Manor Lords — New BETA version is available for testing (0.8.061)

New BETA version is available for testing (0.8.061)

Added 1
  • Added "Deposits" to the Wiki with information about all natural resources
Changed 11
  • All squads inside an active Battlefield are now always visible
  • After a battle starts, the area around the Battlefield where units are counted as participating gradually shrinks
  • Hunter's traps are now checked every 90 days, and have a chance to yield based on the strength of the Teeming Affinity
  • Armament Delivery adjusted to require 15 total population (5 housed families) and a storehouse to trigger delivery
  • Refined how pathfinding emergency mode works
  • Battlefield placement will attempt to avoid overlapping Settlements
Fixed 8
  • Fixed being able to raise squads with less than five soldiers
  • Fixed Wax not being collected by Storehouse Workers
  • Fixed logic for when Challenge battles start and end
  • Fixed logic for deciding who won and lost after a Challenge battle ends
  • Fixed Twin Lakes fishing spots spawning inside the lake area
  • Fixed another instance of Retinue stuck in the Manor on rallying
  • Fixed wrong collision shape generating for water bodies with sharp turns on the bank
  • Fixed Ox carts not being loaded properly

Hello everyone,

New BETA version is available with some of the most requested bugfixes.

How to Access the Beta

Saves: To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. Mods: Please remove any mods. They will most likely crash the game.

To find your Manor Lords Steam saves.

  • Press Win + E

  • Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar.

To try the BETA, please follow these steps:

  • Open Steam

  • Right-click on Manor Lords in your library

  • Select Properties

  • Go to the BETAS tab

  • Enter the password: veryNiceBasket

  • Choose "pre_release" from the "Beta participation" drop-down list

  • Wait for the game to update the files (if nothing happens, restart the Steam client)

  • Launch the game

You can report (https://steamcommunity.com/app/1363080/discussions/3/) and bug reports on the Manor Lords Steam forums or join us on (https://discord.com/invite/manorlords) for bug reports and discussion about the latest patch.


Patch Notes — Version 0.8.059–0.8.061 (Beta)
Major Changes
  • Battlefield Visibility: All squads inside an active Battlefield are now always visible.

  • Battlefield Proximity: After a battle starts, the area around the Battlefield where units are counted as participating gradually shrinks. (This is not the Battlefield zone itself)

Minor Changes

General:

  • Hunter's traps are now checked every 90 days, and have a chance to yield based on the strength of the Teeming Affinity.

  • Armament Delivery adjusted to require 15 total population (5 housed families) and a storehouse to trigger delivery.

  • Refined how pathfinding emergency mode works (Emergency triggers when a character is in a spot they can't get out from, for instance they build a fence around themselves).

  • Battlefield placement will attempt to avoid overlapping Settlements.

  • Fishing Hut’s default Reserve is now relative to Rich or Normal deposit.

AI:

  • Fixed being able to raise squads with less than five soldiers.
Balance

General:

  • Starting amount of a Shoal of Fish deposit is now 80% (was 66%) ensuring its above the default Reserve of the Fishing Hut on game start.
UI & Text

Styling & Quality of Life

  • Tooltips and references to Honey/Apiary now use a consistent icon.

  • Wax is now displayed under Crafting Materials on the resource bar.

Text:

  • Added "Deposits" to the Wiki with information about all natural resources.

  • A person who works a Small Holding is now considered a Smallholder as their job title.

Bugfixes

Production

  • Fixed Wax not being collected by Storehouse Workers.

Military

  • Fixed logic for when Challenge battles start and end.

  • Fixed logic for deciding who won and lost after a Challenge battle ends.

Pathfinding

  • Fixed Twin Lakes fishing spots spawning inside the lake area.

  • Fixed another instance of Retinue stuck in the Manor on rallying.

  • Fixed wrong collision shape generating for water bodies with sharp turns on the bank (Eg. Small lake).

Save/Load

  • Fixed Ox carts not being loaded properly (Note: Ox carts are invisible, it's WIP).

  • Fixed owner of Hunting Hounds not being saved and loaded.

Manor

  • Fixed yet unbuilt Manor walls not updating cost in popup when modifying variant of stone walls.

  • Fixed Manor buildings level change buttons not updating cost properly in popup after building becomes fully built.

  • Fixed upgrading Manor modules for free if a second module of the upgraded type was already built.

  • Fixed manor "ghost buildings" missing ghost material unless manor was initialized by loading a save file.

Miscelleanous

  • Fixed oversized Tier 4 Burgage Plots caused by using meters instead of centimeters in the scaling algorithm.

  • Fixed ability to scroll map by moving cursor to border of the game window while fullscreen UI is opened.

  • Fix attempt for people wearing plate armor during transport instead of carrying it.

  • Fixed Of the Vogtland perk doubling capacity resources other than Berries and Mushrooms.

Text/UI

  • Fixed text error on Regensburg Guildmen perk that referenced a discount to Iron Ore instead of Iron Slab.

  • Fixed missing text on Eel resource deposit.

Crashfixes
  • Fixed a crash on loading when a save contains an invalid task target building.
Cosmetics
  • Tweaked behaviour of hunting hounds to look more responsive.
Optimization
  • Optimized water rendering on Twin Lakes.
Join the Manor Lords Community

Join our community on (https://discord.com/invite/manorlords) and (https://www.reddit.com/r/ManorLords/) to ask questions, trade tips, and keep up with the game. There’s also a community-run wiki that covers the most common questions, and you can follow Slavic Magic on Twitter for more developer updates.

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