# League of Legends 26.3 — Patch 26.3 Notes - Product: League of Legends (https://whatsnew.fyi/product/league-of-legends) - Vendor: Riot Games - Date: 2026-02-03 - Version: 26.3 - Original notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-26-3-notes - Permalink: https://whatsnew.fyi/product/league-of-legends/releases/26.3 - Labels: Platforms: Windows, macOS What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Adjusted item balance and vision mechanics for early game tension - **changed** — Buffed AD junglers to address systemic disparity in the new season - **changed** — Mel health per level increased from 93 to 99 - **changed** — Mel passive damage per projectile increased from 8-25 + 3% AP to 8-30 + 4% AP - **changed** — Mel W shield amount increased from 60% AP to 70% AP - **changed** — Mel E root damage increased from 60% AP to 70% AP - **changed** — Zed passive damage to monsters increased from 0.5x to 0.75x - **changed** — Zed maximum damage to epic monsters increased from 100 to 175 - **added** — ARAM Mayhem progression track with 22 levels of rewards including augments, cosmetics, and items - **added** — 45 new augments added to ARAM Mayhem including item upgrades, active summoner effects, and Prismatic Augments - **added** — Augment Sets system introduced to ARAM Mayhem - **added** — Climb indicator added for ranked - **changed** — ARAM Mayhem Mayhem Progression Track Tier 4 reward changed from 300 starting gold to Golden Reroll - **changed** — ARAM Mayhem augment hover delay reduced from 0.75 to 0.1 seconds - **changed** — ARAM Mayhem Poro Blaster restricted to one per team and increased time required to stack Poros - **changed** — ARAM Mayhem augment set rewards adjusted for Make it Rain, Archmage, and Deathknell sets - **fixed** — Fixed bug where Critical Healing and Critical Missile could trigger infinitely in ARAM Mayhem - **fixed** — Fixed bug where Prom Queen failed to trigger after death in ARAM Mayhem - **fixed** — Fixed bug where players could select the same augment multiple times in ARAM Mayhem This is our first major live follow-up patch on Season 2026 after collecting our first reads on the game from a combination of playing ourselves and watching you all dive into the changes. We're honing in on item balance, following up on recent rune changes, and tweaking vision mechanics to ensure the early game has the right level of tension. We've also got balance changes. A lot of balance changes. The biggest standout here is AD junglers, who are systemically worse in the new season, but since we like the systems changes that caused this disparity, we're simply buffing them back up. Also with this patch we're delivering a major update to ARAM Mayhem! Over 40 new augments, augment sets, and a progression track means there's a ton of crazy combinations you can cook up. For you ranked climbers we now have the climb indicator as well as a tweak to the Aegis of Valor threshold. For Demacia Rising the next two chapters will also be unlocked and available to progress in this patch, best of luck to you and your units! Looking for more information on all things League of Legends? Check out our community-run wiki [here](https://wiki.leagueoflegends.com/en-us/)! Wrong patch notes? You can find the TFT patch notes [here](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-16-4/)! Lilu "Riot Riru" Cabreros Caden “Riot Sakaar” House Mid-Patch Updates FEBRUARY 5, 2026 HOTFIXES Mel - Health per Level: 93 ⇒ 99 - Passive Damage per Projectile: 8-25 + 3% AP ⇒ 8-30 + 4% AP - W Shield Amount: 60% AP ⇒ 70% AP - E Root Damage: 60% AP ⇒ 70% AP Zed - Passive: Damage to Monsters: 0.5x ⇒ 0.75x - Maximum Damage to Epic Monsters: 100 ⇒ 175 ARAM: Mayhem - Mayhem Progression Track Tier 4: 300 Starting Gold ⇒ Golden Reroll - Augment Hover Delay: 0.75 ⇒ 0.1 seconds - Poro Blaster: Only 1 player per team can get this augment; Increased the time required to stack Poros - Heads Up Cupcake!: On Pick Up Slow: 50% ⇒ 25%; Gold per 1000 healing: 200 ⇒ 150; Missing Health Healing: 50 - 20% ⇒ 5 - 15% - Devil On Your Shoulder: Health drain near enemies: 7.5 ⇒ 5% drain; Bonus true damage: 20% ⇒ 15% - Speed Demon: Speed gain: 350 decay over 2s ⇒ 200 decay over 1s - Kill Secured: Bonus MS towards low health champion: 100% ⇒ 60% ARAM: Mayhem Augment Set Changes - Make it Rain Set Reward: 30/50/100% ⇒ 15/30/50% - Archmage Set Reward: 40% ⇒ 30% - Deathknell Set Reward: 40% ⇒ 25% ARAM: Mayhem Bugfixes - Fixed a bug where Critical Healing and Critical Missile could trigger infinitely. - Fixed a bug where Prom Queen failed to trigger after you died. - Fixed a bug where Critical Missile triggered too often with Tank It or Leave It. - Fixed a bug where the Firecracker set bonus caused the attack timer to reset. - Fixed a bug where the Firecracker set bonus was triggering on basic attack effects - Fixed a bug where players could select the same augment multiple times. Patch Highlights Firecracker Skins will be available February 4th, 2026. ARAM Mayhem Hello Mayhem enjoyers! We're excited to introduce a patch packed with new Augments, new Augment Sets, and a NEW progression track! This patch adds 45 new Augments, with some unlockable through the progression track as you play. We've heard your feedback around augment diversity and underserved classes, so we focused on expanding options for them, including item upgrades, active summoner effects, and more Prismatic Augments! But what about existing Augments? We're giving some underperforming Augments light tuning and refreshing the system overall with the introduction of Augment Sets. MAYHEM PROGRESSION TRACK Season of Mayhem provides a new out of game experience for Mayhem enjoyers to give you something to progress and augment your future games! With this track we’re exploring rewarding Mayhem enjoyers and giving you all exciting goals to strive for within the mode. Our goals here are to make t _[Truncated at 4000 characters — full notes: https://www.leagueoflegends.com/en-us/news/game-updates/patch-26-3-notes]_