jayce, Petals of Spring Katarina, Petals of Spring Lillia, Petals of Spring Yasuo, and Divine Architect Porcelain Aurelion Sol will be available February 19, 2026. As a heads up, all of the Petals of Spring skins (excluding Lillia) will be limited-time Legacy skins and will go into the vault starting in Patch 26.6. Winter Sports Skins Return We hope you’ve all been enjoying the winter-y spirit of competition as we celebrate everyone’s favorite sports for two weeks every four years! Curling Veigar, Festival Kassadin, Ice Toboggan Corki, Vancouver Amumu, Whistler Village Twitch, Team Spirit Anivia, The Mighty Jax, and Union Jack Fiddlesticks will be available from February 19 until February 26, 2026, so make sure you pick them up while they’re here! Champions [Ambessa](https://www.leagueoflegends.com/en-us/champions/ambessa/) We had always anticipated that Ambessa would have a jungle audience and we're happy to see that she's taken root there, but she also needs to be equally balanced across her two primary roles, so we're lightly nerfing her monster damage. Q - Cunning Sweep/Sundering Slam - Bonus Damage to Monsters: 150 ⇒ 125 [Annie](https://www.leagueoflegends.com/en-us/champions/annie/) Annie has all but disappeared from the current game so we'd like to bring her back up to viability. While her primary player base is likely to be in mid lane, she's often enjoyed success at support as well, so we're also fanning the flames of her more supportive outputs. Q - Disintegrate - Base Damage: 80 / 120 / 160 / 200 / 240 ⇒ 80 / 125 / 170 / 215 / 260 E - Molten Shield - Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds ⇒ 10 seconds [Aphelios](https://www.leagueoflegends.com/en-us/champions/aphelios/) Even after our hotfix nerfs in 26.1, Aphelios remains as one of the most dominant marksmen in the game. We're lowering his damage to make him a little less powerful at all stages of the game. Passive - The Hitman and the Seer - Bonus AD: 5 / 10 / 15 / 20 / 25 / 30 ⇒ 4 / 8 / 12 / 16 / 20 / 24 [Brand](https://www.leagueoflegends.com/en-us/champions/brand/) Brand jungle has been smothered as of late, so we're giving his clear speed some additional firepower to see if he can find his place again. Passive - Blaze - Ablaze Monster Damage: 265% ⇒ 270% - Non-Epic Monster Damage Cap: 40 ⇒ 50 [Braum](https://www.leagueoflegends.com/en-us/champions/braum/) We undershot our Braum nerfs last patch so we're delivering another similarly-sized nerf to get him to the right spot. We're happy that he can reliably remain his team's front line, but that doesn't mean he needs to be as good as he is at starting late game teamfights. R - Glacial Fissure - Base Damage: 150 / _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-4-notes]_ ### 26.3 — Patch 26.3 Notes - Date: 2026-02-03 - Version: 26.3 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-26-3-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.3 - Labels: Platforms: Windows, macOS - **changed** — Adjusted item balance and vision mechanics for early game tension - **changed** — Buffed AD junglers to address systemic disparity in the new season - **changed** — Mel health per level increased from 93 to 99 - **changed** — Mel passive damage per projectile increased from 8-25 + 3% AP to 8-30 + 4% AP - **changed** — Mel W shield amount increased from 60% AP to 70% AP - **changed** — Mel E root damage increased from 60% AP to 70% AP - **changed** — Zed passive damage to monsters increased from 0.5x to 0.75x - **changed** — Zed maximum damage to epic monsters increased from 100 to 175 - **added** — ARAM Mayhem progression track with 22 levels of rewards including augments, cosmetics, and items - **added** — 45 new augments added to ARAM Mayhem including item upgrades, active summoner effects, and Prismatic Augments - **added** — Augment Sets system introduced to ARAM Mayhem - **added** — Climb indicator added for ranked - **changed** — ARAM Mayhem Mayhem Progression Track Tier 4 reward changed from 300 starting gold to Golden Reroll - **changed** — ARAM Mayhem augment hover delay reduced from 0.75 to 0.1 seconds - **changed** — ARAM Mayhem Poro Blaster restricted to one per team and increased time required to stack Poros - **changed** — ARAM Mayhem augment set rewards adjusted for Make it Rain, Archmage, and Deathknell sets - **fixed** — Fixed bug where Critical Healing and Critical Missile could trigger infinitely in ARAM Mayhem - **fixed** — Fixed bug where Prom Queen failed to trigger after death in ARAM Mayhem - **fixed** — Fixed bug where players could select the same augment multiple times in ARAM Mayhem This is our first major live follow-up patch on Season 2026 after collecting our first reads on the game from a combination of playing ourselves and watching you all dive into the changes. We're honing in on item balance, following up on recent rune changes, and tweaking vision mechanics to ensure the early game has the right level of tension. We've also got balance changes. A lot of balance changes. The biggest standout here is AD junglers, who are systemically worse in the new season, but since we like the systems changes that caused this disparity, we're simply buffing them back up. Also with this patch we're delivering a major update to ARAM Mayhem! Over 40 new augments, augment sets, and a progression track means there's a ton of crazy combinations you can cook up. For you ranked climbers we now have the climb indicator as well as a tweak to the Aegis of Valor threshold. For Demacia Rising the next two chapters will also be unlocked and available to progress in this patch, best of luck to you and your units! Looking for more information on all things League of Legends? Check out our community-run wiki [here](https://wiki.leagueoflegends.com/en-us/)! Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-4/)! Lilu "Riot Riru" Cabreros Caden “Riot Sakaar” House Mid-Patch Updates FEBRUARY 5, 2026 HOTFIXES Mel - Health per Level: 93 ⇒ 99 - Passive Damage per Projectile: 8-25 + 3% AP ⇒ 8-30 + 4% AP - W Shield Amount: 60% AP ⇒ 70% AP - E Root Damage: 60% AP ⇒ 70% AP Zed - Passive: Damage to Monsters: 0.5x ⇒ 0.75x - Maximum Damage to Epic Monsters: 100 ⇒ 175 ARAM: Mayhem - Mayhem Progression Track Tier 4: 300 Starting Gold ⇒ Golden Reroll - Augment Hover Delay: 0.75 ⇒ 0.1 seconds - Poro Blaster: Only 1 player per team can get this augment; Increased the time required to stack Poros - Heads Up Cupcake!: On Pick Up Slow: 50% ⇒ 25%; Gold per 1000 healing: 200 ⇒ 150; Missing Health Healing: 50 - 20% ⇒ 5 - 15% - Devil On Your Shoulder: Health drain near enemies: 7.5 ⇒ 5% drain; Bonus true damage: 20% ⇒ 15% - Speed Demon: Speed gain: 350 decay over 2s ⇒ 200 decay over 1s - Kill Secured: Bonus MS towards low health champion: 100% ⇒ 60% ARAM: Mayhem Augment Set Changes - Make it Rain Set Reward: 30/50/100% ⇒ 15/30/50% - Archmage Set Reward: 40% ⇒ 30% - Deathknell Set Reward: 40% ⇒ 25% ARAM: Mayhem Bugfixes - Fixed a bug where Critical Healing and Critical Missile could trigger infinitely. - Fixed a bug where Prom Queen failed to trigger after you died. - Fixed a bug where Critical Missile triggered too often with Tank It or Leave It. - Fixed a bug where the Firecracker set bonus caused the attack timer to reset. - Fixed a bug where the Firecracker set bonus was triggering on basic attack effects - Fixed a bug where players could select the same augment multiple times. Patch Highlights Firecracker Skins will be available February 4th, 2026. ARAM Mayhem Hello Mayhem enjoyers! We're excited to introduce a patch packed with new Augments, new Augment Sets, and a NEW progression track! This patch adds 45 new Augments, with some unlockable through the progression track as you play. We've heard your feedback around augment diversity and underserved classes, so we focused on expanding options for them, including item upgrades, active summoner effects, and more Prismatic Augments! But what about existing Augments? We're giving some underperforming Augments light tuning and refreshing the system overall with the introduction of Augment Sets. MAYHEM PROGRESSION TRACK Season of Mayhem provides a new out of game experience for Mayhem enjoyers to give you something to progress and augment your future games! With this track we’re exploring rewarding Mayhem enjoyers and giving you all exciting goals to strive for within the mode. Our goals here are to make t _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-26-3-notes]_ ### 26.2 — Patch 26.2 Notes - Date: 2026-01-21 - Version: 26.2 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-26-2-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.2 - Labels: Platforms: Windows, macOS ### 26.1 — Patch 26.1 Notes - Date: 2026-01-07 - Version: 26.1 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-26-1-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.1 - Labels: Platforms: Windows, macOS ### 25.24 — Patch 25.24 Notes - Date: 2025-12-02 - Version: 25.24 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-25-24-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/25.24 - Labels: Platforms: Windows, macOS ### 25.23 — Patch 25.23 Notes - Date: 2025-11-18 - Version: 25.23 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-25-23-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/25.23 - Labels: Platforms: Windows, macOS ### 25.22 — Patch 25.22 Notes - Date: 2025-11-04 - Version: 25.22 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-25-22-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/25.22 - Labels: Platforms: Windows, macOS ### 25.21 — Patch 25.21 Notes - Date: 2025-10-21 - Version: 25.21 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-25-21-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/25.21 - Labels: Platforms: Windows, macOS ### 25.20 — Patch 25.20 Notes - Date: 2025-10-07 - Version: 25.20 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-25-20-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/25.20 - Labels: Platforms: Windows, macOS ### 25.19 — Patch 25.19 Notes - Date: 2025-09-23 - Version: 25.19 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-25-19-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/25.19 - Labels: Platforms: Windows, macOS ### 25.18 — Patch 25.18 Notes - Date: 2025-09-09 - Version: 25.18 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-25-18-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/25.18 - Labels: Platforms: Windows, macOS ### 25.17 — Patch 25.17 Notes - Date: 2025-08-26 - Version: 25.17 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-25-17-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/25.17 - Labels: Platforms: Windows, macOS ### 25.16 — Patch 25.16 Notes - Date: 2025-08-12 - Version: 25.16 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-25-16-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/25.16 - Labels: Platforms: Windows, macOS