# League of Legends 26.13 — League of Legends Patch 26.13 Notes - Product: League of Legends (https://whatsnew.fyi/product/league-of-legends) - Vendor: Riot Games - Date: 2026-06-23 - Version: 26.13 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-13-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.13 - Labels: Platforms: Windows, macOS What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Locke, the Ashen Exorcist champion, is now available - **added** — Last hit indicators are now available in Ranked and Normal Draft queues - **added** — Ranked 5s will return for a limited run starting June 26 - **changed** — Ranked 5s start time moved to 8pm - **changed** — Aphelios Calibrum Passive Mark Damage increased from 15 (10% bonus AD) to 15 (15% bonus AD) - **changed** — Aphelios Severum Q - Onslaught Damage increased across all levels - **changed** — Aphelios Infernum Q - Duskwave Damage scaling increased from 10-16% bonus AD to 15-21% bonus AD - **changed** — Aphelios Crescendum Q - Sentry Damage scaling increased from 30-48% bonus AD to 34-52% bonus AD - **changed** — Bard Passive - Traveler's Call Damage Per Meep reduced from 35 to 30 and Chime scaling reduced from 10 to 6 per 5 Chimes - **changed** — Brand Base Mana Regeneration increased from 9 to 11 - **changed** — Brand Passive - Blaze Detonation Damage reduced from 8-12% at levels 1-17 to 6-12% at levels 1-18 - **changed** — Brand E - Conflagration Mana Cost increased from 70/75/80/85/90 to 90 across all levels - **changed** — Cassiopeia Health per level reduced from 104 to 98 - **changed** — Draven E - Stand Aside Cooldown reduced by 2 seconds across all levels - **changed** — Draven R - Whirling Death Damage Reduction on Enemy Hit changed from -8% multiplicatively down to 40% at 11 hits to -5% down to minimum 50% at 14 hits - **changed** — Kai'Sa W - Void Seeker Cooldown reduced across all levels - **changed** — Kai'Sa R - Killer Instinct Shield increased from 70/90/110 to 100/150/200 - **changed** — K'Sante E - Footwork Shield reduced and bonus health scaling reduced from 15% to 13.5% - **changed** — LeBlanc R - Mimic RQ1/RE1 Damage and Mark/Root Damage increased Our newest demon-huntin' baddie Locke is hitting the Rift this patch! You can check him out in between MSI matches—but you won't see him on that big stage yet. We've also got balance changes to a swathe of champions, from everyone's favorite “always chasin' charms, never savin' ADCs” support, to the Darkin who just won't die in my games. Ranked 5s will also be returning for a limited run starting on June 26. We decided to bump down start times to 8pm, to accommodate all us eepy lil guys who need to go night night by 10pm. So time to text the squad and get into queue. We also have last hit indicators coming to Ranked and Normal Draft queues! So now there's no excuse to miss those canons, pal. (You can also turn them off if you like a challenge.) Looking for more information on all things League of Legends? Check out our community-run wiki [here](https://wiki.leagueoflegends.com/en-us/)! Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-6)! Erika “Riot Cashmiir” Haas Steven “Riot sternest” Earnest Yina “Riot Yina” Wen Patch Highlights Broken Covenant Jhin, Broken Covenant Aurora, Broken Covenant Shen, High Noon Akshan, and High Noon Locke will be available June 24, 2026. Locke Guilt's a sickness, and I've got the cure. Locke, the Ashen Exorcist, is slayin' demons and disappointing his mother June 24th. Passive - Silver Stake - Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health. Q - Ritual Nails - Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. W - Soul Ignition - Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect. E - Ashen Pursuit - Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through. R - Purgatory - Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions. - Locke Champion Spotlight [here](https://www.youtube.com/watch?v=ynG4T9yLKFs)! Champions [Aphelios](https://www.leagueoflegends.com/en-us/champions/aphelios/) Since his nerfs earlier this year, Aphelios has fallen in priority and win rate. With some power budget freed up, we're pulling back on some of those earlier nerfs to highlight each gun's unique strengths. Calibrum - Passive Mark Damage: 15 (10% bonus AD) ⇒ 15 (15% bonus AD) Severum - Q - Onslaught Damage: 19 / 24.25 / 29.5 / 34.75 / 40% Total AD Dmg per attack ⇒ 20 / 25.25 / 30.5 / 35.75 / 41% Total AD Dmg per attack Infernum - Q - Duskwave Damage: 20 - 110 (Level 1 - 18) (10 - 16% bonus AD) ⇒ 20 - 110 (Level 1 - 18) (15 - 21% bonus AD) Crescendum - Q - Sentry Damage: 35 - 125 (Level 1 - 18) (30 - 48% bonus AD) ⇒ 35 - 125 (Level 1 - 18) (34 - 52% bonus AD) [Bard](https://www.leagueoflegends.com/en-us/champions/bard/) Bard has been a tanky roaming meta staple for much of the season, so we're trimming his damage so tank Bard doesn't get to hit nearly as hard without investing in AP. Passive - Traveler's Call - Damage Per Meep: 35 (+10 per 5 Chimes) (+40% AP) ⇒ 30 (+6 per 5 Chimes) (+40% AP) [Brand](https://www.leagueoflegends.com/en-us/champions/brand/) Brand continues to dominate bot lane for most players, so we're nerfing his early passive detonation damage while offsetting some of that hit for more skilled players and supports through mana tuning. Base Stats - Base Mana Regeneration: 9 ⇒ 11 Passive - Blaze Passive - Detonation Damage: 8 - 12% (Levels 1 - 17) (+2% per 100 AP) ⇒ 6 - 12% (Levels 1 - 18, scaling above 18) (+2% per 100 AP) E - Conflagration - Mana Cost: 70 / 75 / 80 / 85 / 90 ⇒ 90 [Cassiopeia](https://www.leagueoflegends.com/en-us/champions/cassiopeia/) Cassiopeia ha _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-13-notes]_