# League of Legends 26.14 — League of Legends Patch 26.14 Notes - Product: League of Legends (https://whatsnew.fyi/product/league-of-legends) - Vendor: Riot Games - Date: 2026-07-14 - Version: 26.14 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-14-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.14 - Labels: Platforms: Windows, macOS What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Azir's Scorch, Liandry's Torment, Blackfire Torch, and Hextech Alternator now deal 100% of their damage on-hit instead of 50% - **changed** — Azir's Conqueror will now apply 2 stacks on-hit instead of 1 - **changed** — Azir's Press the Attack now applies to the primary target hit - **changed** — Azir's Emperor's Divide now knocks back jungle monsters - **changed** — Corki's Attack Damage Growth increased from 2 to 2.5 - **changed** — Corki's Missile Barrage recharge time reduction from autos increased from 2-4 seconds to 2-6 seconds based on critical strike chance - **changed** — Garen's Demacian Justice true damage reduced from 150/250/350 to 125/200/275 - **changed** — Jayce's Hextech Capacitor bonus move speed reduced from 40 to 30 - **changed** — Jayce's Mercury Hammer bonus armor and magic resistance reduced from 5/15/25/35 to 5/12/19/26 - **changed** — Locke's Ritual Nails recast hold time reduced from 5 seconds to 4 seconds - **changed** — Locke's Ritual Nails damage reduced from 50/60/70/80/90 to 50/58/66/74/82 - **changed** — Locke's Ritual Nails mark base bonus damage reduced from 20/30/40/50/60 to 18/26/34/42/50 - **changed** — Locke's Soul Ignition damage taken grey health cap reduced from 40/80/120/160/200 to 40/70/100/130/160 - **changed** — Mordekaiser's Death's Grasp damage increased from 60/75/90/105/120 to 60/80/100/120/140 and ability power ratio increased from 40% to 45% - **changed** — Mordekaiser's Realm of Death stat steal increased from 10% to 13% - **changed** — Nami's Tidecaller's Blessing damage per hit increased from 20/30/40/50/60 to 20/35/50/65/80 - **changed** — Senna's Absolution critical strike damage modifier reduced from 85% to 80% - **changed** — Senna's Piercing Darkness ability power slow ratio reduced from 10% per 100 Ability Power to 7% per 100 Ability Power - **changed** — Senna's Piercing Darkness ability power healing ratio reduced from 50% Ability Power to 35% Ability Power Hail the victorious three-peat champions, and welcome to Patch 26.14! This patch we have an array of changes to champs like locking down Locke, helping our favorite fish who's flopping a little in support, and hitting mute on the songstress in bot lane. Blue buff is getting a little bit of love, and we have some adjustments to a few items. Outside of Summoner's Rift, we've got some Mayhem and Arena adjustments for modes enjoyers, and Summoner's Rift Clash will be taking place this patch! So time to hit up the squad, give yourselves a punny name, and suddenly forget how to do even the most basic tasks in-game, if you're anything like my friend group. Looking for more information on all things League of Legends? Check out our community-run wiki [here](https://wiki.leagueoflegends.com/en-us/)! Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-7)! Erika "Riot Cashmiir" Haas Steven "Riot sternest" Earnest Yina "Riot Yina" Wen Patch Highlights T1 Galio, T1 Xin Zhao, T1 Seraphine, T1 Ambessa, T1 Yunara, MVP T1 Miss Fortune, and Victorious Rengar will be available July 15, 2026. Champions [Azir](https://www.leagueoflegends.com/en-us/champions/azir/) Azir is feeling more headless chicken than valiant falcon right now. But rather than straight numerical buffs, we're preening his feathers of impactful bugs and changing some rune interactions that should make him start squawking about Shurima more often. W - Arise! - On-Hit? More Like On-Destroy: Scorch, Liandry's Torment, Blackfire Torch, and Hextech Alternator now deal 100% of their damage on-hit instead of 50% - Double-tap: Conqueror will now apply 2 stacks on-hit instead of 1 - Laser Focus: Press the Attack now applies to the primary target hit R - Emperor's Divide - Be Gone, Peasant!: Now knocks back jungle monsters [Corki](https://www.leagueoflegends.com/en-us/champions/corki/) Everyone's favorite incoherent aviator is having trouble taking off in bot lane. So, we want to give a little more firepower to Corki's sorties later in the game, and really enhance his spell-weaving missile firing fantasy! Base Stats - Attack Damage Growth: 2 ⇒ 2.5 R - Missile Barrage - Remaining Recharge Time Reduction from Autos: 2 - 4 seconds (based on critical strike chance) ⇒ 2 - 6 seconds [Garen](https://www.leagueoflegends.com/en-us/champions/garen/) Garen is dishing out too much justice across all skill brackets right now. So, we're going to tap down the Demacian Justice just a tad to make him a little less oppressive, while still rewarding well-timed target selection and inspiring fear in the hearts of those who shirk justice. R - Demacian Justice - True Damage: 150 / 250 / 350 (+ 25 / 30 / 35% of target's missing health) ⇒ 125 / 200 / 275 (+ 25 / 30 / 35% of target's missing health) [Jayce](https://www.leagueoflegends.com/en-us/champions/jayce/) Jayce quickly climbed the ranks after our 26.03 adjustments and has stayed at the top of the pack. Additionally, he has become a fairly comfortable blind pick champ due to his Rune flexibility, and is the most picked top laner in higher ranks. Right now he's building like an assassin, but playing like a fighter, which we prefer to the tank Jayce era. These changes should tap down on his speediness and high durability while preserving what makes him fun. Passive - Hextech Capacitor - Bonus Move Speed: 40 ⇒ 30 R - Mercury Hammer - Bonus Armor and Magic Resistance: 5 / 15 / 25 / 35 (+7.5% bonus Attack Damage) ⇒ 5 / 12 / 19 / 26 (+7.5% bonus Attack Damage) [Locke](https://www.leagueoflegends.com/en-us/champions/locke/) Locke's release has gone relatively smoothly, and we are now tuning him down a bit as players have had time to pick him up. We want to open up more counterplay by reducing how long he can pressure with his Q. And we're bumping down the healing on his W because he's not an enchanter, after all. Q - Ritual Nails - Nail Recast Hold Time: 5 second _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-14-notes]_