# Lethal Company V62 Patch - Product: Lethal Company (https://whatsnew.fyi/product/lethal-company) - Vendor: Zeekerss - Date: 2024-08-20 - Original notes: https://store.steampowered.com/news/app/1966720/view/6940696210381350966 - Permalink: https://whatsnew.fyi/product/lethal-company/releases/2024-08-20-v62-patch What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed an error with inverse teleporters when the mineshaft was present - **fixed** — Fixed an issue where a room could overlap with the mineshaft entrance room - **fixed** — Fixed an issue where a specific corner could be walked through in the caves - **fixed** — Fixed an issue where the Maneater would freeze if it was crushed by a spike trap as a baby - **fixed** — Fixed table props not being able to spawn in the mineshaft, which could dramatically reduce its scrap count - **fixed** — Fixed an incorrect placement of a navigation blocker in the caves which prevented creatures from pathing through it - **fixed** — Fixed an issue where players could drop the child down the elevator shaft - **fixed** — Fixed a breaker box being able to spawn floating in the air - **changed** — Scaled up the railing around the elevator to make it reasonably difficult to get ontop of the elevator from below - **changed** — The main entrance doorway can now spawn in a few different locations in the manor and mineshaft - **changed** — Slightly decreased the time coilheads need to spend moving before recharging and decreased the time they spend to recharge - **changed** — Coilheads recharge timer counts down 80% slower when they are pushing on a doorway or otherwise stuck than when they are actually moving - **changed** — Coilheads eventually enter recharge mode if they are inside the elevator - **fixed** — Fixed an issue where soccer balls did not collide with objects in the ship - **changed** — When turrets begin shooting they are now audible to enemies that can hear - **fixed** — Fixed an issue where pocketing walkie talkies and spray paint in your inventory could cause other items such as jetpacks or flashlights to begin draining battery or activate when being placed - **fixed** — Tried a fix for a visual bug for non-host players where the Maneater would transform and then briefly teleport - **fixed** — Fixed an issue where the Maneater eating scrap which belongs to hoarding bugs would cause hoarding bugs to become enraged forever, by making the Maneater only able to eat a hoarding bug's scrap if this Maneater has been encountered by players Here is a list of fixes and changes. boo Mineshaft - Fixed an error with inverse teleporters when the mineshaft was present - Fixed an issue where a room could overlap with the mineshaft entrance room. - Fixed an issue where a specific corner could be walked through in the caves - Fixed an issue where the Maneater would freeze if it was crushed by a spike trap as a baby. - Fixed table props not being able to spawn in the mineshaft, which could dramatically reduce its scrap count. - Fixed an incorrect placement of a navigation blocker in the caves which prevented creatures from pathing through it. - Fixed an issue where players could drop the child down the elevator shaft. You monsters - Fixed a breaker box being able to spawn floating in the air - Scaled up the railing around the elevator to make it reasonably difficult to get ontop of the elevator from below. - The main entrance doorway can now spawn in a few different locations in the manor and mineshaft. Coilheads - Slightly decreased the time coilheads need to spend moving before recharging and decreased the time they spend to recharge - Coilheads recharge timer counts down 80% slower when they are pushing on a doorway (or otherwise stuck) than when they are actually moving, even if they are not being looked at. - Coilheads eventually enter recharge mode if they are inside the elevator. Misc - Soccer balls should now collide with objects in the ship - When turrets begin shooting they are now audible to enemies that can hear - Fixed an issue where pocketing walkie talkies and spray paint in your inventory could cause other items such as jetpacks or flashlights to begin draining battery or activate when being placed. - Tried a fix for a visual bug for non-host players, where the Maneater would transform and then briefly teleport. - The Maneater can eat scrap which belongs to hoarding bugs; this would cause hoarding bugs to become enraged forever. Now the Maneater can still eat a hoarding bug's scrap but only if this Maneater has been encountered by players.