# League of Legends 11.6 — Patch 11.6 notes - Product: League of Legends (https://whatsnew.fyi/product/league-of-legends) - Vendor: Riot Games - Date: 2021-03-16 - Version: 11.6 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-11-6-notes/ - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/11.6 - Labels: Platforms: Windows, macOS What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Reduce systemic healing from runes and items - **changed** — Akali base health decreased from 575 to 500 - **changed** — Akali health growth increased from 95 to 105 - **removed** — Akali Passive Assassin's Mark no longer restores 10/15/20 energy - **changed** — Akali Q Five Point Strike cost changed from 120/115/110/105/100 to 130/115/100/85/70 energy - **removed** — Akali Q Five Point Strike no longer deals 25% bonus magic damage to minions and monsters - **changed** — Akali W Twilight Shroud now increases maximum energy by 80 and restores 80 energy - **changed** — Akali E Shuriken Flip total damage increased and damage split shifted from 50/50 to 30/70 between first and second hit - **changed** — Akali R Perfect Execution first dash changed from physical to magic damage with adjusted scaling - **changed** — Gnar W Hyper bonus base damage decreased from 10/20/30/40/50 to 0/10/20/30/40 - **changed** — Hecarim Q Rampage base damage decreased later from 60/102/144/186/228 to 60/97/134/171/208 - **changed** — Karthus Q Lay Waste base damage decreased from 45/65/85/105/125 to 45/62.5/80/97.5/115 - **changed** — LeBlanc W Distortion cost decreased from 60/75/90/105/120 to 60/70/80/90/100 mana - **changed** — Lillia R Lilting Lullaby cooldown increased from 130/110/90 to 150/130/110 seconds - **changed** — Pyke E Phantom Undertow cooldown changed from 15 seconds to 15/14/13/12/11 seconds - **fixed** — Fixed a bug where a Ward disabled by a Control Ward would appear to reveal the Fog of War around it - **fixed** — Fixed a bug where Liandry's Anguish bonus magic damage amplification would apply to monsters and minions - **changed** — Xin Zhao E Audacious Charge cooldown decreased from 12 to 11 seconds - **changed** — Xin Zhao E Audacious Charge dash speed decreased from 3000 to 2500 - **changed** — Xin Zhao E Audacious Charge cast range increased to 1100 on Challenged targets 11.6 and school’s in session! But have no fear, your handy dandy cheat sheet here: the big snapshots of this patch include a refresh button for Xin Zhao and an overall reduction targeting systemic healing (i.e. from runes and items). Staying alive is one thing, but it’s a problem when certain champs start feeling invincible. Once you’re done hitting the books, hit the rift, ace the enemy team, and school your opponents. We’ll see ya next period patch. And for those of you who hate studying, take this portal to [TFT patch notes](https://na.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-11-6-notes/) to check in on a universe where school’s out forever. Tricia "mom cat" Tan Hanna "shio shoujo" Woo Mid-Patch Updates 3/18/2021 Xin Zhao Balance Changes and Liandry's Anguish and Control Ward Bugfixes Control Wards FOG OF WAR BUGFIX Fixed a bug where a Ward disabled by a Control Ward would appear to reveal the Fog of War around it Liandry's Anguish BONUS MAGIC DAMAGE BUGFIX Fixed a bug where Liandry's Anguish's bonus magic damage amplification would apply to monsters and minions Xin Zhao These changes were included in the original patch deploy, but left off of the original Patch 11.6 Notes! E - AUDACIOUS CHARGE COOLDOWN 12 seconds ⇒ 11 seconds E - AUDACIOUS CHARGE DASH SPEED 3000 ⇒ 2500 E - AUDACIOUS CHARGE CAST RANGE Increased to 1100 on Challenged targets R - CRESCENT GUARD DURATION 3 seconds (extended by basic attacks and abilities) ⇒ 5 seconds Patch Highlights Battle Academia Garen, Battle Academia Wukong, Battle Academia Caitlyn, Battle Academia Yone, Battle Academia Leona, and Battle Academia Leona Prestige Edition will be available on March 18th, 2021. Champions [Akali](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/akali/) Base health decreased and health growth increased. Passive energy restore removed. Q cost increased early and decreased later; bonus damage removed. W now increases Akali’s maximum energy. E total damage increased; first hit damage ratio decreased; second hit damage ratio increased. R first dash now deals magic damage and has increased later scaling with AP. From the start of most games, Akali is able to wield her durability to help her coast through even the most difficult early lane phases. We’re reducing her early game tankiness so that her laning success isn't always guaranteed, but in return, we’re giving her an overall net buff with later dueling payoff, so that when she strikes, it’s deadly. In addition, we're also making her energy management more intuitive so that if you’re just now picking her up, it doesn’t take so much… energy? Base Stats HEALTH 575 ⇒ 500 HEALTH GROWTH 95 ⇒ 105 Passive - Assassin's Mark removedSWINGING KAMA ENERGY RESTORE Assassin's Mark no longer restores 10/15/20 energy Q - Five Point Strike COST 120/115/110/105/100 energy ⇒ 130/115/100/85/70 energy removedRANK 5 BONUS DAMAGE Five Point Strike no longer deals 25% bonus magic damage to minions and monsters. W - Twilight Shroud newENERGIZER SHROUD Twilight Shroud now increases Akali’s maximum energy by 80 (and still restores 80 energy) E - Shuriken Flip TOTAL DAMAGE 100/170/240/310/380 (+70% AD) (+100% AP) ⇒ 100/187.5/275/362.5/450 (+85% AD) (+120% AP) DAMAGE SPLIT BETWEEN FIRST AND SECOND HIT 50% of the total damage, 50% of the total damage ⇒ 30% of the total damage, 70% of the total damage R - Perfect Execution FIRST DASH DAMAGE TYPE Physical ⇒ Magic FIRST DASH DAMAGE 125/225/325 (+50% bonus AD) ⇒ 80/220/360 (+50% bonus AD) (+30% AP) [Gnar](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/gnar/) W bonus base damage decreased. Despite being mini, Gnar has been mega in Pro play, so we’re pulling back on his in-lane harass. W - Hyper BONUS BASE DAMAGE 10/20/30/40/50 ⇒ 0/10/20/30/40 [Hecarim](http://gameinfo.na.leagueoflegends.com/en/game-info/champions/hecarim/) Q base damage decreased later. Hecarim has been at peak _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-11-6-notes/]_