# League of Legends 10.3 — Patch 10.3 notes - Product: League of Legends (https://whatsnew.fyi/product/league-of-legends) - Vendor: Riot Games - Date: 2020-02-04 - Version: 10.3 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-10-3-notes/ - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/10.3 - Labels: Platforms: Windows, macOS What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Heartseeker Jinx, Heartseeker Yuumi, and True Damage Senna Prestige Edition skins - **changed** — Akali Q cost increased from 100/95/90/85/80 to 120/115/110/105/100 energy - **changed** — Akali W shroud movement speed changed to 30/35/40/45/50% decaying movement speed for 2 seconds on cast - **changed** — Akali R now targets enemy champions instead of direction - **changed** — Akali R1 dash distance is 675-825 based on distance from enemy - **changed** — Akali E damage increased from 40/70/100/130/160 to 50/85/120/155/190 physical damage per cast - **changed** — Akali R cooldown decreased from 160/130/100 to 120/90/60 seconds - **changed** — Akali R1 damage increased from 85/150/215 to 125/225/325 physical damage - **changed** — Aphelios Q marked enemy attack range changed from infinite to 1800 - **changed** — Azir base mana increased from 438 to 480 - **changed** — Azir R wall length increased from 5/6/7 to 6/7/8 soldiers - **changed** — Corki W damage per second ratio increased from 0.375 bonus attack damage and 0.05 ability power to 0.5 bonus attack damage and 0.06 ability power - **changed** — Corki W burn duration increased from 1 second to 1.5 seconds - **changed** — Corki W now slows champions that are directly hit and knocked aside for 1.5 seconds - **changed** — Diana base mana decreased from 420 to 375 - **changed** — Diana W damage per orb decreased from 22/34/46/58/70 to 18/30/42/54/66 - **changed** — Ekko passive resonance stack damage against monsters decreased from 200% to 150% - **changed** — Ezreal base mana growth increased from 42 to 50 - **changed** — Ezreal attack speed growth increased from 1.5% to 2.5% - **changed** — Galio Q tornado duration increased from 1.5 seconds to 2 seconds - **changed** — Galio Q tornado damage ticks increased from 3 to 4 - **fixed** — Galio Q Gatekeeper Galio's Q VFX no longer times out before damage ticks stop - **fixed** — Lucian passive fixed a bug where critical damage modifier against non-minions was 1 instead of 0.75 - **changed** — Leona W damage decreased from 60/100/140/180/220 to 60/95/130/165/200 - **changed** — Leona E damage decreased from 60/100/140/180/220 to 50/90/130/170/210 - **changed** — Miss Fortune base attack speed growth decreased from 3% to 2.25% - **changed** — Rumble base stats rounded - **changed** — Rumble W bonus movement speed and shield decreased - **changed** — Yuumi Q base damage increased from 40/65/90/115/140/165 to 40/70/100/130/160/190 - **changed** — Yuumi Q empowered damage increased from 45/80/115/150/185/220 to 45/85/125/165/205/245 - **changed** — Yuumi E base heal increased from 70/100/130/160/190 to 70/105/140/175/210 Hi friends! These patch notes are very big. Look at all our bugfixes. Look at Prestige Edition Senna. Look at the Akali work. Look at what they did to my girl. Look at the buffs to jungle! And maybe even most importantly, we got some amazing VFX updates this patch for some of our oldest and most beloved champions. Take this portal if you're looking for [TFT's patch notes](https://na.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-10-3-notes/)! Hanna “shio shoujo” Woo Patch Highlights Heartseeker Jinx, Heartseeker Yuumi, and True Damage Senna Prestige Edition will be available on February 6, 2020. Mid-Patch Updates 2/6/2020 Akali, Yuumi Balance Changes and Galio, Lucian Bugfixes Akali E - SHURIKEN FLIP DAMAGE 40/70/100/130/160 physical damage per cast ⇒ 50/85/120/155/190 physical damage per cast R - PERFECT EXECUTION COOLDOWN 160/130/100 seconds ⇒ 120/90/60 seconds R1 - PERFECT EXECUTION DAMAGE 85/150/215 physical damage ⇒ 125/225/325 physical damage Galio Q - WINDS OF WAR BUGFIX Gatekeer Galio's Q VFX no longer times out before the damage ticks stop Lucian PASSIVE - LIGHTSLINGER DAMAGE MODIFIER Fixed a bug where Lucian's critical damage modifier against non-minions was 1 instead of .75 Yuumi Q - PROWLING PROJECTILE BASE DAMAGE 40/65/90/115/140/165 ⇒ 40/70/100/130/160/190 Q - PROWLING PROJECTILE EMPOWERED DAMAGE 45/80/115/150/185/220 ⇒ 45/85/125/165/205/245 E - ZOOMIES BASE HEAL 70/100/130/160/190 ⇒ 70/105/140/175/210 Champions [Akali](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/akali/) Q cost increased. W shroud movement speed increased and now decays. R now targets champions, not direction. As promised, we've done some major work on Akali that's going live this patch. These changes are the result of her presence in pro play and aim to trim power there more than for every day players. With that in mind, one of the biggest issues we wanted to tackle was the sheer number of options she had when approaching fights or surviving bad situations. She was way too flexible, being able to split push and teamfight, while also not being committed to a specific playstyle (early domination, scaling, etc.). Q - Five Point Strike COST 100/95/90/85/80 energy ⇒ 120/115/110/105/100 energy W - Twilight Shroud MOVEMENT SPEED IN SHROUD 20/25/30/35/40% movement speed ⇒ 30/35/40/45/50% decaying movement speed for 2 seconds on cast R - Perfect Execution R1 TARGETING Target direction ⇒ Targeted enemy champion newR1 TARGET RANGE 675 R1 DASH DISTANCE 675-825 based on distance from enemy [Aphelios](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/aphelios/) Q marked enemy attack range no longer infinite. Giving Aphelios some limitations so he's not shooting enemies all the way to the moon. Q - Calibrum, the Sniper Rifle MARKED ENEMY ATTACK RANGE Infinite ⇒ 1800 [Azir](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/azir/) Base mana increased. R number of soldiers increased. The emperor has seen better days but has the risk of power-tripping, so we're cautiously buffing him. Base Stats MANA 438 ⇒ 480 R - Emperor's Divide WALL LENGTH 5/6/7 soldiers ⇒ 6/7/8 soldiers [Corki](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/corki/) W damage per second ratio increased; burn duration increased; now slows. We want Corki's Special Delivery to be used more aggressively towards enemies, so we're helping incentivize that action. W - Special Delivery DAMAGE PER SECOND RATIO 0.375 bonus attack damage, 0.05 ability power ⇒ 0.5 bonus attack damage, 0.06 ability power BURN DURATION 1 second ⇒ 1.5 seconds newCARRIER PIGEON Now slows champions that are directly hit and knocked aside for 1.5 seconds [Diana](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/diana/) Base mana decreased. W damage per orb decreased. Mercury's in retrograde and that means _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-10-3-notes/]_