# League of Legends 10.8 — Patch 10.8 Notes - Product: League of Legends (https://whatsnew.fyi/product/league-of-legends) - Vendor: Riot Games - Date: 2020-04-14 - Version: 10.8 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-10-8-notes/ - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/10.8 - Labels: Platforms: Windows, macOS What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Reduced funnel mechanics impact on jungle gameplay - **changed** — Adjusted jungle gank punishment to be slightly less severe - **changed** — Increased jungle experience gain in mid to late game - **changed** — Increased jungle sustain to reduce damage taken from camp clears - **added** — Added champion ability timer improvements to better indicate cast and empowerment duration - **added** — Added quality of life changes to the Practice Tool - **changed** — Aphelios passive now grants lethality instead of bonus armor penetration - **changed** — Aphelios Q ability base damage and cooldown level scaling increased from levels 1-9 to levels 1-13 - **changed** — Aphelios Q ability damage ratios decreased across all weapons with scaling from base values at level 1 to cap values at level 13 - **changed** — Ashe Q bonus attack speed increased from 20/25/30/35/40% to 20/30/40/50/60% - **changed** — Evelynn Q base spike damage increased from 25/30/35/40/45 to 30/35/40/45/50 and maximum damage from 75/90/105/120/135 to 90/105/120/135/150 - **changed** — Kalista base armor reduced from 23 to 21 - **changed** — Kalista E slow decreased from 25/30/35/40/45% to 10/18/26/34/42% - **changed** — Master Yi R bonus attack speed decreased from 30/55/80% to 25/45/65% - **changed** — Orianna W movement speed modifier increased from 20/25/30/35/40% to 30/35/40/45/50% - **changed** — Orianna E shield ratio increased from 0.4 ability power to 0.5 ability power - **changed** — Ryze base health increased from 570.48 to 575 - **changed** — Ryze base armor increased from 21.552 to 22 and base attack damage increased from 55.04 to 56 - **changed** — Ryze Q bonus movement speed increased from 20/25/30/35/40% to 28/32/36/40/44% when consuming 2 runes - **changed** — Senna passive Mist Wraith spawn chance decreased from 25% to 22% on minions Senna does not kill Hey all you cool Jeweled Protectors and Hushtails! This patch, we’ve got another follow-up to the funnel mechanics and a couple of wider jungle changes that should help with pacing, mainly around early game impact. We’re slightly reducing how much a gank will punish an enemy, and giving junglers a steadier stream of XP mid to late game. These adjustments should help you bounce back and stabilize from early setbacks. Alongside this, we're helping out players who aren't hyper-optimizing their jungle clearing, giving them some breathing room with extra sustain so they're not always punished for taking a a little too much damage from a Raptor. We're also adding a couple of QoL changes to things like champion ability timers to better indicate how much time you have on an ability's cast or empowerment and the Practice Tool. Be sure to check those out! Take this portal if you're looking for [TFT's patch notes](https://na.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-10-8-notes/)! Hanna “shio shoujo” Woo Tricia "mom cat" Tan Mid-Patch Updates 4/21/2020 Ornn Bugfix Ornn W - BELLOWS BREATH BUGFIX Ornn is no longer able to globally damage all enemies with W - Bellows Breath in certain instances 4/15/2020 Ornn Bugfix Ornn E - SEARING CHARGE BUGFIX Ornn is no longer able to go through terrain or walls when casting E - Searing Charge right next to said terrain or wall Patch Highlights Coven Morgana, Coven LeBlanc, Coven Zyra, and Coven Zyra Prestige Edition will be available on April 16, 2020. Champions [Aphelios](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/aphelios/) Passive bonus armor penetration removed, lethality added. Q ability level scaling takes longer for base damage and cooldowns, damage ratio increased. Aphelios has continued to pull out the big guns as a pro dominant champion. We’re looking to attack his power curve as well as his ability to deal with the tanky front line threats that he more likely encounters in pro play. Passive - The Hitman and the Seer removedBONUS ARMOR PENETRATION Aphelios no longer gains 3/6/9/12/15/18% bonus armor penetration newLETHALITY Aphelios now gains 2/4/6/8/10/12 lethality Q - Weapons of the Faithful BASE DAMAGE AND COOLDOWN LEVEL SCALING Aphelios' weapons actives' base damage and cooldowns scale over levels 1-9 ⇒ levels 1-13 MOONSHOT DAMAGE AD RATIO 0.6 bonus attack damage ⇒ 0.42-0.6 (levels 1-13) bonus attack damage ONSLAUGHT DAMAGE AD RATIO 0.3 bonus attack damage ⇒ 0.21-0.3 (levels 1-13) bonus attack damage BINDING ECLIPSE DAMAGE RATIO 0.35 bonus attack damage ⇒ 0.26-0.35 (levels 1-13) bonus attack damage DUSKWAVE DAMAGE RATIO 0.8 bonus attack damage ⇒ 0.56-0.8 (levels 1-13) bonus attack damage SENTRY DAMAGE RATIO 0.5 bonus attack damage ⇒ 0.35-0.5 (levels 1-13) bonus attack damage [Ashe](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/ashe/) Q bonus attack speed increased. Strike quickly—now even quicker. Ashe has been weaker than we’d like, so we’re amping up her main DPS ability as frost-ing on the cake. Q - Ranger's Focus BONUS ATTACK SPEED 20/25/30/35/40% ⇒ 20/30/40/50/60% [Evelynn](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/evelynn/) Q damage increased. We're upping some of Eve's damage to help her saunter her way through early skirmishes and the jungle more reliably. Q - Hate Spike BASE SPIKE DAMAGE 25/30/35/40/45 (75/90/105/120/135 maximum damage) ⇒ 30/35/40/45/50 (90/105/120/135/150 maximum damage) [Kalista](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/kalista/) Base armor reduced. E slow decreased. We're reeling in a bit of Kalista's power with a focus on her early game CC so that she can’t kite enemies as easily without backup, and has to rely more on her support for utility. Base Stats ARMOR 23 ⇒ 21 E - Rend SLOW 25/30/35/40/45% ⇒ 10/18/26/34/42% [Master Yi](http://gameinfo.na.leagueoflegen _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-10-8-notes/]_