# League of Legends 10.13 — Patch 10.13 notes - Product: League of Legends (https://whatsnew.fyi/product/league-of-legends) - Vendor: Riot Games - Date: 2020-06-23 - Version: 10.13 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-10-13-notes/ - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/10.13 - Labels: Platforms: Windows, macOS What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed a bug where Nocturne's Dusk Trail would display incorrectly after he died, showing up two steps ahead of Nocturne and not buff him appropriately for the rest of the game - **fixed** — Fixed a bug that made Nocturne unable to gain attack speed from W - Shroud of Darkness' passive once he had died for the rest of the game - **changed** — Aphelios base attack damage growth decreased from 2.2 to 2 - **removed** — Aphelios Q Chakram no longer resets the duration of Chakram on Epic Monsters - **changed** — Aphelios R follow-up attack critical damage decreased from 50% bonus attack damage to 20% bonus attack damage - **changed** — Cassiopeia base magic resist decreased from 34 to 32 - **changed** — Gnar E attack speed increased from 20/30/40/50/60% to 40/45/50/55/60% - **changed** — Gnar E attack speed duration increased from 3 seconds to 4 seconds - **changed** — Kalista base attack damage growth decreased from 4 to 3.5 - **changed** — Kog'Maw Q damage ratio increased from 0.5 ability power to 0.7 ability power - **changed** — Kog'Maw R damage ratio increased from 0.25 ability power to 0.35 ability power - **changed** — Lucian Q ability range increased from 900 to 1000 - **fixed** — Fixed a bug where Nocturne Umbra Blades' cooldown would always refund 1 second, instead of 1 or 2 seconds based on the target - **changed** — Nocturne Passive Umbra Blades now procs against monsters in addition to enemy champions - **changed** — Nunu Q damage ratio increased from 0.5 ability power to 0.65 ability power - **changed** — Nunu Q healing ratio increased from 0.7 ability power to 0.9 ability power - **changed** — Nunu R shield now includes 1.5 ability power ratio in addition to bonus health ratio - **changed** — Conqueror and Guardian keystones adjusted to provide less obvious path to success and more playstyle diversity Hi! It's heating up outside, so we've got a pretty chill patch for you. This patch is mostly about reacting to balance outliers, so here we are after making the rounds: hopping up a particularly hoppy yordle, simmering down Syndra’s spheres, tapping up a blue-headed mage, and leashing a particularly literate cat. We also revisited a couple runes, specifically Conqueror and Guardian, which have been overperforming when compared to the other Keystones. We’re steering them back on course to provide a less supposedly obvious path to success and more playstyle diversity. Then we’ve brought some love to Kog’Maw and Nunu in areas that are a little less conventional to incentivize players to experiment with off-meta builds. Stay cool out there, and bring on a summer of spittle and snowballs! Take this portal if you're looking for [TFT's patch notes](https://na.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-10-13-notes/)! Mid-Patch Updates 6/24/2020 Nocturne Bugfixes Nocturne Q - DUSKBRINGER BUGFIX Fixed a bug where Nocturne's Dusk Trail would display incorrectly after he died, showing up two steps ahead of Nocturne and not buff him appropriately for the rest of the game W - SHROUD OF DARKNESS BUGFIX Fixed a bug that made Nocturne unable to gain attack speed from W - Shroud of Darkness' passive once he had died for the rest of the game Patch Highlights Pool Party Jarvan IV, Pool Party Orianna, Pool Party Taliyah, Pool Party Syndra, and Pool Party Heimerdinger will be available on July 2, 2020. Champions [Aphelios](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/aphelios/) Base attack damage growth decreased. Q Chakram reset removed for Epic Monsters; turret range indicators no longer visible in Spectator. R follow-up attack critical damage decreased. Aphelios has not waned with the moons—instead, he’s been a persistent star in professional play. We’re toning down his overwhelming strength in objective control and his formidable contributions to fights from a safe distance in later stages of the game. Base Stats ATTACK DAMAGE GROWTH 2.2 ⇒ 2 Q - Crescendum, the Chakram removedCHAKRAM RESET No longer resets the duration of Chakram on Epic Monsters SO CLOSE YET SO FAR Turret range indicators no longer show in Spectator mode R - Moonlight Vigil FOLLOW-UP ATTACK CRIT 50% bonus attack damage ⇒ 20% bonus attack damage [Cassiopeia](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/cassiopeia/) Base magic resist decreased. Our snaky lady didn't lose quite as much as we'd have liked last patch, so we're walking (slithering?) back some changes. Bundled with the Conqueror changes, we’re hoping this follow-up will help Cass shed her skin. Base Stats MAGIC RESIST 34 ⇒ 32 [Gnar](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/gnar/) E attack speed increased, attack speed duration increased. Carefully nudging Mini Gnar in the right direction. We think his attack speed is a safe lever to bring up since he’s been struggling with a much wider range of fighter matchups E - Hop ATTACK SPEED 20/30/40/50/60% ⇒ 40/45/50/55/60% ATTACK SPEED DURATION 3 seconds ⇒ 4 seconds [Kalista](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/kalista/) Base attack damage growth decreased. Whether she's wreaking havoc in top lane or jumping around in her standard bot lane carry role, Kalista is an imposing force in pro play. We want this change to encourage players to rely more on her early power and will also take away some of her level scaling so she doesn’t gain as much from soaking up XP from side lanes. Base Stats ATTACK DAMAGE GROWTH 4 ⇒ 3.5 [Kog’Maw](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/kog-maw/) Q damage ratio increased. R damage ratio increased. Although his standard build has been doing well, AP Kog’Maw hasn’t been oozing much confidence recently. We’re bringing some enzymatic excitement for players to experiment _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-10-13-notes/]_