# Manor Lords [Beta update - 0.8.029] Open Beta Bugfixes - Product: Manor Lords (https://whatsnew.fyi/product/manor-lords) - Vendor: Slavic Magic - Date: 2025-01-24 - Original notes: https://store.steampowered.com/news/app/1363080/view/534340236444959601 - Permalink: https://whatsnew.fyi/product/manor-lords/releases/2025-01-24-beta-update-0.8.029-open-beta-bugfixes What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — Fixed some holes in Winding River landscape topology - **fixed** — Fixed the vegetable extension crashing on a specific triangular plot shape - **fixed** — Fixed PCs loading the coat of arms image as black if it was previously created in the UE4 build - **changed** — Walked back the change from 0.8.010 so windmills can mill flour even if there is no pantry space left to prevent windmills getting stuck when storage is perfectly full - **fixed** — Fixed vegetable plots not being spawned on plots when the extension area center line is far different than the plot area center line - **fixed** — Fixed construction resources sometimes differing after loading a save, potentially leading to soft locking the construction progress Hi all, Few more fixes to the open beta branch. **To try the BETA, please follow these steps:** - Open Steam - Right-click on Manor Lords in your library - Select Properties - Go to the BETAS tab - Enter the password: veryNiceBasket - Choose "pre_release" from the "Beta participation" drop-down list - Wait for the game to update the files (if nothing happens, restart the Steam client) - Launch the game > All new strings might not be localized yet, and stability hasn't yet been thoroughly tested. Some balancing changes are still experimental. > **To discuss this, please join the official Discord server** https://discord.gg/manorlords. You'll find a channel specifically for discussing the ongoing pre_release branch. Version 0.8.028->0.8.029 Minor changes; -Fixed some "holes" in Winding River landscape topology Crashfixes: -Fixed the vegetable extension crashing on a specific triangular plot shape Bugfixes: -Fix attempt for some PCs loading the coat of arms image as black if it was previously created in the UE4 build -Walked back the change from 0.8.010 "Windmills should no longer mill flour if there is no pantry space left" since it can lead to the windmill getting stuck when the storage is perfectly full -Fixed vegetable plots not being spawned on plots when the extension area center line is far different than the plot area center line. Note: Sadly that necessary fix might cause irregular vegetable patches from previous saves to appear invalid or have some plants removed. -Fixed construction resources sometimes differing after loading a save, potentially leading to soft locking the construction progress if the player lacks resources Thank you! Greg