# Manor Lords New BETA version is available for testing (0.8.086) - Product: Manor Lords (https://whatsnew.fyi/product/manor-lords) - Vendor: Slavic Magic - Date: 2026-06-30 - Original notes: https://store.steampowered.com/news/app/1363080/view/680754149992696228 - Permalink: https://whatsnew.fyi/product/manor-lords/releases/2026-06-30-new-beta-version-is-available-for-testing-0.8.086 What's New is an index, not a publisher: every entry below links to the vendor's own release notes, which are the authoritative source. Entries are labelled where they are hand-curated sample data, pre-releases, or drawn from a secondary source such as a developer blog. Reuse: the summaries, labels and curation here are © What's New. Quote freely with attribution and a link back; wholesale republication of the corpus is not permitted — terms: https://whatsnew.fyi/terms. The vendors' own release notes remain their publishers'. --- - **changed** — Made it possible to select buildings that have ended up inside the Manor area - **changed** — Reworked all characters to use capsules that combine their collision into one to prevent workers getting stuck - **changed** — Made small improvements on collision avoidance around carts so that characters bump into them less often - **added** — Unemployed husbands can now help fetch fuel or water - **changed** — Workers harvesting vegetables will now walk back to the shed to drop off the produce - **changed** — Employed sons skip fetching fuel or water if there is an available woman in the same household - **changed** — Reworked models for food resources being transported - **changed** — Adjusted item locations for Construction, Leather, Hides, Shoes, Charcoal, and Clothes so they sit more naturally in a handcart - **added** — Added more construction resources assets to Houses and Church - **fixed** — Task to pet animal not aborting if target animal starts moving - **fixed** — Targeting animals to pet that aren't from the same region, are a mount, or are moving - **fixed** — Alt+click not removing buildings in castle planner - **fixed** — Only a few workers being able to thresh at the Farmhouse - **fixed** — Only a few workers being able to craft at the Clay Furnace - **fixed** — Workers sometimes visiting a distant Church rather than the one closest to them - **fixed** — Workers from Stone Gatherer Camp unequipping baskets upon starting to gather Rubble - **fixed** — Artisan Tailors not respecting production limits on Clothes - **fixed** — Sheep shearing being possible in Winter - **fixed** — Workers abandoning import livestock tasks when being reassigned to another building ##### How to Access the Beta --- **Saves:** To avoid any potential issues, it’s recommended that you back up your saved files before switching to a beta version. **Mods:** Please remove any mods. They will most likely crash the game. > **To find your Manor Lords Steam saves.** > - Press Win + E - Go to %USERPROFILE%]]AppDataLocalManorLordsSavedSaveGames into the search bar. **To try the BETA, please follow these steps:** - Open Steam - Right-click on Manor Lords in your library - Select Properties - Go to the BETAS tab - Enter the password: veryNiceBasket - Choose "pre_release" from the "Beta participation" drop-down list - Wait for the game to update the files (if nothing happens, restart the Steam client) - Launch the game You can report (https://steamcommunity.com/app/1363080/discussions/3/) and [bug reports](https://steamcommunity.com/app/1363080/discussions/2/) on the Manor Lords Steam forums or join us on (https://discord.com/invite/manorlords) for bug reports and discussion about the latest patch. ##### Steam Reviews: Your Feedback Matters --- We'd really appreciate it if you could take a moment to leave a Steam review. As we're working hard on the next update, fixing bugs, and adding new features, we'd love to hear what you think about Manor Lords. Your feedback, opinions, and support all help us know what to focus on, improve, and add to Manor Lords. Even if it's a few sentences about how you feel about the latest update, it'd be a great help to the team and me. --- ##### Patch Notes — Version 0.8.083–0.8.086 (Beta) ##### Minor Changes **General** - Made it possible to select buildings that have ended up inside the Manor area _(temporary change until town walls are ready - it's still not intended to place normal town buildings inside the castle area and castles are still intended to get more of their own modules later in development)_. - Further changes to unit collision: Because treating handcarts and characters separately caused extremely rare but fatal cases of workers getting stuck, we reworked all characters to use capsules that combine their collision into one. - Small improvements on collision avoidance around carts so that characters bump into them less often. - Unemployed husbands can help fetch fuel or water. - Workers harvesting vegetables will now walk back to the shed to drop off the produce. - Employed sons skip fetching fuel or water if there is an available woman in the same household. ##### Cosmetics - Reworked models for food resources being transported. - Items from the Construction category, as well as Leather, Hides, Shoes, Charcoal, and Clothes have had locations adjusted so they sit more naturally in a handcart. - Added more construction resources assets to Houses and Church ##### Bugfixes **General** - Fixed task to pet animal not aborting if target animal starts moving. - Fixed targeting animals to pet that aren't from the same region, are a mount, or are moving. - Fixed alt+click not removing buildings in castle planner. **Production** - Fixed only a few workers being able to thresh at the Farmhouse. - Fixed only a few workers being able to craft at the Clay Furnace. - Fixed workers sometimes visiting a distant Church rather than the one closest to them. - Fixed workers from Stone Gatherer Camp unequipping baskets upon starting to gather Rubble. - Fixed Artisan Tailors not respecting production limits on Clothes. - Fixed sheep shearing being possible in Winter. **Logistics** - Fixed workers abandoning import livestock tasks when being reassigned to another building. - Fixed Granary and Storehouse workers not prioritizing supply dumps enough. - Fixed several instances of incorrect trading decisions when no target inventory has been set. **Military** - Fixed nearby squads outside the battlefield registering as part of the battle even while moving away. - Fixed battles not ending when the last enemy unit left the battlefield. - Fixed stutter _[Truncated at 4000 characters — full notes: https://store.steampowered.com/news/app/1363080/view/680754149992696228]_