# League of Legends 10.6 — Patch 10.6 notes - Product: League of Legends (https://whatsnew.fyi/product/league-of-legends) - Vendor: Riot Games - Date: 2020-03-17 - Version: 10.6 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-10-6-notes/ - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/10.6 - Labels: Platforms: Windows, macOS What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — New reworked Wukong champion added to the game with updated abilities and mechanics - **changed** — Solo/Duo queue matchmaking system updated to reduce games where teams have unequal numbers of autofilled players - **changed** — Anivia's R - Glacial Storm Iced duration increased from 2 seconds to 3 seconds for consistency with Q - Flash Frost - **changed** — Aphelios Severum innate heal reduced from 8-25% to 3-20% of damage dealt - **changed** — Aphelios Infernum innate AoE damage to minions reduced from 45% to 30% at level 9 - **changed** — Aphelios Crescendum chakram basic attack empowered damage reduced from 30-173% to 24-164% total attack damage - **changed** — Darius W - Crippling Strike bonus physical damage reduced from 50-70% to 40-60% total attack damage - **changed** — Darius W - Crippling Strike mana cost increased from 30 to 40 - **changed** — Darius E - Apprehend mana cost changed from flat 45 to 70/60/50/40/30 scaling down with rank - **changed** — Draven W - Blood Rush decaying movement speed increased from 40-60% to 50-70% - **changed** — Garen base magic resist growth decreased from 1.25 to 0.75 - **changed** — Garen E - Judgment crit strike ratio decreased from 50% to 33% - **changed** — Hecarim R - Onslaught of Shadows fear duration increased from 0.75-1.5 seconds to 0.75-2 seconds based on distance traveled - **fixed** — Kayn W - Blade's Reach no longer damages monsters and champions globally - **fixed** — Wukong Q - Crushing Blow bonus damage now properly applies to structures - **fixed** — Wukong W - Warrior Trickster decoy basic attacks now properly deal expected damage against structures and champions Hello children of the earth. In this patch, we welcome the arrival of the new, trickier Wukong, and an update to the matchmaking system so that less games have an unbalanced amount of Autofilled players. The details are a lot more interesting than the broad explanation I can give up here, so head below for all the info! We're also following up our last patch with a third round of jungle changes to non-jungle champions and a couple of additional system changes to continue helping top laners be more of a threat throughout the whole game. Take this portal if you're looking for [TFT's patch notes](https://na.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-10-6-notes/)! Hanna “shio shoujo” Woo Mid-Patch Updates 3/20/2020 Wukong Balance Changes Wukong BASE HEALTH GROWTH 5 ⇒ 4 PASSIVE - STONE SKIN STACKS 8 ⇒ 10 PASSIVE - STONE SKIN BONUS PER STACK 62.5% ⇒ 50% W - WARRIOR TRICKSTER 60 mana ⇒ 80/70/60/50/40 mana W - WARRIOR TRICKSTER DECOY REDUCED DAMAGE 50/55/60/65/70% ⇒ 40/45/50/55/60% 3/19/2020 Kayn Bugfix Kayn W - BLADE'S REACH BUGFIX Kayn is no longer able to damage monsters and champions globally if he casts W - Blade's Reach 3/18/2020 Wukong Bugfixes Wukong Q - CRUSHING BLOW BONUS DAMAGE BUGFIX Now properly applies the bonus damage to structures W - WARRIOR TRICKSTER DECOY DAMAGE BUGFIX Wukong's decoy's basic attacks now properly deal the expected damage against structures and champions Patch Highlights Talon Blackwood, Taric Luminshield, and Twitch Shadowfoot will be available on March 19, 2020. Dark Star Malphite, Dark Star Mordekaiser, Dark Star Xerath, Dark Star Malphite Prestige Edition, Dark Cosmic Lux, and Cosmic Lux will be available on March 26, 2020. Back to top Autofill Balance in Ranked The Solo/Duo queue matchmaking system will now be less likely to create games where teams do not have the same number of autofilled players. It's no secret that having an autofilled player (or two) on your team while your opponents are all on their primary position feels rough. With this change, we're letting matches wait a little longer to try and put an autofilled player on both sides of the match (or, when possible, not autofill anyone). While we can't just get rid of autofill without making queue times skyrocket, this change should help make games with an autofilled player feel as fair as possible. We're also looking at a similar change that aims to make the number of premades on each team equal. In our first tests, the change worked pretty well in isolation. However, it ended up combining with the Autofill Parity changes in a really bad way that led to matches being made with more uneven MMR than we wanted. So we're tuning the Premade Balance system and hope to get it out to you in the near future. For right now, we're only making this change to Solo/Duo matchmaking because it can affect different queues in different ways. But if things continue going well, we'll look to expand the change to other queues soon. Back to top Champions [Anivia](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/anivia/) R Iced duration increased. Making a small consistency change to Anivia's Iced debuff (the one that doubles the damage of her E) duration on her ultimate so that all forms of it in her kit apply it consistently. R - Glacial Storm ICED DURATION 2 seconds ⇒ 3 seconds (now the same as Q - Flash Frost's Iced duration) [Aphelios](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/aphelios/) Severum's innate heal and Infernum's innate damage to minions decreased. Crescendum's empowered damage decreased. Aphelios continues to dominate pro play. We’re pulling more power out of the mechanics pro players tend to value higher than players at other tiers. Severum, the Scythe Pistol INNATE - RESURGENT HEAL 8-25% (levels 1-18) of damage dealt ⇒ 3-20% (levels 1-18) of damage dealt Infernum, the Flamethrower INNATE - INCENDIARY AOE DAMAGE T _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-10-6-notes/]_