# League of Legends 26.16 — League of Legends Patch 26.16 Notes - Product: League of Legends (https://whatsnew.fyi/product/league-of-legends) - Vendor: Riot Games - Date: 2026-08-11 - Version: 26.16 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.16 - Labels: Platforms: Windows, macOS What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Adjusted support role quest progress to increase tradeoffs for early roaming playstyle - **changed** — Buffed Azir's Q - Conquering Sands damage from 60/80/100/120/140 to 75/95/115/135/155 - **changed** — Reduced Bel'Veth's health growth from 110 to 105 - **changed** — Reduced Bel'Veth's R - Endless Banquet true form attack speed from 5/15/25% to 6/13/20% - **added** — Added true form Remora indicator to Bel'Veth's R - Endless Banquet that turns the resource bar purple when True Form can spawn Remora - **changed** — Increased Camille's mana from 339 to 375 - **changed** — Changed Camille's passive shield from flat 20% maximum health to 10/15/20/25% maximum health scaling with levels - **changed** — Reduced Camille's passive cooldown from 18/14/10/6 seconds to 14/11/8 seconds - **changed** — Reduced Camille's W - Tactical Sweep cooldown from 15/14/13/12/11 to 12/11.5/11/10.5/10 seconds - **changed** — Increased Camille's W - Tactical Sweep outer cone bonus damage from 6/6.5/7/7.5/8% to 7/7.5/8/8.5/9% target maximum health - **changed** — Buffed Gwen's passive healing on champions from 50% post-mitigation capped to 10-25 to 67% post-mitigation capped to 12-40 - **changed** — Increased Gwen's passive AP ratio from 6.5% to 7% - **changed** — Increased Kennen's R - Slicing Maelstrom bonus resistances from 20/40/60 to 25/50/75 - **changed** — Increased Kennen's R - Slicing Maelstrom damage from 40/75/110 to 40/80/120 - **changed** — Increased Kennen's R - Slicing Maelstrom AP ratio from 22.5% to 25% - **changed** — Adjusted Nasus's Q - Siphoning Strike stack generation from 3 stacks to 4 stacks with champion/large minion/monster bonus reduced from 12 to 10 - **changed** — Reduced Poppy's attack damage from 60 to 56 - **changed** — Increased Poppy's health regeneration from 8 to 9 - **changed** — Increased Poppy's mana from 280 + 40 per level to 300 + 45 per level With this patch, we have a bunch of systems adjustments aimed at some of the strategies that have been emerging in bot lane, as well as opening up some space for itemization diversity in jungle. Recently we've been seeing increased support roaming really early into the game, to the point where they seem to be operating as a second jungler. While this may be interesting as a strategic option, we feel it is damaging to game integrity when it's the default approach and supports are no longer meaningfully participating in a lane, so we're making higher tradeoffs for this playstyle by tweaking role quest progress for supports and directly addressing specific champions like Camille who have moved into the support role leading this meta. Related, mages are picking up as a prominent class selection in bot lane in both pro and regular play. While they've been niche but powerful picks for a long time, both from your feedback and the stats, it's clear that it's time for some adjustments to equalize the power here a bit between mages and ADCs. Similar to the approach with supports above, they'll still be viable, just not clearly dominant. Additionally, we are tweaking the AD fighter itemization space and the jungle pets to encourage a more diverse meta beyond Sundered Sky users to include more AP and Tank junglers. We're excited to see what shakes out next! Looking for more information on all things League of Legends? Check out our community-run wiki [here](https://wiki.leagueoflegends.com/en-us/)! Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-17-9)! Austin “Riot wroadie” Wright Erika “Riot Cashmiir” Haas Steven “Riot sternest” Earnest Yina “Riot Yina” Wen Patch Highlights Faerie Court Bel'Veth, Faerie Court Gwen, and Faerie Court Lulu will be available August 12, 2026. Champions [Azir](https://www.leagueoflegends.com/en-us/champions/azir/) We are continuing to monitor Azir, especially as players continue to pick up Press The Attack as his optimal keystone. For now however, we are going to give him a moderate buff to his laning to help him out. Q - Conquering Sands - Damage: 60 / 80 / 100 / 120 / 140 (+35 / 40 / 45 / 50 / 55% AP) ⇒ 75 / 95 / 115 / 135 / 155 (+35 / 40 / 45 / 50 / 55% AP) [Bel'Veth](https://www.leagueoflegends.com/en-us/champions/belveth/) Bel'Veth has come out with the scaling curve of Kayle and Aurelion Sol. Her power is rapidly growing across all skill brackets and given her early game is already quite weak, we've opted to make her late game a bit less sharp. Base Stats - Health Growth: 110 ⇒ 105 R - Endless Banquet - True Form Total Attack Speed: 5 / 15 / 25% ⇒ 6 / 13 / 20% - NEW True Form Remora Indicator: Resource bar now turns purple when True Form can spawn Remora [Camille](https://www.leagueoflegends.com/en-us/champions/camille/) With roaming supports all the rage, Camille has been queen. We are simultaneously looking to nerf her support roaming power while keeping or (hopefully) actually buffing her top lane. This means trading the raw all in power behind her passive shield early game in favor of significantly lowered cooldowns for better repeatable trading. Base Stats - Mana: 339 ⇒ 375 Passive - Adaptive Defenses - Shield: 20% Maximum Health ⇒ 10 / 15 / 20 / 25% Maximum Health (levels 1 / 7 / 13 / 19) - Cooldown: 18 / 14 / 10 / 6s (levels 1 / 7 / 13 / 19) ⇒ 14 / 11 / 8s (levels 1 / 7 / 13) W - Tactical Sweep - Cooldown: 15 / 14 / 13 / 12 / 11s ⇒ 12 / 11.5 / 11 / 10.5 / 10s - Outer Cone Bonus Damage: 6 / 6.5 / 7 / 7.5 / 8% (+2.5% per 100 bonus Attack Damage) Target Maximum Health ⇒ 7 / 7.5 / 8 / 8.5 / 9% (+2.5% per 100 bonus Attack Damage) Target Maximum Health [Gwen](https://www.leagueoflegends.com/en-us/champions/gwen/) Gwen has remained slightly weak since her nerfs earlier this year. We are buffing her passive sustain back up towards where it has previously been, which should help her be a powerful threat _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/league-of-legends-patch-26-16-notes]_