# Manor Lords New BETA ready for testing (0.8.046 beta) - Product: Manor Lords (https://whatsnew.fyi/product/manor-lords) - Vendor: Slavic Magic - Date: 2025-12-01 - Original notes: https://store.steampowered.com/news/app/1363080/view/532116339592003988 - Permalink: https://whatsnew.fyi/product/manor-lords/releases/2025-12-01-new-beta-ready-for-testing-0.8.046-beta What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **added** — Add a "Protect Resource Area" checkbox for the Logging Camp and Firewood Cutter to make workers automatically avoid deforestation near vulnerable resources - **changed** — Change Maintenance calculation from "Time since last maintenance" to a proper "Durability counter" to avoid cheesing methods - **changed** — Tweak the Granary and Warehouse worker behavior significantly - **changed** — Allow storage building workers to supply their Stalls from storage buildings only - **added** — Add injury and minor death chance as a possible effect of failing Maintenance of some buildings requiring Tools - **changed** — Allow worker families assigned to a building being upgraded to participate in the construction - **changed** — Make Communal ovens flip-flop between wheat bread and rye bread - **changed** — Assign Workplace animals a home as close as possible to the workplace - **changed** — Make Workers pick the closest tree when debranching - **changed** — Make Workers pick the nearest tree when cutting down, unless it is too far away from the Logging Camp - **changed** — Change overstock to increase amounts by item subcategory rather than item type - **changed** — Make Oxen transporting Timber for construction get the nearest log instead of the nearest on the ground before the buildings - **changed** — Remove Maintenance resource requirement for construction and start building as Pending Maintenance instead - **changed** — Make Oxen transporting Timber for the Sawpit or Logging Camp pick the nearest Supply Dump instead of the first one built - **removed** — Remove Tool cost from non-Artisanal Buildings - **removed** — Remove the "Fence up" Upgrade from fields - **added** — Add an additional starting location on Lake Lemm - **fixed** — Fix preview models for Stonemason's station and Lime Kiln - **added** — Add new frame limit options (59.99 and 59.94) to reduce VSync lag - **changed** — Make Praying people visit tier 2 Churches as well and go to the nearest Church if full Hello everyone, A new patch has been released on the Beta Branch. As described in the [development update post](https://store.steampowered.com/news/app/1363080/view/610928706380105341?l=english) last week, this patch is focused on bug fixes, AI improvements, and balance and gameplay polish. Thank you for all your feedback to help us improve the beta, your input has been invaluable. A full list of changes since the last Beta is included below, we're excited to get this into your hands to try out. And if you have a moment, a Steam review sharing your experience would help us a lot. We’d love to hear your feedback because it helps us understand what needs attention, what’s working, and what should be adjusted. ##### How to Access the Beta --- **Saves:** To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. **Mods:** Please remove any mods. They will most likely crash the game. > **To find your Manor Lords Steam saves.** > - Press Win + E - Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar. **To try the BETA, please follow these steps:** - Open Steam - Right-click on Manor Lords in your library - Select Properties - Go to the BETAS tab - Enter the password: veryNiceBasket - Choose "pre_release" from the "Beta participation" drop-down list - Wait for the game to update the files (if nothing happens, restart the Steam client) - Launch the game You can report (https://steamcommunity.com/app/1363080/discussions/3/) and [bug reports](https://steamcommunity.com/app/1363080/discussions/2/) on the Manor Lords Steam forums or join us on (https://discord.com/invite/manorlords) for bug reports and discussion about the latest patch. --- ##### Patch Notes — Version 0.8.035–0.8.046 (Beta) **Gameplay:** - Added a "Protect Resource Area" checkbox for the Logging Camp and Firewood Cutter, which makes workers automatically avoid deforestation near vulnerable resources. - Maintenance calculation changed from "Time since last maintenance" to a proper "Durability counter" to avoid some cheesing methods. - Tweaked the Granary and Warehouse worker behavior significantly. - Due to tester feedback, storage building workers can again supply their Stalls from storage buildings only. - Added injury and even a minor death chance as a possible effect of failing Maintenance of some buildings requiring Tools. **Minor changes:** - Worker families assigned to a building being upgraded will now participate in the construction. - Communal ovens now flip-flop between wheat bread and rye bread. - Workplace animals will now be assigned a home as close as possible to the workplace. - When debranching a tree, Workers will always pick the one closest to them. - When cutting down a tree, Workers will pick the nearest one, unless it is too far away from the Logging Camp. - Changed overstock to increase amounts by item subcategory and not item type (eg, overstock 1 will bring 1 extra firewood OR 1 extra fuel, not both). - Oxen transporting Timber for construction will get the nearest log instead of the nearest on the ground before the buildings. - Maintenance resources are no longer required for construction. The building starts as Pending Maintenance instead. - Oxen transporting Timber for the Sawpit or Logging Camp will now pick the nearest Supply Dump and not the first one built. - Removed Tool cost from non-Artisanal Buildings. - Removed the "Fence up" Upgrade from fields since it's a leftover of the previous development tree and doesn't quite fit anymore. - Added an additional starting location on 'Lake Lemm'. - Refined trimming of platforms that clipped towers sometimes with railings blocking entrances. - Ensured Mercenary Companies will not take payment if all the units are broken. - Increased the precision of both the collision avoidance and the clogging system to reduce traffic jams. - Changed order of goods produced for Blacksmit _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1363080/view/532116339592003988]_