# Manor Lords New BETA hotfix (0.8.050 beta) - Product: Manor Lords (https://whatsnew.fyi/product/manor-lords) - Vendor: Slavic Magic - Date: 2025-12-16 - Original notes: https://store.steampowered.com/news/app/1363080/view/521984595631015311 - Permalink: https://whatsnew.fyi/product/manor-lords/releases/2025-12-16-new-beta-hotfix-0.8.050-beta What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **fixed** — End wall segments will now correctly snap to any planned Towers in the Castle Planner instead of being considered overlapping - **changed** — Increased Rooftiles value from 2 to 4 - **changed** — Increased Salt value from 4 to 5 - **changed** — Increased Charcoal value from 1 to 2 - **changed** — Made Barley a Major Trade - **removed** — Removed Spices from Trade - **changed** — AI will now stop producing Charcoal if storage of Charcoal reaches 1000 - **changed** — AI will now consider building another Granary or Storehouse when current ones reach 90% capacity - **fixed** — Fixed AI potentially not being able to rally more than once - **fixed** — Fixed AI not creating more than one Militia squad - **fixed** — Fixed AI expecting double-sized orchard plots to build an expansion, thus not having enough living space to attract migration - **changed** — Updated Royal Tax setting description in the Main Menu - **changed** — Updated text on Royal Tax in-game tooltip to include iconography and fix errors - **fixed** — Fixed the independent oxen bug that also sometimes made the guides stuck - **fixed** — Fixed wild animals breeding speed being tied to number of settled regions on the map - **fixed** — Fixed Fish/Berries/Mushrooms Resource Node growing incorrectly and changing value upon save/load - **fixed** — Fixed game crashing when building a Tower that overlaps 2 wall ends - **fixed** — Made oxen straighten their back when they wait for a guide - **fixed** — Fixed missing localization for Settlement Level changing - **fixed** — Fixed missing localization for Tutorials Hello everyone, One more Beta hotfix... ##### How to Access the Beta --- **Saves:** To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. **Mods:** Please remove any mods. They will most likely crash the game. > **To find your Manor Lords Steam saves.** > - Press Win + E - Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar. **To try the BETA, please follow these steps:** - Open Steam - Right-click on Manor Lords in your library - Select Properties - Go to the BETAS tab - Enter the password: veryNiceBasket - Choose "pre_release" from the "Beta participation" drop-down list - Wait for the game to update the files (if nothing happens, restart the Steam client) - Launch the game You can report (https://steamcommunity.com/app/1363080/discussions/3/) and [bug reports](https://steamcommunity.com/app/1363080/discussions/2/) on the Manor Lords Steam forums or join us on (https://discord.com/invite/manorlords) for bug reports and discussion about the latest patch. --- ##### Patch Notes — Version 0.8.049–0.8.050 (Beta) Minor changes: - End wall segments will now correctly snap to any planned Towers in the Castle Planner, instead of being considered overlapping. Balance: - Increased Rooftiles value from 2 to 4. - Increased Salt value from 4 to 5. - Increased Charcoal value from 1 to 2. - Made Barley a Major Trade. - Removed Spices from Trade. AI: - Will now stop producing Charcoal if storage of Charcoal reaches 1000. - Will now consider building another Granary or Storehouse when current ones reach 90% capacity. - Fixed potentially not being able to rally more than once. - Fixed not creating more than one Militia squad. - Fixed expecting double-sized orchard plots to build an expansion, thus not having enough living space to attract migration. UI: - Updated Royal Tax setting description in the Main Menu. - Updated text on Royal Tax in-game tooltip to include iconography and fix errors. Bugfixes: - Fixed the independent oxen bug that also sometimes made the guides stuck (added in 0.8.049 Beta). - Fixed wild animals breeding speed being tied to number of settled regions on the map. - Fixed Fish/Berries/Mushrooms Resource Node growing incorrectly and changing value upon save/load. Crashfixes: - Fix for game crashing when building a Tower that overlaps 2 wall ends Cosmetics: - Made oxen straighten their back when they wait for a guide so that they don't just stand there bent like a banana. Text & Localization: - Fixed missing localization for Settlement Level changing - Fixed missing localization for Tutorials ##### Join the Manor Lords Community Join our community on (https://discord.com/invite/manorlords) and (https://www.reddit.com/r/ManorLords/) to ask questions, trade tips, and keep up with the game. There’s also a [community-run wiki](https://hoodedhorse.com/wiki/Manor_Lords/Manor_Lords_Official_Wiki) that covers the most common questions, and you can follow [Slavic Magic on Twitter](https://twitter.com/LordsManor) for more developer updates.