# Manor Lords New BETA version is available for testing (0.8.083) - Product: Manor Lords (https://whatsnew.fyi/product/manor-lords) - Vendor: Slavic Magic - Date: 2026-06-18 - Original notes: https://store.steampowered.com/news/app/1363080/view/676249915402226381 - Permalink: https://whatsnew.fyi/product/manor-lords/releases/2026-06-18-new-beta-version-is-available-for-testing-0.8.083 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Improve collision avoidance, especially when someone is performing an action and blocking the way, or walking in front while diseased - **added** — Add handcart good transform overrides to fine tune the goods position in the carts and avoid clipping - **added** — Add a small rocking effect when placing down items into carts - **changed** — Make workers return handcarts to the cart shed when available and when there's no urgent other task - **changed** — Switch cart loading animation to use the same good visualization that is later used on the carts - **changed** — Allow idle foragers to wait inside Forager's Hut during Spring and Summer instead of going home - **fixed** — Increase Quarry bounds to fix ground clipping issues when multiple are placed next to each other - **changed** — Tune construction worker behavior to focus more on the building parts that are currently progressing - **changed** — Change Pasture Space to be based on area instead of border length - **changed** — Change menu buttons to act as not clicked if released while the cursor was outside button borders - **added** — Add another failsafe for when a wall finishes construction and locks characters inside - **changed** — Make Wild Animal resource nodes try to move to a forest edge position if no suitable forest position exists - **added** — Add a simple queue system for when multiple workers try to access the same exact task spot - **changed** — Replace the placeholder wallpaper in the main menu with a higher res texture asset - **added** — Add a new passing through locomotion animation variation to handcart carriers - **changed** — Tune the fog on High Peaks to fix overly brightly lit background mountains - **fixed** — Fix broken task processing in AI lord regions captured by the player, leading to bugs such as demolished buildings occupying space - **fixed** — Fix Homeless Tents not being removed if the last accommodated family died or migrated - **fixed** — Fix characters sometimes not triggering actions after reaching their destination - **fixed** — Fix issue with duplicated animation actions upon pause/resume leading to various issues ##### How to Access the Beta --- **Saves:** To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. **Mods:** Please remove any mods. They will most likely crash the game. > **To find your Manor Lords Steam saves.** > - Press Win + E - Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar. **To try the BETA, please follow these steps:** - Open Steam - Right-click on Manor Lords in your library - Select Properties - Go to the BETAS tab - Enter the password: veryNiceBasket - Choose "pre_release" from the "Beta participation" drop-down list - Wait for the game to update the files (if nothing happens, restart the Steam client) - Launch the game You can report (https://steamcommunity.com/app/1363080/discussions/3/) and [bug reports](https://steamcommunity.com/app/1363080/discussions/2/) on the Manor Lords Steam forums or join us on (https://discord.com/invite/manorlords) for bug reports and discussion about the latest patch. --- ##### Patch Notes — Version 0.8.077–0.8.083 (Beta) ##### Minor Changes **General** - Further improved collision avoidance, especially when someone is performing an action and blocking the way, or walking in front while diseased. - Added handcart good transform overrides so that we can fine tune the goods position in the carts and avoid clipping in the future. Experimentally added a small rocking effect when placing down items into carts, too. - Made workers return handcarts to the cart shed when available and when there’s no urgent other task (eg. rallying). - Switched cart loading animation to use the same good visualization that is later used on the carts. - Made it possible for idle foragers to wait inside Forager’s Hut during Spring and Summer instead of going home. - Increased Quarry bounds to fix ground clipping issues when multiple are placed next to each other. - Tuned construction worker behavior to focus more on the building parts that are currently progressing. - Changed Pasture Space to be based on area instead of border length. - Changed menu buttons to act as “not clicked” if released while the cursor was outside button borders. - Added another failsafe for when a wall finishes construction and locks characters inside. - Wild Animal resource nodes will try to move to a forest edge position if no suitable forest position exists. - Added a simple queue system for when multiple workers try to access the same exact task spot, for example when dropping resources. - Minor tweaks for unit formation assignment. ##### Cosmetics - Replaced the placeholder wallpaper in the main menu with a higher res texture asset. - Added a new “passing through” locomotion animation variation to handcart carriers. - Tuned the fog on High Peaks to fix overly brightly lit background mountains. - Refined edges between the buildings and the ground in a few spots. ##### UI & Text - Localization updated. - Squad icons move more smoothly when distant character movement is optimized. - Added missing string for log entry “deposit exhausted”. \ ##### Bugfixes **General** - Fixed broken task processing in AI lord regions captured by the player, leading to bugs such as demolished buildings occupying space - disallowing placing other buildings in their position. - Fixed Homeless Tents not being removed if the last accommodated family died or migrated. - Fixed characters sometimes not triggering actions after reaching their destination. - Fixed issue with duplicated animation actions upon pause/resume leading to various issues. - Fixed pasture road snap points leading inward, depending on creation direction (clockwise vs counter clockwise). - Fixed character height not updating when they unhide after previously being hidden due to camera distance. - Fix peace option from 2nd tab in letter creator not removing current claim while declaring peace. - Various character collision fixes. **Production* _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1363080/view/676249915402226381]_