# Manor Lords New BETA version is available for testing (0.8.061) - Product: Manor Lords (https://whatsnew.fyi/product/manor-lords) - Vendor: Slavic Magic - Date: 2026-02-21 - Original notes: https://store.steampowered.com/news/app/1363080/view/498346952550778809 - Permalink: https://whatsnew.fyi/product/manor-lords/releases/2026-02-21-new-beta-version-is-available-for-testing-0.8.061 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — All squads inside an active Battlefield are now always visible - **changed** — After a battle starts, the area around the Battlefield where units are counted as participating gradually shrinks - **changed** — Hunter's traps are now checked every 90 days, and have a chance to yield based on the strength of the Teeming Affinity - **changed** — Armament Delivery adjusted to require 15 total population (5 housed families) and a storehouse to trigger delivery - **changed** — Refined how pathfinding emergency mode works - **changed** — Battlefield placement will attempt to avoid overlapping Settlements - **changed** — Fishing Hut's default Reserve is now relative to Rich or Normal deposit - **fixed** — Fixed being able to raise squads with less than five soldiers - **changed** — Starting amount of a Shoal of Fish deposit is now 80% (was 66%) - **changed** — Tooltips and references to Honey/Apiary now use a consistent icon - **changed** — Wax is now displayed under Crafting Materials on the resource bar - **added** — Added "Deposits" to the Wiki with information about all natural resources - **changed** — A person who works a Small Holding is now considered a Smallholder as their job title - **fixed** — Fixed Wax not being collected by Storehouse Workers - **fixed** — Fixed logic for when Challenge battles start and end - **fixed** — Fixed logic for deciding who won and lost after a Challenge battle ends - **fixed** — Fixed Twin Lakes fishing spots spawning inside the lake area - **fixed** — Fixed another instance of Retinue stuck in the Manor on rallying - **fixed** — Fixed wrong collision shape generating for water bodies with sharp turns on the bank - **fixed** — Fixed Ox carts not being loaded properly Hello everyone, New BETA version is available with some of the most requested bugfixes. ##### How to Access the Beta --- **Saves:** To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. **Mods:** Please remove any mods. They will most likely crash the game. > **To find your Manor Lords Steam saves.** > - Press Win + E - Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar. **To try the BETA, please follow these steps:** - Open Steam - Right-click on Manor Lords in your library - Select Properties - Go to the BETAS tab - Enter the password: veryNiceBasket - Choose "pre_release" from the "Beta participation" drop-down list - Wait for the game to update the files (if nothing happens, restart the Steam client) - Launch the game You can report (https://steamcommunity.com/app/1363080/discussions/3/) and [bug reports](https://steamcommunity.com/app/1363080/discussions/2/) on the Manor Lords Steam forums or join us on (https://discord.com/invite/manorlords) for bug reports and discussion about the latest patch. --- ##### Patch Notes — Version 0.8.059–0.8.061 (Beta) ##### Major Changes - **Battlefield Visibility**: All squads inside an active Battlefield are now always visible. - **Battlefield Proximity**: After a battle starts, the area around the Battlefield where units are counted as participating gradually shrinks. (This is not the Battlefield zone itself) ##### Minor Changes **General:** - Hunter's traps are now checked every 90 days, and have a chance to yield based on the strength of the Teeming Affinity. - Armament Delivery adjusted to require 15 total population (5 housed families) and a storehouse to trigger delivery. - Refined how pathfinding emergency mode works (Emergency triggers when a character is in a spot they can't get out from, for instance they build a fence around themselves). - Battlefield placement will attempt to avoid overlapping Settlements. - Fishing Hut’s default Reserve is now relative to Rich or Normal deposit. **AI:** - Fixed being able to raise squads with less than five soldiers. ##### Balance **General:** - Starting amount of a Shoal of Fish deposit is now 80% (was 66%) ensuring its above the default Reserve of the Fishing Hut on game start. ##### UI & Text **Styling & Quality of Life** - Tooltips and references to Honey/Apiary now use a consistent icon. - Wax is now displayed under Crafting Materials on the resource bar. **Text:** - Added "Deposits" to the Wiki with information about all natural resources. - A person who works a Small Holding is now considered a Smallholder as their job title. ##### Bugfixes Production - Fixed Wax not being collected by Storehouse Workers. Military - Fixed logic for when Challenge battles start and end. - Fixed logic for deciding who won and lost after a Challenge battle ends. Pathfinding - Fixed Twin Lakes fishing spots spawning inside the lake area. - Fixed another instance of Retinue stuck in the Manor on rallying. - Fixed wrong collision shape generating for water bodies with sharp turns on the bank (Eg. Small lake). Save/Load - Fixed Ox carts not being loaded properly (Note: Ox carts are invisible, it's WIP). - Fixed owner of Hunting Hounds not being saved and loaded. Manor - Fixed yet unbuilt Manor walls not updating cost in popup when modifying variant of stone walls. - Fixed Manor buildings level change buttons not updating cost properly in popup after building becomes fully built. - Fixed upgrading Manor modules for free if a second module of the upgraded type was already built. - Fixed manor "ghost buildings" missing ghost material unless manor was initialized by loading a save file. Miscelleanous - Fixed oversized Tier 4 Burgage Plots caused by using meters instead of centimeters in the scaling algorithm. - Fixed ability to scroll map by moving cursor to border of the game window while fullscreen UI is ope _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1363080/view/498346952550778809]_