# Left 4 Dead 2 Left 4 Dead 2 - Update - Product: Left 4 Dead 2 (https://whatsnew.fyi/product/left-4-dead-2) - Vendor: Valve - Date: 2023-08-31 - Original notes: https://store.steampowered.com/news/app/550/view/3649658979104139653 - Permalink: https://whatsnew.fyi/product/left-4-dead-2/releases/2023-08-31-left-4-dead-2-update What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **removed** — Removed auto-revive from Tank Run mutation - **changed** — Re-enabled water slowdown in Tank Run mutation - **changed** — Re-enabled crawling when incapped in Tank Run mutation - **changed** — Lowered revive health to 40 in Tank Run mutation - **changed** — Set revive duration to 3 seconds in Tank Run mutation - **fixed** — Fixed issue where Tanks deleted by triggers were still counted as alive - **changed** — Starting the two extra generators in Sacrifice finale will now decrease the finale timer by 30 seconds and spawn a Tank for each generator - **fixed** — Fixed issue where Tanks wouldn't spawn if some players were still connecting An update has been released for Left 4 Dead 2. Tank Run mutation fixes based on feedback from Tank Run community groups: - Removed auto-revive. - Re-enabled water slowdown. - Re-enabled crawling when incapped. - Lowered revive health to 40. - Revive duration set to 3 seconds. - Fixed issue where Tanks deleted by triggers were still counted as alive. - Starting the two extra generators in Sacrifice finale will now decrease the finale timer by 30 seconds and spawn a Tank for each generator. - Fixed issue where Tanks wouldn't spawn if some players were still connecting.