# Lethal Company The Challenge Moons Patch - Version 47 - Product: Lethal Company (https://whatsnew.fyi/product/lethal-company) - Vendor: Zeekerss - Date: 2024-01-08 - Original notes: https://store.steampowered.com/news/app/1966720/view/3882730411609737888 - Permalink: https://whatsnew.fyi/product/lethal-company/releases/2024-01-08-the-challenge-moons-patch-version-47 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add replayable challenge moons that are weekly and use the same random seed for everyone based on the current UTC week, with profits uploaded to a leaderboard - **added** — Challenge moons have randomly generated names, increased amounts of scrap, random starting credits, and other randomly tweaked properties - **changed** — Position of random lightning strikes, destination of the inverse teleporter, contents of gift boxes, and precise positions of scrap items are now deterministic and based off the random seed - **added** — Add server tag feature for the public lobbies list to filter servers by tags - **added** — Add a new type of hallway to the factory map type - **changed** — Rework the thumper's movement so its animations and acceleration are more consistent, speeding up slightly faster after being hit with more reliable turn speed drop-off at high speed - **changed** — Bunker spider now becomes slightly faster when it is almost dead - **changed** — Bunker spider's webs have a slightly larger collision radius - **changed** — Forest giant is more likely to leave the ship alone after chasing a player near it - **changed** — Slightly increase the audible range of the coilhead's footsteps - **changed** — Nutcrackers can now move slightly while aiming if they've fired at the same person several times - **changed** — Jester takes longer to begin cranking - **added** — Add a new journal entry - **changed** — Players can now take a small amount of damage when falling from a slightly lesser height to make verticality feel more important - **fixed** — Fix an issue where landmines instantly exploded when touching them instead of waiting for players to step off - **fixed** — Make shovel collisions more consistent so you can hit enemies around corners and nearby objects without the shovel being blocked - **fixed** — Fix an issue where the masked enemy interrupted while converting a player could result in the player becoming stuck or unable to move their mouse and sync position to other players - **fixed** — Prevent a case where the masked enemy could create dozens of duplicates of the same player if that player was somehow not allowed to die - **fixed** — Fix an issue where items were incorrectly considered as being off the ship by the host if a player walked on the ship with them and didn't drop them - **fixed** — Fix an issue where placing the extension ladder in the cupboard and then moving it would cause the ladder's colliders to become enabled even when holding them Hello employees, I hope you had a good Christmas. Now get back to work!!! I've been taking a break, catching up on movies and writing and drawing, so this update isn't too crazy but has lots of little things. In Version 50 I hope to add lots of new creatures and map variation. (However since there are big changes in my life, I might not be able to work on it as quickly as I worked on Version 45.) Edit: Sorry, I'm not as active on Steam so I forgot to mention here: Lethal Company won the Better With Friends award! Thank you, that is so cool. Version 47 Notes: - Added replayable challenge moons * These are weekly moons that use the same random seed for everyone, based off the current week using the UTC time zone. The profit you make at the end of the challenge day will be uploaded to a leaderboard so you can compare your efficiency to your friends. * The challenge moons also have randomly generated names, increased amounts of scrap, random starting credits, and other randomly tweaked properties. * The point of this is less for competition and more to give us all a shared experience. It will also give even the most seasoned employees a challenge; I have no idea what moons will be generated for the months to come, but some of them will surely be crazier than others. * If you're using a modded client, turn off all mods to guarantee you get the same moon as everyone else. - Position of random lightning strikes, the destination of the inverse teleporter, contents of gift boxes, and the precise positions of scrap items are now deterministic and based off the random seed. - Added the server tag feature for the public lobbies list. Type in a tag exactly to filter by servers that were created with that tag. - Added a new type of hallway to the factory map type. * For now I'll continue to add more rooms and variety to the current indoor map types, rather than adding new map types. Changes to existing enemies: - The thumper's movement has been reworked so its animations and acceleration should be more consistent. * The thumper speeds up slightly faster after being hit, but its turn speed drops off more reliably when it reaches high speed. - The bunker spider now becomes slightly faster when it is almost dead. - The bunker spider's webs have a slightly larger collision radius. - The forest giant is more likely to leave the ship alone after chasing a player near it. - Slightly increased the audible range of the coilhead's footsteps. - Made nutcrackers able to move slightly while aiming * They only do this if they've fired at the same person several times - Made the jester take longer to begin cranking - Added a new journal entry - Modified the bunker spider file to patch some confusing continuinity - You can now take a small amount of damage when falling from a slightly lesser height. * The height damage increases are intended to make verticality feel more important; for example I felt Titan's return trips were too simple for its level of reward. Fixes : - Fixed an issue introduced in the previous version where landmines instantly exploded when touching them, rather than waiting for players to step off. - Made shovel collisions more consistent; you can now hit enemies around corners and nearby objects without it blocking the shovel. - Fixed an issue which occurred when the masked enemy was interrupted while converting a player, which could result in the player becoming stuck or unable to move their mouse and sync position to other players * Prevented a case where the masked enemy could create dozens of duplicates of the same player if that player was somehow not allowed to die, resulting in chaos - Fixed an issue where items were incorrectly considered as being _off_ the ship by the host if a player walked _on_ the ship with them and didn't drop them (and vice-versa). * Spray paint should now always disappear from the moon when you enter orbit * Items from gift boxes should always stay on the ship when it moves - Prevented _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1966720/view/3882730411609737888]_